The Mugen Fighters Guild

Art & Entertainment => Gaming => Topic started by: GOH on August 04, 2011, 04:36:53 PM

Title: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GOH on August 04, 2011, 04:36:53 PM
(http://i.imgur.com/pNHoh.gif)



So yeah, in this thread we will talk about the RE series in general.

So let's start our discussion. First I would like to say that Claire has a sexy ass.

I was looking at some RE: Darkside Chronicles videos and GODDAMN THAT THING IS FIRE I WANNA GRAB THAT THING AND BAM BAM BAM- *ahem* Anyway, yeah.

Upcoming RE games

Resident Evil Portable (PSP/PSPGo?)

A new title in the series. Not a remake. As of Summer 2011, the game is yet to be released, and no further announcements have been made since E3 2009. Rumours say that Capcom might be delaying developments/release in order to release the title for the brand new Playstation Vita.

E3 2009 Announcement (http://www.youtube.com/watch?v=MyFleT8Zw7Q)
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Cazaki on August 04, 2011, 04:40:40 PM
I've played every game in the series but I have yet to finish one Resident Evil game.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 04:52:42 PM
I wish Capcom would do something about RE 1.5 instead of just canceling it. The game actually looked really good.

I haven't played most of the recent ones. I have only played 1-3, Survivor, Outbreak 2 and RE4. :(
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Bastard Mami on August 04, 2011, 04:57:04 PM
I only played 3, never felt like playing another re game.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: "Bad News" Hoffmann on August 04, 2011, 04:59:46 PM
Played trough 1,2, Code Veronica..and well..that Survivor game on ps1

Cant say i like the direction RE went to in the last years.

Maybe Dead Island is going to be the RE of 2011?
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Santtu on August 04, 2011, 05:00:19 PM
So let's start our discussion. First I would like to say that Claire has a sexy ass.
You can say that about every female Resident Evil character except Sherry and most of other female Capcom characters as well. Oh wow this thread is off to a creepy start.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 05:02:53 PM
But Claire's is thicker and pops out like it's actually teasing you. :o
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Jmorphman on August 04, 2011, 05:22:33 PM
I wish Capcom would do something about RE 1.5 instead of just canceling it. The game actually looked really good.
It may have looked good, but it certainly wasn't good enough for Shinji Mikami. That's why he restarted the project. Basically, 1.5 seems interesting, but it probably wouldn't have been very good.

Played trough 1,2, Code Veronica..and well..that Survivor game on ps1

Cant say i like the direction RE went to in the last years.
It's been going in this direction since RE3. :P

Resident Evil has always been light on horror.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Cazaki on August 04, 2011, 05:24:56 PM
Operation: Raccoon City said they were trying to put more horror into it but that game doesn't look like anything in it is gonna be scary from what I saw.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 05:26:59 PM
It may have looked good, but it certainly wasn't good enough for Shinji Mikami. That's why he restarted the project. Basically, 1.5 seems interesting, but it probably wouldn't have been very good.
I was especially fond of the RPD modern design. And I believe they had weapons like grenades and stuff.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: "Bad News" Hoffmann on August 04, 2011, 05:27:27 PM
Well Resident Evil Dead Aim, RE-Remake, RE Zero and the 2 RE Outbreak games were still survival horror games in my opinion..from RE 4 on i would describe the series more as a action series in a fantasy/horror setting.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 05:29:04 PM
I gotta get my copy of RE2 and play it again. I never got around to unlocking Hunk and Tofu. ;__;
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Dishamonpow on August 04, 2011, 05:36:57 PM
I'm a fan of the games myself. Out of all the ones I played Zero and the very 1st one is still some of my favorites. But there are still many I need to play like the outbreak ones.

And just to toss out my two cents. Resident Evil 4, while being different compared to other Resident Evil games, I felt it had that "RE magic" to it so to speak. But with Resident Evil 5, well from what I played of it I'm just not a big fan of it. however I can't be fair till I beat the game and then judge it as a whole.

Also if anyone wants to do a little bit of reading about Resident Evil 3.5:
http://www.relyonhorror.com/in-depth/resident-evil-3-5-in-depth-analysis/ (http://www.relyonhorror.com/in-depth/resident-evil-3-5-in-depth-analysis/)
I found the read to be ok.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Titiln on August 04, 2011, 06:41:06 PM
yo i never made the thread because it would've required some effort like listing the upcoming re games and their release dates
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Luis Alejandro on August 04, 2011, 06:44:47 PM
Huge re evil fan. Played all of them except for the outbreak series and the handheld games.

I also spent hours and hours on watching the whole re storyline couple years ago on youtube. 
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 06:49:23 PM
yo i never made the thread because it would've required some effort like listing the upcoming re games and their release dates
There is no need to do that, is it? We could just make a separate topic for each, once there is more info.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Titiln on August 04, 2011, 06:51:56 PM
the point of making a megathread was that the resident evil information wouldn't be split through so many threads
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 06:53:29 PM
I'll add them in the first post then.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Mechy on August 04, 2011, 06:54:26 PM
Speaking of... Revelations seems like it will be a good mix of the old and the new games.

First person aiming is worrying me a bit.
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: Nero D. on August 04, 2011, 07:23:37 PM
ok the lets discuss shit like how nemesis was a legit frightening dude back in the day


i remember when my cd was scratched and there was no music so i had literally NO way of knowing he was on my ass except for a very low byte of 'starrs'

ha yeah i was stuck under the stairs by the way so i was pretty much fucked until i got another cd or learned how to dodge



take a guess as to which i did
Title: Re: The Resident Evil Megathread that Titiln forgot to make
Post by: GOH on August 04, 2011, 07:43:51 PM
Speaking of... Revelations seems like it will be a good mix of the old and the new games.
They said they were going back to the old style of the original games, focused more on exploration and puzzles etc. I can only hope that's true.
ha yeah i was stuck under the stairs by the way so i was pretty much fucked until i got another cd or learned how to dodge



take a guess as to which i did
You mean the part where he crashes through the window? That's a classic. :sugoi:
Title: Re: The Resident Evil Megathread
Post by: Mechy on August 04, 2011, 09:10:07 PM
Yeah but they are using Re4 styled camera.  Oh and you apparently still get ammo like crazy.
Title: Re: The Resident Evil Megathread
Post by: GOH on August 04, 2011, 09:23:00 PM
I just watched some of the videos, and I'm liking what I see. Still, need more info. Too bad it's just for 3DS. :(

Btw, first post updated with videos.
Title: Re: The Resident Evil Megathread
Post by: Santtu on August 04, 2011, 11:45:20 PM
It's just for 3DS for about a year before it will be ported to Vita, then WiiU and then PS4 and it's Xbox counterpart.
Title: Re: The Resident Evil Megathread
Post by: GOH on August 16, 2011, 10:23:30 PM
Time to put this thread to good use.

New gameplay trailers for RE: Revelations.

http://www.youtube.com/watch?v=pI-ypGe3f_A

http://www.youtube.com/watch?v=agtDeuofhx0

First post updated.
Title: Re: The Resident Evil Megathread
Post by: Mechy on August 16, 2011, 10:30:08 PM
Story info

Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread
Post by: Cazaki on August 16, 2011, 10:38:44 PM
First person aiming is such a weird design choice.
Title: Re: The Resident Evil Megathread
Post by: GOH on August 16, 2011, 11:37:22 PM
Oops, forgot this one.

http://www.youtube.com/watch?v=RJW1-u_TMmg

Conan O'Brien is in the game.
Title: Re: The Resident Evil Megathread
Post by: Do not even ask on August 16, 2011, 11:56:03 PM
Still not interested... unless Reggie Watts is in it too.
Title: Re: The Resident Evil Megathread
Post by: Víctorys on August 17, 2011, 02:52:22 AM
I would prefer zombies, but those things are ugly enough to scare me.
Title: Re: The Resident Evil Megathread
Post by: Mechy on August 17, 2011, 03:22:43 PM
Zombies are starting to get really fucking boring.
Title: Re: The Resident Evil Megathread
Post by: DMK on August 20, 2011, 02:18:48 AM
What zombies? Might of missed a trailer, but so far looks like the only enemies are the Regenarators lookalikes and infected wolves.

First person aiming is such a weird design choice.

I imagine like Mercs 3D you can choose between over the shoulder view or first person.
Title: Re: The Resident Evil Megathread
Post by: Nero D. on August 20, 2011, 03:16:15 AM
after all the demand and i think this being set before re4 there will most definitely be zombies
Title: Re: The Resident Evil Megathread
Post by: Mechy on August 20, 2011, 11:45:52 AM
What zombies? Might of missed a trailer, but so far looks like the only enemies are the Regenarators lookalikes and infected wolves.
I was replying to YoMama
Title: Re: The Resident Evil Megathread
Post by: DMK on August 21, 2011, 05:30:02 AM
Sorry about that then.

after all the demand and i think this being set before re4 there will most definitely be zombies

I thought this toke place after 4 and close to the Spencer mansion incident?
Title: Re: The Resident Evil Megathread
Post by: Suave 6-year old on August 22, 2011, 03:49:52 AM
Zombies may be boring, but they're the low-tier enemies that started RE in the first place! >:v
Title: Re: The Resident Evil Megathread
Post by: DMK on August 22, 2011, 02:09:45 PM
Except in Rebirth where killing them and not burning the bodies meant Crimson Head city, especially on the harder difficultys where most places had 2-3 zombies per hallway/room and if I recall from my recent playthrough only enough kerosine to burn 15 individual zombies throughout the entire game, 2 or 3 at a time if you're hot stuff with avoiding them and having them drop on top of each other. First time playing through it in 03 really made me step back and rethink what level of cannon fodder they really are. Resident Evil 6 better have invisible enemy mode.
Title: Re: The Resident Evil Megathread
Post by: GOH on September 09, 2011, 01:38:26 PM
http://kotaku.com/5838631/resident-evil-revelations-tgs-trailer-leaks

Looks like porn. :blank:

Edit: Edited some video links in the first post which were dead because Capcom is a big poopy face.
Title: Re: The Resident Evil Megathread
Post by: DMK on September 12, 2011, 08:24:59 AM
Oh and Resident Evil 4 comes out next week and after that Code Veronica. RESIDENT EVIL BANANZE
Title: Re: The Resident Evil Megathread
Post by: GOH on September 14, 2011, 05:35:52 PM
Some more screenshots.

http://andriasang.com/comy55/

Apparently tomorrow there will be more RE6 info.
Title: Re: The Resident Evil Megathread
Post by: unbeknowNst on September 14, 2011, 11:57:45 PM
Except in Rebirth where killing them and not burning the bodies meant Crimson Head city, especially on the harder difficultys where most places had 2-3 zombies per hallway/room and if I recall from my recent playthrough only enough kerosine to burn 15 individual zombies throughout the entire game, 2 or 3 at a time if you're hot stuff with avoiding them and having them drop on top of each other. First time playing through it in 03 really made me step back and rethink what level of cannon fodder they really are. Resident Evil 6 better have invisible enemy mode.

Wow. I remember I was too young and scared to play this game. All I remember, was watching my brother play it through. Yeah, remembered seeing the stacking of 2-3 zombies on top to conserve kerosine. Good days.

Have you ever tried to beat the game on Real Survivor? It's impossible to beat that game...
Title: Re: The Resident Evil Megathread
Post by: Kreuzer on September 15, 2011, 12:32:21 AM
3DS? How the F..k I suppose to be scared on that?
Title: Re: The Resident Evil Megathread
Post by: DMK on September 15, 2011, 12:33:42 AM
I was use to no auto aim an all the uninterlocking chest meant was alot of back and fourth back tracking or just making sure you move what will be important later to the one you can get to the easiest.

Some more screenshots.

http://andriasang.com/comy55/

Apparently tomorrow there will be more RE6 info.

MY BODY IS REDDEEEEYY
Title: Re: The Resident Evil Megathread
Post by: walt on September 15, 2011, 01:44:56 AM
new crossover opportunities - Lien Neville from KOF:MI enters Resident Evil!
Title: Re: The Resident Evil Megathread
Post by: Jmorphman on September 15, 2011, 01:48:01 AM
new crossover opportunities - Lien Neville from KOF:MI enters Resident Evil!
... and dies pretty quickly.
Title: Re: The Resident Evil Megathread
Post by: unbeknowNst on September 15, 2011, 02:22:29 AM
I was use to no auto aim an all the uninterlocking chest meant was alot of back and fourth back tracking or just making sure you move what will be important later to the one you can get to the easiest.


Wow, have to say, that's respect! Could never beat Real Survivor. The difficulty on it was just ridiculous. No herbs, the uninterlocking chest thing was insane because one would have to run around the crimson heads.. and ugh, it was terrible. It was fun, but terrible. Gave up about half way through when I was heading toward Lisa Trevor in the waterfall place. Was like, no way, fuck that.

In any case, maybe you should do a YouTube walkthrough and show us how to beat it :D
There is no Real Survivor walkthrough online...
Title: Re: The Resident Evil Megathread
Post by: DMK on September 15, 2011, 11:26:13 AM
I remember just faking Lisa out, like say you needed to go down the right cave, you'd just fake left and she'd have to either follow you or go completely around to catch up. Now going back with the flamethrower and the timed switch that goes with it was fairly tricky, but it would work the same way.
Title: Re: The Resident Evil Megathread
Post by: S.D. on September 16, 2011, 05:29:24 AM
http://www.youtube.com/watch?v=mKx_C1RNvCk
Title: Re: The Resident Evil Megathread
Post by: SNT on September 16, 2011, 05:40:20 AM
Anyone know people in Thunder Bay, Canada?
Title: Re: The Resident Evil Megathread
Post by: GOH on September 16, 2011, 10:32:08 AM
What was the video about? The user's account has been closed.

Edit: Oh it was probably this RE6 teaser.

http://www.youtube.com/watch?v=5dJKQOXYZHA
Title: Re: The Resident Evil Megathread
Post by: SNT on September 16, 2011, 10:38:45 AM
Leaked Resident Evil 6 trailer.  Contained a set of coordinates.
Title: Re: The Resident Evil Megathread
Post by: "Bad News" Hoffmann on September 16, 2011, 10:58:22 AM
reboot sounds good..but please more horror orientated this time ..there are enough other action games for lil`jimmy
Title: Re: The Resident Evil Megathread
Post by: Mechy on September 16, 2011, 11:32:01 AM
Seriously i though that was jmorphman

anyway: Real horror is a good thing. I hope they mange to pull it off here.
Title: Re: The Resident Evil Megathread
Post by: DMK on September 16, 2011, 11:39:50 AM
The coordinates were placed some where in Canada and motherfucking BOWS taking over. FUCKING HYPE. LETS GO CAPCOM, I WANT SOME OFFICIAL CONFIRMATION
Title: Re: The Resident Evil Megathread
Post by: GOH on September 16, 2011, 11:43:22 AM
Shebandowan
Title: Re: The Resident Evil Megathread
Post by: GOH on September 19, 2011, 11:33:39 AM
http://www.1up.com/news/resident-evil-6-trailer-fake

Oh well.
Title: Re: The Resident Evil Megathread
Post by: DMK on September 19, 2011, 11:56:01 AM
I MAD. So was the information release honestly pushed back? My brain is just full of FUCK right now.
Title: Re: The Resident Evil Megathread
Post by: GOH on September 19, 2011, 12:12:11 PM
Capcom confirmed that the trailer was fake and there was no reveal at the TGS, but they also didn't deny that the game was in development. So I guess we're still in the same stage.
Title: Re: The Resident Evil Megathread
Post by: DMK on September 20, 2011, 01:45:25 PM
Resident Evil 4 is officially out now on PSN and XBL.
Title: Re: The Resident Evil Megathread
Post by: GOH on September 21, 2011, 01:01:35 PM
Launch Trailer (http://www.youtube.com/watch?v=ImkWNeCcGvs)

Extended Trailer of the TGS Leak (http://www.youtube.com/watch?v=rIX6E8joy1Q)
Title: Re: The Resident Evil Megathread
Post by: DMK on September 21, 2011, 01:34:42 PM
God does Revelations look fantastic, but I could only imagine how much better it'd be on PC or console. Capcom is really putting a gun to my head to pick up Rev or else miss out on some great oldschool/new school RE. Oh and fuck I hate the act RE4's 3+GBs. I hate myself for buying a launch 360 with a 20Gb HD. :[
Title: Re: The Resident Evil Megathread
Post by: Cobra Caddie on September 21, 2011, 10:19:27 PM
Anybody that has RE:4 HD for the 360, can you tell me the button lay out? Which button fires and which button runs?
Title: Re: The Resident Evil Megathread
Post by: rednavi -RETIRED on September 21, 2011, 10:24:44 PM
They killed the blind bimbo  :(
Title: Re: The Resident Evil Megathread
Post by: Jmorphman on September 21, 2011, 10:25:25 PM
They killed the blind bimbo  :(
Called it!
Title: Re: The Resident Evil Megathread
Post by: GOH on September 22, 2011, 10:15:06 AM
I think it's for the best.
Title: Re: The Resident Evil Megathread
Post by: GOH on September 30, 2011, 01:37:46 PM
Code Veronica HD out 3 days ago.

Resident Evil Code Veronica HD Launch Trailer (http://www.youtube.com/watch?v=UgM3q1IJA0c)

Gameplay clip (http://www.youtube.com/watch?v=42KxcFGUKTg)

Live Stream (http://www.youtube.com/watch?v=6NjTY9sQC70)
Title: Re: The Resident Evil Megathread
Post by: Lord-Zelgoto on October 04, 2011, 09:44:23 AM
If you have a PSN Plus account then it must have been your lucky month last week cause RE4 and CV was 50% off and RE1/2/3 were free ^__^
RE3 is still the worst to me
Title: Re: The Resident Evil Megathread
Post by: DMK on October 05, 2011, 12:21:45 AM
RE3 is still the worst to me

Essay on how this could be the worst RE out of the bunch. Have it on my desk by Friday, midnight being the cutoff.
Title: Re: The Resident Evil Megathread
Post by: Lord-Zelgoto on October 05, 2011, 02:37:08 AM
I should re-word that

It's my least favorite
Title: Re: The Resident Evil Megathread
Post by: GOH on October 14, 2011, 01:16:18 PM
http://www.shacknews.com/article/70597/resident-evil-revelations-getting-2-player-mode

Almost forgot this:

http://andriasang.com/comyjw/

Release date announced.

It will support the Circle Pad Expansion peripheral.

http://www.videogamesblogger.com/2011/10/07/resident-evil-revelations-release-date-announced.htm

January 26, 2012 in Japan, January 27, 2012 in Europe and February 7, 2012 in North America.
Title: Biohazard Chronicles HD Selection Announced
Post by: "Bad News" Hoffmann on October 31, 2011, 09:16:47 AM
Capxom announced the Biohazard Chronicles HD Selection fr PS3 and maybe XB360 too

this includes HD remakes of Biohazard: Umbrella Chronicles and Biohazard: The Darkside Chronicles (former Wii exclusive titles)

The PS3 version has PsMove support
Title: Re: The Resident Evil Megathread
Post by: GOH on October 31, 2011, 12:43:19 PM
These HD titles are so silly.
Title: Re: The Resident Evil Megathread
Post by: Byakko on October 31, 2011, 01:32:43 PM
Not that much if it means porting Wii titles to PS3.
Title: Re: The Resident Evil Megathread
Post by: GOH on October 31, 2011, 07:04:08 PM
Oh yeah, there's that.

New Resident Evil: Operation Rocket Raccoon City Trailer

http://www.youtube.com/watch?v=6G1ww01rkMw

I see Nemesis-kun and Nicholai-sama.

And also that fucker William.
Title: Re: The Resident Evil Megathread
Post by: GOH on October 31, 2011, 07:17:41 PM
MOAR NEWS

http://www.capcom-unity.com/gregaman/blog/2011/10/31/resident_evil_revelations:_introducing_raid_mode
Title: Re: The Resident Evil Megathread
Post by: GOH on October 31, 2011, 07:31:42 PM
AND ANOTHER ONE

http://www.youtube.com/watch?v=Frw0Or9b_ZA

Thanks KOD.

---

Ok this is getting silly. Holy shit.

http://www.youtube.com/watch?v=QtF7Vincz3Y

Story trailer and gameplay info for RE: Revelations.
Title: Re: The Resident Evil Megathread
Post by: unbeknowNst on November 02, 2011, 02:11:56 AM
I might be interested in Raccoon City OPS based from what I've seen in these recent links.
Title: Re: The Resident Evil Megathread
Post by: GOH on November 03, 2011, 12:38:47 PM
http://www.shacknews.com/article/70905/resident-evil-revelations-costs-50-capcom-explains
Title: Re: The Resident Evil Megathread
Post by: unbeknowNst on November 03, 2011, 04:39:51 PM
When are all these games coming out again?

- Raccoon City OPS
- Umbrella Chronicles / Darkside Chronicles
- Code Veronica HD
Title: Re: The Resident Evil Megathread
Post by: GOH on November 03, 2011, 04:44:17 PM
- Raccoon City OPS
Read the first page of this thread.
- Code Veronica HD
And this page.
Title: Re: The Resident Evil Megathread
Post by: DMK on November 04, 2011, 01:05:07 AM
So has any and all info regarding RE6 been pushed back until both Revelations an ORC are released?
Title: Re: The Resident Evil Megathread
Post by: GOH on November 04, 2011, 10:53:28 AM
Probably. But they haven't mentioned anything yet.

http://www.shacknews.com/article/70936/capcom-no-plans-for-operation-raccoon-city-beta-or-demo
http://www.siliconera.com/2011/11/03/resident-evil-revelations-has-japanese-and-english-voiceovers-for-japan/
Title: Re: The Resident Evil Megathread
Post by: GOH on November 17, 2011, 11:45:05 PM
http://www.shacknews.com/article/71138/resident-evil-revelations-raid-mode-co-op-initially-locked
Title: Re: The Resident Evil Megathread
Post by: DMK on November 18, 2011, 03:19:45 AM
What the hell are they thinking.
Title: Re: The Resident Evil Megathread
Post by: GOH on November 28, 2011, 05:39:53 PM
New RE Ops. trailer

http://www.youtube.com/watch?v=3YttHN8PCPk
Title: Re: The Resident Evil Megathread
Post by: GOH on December 01, 2011, 06:15:23 PM
New Revelations Trailer

http://www.youtube.com/watch?v=-v5wpKR1x8Q
Title: Re: The Resident Evil Megathread
Post by: GOH on December 03, 2011, 04:36:24 PM
Another Ops. RC trailer

http://www.youtube.com/watch?v=l7WdPWg7QcA
Title: Re: The Resident Evil Megathread
Post by: "Bad News" Hoffmann on December 03, 2011, 11:32:22 PM
New Revelations Trailer

http://www.youtube.com/watch?v=-v5wpKR1x8Q
hell how we all love trailers without a second of gameplay
Title: Re: The Resident Evil Megathread
Post by: GOH on December 15, 2011, 06:10:27 PM
YES CARLOS

http://www.youtube.com/watch?v=YR7o3MfEPqQ

Title: Re: The Resident Evil Megathread
Post by: ESFAndy011 on December 15, 2011, 07:24:48 PM
Jill's mouth looks so.... wide :S

The fanservice at the beginning was most welcome though.
Title: Re: The Resident Evil Megathread
Post by: DMK on December 15, 2011, 07:53:46 PM
Did Leon sound different? Claire sounds like herself though.
Title: Re: The Resident Evil Megathread
Post by: Jmorphman on December 15, 2011, 09:48:13 PM
Did Leon sound different? Claire sounds like herself though.
Leon sounds the same to me. :S

But Ada sounded different. I hope she's still voiced by Sally Cahill!
Title: Re: The Resident Evil Megathread
Post by: unbeknowNst on December 20, 2011, 11:34:23 PM
OMG.... RE3 Jill. She's so fuckinggggggg hotttttttttttt I'm glad it's not Potato Evil Nose 5 Jill. :)
Title: Re: The Resident Evil Megathread
Post by: Red hood on December 21, 2011, 06:30:48 AM
i would never shoot on jill, i am soooooo in love with this girl
Title: Re: The Resident Evil Megathread
Post by: GOH on January 09, 2012, 06:12:47 PM
Triple Impact Trailer (http://www.youtube.com/watch?v=Ar-qKACbnkg)

Also Nintendo Power gave Revelations 9/10.

http://www.capcom-unity.com/resident_evil/go/thread/view/7391/28822489/Nintendo_Power_Review:_910_Snippets_inside

Quote
Nintendo Power issue 275
9.0 out of 10
Reviewer: Steve Thomason

Some review snippets I found interesting...

- The cruise ship in the Mediterranean "proves to be the most discomforting since the original RE mansion"
- "The game made me jump with embarrassing regularity while playing in a bright lit office"
- Big focus on exploration and scrounging for items and health
- Main focus is the ship with side plots that require you to play as different characters
- These side plots move much faster (more action) than the main story on the ship
- Game runs in episodes much like a TV series
- "couple of neat plot twists"
- "The big conspiracy at the center of the game never quite managed to hook me"
- No surprise appearances (Jill and Chris are the only old characters to return)
- About 10 hours to complete
- Raid Mode is more focused and more compelling multi player than Mercenaries 3D
- Raid Mode has more "staying power than Mercenaries"
- Same control scheme as Mercenaries
- Use your thumb on the touch screen to activate some fingerprint locks
- StreetPass enables you to receive special rewards for use in both multi and single player modes
- Genesis Bioscanner is a "nifty addition to the RE formula, and something we hope to see expanded upon in the future"
- Production values are great. CGI cinematics and soundtrack are great. "Hard pressed to think of even a Wii game that seems to have as many resources poured into it"
- Underwater is not "nearly as frustrated as it is in most games"

Ending statement:
"If Revelations isn't the best reason to own a Nintendo 3DS right now, it's pretty darn close. The game is a showcase for what the handheld is capable of and a potent reminder of why Resident Evil remains one of the medium's most celebrated franchises."
Title: Resident Evil 6 Official Trailer
Post by: Person Man on January 19, 2012, 11:15:39 PM
http://www.youtube.com/watch?v=BmC1lZeQad4
Title: Re: The Resident Evil Megathread
Post by: Luis Alejandro on January 19, 2012, 11:18:35 PM
damn leon has sure aged but fuck yea, new heroes plus chris with his own team



awwwww cant wait im such a re fan boy
Title: Re: The Resident Evil Megathread
Post by: "Bad News" Hoffmann on January 19, 2012, 11:22:49 PM
looks like a good action game
Title: Re: The Resident Evil Megathread
Post by: Byakko on January 19, 2012, 11:23:32 PM
Which one is Chris ? I don't recognize him in either the one with shaved head or the one in military garbs.
Title: Re: The Resident Evil Megathread
Post by: Jmorphman on January 19, 2012, 11:30:26 PM
Ooh, Hunnigan is back.

And was that Ashley as shaved-head guy's partner? o_O
Title: Re: The Resident Evil Megathread
Post by: Do not even ask on January 19, 2012, 11:31:09 PM
The Resident Evil Revelations demo is available on the 3DS' e-shop, but the demo has a limited amount of uses. :(
Title: Re: The Resident Evil Megathread
Post by: "Bad News" Hoffmann on January 19, 2012, 11:31:16 PM
the one in the helicopter, i think he wears the same uniform as in REV or?
Title: Re: The Resident Evil Megathread
Post by: Luis Alejandro on January 19, 2012, 11:32:25 PM
I think that's sherry and the last Wesker project kid


Calling it now
Title: Re: The Resident Evil Megathread
Post by: S.D. on January 19, 2012, 11:34:47 PM
Leon reminds me of DMC4 Dante.

In before WESKER.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 19, 2012, 11:56:02 PM
I am so fucking happy. Finally, FINALLY.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Insigniawarfare on January 20, 2012, 12:03:49 AM
My number one game for the end of this year resident evil 6 its a must have.
I hope that if you do use most of these characters their story will be separate and not together in one big story.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 20, 2012, 12:05:53 AM
God help me if they try an release it around shit of dutys date, if so it might have trouble. Thats okay though, I don't mind buying multiple copies for friends. brb masturbating furiously for the 15th time.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: S.D. on January 20, 2012, 12:12:10 AM
I hope that if you do use most of these characters their story will be separate and not together in one big story.
That's stupid.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 20, 2012, 12:21:44 AM
oh lol..people call it Gears of Evil already
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Insigniawarfare on January 20, 2012, 12:29:07 AM
I hope that if you do use most of these characters their story will be separate and not together in one big story.
That's stupid.

Not really because so far by the look of it if you have to use leon, chris, that new dude with the bald head, and umm i guess that suppose to be sherry its to much going on to have use all of them in one big story it wouldn't make sense.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 20, 2012, 12:39:20 AM
There were early details suggesting each scenario could be played separately from the beginning then overlap later, like Sonic Adventure 2 I'd imagine.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 20, 2012, 12:41:27 AM
What's stupid is to have the stories completely separated, obviously they need to follow the same storyline. What you might be thinking of is that they each go do their own thing during the same story and see different events and do different things, but not completely separated stories. Making it possible to play them separately can be good too, but they can't have nothing to do with each other, because it would tone down the importance of each, make them look like small tidbits on their own. While one big story with different sides allows for a well constructed story, especially if it's the kind of story where you have to play everyone to see the whole picture.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Insigniawarfare on January 20, 2012, 12:46:50 AM
yes thats exactly what i was thinking i should have said it like that.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on January 20, 2012, 12:56:17 AM
First resident evil I'll ever buy and seriously play.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: thanewdude07 on January 20, 2012, 01:09:33 AM
Woah game looks great! Cant wait to buy this one! :sugoi:
Title: Resident Evil 6
Post by: Flamme the Creepy Sensei on January 20, 2012, 01:46:40 AM
http://www.youtube.com/watch?v=sS_bGpe9qE8 (http://www.youtube.com/watch?v=sS_bGpe9qE8)
They are bringing back the zombies!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Loud Howard on January 20, 2012, 01:47:18 AM
it looks like Capcom Co., Ltd. finally decided to remove the shitload of craop from RE5 and decided to bring back the RE3/RE4 style

i hope

at least now leon looks more manlier than normal(he looks a little bit now with sam winchester)
Title: Re: Resident Evil 6
Post by: SlySuavity on January 20, 2012, 01:48:29 AM
The first thing that caught my eye was this comment;

"Love how everyone suddenly loves Capcom....A few months earlier you folks were doing the opposite."

Funny how that works.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 20, 2012, 01:49:39 AM
it looks like Capcom Co., Ltd. finally decided to remove the shitload of craop from RE5 and decided to bring back the RE3/RE4 style
RE3 and RE4 are not the same style. Not at all.

Also I think the partner thing may be back somewhat. I thought I saw Ashley/blond girl/whoever give an adrenaline shot to the bald merc guy.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 20, 2012, 01:50:23 AM
Quote
Capcom Co., Ltd.
Quote
they did the better thing to do
Anything to still try to be cool and call companies crap, even when you act like you want to compliment them for making the right decision.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 20, 2012, 01:51:42 AM
Soooooo, anyone else gonna get Racoon Ops?

For PC btw.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on January 20, 2012, 01:52:29 AM

at least now leon looks more manlier than normal(he looks a little bit now with sam winchester)
he looks like an aged Peter Parker from Spiderman 3
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on January 20, 2012, 01:55:24 AM
it looks like Capcom Co., Ltd. finally decided to remove the shitload of craop from RE5 and decided to bring back the RE3/RE4 style
RE3 and RE4 not the same style. Not at all.
There's Leon, and there's action (RE4) and there's an zombie-post-apocalyptic urban setting (RE3) which is an appealing throwback to the original RE Trilogy. I see it too.

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 20, 2012, 02:05:49 AM
There's Leon, and there's action (RE4) and there's an zombie-post-apocalyptic urban setting (RE3) which is an appealing throwback to the original RE Trilogy. I see it too.
Leon wasn't in 3. :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 20, 2012, 02:09:28 AM
"Technically" he was. Storyline wise.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on January 20, 2012, 02:10:56 AM
Quote
There's Leon, and there's action (RE4),and there's an zombie-post-apocalyptic urban setting (RE3) which is an appealing throwback to the original RE Trilogy. I see it too.

There, I added that comma so you guys can understand what he said :V
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 20, 2012, 02:17:04 AM
RE3 and RE4 don't have the same style.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Loud Howard on January 20, 2012, 02:24:55 AM
RE3 and RE4 don't have the same style.

walt say everything
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 20, 2012, 02:27:17 AM
He said what he thought about the style of RE4 and the style of RE3. But this isn't what JMorph said.
Quote
bring back the RE3/RE4 style
There is no "RE3/RE4 style", there is the RE3 style and the RE4 style. This is what JMorph said. You, walt and Morph are not even having the same discussion. Are you saying that RE3 and RE4 have the same style, or that this game takes a bit from one and a bit from the other ? Because
RE3 and RE4 don't have the same style.
RE3 and RE4 not the same style. Not at all.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on January 20, 2012, 02:38:02 AM
God, what if the guy replaces "/" with "and". Are you guys going to be happier that way? It was pretty much what I assumed he said anyway.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Nestor on January 20, 2012, 02:49:51 AM
Personally, I'm thinking the new character is Alex Wesker (due to the blood stuff he's talking about)... I don't know really.
This is looking like it's going to be a great game.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cazaki on January 20, 2012, 02:57:48 AM
@ Strange

It still doesn't work.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on January 20, 2012, 03:10:11 AM
"I like sonic 4 because they  brought back the sonic 1 and sonic 3 style"

Sonic 1 style stage-wise and sonic 3 style with spindash and gameplay more related to stage gimmicks.

It works fine here even if the RE example is a bit more extreme.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cazaki on January 20, 2012, 03:25:13 AM
Does. Not. Work.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 20, 2012, 05:02:22 AM
Closet they come is dodge like maneuvers and and the quick turn ability.

Soooooo, anyone else gonna get Racoon Ops?

For PC btw.

Its being released on PC too? Oh God the nude mods, nude mods errwear.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: S.D. on January 20, 2012, 06:08:03 AM
Thank you for the pic, Capcom press extranet:
http://img408.imageshack.us/img408/8356/re61stkeyvisual.jpg
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: K.O.D on January 20, 2012, 06:09:49 AM
holy shit that trailer was fucking awesome, leon is total badass + pc release

day one
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: thanewdude07 on January 20, 2012, 07:58:17 AM
Quote
Capcom Co., Ltd.
Quote
they did the better thing to do
Anything to still try to be cool and call companies crap, even when you act like you want to compliment them for making the right decision.

"Capcom Co., Ltd." That is so lame dude for real...

Anyways i played RE Revelations on the ds ! awesome! Gonna buy the game.. the demo was really on point!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mgbenz on January 20, 2012, 11:40:52 AM
I swear if Leon and Chris won't get a brofist moment...



BTW, HOLY CRAP!! I find Leon pretty sexy now. I love you facial hair, you can never go wrong.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 20, 2012, 11:52:58 AM
THIS JUST MIGHT BE GOOD.

I certainly hope so.
Title: Resident Evil: Attracting CoD fans 'the dream,' says Capcom
Post by: "Bad News" Hoffmann on January 20, 2012, 01:16:26 PM
Resident Evil: Attracting CoD fans 'the dream,' says Capcom. 'Action route makes sense'
'Resident Evil 5 is the biggest seller in the series,' says marketing head


Quote
It "makes sense" for Capcom to explore action "more fully" with Resident Evil, the publisher's said.

Click to view larger image
Capcom UK's head of marketing, Dave Turner, pointed out to MCV ahead of the Resident Evil 6 reveal that action-focused Resident Evil 5 is in fact the series' biggest seller, and even revealed aspirations to attract Call of Duty players.

Asked why the series has taken a more action-focussed stance - specifically with Operation Raccoon City - Turner said:

"We've seen the popularity of Resident Evil increase massively as the series became more action oriented - Resident Evil 5 is the biggest seller in the series. So, it makes sense for us to follow this action area more fully."

He added of Operation Raccoon City: "The dream would be that the millions of Call of Duty fans that are enjoying these fast-paced online games are attracted to this Resident Evil."

For those who don't do gaming news past 10pm, Capcom released the first Resident Evil 6 trailer late last night, and initial feedback from readers has certainly been mixed.

Some CVG forum goers called the reveal "actually amazing," while others hit the comments section to express their disappointment that Resi 6 looks to be "a full on action game now".

Source http://www.computerandvideogames.com/332888/resident-evil-attracting-cod-fans-the-dream-says-capcom-action-route-makes-sense/



"Resident Evil 5 is the biggest seller in the series"

No wonder, there were never so many gamers on the world than today. Resident Evil is a brand nearly everyone knows trough the games and movies..it is almost clear that RE6 will sell even more copied and RE7 more than RE6.


Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on January 20, 2012, 03:38:36 PM
The game, yes. The approach though makes me sad in the pants.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Santtu on January 20, 2012, 04:26:36 PM
At least Revelations is good if the full game is like the demo.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cazaki on January 20, 2012, 04:43:16 PM
That's kind of dumb to change the series up to appeal to Call of Duty fans of all people. There better atleast a difficulty or game mode that makes the game feel more like survival horror than a run 'n gun.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 20, 2012, 05:16:00 PM
The playstyle is more oriented to make CoD people to not feel lost. The survival horror aspect is style clearly there in a vein similar to RE4. We see it in the video. We even see that the new controls give opportunity for new types of stress, because while you can run, slide and kick, the enemies can also do more things to keep you in a lot of stress, like jump at you very fast, swing a tentacle to grab you from over your cover and so on.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 20, 2012, 05:18:12 PM
^^ lol your gameplay description sounds like you describe Left4Dead

..i hope there will be a third part of it..loved those games
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 20, 2012, 08:26:10 PM
Honestly even left 4 dead is scarier then the old resident evil games and i dont see how this is going to be that much different from 4 and 5.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 20, 2012, 10:43:22 PM
Honestly even left 4 dead is scarier then the old resident evil games and i dont see how this is going to be that much different from 4 and 5.

Holy fuck man, seriously, just holy fuck.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Haver of Sex on January 20, 2012, 10:51:39 PM
wow. impressive trailer. sherry and steve? damn chris looks like a black haired barry, leon has facial hair now, i'm liking the slide into cover.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 20, 2012, 10:56:19 PM
Honestly even left 4 dead is scarier then the old resident evil games and i dont see how this is going to be that much different from 4 and 5.

Holy fuck man, seriously, just holy fuck.
Shut up. We are not starting this stuff again.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mgbenz on January 20, 2012, 11:01:24 PM
Then why do you keep bringing up that fact about yourself even though you fully know someone's going to retort? I mean you're the only one here that has that opinion and you always feel like telling other people about it. It's rather annoying.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 20, 2012, 11:03:16 PM
I was just reffering to the comparison that GBK made. Im not bringing up my opinion any more then people are are saying that they love resident evil.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mgbenz on January 20, 2012, 11:05:36 PM
That still doesn't change the fact that you keep mentioning it.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 20, 2012, 11:10:02 PM
And? Again, the only reason why i bought it up was for that comparison. You guys are the only ones making a big deal out of it.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Person Man on January 20, 2012, 11:14:05 PM
Just throwing this out there:  Popular speculation around the internet right now is that the shaved-headed mystery merc might actually be Hunk.  That'd certainly make for an interesting twist.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 20, 2012, 11:18:41 PM
Hunk's the one who keeps surviving in the spin-off shooter games, right ?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mgbenz on January 20, 2012, 11:19:48 PM
He could be Steve too though it's a bit less credible.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 20, 2012, 11:54:07 PM
So either:

1. Wesker child
2. Hunk
3. Steve Burnside
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 21, 2012, 12:03:43 AM
*i choose A

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on January 21, 2012, 12:11:17 AM
I choose 4.someone new
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on January 21, 2012, 12:23:37 AM
Hunk's the one who keeps surviving in the spin-off shooter games, right ?
dont know about that but hes one of the handful of people that surivied the racon city incident, and the only one in his squad that survived from dr birkin
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 21, 2012, 12:31:48 AM
I mean those events are told in the spin-off shooters (Chronicles and such), I think they're not mentioned in the "main" games.

Yeah, not saying it's not canon. Just wanted to confirm which one was Hunk, because I didn't play those ones and only heard his name.
||
V
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on January 21, 2012, 12:35:09 AM
dont think they are, maybe in code veronica but they are still canon
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on January 21, 2012, 01:13:47 AM
Personally, I'm thinking the new character is Alex Wesker (due to the blood stuff he's talking about)
This is what I thought of "bald dude with a scar".

And HOLY SHIT LOOK AT DAT NEMESIS 2.0 WITH DA GIANT CLAW ARM.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 21, 2012, 01:16:27 AM
Anyone else think the enemy that grabbed Chris remind them of a stronger Bandersnatch?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on January 21, 2012, 02:08:04 AM
why would it be hunk? he didn't have any superpower shit. i think it's either one of the wesker children or just a new character
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 21, 2012, 02:15:25 AM
why would it be hunk? he didn't have any superpower shit. i think it's either one of the wesker children or just a new character
The only reason I could see it being Hunk is that he mentions being immune to the virus, and Hunk is well known for surviving when the rest of his team has died. Perhaps he was able to do so because of his immunity? He also mentions he was a mercenary, but I'm not sure if Hunk counts as one. I mean he kind of was? I dunno what qualifies as a mercenary!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 21, 2012, 04:21:35 AM
The contact with Birkin and the G-virus could of lead to his special blood type and by now with Umbrella's destruction he would of likely became a Merc for anyone wanting to hire.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on January 21, 2012, 04:45:07 AM
Please, stop trying to kid yourselves. It's more than likely Alex. You know this as well. :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on January 21, 2012, 04:50:40 AM
im having doubts about him being alex now after reading some speculations threads about the trailer
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 21, 2012, 07:23:44 AM
Please, stop trying to kid yourselves. It's more than likely Alex. You know this as well. :P
My theory is that it is actually a new character, as Alex was involved with Umbrella, and loyal to Spencer. This bald guy, however, seems totally disinterested with bioweapons and stuff.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on January 21, 2012, 11:02:23 AM
Heh, whatever. Not-Nemesis over there is looking more interesting to me right now anyways.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 21, 2012, 11:05:30 AM
dunno if it was posted yet

(http://www.game-art-hq.com/wp-content/uploads/2012/01/Resident-Evil-6-Character-Concept-Art.jpg)

(http://www.game-art-hq.com/wp-content/uploads/2012/01/Resident-Evil-6-Chris-Redfield.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Squire Grooktook on January 23, 2012, 04:46:48 AM
http://i.imgur.com/C4egV.png
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on January 23, 2012, 04:51:54 AM
.....god fucking damnit it does.

Also, look at overview 2. (http://marketplace.xbox.com/en-US/Product/RESIDENT-EVIL-6/66acd000-77fe-1000-9115-d80243430819) If your too lazy:
Spoiler, click to toggle visibilty

I don't know whether to be excited or scared. Might be a Mercenaries mode, if anything.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 23, 2012, 05:04:55 AM
Placeholder would be my guess, same thing showed up for RE5 prerelease, although a true 8 player Mercenaries would be awesome.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cazaki on January 23, 2012, 05:19:05 AM
Yeah a Mercenaries would be nice. Another thing that could be cool is have a mode where 2 people are zombies (big time zombies not scrubs, but like Nemesis and shit.) and 6 people were humans and have a slasher movie type of mode. I think Dead Space 2 did something like that before
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on January 23, 2012, 05:20:32 AM
Left 4 Dead says hi.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cazaki on January 23, 2012, 05:24:13 AM
The most L4D I've played was a demo
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on January 23, 2012, 05:28:36 AM
Just saying the concept has already been done is all.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 23, 2012, 10:34:02 AM
http://cache.kotaku.com/assets/images/9/2012/01/xlarge_39310223f4bca9745e487f4f998c7ad5.jpg
NSFW ..be warned you will never see the RE 6 logo without thinking at a blowjob
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Alhambra on January 23, 2012, 10:48:01 AM
OH GOD DAMMIT!

[size=3pt]my fault for clicking links before I read the bloody posts[/size]
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 23, 2012, 10:52:57 AM
OH GOD DAMMIT!

[size=3pt]my fault for clicking links before I read the bloody posts[/size]
lol i wonder how often you got rick rolled than already
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on January 23, 2012, 10:58:44 AM
Oh c'mon, everybody knows that the logo looks like a giraffe getting a blowjob. Dunno how you got caught on that.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 23, 2012, 08:03:50 PM
It was already posted in this thread, too.

Besides what kind of giraffe has only two legs?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 23, 2012, 08:04:47 PM
it looked more like an alien to me
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 23, 2012, 09:47:17 PM
It was already posted in this thread, too.

Besides what kind of giraffe has only two legs?

G-virus mutation.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Sean Altly on January 25, 2012, 10:19:04 PM
I read the last several pages to see if it had been mentioned and I didn't see it, so I'm sorry if it's been discussed, but I read this article (http://www.411mania.com/games/columns/221018/Four-Player-Co-op-01.25.12:-Resident-Evil-6,-Diablo-III,-SOPA,-More.htm) at 411Mania.com and they were mentioning the possibility of Operation Raccoon City being cancelled or shelved because of RE6. Has anyone heard anything about this?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 25, 2012, 10:40:14 PM
I read the last several pages to see if it had been mentioned and I didn't see it, so I'm sorry if it's been discussed, but I read this article (http://www.411mania.com/games/columns/221018/Four-Player-Co-op-01.25.12:-Resident-Evil-6,-Diablo-III,-SOPA,-More.htm) at 411Mania.com and they were mentioning the possibility of Operation Raccoon City being cancelled or shelved because of RE6. Has anyone heard anything about this?
Seems pretty unlikely, IMO, given that it's so far into development.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on January 25, 2012, 11:36:09 PM
plus orc is gonna be release for spring break while re6's target is xmas sales.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 30, 2012, 01:01:06 PM
http://www.shacknews.com/article/72206/resident-evil-revelations-drops-back-down-to-40

Quote
"After weeks of effort, we've been able to lower the price to $39.99," Capcom announced on its blog. "We've spent weeks looking for a way to bring your cost down to standard 3DS pricing. Today we can finally confirm we were successful in this, and hope the reduced price encourages even more people to check out this strong entry in the Resident Evil canon."

We're not entirely sure what "effort" was placed into making the game more affordable to manufacture. While this sounds like a poorly contrived PR message, we can't complain about the end result: saving ten bucks.

LMAO effort. Fuck you Capcom. Just fuck you.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on January 31, 2012, 01:27:36 AM
HAHAHAHA what an effort!!! now we can save for a coffee...  --;
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 31, 2012, 01:50:33 PM
Wait. Why is that bad?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: AerosMugen on January 31, 2012, 02:58:32 PM
Because it's Capcom, and people will complain for any stupid reason even if they give the game for free.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on January 31, 2012, 03:08:23 PM
They're complaining that Capcom is saying it as if they had achieved the impossible in lowering the price. They didn't like in the first place the fact that it was expensive for a supposedly bogus reason (the memory size of the cartridge, fans claim it's not more costly to the point of making the game that expensive), and they don't like that Capcom act like heroes when they put the price back in normal range.
the complaint is silly, pointless, and aggressive.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on January 31, 2012, 04:19:41 PM
So it is literally "HOW DARE YOU MAKE THE GAME CHEAPER YOU ASSHOLES"?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on January 31, 2012, 11:01:13 PM
I saw worse things like people complaining about Bastion's FREE DLC at kotaku lol!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 31, 2012, 11:03:58 PM
Wait. Why is that bad?
It's not.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on January 31, 2012, 11:18:32 PM
So it is literally "HOW DARE YOU MAKE THE GAME CHEAPER YOU ASSHOLES"?

nay its more like

"How dare you to act like you are heroes if you set the prize of a game to the standard after weeks when you had only a lame excuse to put up a higher prize than any other company"

in that context, complaining about capcom about this is not that senseless anymore
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on February 01, 2012, 12:35:23 AM
Quote
when you had only a lame excuse to put up a higher prize than any other company
Problem is I don't trust fans on that one. Are there other 3DS games use a 4Gb cartridge ? How much do they cost ? Because in the eventuality that 4gb cartridges do bump the cost up like that, even if fans claim otherwise (on what grounds beside "but in the market a 2gb mem card and a 4gb mem card cost peanuts" ?), then excuse me but Capcom's excuse is very valid fuck you very much.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on February 01, 2012, 12:39:15 AM
and those 4gb cartridges are that cheaper now a few weeks later or how exactly did capcom manage it to lower the price now?

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on February 01, 2012, 12:45:07 AM
.... It kind of would be the whole point of why they said what they said, basically we jumped through hoops and played nice here and there and we sucked a couple of dicks and we managed to make the final price lower.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 01, 2012, 01:06:57 AM
Price, not prize.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on February 01, 2012, 01:36:43 AM
Oh and buy Dragon's Dogma to get early access to RE6 demo, you know...rather then RE:ORC. I'd feel petty pissed as a dev for that game when they don't have faith in it selling that they throw the demo in it. Doesn't affect me though, as I intended on picking that up DD anyways.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on February 01, 2012, 02:15:42 AM
:???: Or they think it will sell like awesome and the more people get this demo, the more people will buy the full RE6 ?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on February 01, 2012, 11:24:41 PM
could be a tricky move...  :S but i think it's like an impact test... to see if the public likes it or not, and that way, to look if they have to fix something... i don't know...  :-\
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 01, 2012, 11:47:15 PM
:???: Or they think it will sell like awesome and the more people get this demo, the more people will buy the full RE6 ?
I don't think Capcom needs any help selling RE6. This seems like a ZOE/MGS2 demo thing.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Santtu on February 01, 2012, 11:53:57 PM
Dragon's Dogma looks much more promising than RE6. It's even got armor and weapons from Berserk, that's a better promotion than a RE6 demo.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on February 02, 2012, 12:16:16 AM
Rac Ops Character Trailer (http://www.youtube.com/watch?v=N-kFHw_UREU)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on February 02, 2012, 12:20:30 AM
Nemesis :3 <3
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on February 07, 2012, 02:45:08 PM
http://www.shacknews.com/article/72327/resident-evil-operation-raccoon-city-a-world-of-ifs-says

Quote
Resident Evil: Operation Raccoon City takes place loosely between RE2 and RE3, but Capcom says continuity nerds shouldn't read too much into the placement. Producer Masachika Kawata says the story has "not so much to do with the RE history" and poses the spin-off as tangentially related.

"This title was set in the timeline between RE3 and RE2," Kawata told CVG. "However, this is a totally different story, which has not so much to do with the RE history. This is a world of 'if's. And because of this setting and the point of view, we were able to broaden our possibilities and realise all the new ideas."

That loose continuity may be partly because Capcom and developer Slant Six want the title to broaden the Resident Evil market. "Of course, it would be best if this game could attract both existing and new RE fans," Kawata said. "It would make us happiest if the existing RE fans play ORC to enjoy the new exciting contents, at the same time, if new game fans notice RE and become interested in the RE universe."

Operation Raccoon City is releasing this year, but Capcom has no plans to release a beta or demo version of the game. It will hit PC, PlayStation 3, and Xbox 360.

http://www.shacknews.com/article/72323/resident-evil-revelations-review

Revelations review 3DS version.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on February 07, 2012, 02:55:53 PM
as opposed to
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on February 07, 2012, 02:57:24 PM
Derp.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on February 10, 2012, 07:50:17 AM
I didn't see anyone post about this. Don't know if it's because you don't care or whatnot, but I thought I'd let you all know since this is the megathread for all RE related things:

The Resident Evil 1 prototype for Gameboy Color has been released to the public!!!

http://www.assemblergames.com/forums/showthread.php?t=36392
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on February 11, 2012, 03:21:36 AM
wow... this is awesome!! it tries to be like PSX RE and it's quite amusing..  :D
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on February 11, 2012, 03:34:00 AM
wow... this is awesome!! it tries to be like PSX RE and it's quite amusing..  :D

It is! I think it's a pretty awesome achievement for a GBC game!

I really think it just needs a few things, like more character angles so they don't look so off in certain perspectives, and maybe less ugly sprites (zombies are ok, main characters could be better), but it's a great attempt!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on February 15, 2012, 05:03:06 PM
http://www.capcom-unity.com/brelston/blog/2012/02/15/fresh_details_and_new_screens_for_resident_evil_6
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 15, 2012, 05:14:50 PM
Quote
Some kind of personal trauma, which takes place prior to RE6, haunts Chris
C'mon Chris, first you were haunted by Jill "dying" in RE5, now there's something else?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on February 15, 2012, 05:21:09 PM
Must have been dealing with Wesker in MVC3. 
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on February 15, 2012, 05:39:36 PM
Claire is probably in trouble , boyfriend trouble
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 15, 2012, 06:15:47 PM
I miss Claire. :(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on February 15, 2012, 06:17:23 PM
She's in Operation Raccoon City is she not?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 15, 2012, 06:18:19 PM
Yeah but I want Claire in a main title again!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on February 15, 2012, 07:23:40 PM
lolicon

it is because she looks like a small boy, right ?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 15, 2012, 07:44:49 PM
it is because she looks like a small boy, right ?
She looks nothing like a small boy, are you high or something?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on February 15, 2012, 08:27:26 PM
That's right jpotzman tell him how a real small boy looks like
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 15, 2012, 08:28:57 PM
That's right jpotzman tell him how a real small boy looks like
I WILL MURDER YOUR ENTIRE FAMILY
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on February 15, 2012, 09:20:42 PM
If little boys these days look like Claire then it's time I made my way to Vatican City if you know what I mean.   ;)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on February 15, 2012, 09:26:47 PM
Zing!

I got to play revelations btw. Not quiet re4 quality but its a pretty cool game overall. very much a nice suprise.

It does however have the most boring finnish name in history of locations ever.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on February 15, 2012, 09:39:06 PM
http://www.siliconera.com/2012/02/15/resident-evil-6-set-in-lanshiang-a-fictitious-costal-china-town/ (http://www.siliconera.com/2012/02/15/resident-evil-6-set-in-lanshiang-a-fictitious-costal-china-town/)

http://andriasang.com/comzz3/re6_details/

Quote
•The game is 50% complete.
 •While they're aiming to bring back the feeling of horror with the game, this isn't an attempt to return the series back to its origins.
 •They're aiming for the greatest volume in series history.
 •The game's third main character is meant to be someone young people can relate to.
 •The President shown in the trailer -- the one who attacks Leon -- is the president who followed Ashley's dad.
 •The zombies in the game did not become zombies due to the T-Virus.
 •They're aiming to make it a Resident Evil that is enjoyable to control, with a revamped control scheme. You'll be able to move slowly left and right while holding your gun, and perform such moves as 180 degree turn, quick front/back/side evade, covering and so-forth.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on February 15, 2012, 10:38:12 PM
Young people and mercenaries...hmmm
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Naoto Says No on February 16, 2012, 12:04:14 AM
lolicon

it is because she looks like a small boy, right ?
You must be thinking of Rebecca, Claire looks nothing like a boy.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on February 16, 2012, 01:18:53 AM
Even then that's a pretty damn loose definition of looking like a little boy since Rebecca has a very clearly feminine body shape and facial structure. 
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on February 16, 2012, 01:28:39 AM
Rebecca's face and haircut totally look like a little boy's. Well, early on, not sure about the games she came back in.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on February 16, 2012, 01:36:49 AM
Well, early on, not sure about the games she came back in.
Yeah, about that...


well unless you count REmake and RE0, but that ruins my joke
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: unbeknowNst on February 17, 2012, 11:44:08 PM
It's neither Rebecca nor Claire that the troll was talking about. He was referring to RE2 Sherry.

I can only hope this game will be good...

If not, a REmake for Series 2 & 3 by Shinji Mikami is enough to let me die a happy man. Too bad it aint ever gonna happen though.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on February 18, 2012, 09:57:08 AM
Quote
•The zombies in the game did not become zombies due to the T-Virus.

Well....

Yeah but I want Claire in a main title again!

Who would you pair her with or would you have her off by herself?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on February 24, 2012, 01:40:16 PM
GOOOOORE ROOOOOAR FUCK YEAH AFHGASHFGHSAGFHGHADS (http://www.youtube.com/watch?v=x3gGki1aA_M)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on February 24, 2012, 04:42:23 PM
This video is private, sorry about that =/ Ah it works now
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on February 24, 2012, 04:49:21 PM
I accept your apologies walt.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on February 24, 2012, 05:25:32 PM
LOL all that gore, I didn't expect that at all.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on February 25, 2012, 12:33:07 AM
Release dates for Racoon Ops.

http://www.shacknews.com/article/72602/resident-evil-operation-raccoon-city-coming-march-20

Quote
Resident Evil: Operation Raccoon City will hit PlayStation 3 and Xbox 360 on March 20 in North America. The catch? For PC players, in typical Capcom fashion, the game will hit two months later, on May 18.

Those who wait for the PC version will get increased visual fidelity and Nvidia 3D Vision support, so you can weigh your options accordingly. ORC features a four-player campaign and eight-player online team battles in the middle of the titular city. Capcom has no plans to release a demo of the game.

For canon nerds, it does take place between the second and third games, but Capcom is careful not to put too fine a point on that. Producer Masachika Kawata recently called it a "world of what-ifs," so the publisher clearly isn't ready to put this stake in the ground as an official part of Resident Evil's history.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on February 29, 2012, 04:37:09 PM
You can control Nemesis okthxbai.

http://www.youtube.com/watch?v=zVD6wXmifVY
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on February 29, 2012, 04:54:48 PM
Right, that's me sold.





Think we'll get a playable Trenchy?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on February 29, 2012, 06:15:27 PM
Oh God yes, sweet Jesus Mary Poppin yes.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: SlySuavity on February 29, 2012, 06:54:00 PM
That explains him in UMvC, alright. :3
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on February 29, 2012, 07:14:13 PM
wow.. now.. that was unexpected... :D
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on March 05, 2012, 08:34:52 PM
HEY GUYS REMEMBER THAT NEMESIS MODE

http://www.youtube.com/watch?v=ckOSVEIOX7k

IT'S FUCKING XBOX EXCLUSIVE.










Yeah.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on March 05, 2012, 08:37:07 PM
And that's why there is no Xbox characters in SFxT.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on March 05, 2012, 08:40:12 PM
IT'S FUCKING XBOX EXCLUSIVE.
(http://network.mugenguild.com/iced/P/images/penguin-emoticon-032.gif)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on March 05, 2012, 09:25:08 PM
lmao

No actually this is fucking stupid.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on March 05, 2012, 10:11:57 PM
Cool, but seems silly they struck a deal for this and not a character or sumtin in SFxTekken. At least it shows Mircosoft and Capcom are....communicating?...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on March 05, 2012, 10:15:04 PM
Microsoft seems to only cares about gun games they know this will be big so they jumped on the opportunity to get exclusives.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on March 05, 2012, 10:43:33 PM
(http://network.mugenguild.com/iced/P/images/penguin-emoticon-032.gif)
I'm gonna cut your penis.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Xhominid on March 06, 2012, 12:03:55 AM
HEY GUYS REMEMBER THAT NEMESIS MODE

http://www.youtube.com/watch?v=ckOSVEIOX7k

IT'S FUCKING XBOX EXCLUSIVE.










Yeah.

LMAO, PS3 owners gonna have to wait months for this.....must suck for them...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on March 06, 2012, 12:38:13 AM
And this exclusive shit continues.

It's a wonder why anyone supports Capcom at all anymore.  All they do is play people on both consoles like puppets. 
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on March 06, 2012, 12:39:28 AM
Capcom is far from the only company that does exclusive stuff.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on March 06, 2012, 12:40:53 AM
Why were you complaining when the PS3 version of SFxT got exclusive shit but not when the Xbox version of Raccoon City does?  It's just as bad.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on March 06, 2012, 12:42:13 AM
The expected reaction of "playing both sides" should be AH COOL, THOSE GUYS ARE BEING FAIR, but somehow you managed to make it the puppet equivalent of a hungry dick-sucking whore that makes no distinction.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on March 06, 2012, 12:43:43 AM
Why were you complaining when the PS3 version of SFxT got exclusive shit but not when the Xbox version of Raccoon City does?  It's just as bad.
Oh I still think it's bad and really shitty for customers on both sides, but I wanted to post that penguin. :P

The expected reaction of "playing both sides" should be AH COOL, THOSE GUYS ARE BEING FAIR, but somehow you managed to make it the puppet equivalent of a hungry dick-sucking whore that makes no distinction.
:stare:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on March 06, 2012, 01:19:22 AM
Soooooooooooo I guess we'll get this in the PC version as well... right?  >:(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: I'm Agent Norman Jayden, FBI. on March 06, 2012, 01:53:01 AM
HEY GUYS REMEMBER THAT NEMESIS MODE

http://www.youtube.com/watch?v=ckOSVEIOX7k

IT'S FUCKING XBOX EXCLUSIVE

Oh no! Well, good thing I lost interest in this game as soon as I heard about RE6, or else I might've actually cared a little. ;P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on March 06, 2012, 03:22:19 AM
Well, there goes $50 worth's of this game. Carlos, you have the other $10!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: SlySuavity on March 06, 2012, 03:25:51 AM
Man, that's a titanic buzz-kill. --;
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on March 14, 2012, 03:11:24 PM
http://www.shacknews.com/article/72840/resident-evil-chronicles-hd-coming-to-ps3-this-june

Quote
Capcom is converting its two formerly Wii-exclusive Resident Evil rail shooters into PlayStation Move titles. The Umbrella Chronicles and Darkside Chronicles are coming to the PS3 in one package, titled the "Resident Evil Chronicles: HD Collection." The bundle will be available for download via the PlayStation Network this June, while the individual games will be available "at a later date."

Like so many other Wii ports on PS3, PlayStation Move use is optional. You'll be able to play the shooter with a standard PS3 controller as well.

Resident Evil: The Umbrella Chronicles is based on the events of Resident Evil 0, 1, and 3--largely retelling the stories of these games from a new first-person perspective. You'll play as eight characters over the campaign: Rebecca Chambers, Billy Coen, Chris Redfield, Jill Valentine, Carlos Oliveira, Albert Wesker, Ada Wong, and Hunk.

Resident Evil: The Darkside Chronicles is based on the events of Resident Evil 2, Code Veronica, and tells a new story that happens before the events of Resident Evil 4. You'll play as Leon S. Kennedy, Claire Redfield, Jack Krauser, and Steve Burnside.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on March 14, 2012, 07:27:17 PM
FUCK. Why does every dev ignore the 360 on rail shooters? IT HAS DEVICES ALREADY THAT COULD WORK. I AM GOING TO KILL THEM TO DEATH.

Now they need to get their shit together and port over REmake into HD REmake along with RE0. For one generation I'd love to playthrough every numbered RE game on a single device.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on March 15, 2012, 08:23:25 PM
http://www.capcom-unity.com/brelston/blog/2012/03/15/free_spec-ops_dlc_mission_coming_to_operation_raccoon_city
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on March 19, 2012, 09:55:01 AM
TONIGHTS THE NIGHT. Shame I'm so scared of hating the gameplay, but hopefully the atmosphere, as with past games, can help it out quite a bit.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on March 19, 2012, 11:29:20 PM
On disc DLC, and it's free? Wow Capcom, that was weird :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on March 20, 2012, 03:05:15 AM
http://ps3.ign.com/articles/121/1218465p1.html (http://ps3.ign.com/articles/121/1218465p1.html)
Shit man, please tell me ign doesn't matter anymore. I don't wanna believe!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on March 20, 2012, 03:07:25 AM
(http://i44.tinypic.com/2v9etle.jpg)

IGN will never matter.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on March 20, 2012, 03:09:41 AM
I'm at peace now. Man, I truly hope this game won't be as bad as ign is making it sound like. But if a freaking wii game called party babyz gets a better score than God Hand, then I'm not all that worried! :3
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on March 20, 2012, 03:48:26 AM
it's because not even God's Hand can punch babies.  :smug:

Multiplayer Impressions by Maximilian
http://www.youtube.com/watch?v=vXdzP6PLwPs
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on March 20, 2012, 11:07:34 AM
On disc DLC, and it's free? Wow Capcom, that was weird :P
It almost makes it up for the exclusive Nemesis Mode.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on March 20, 2012, 04:44:23 PM
http://ps3.ign.com/articles/121/1218465p1.html (http://ps3.ign.com/articles/121/1218465p1.html)
Shit man, please tell me ign doesn't matter anymore. I don't wanna believe!

This is a VERY valid claim in this day and age, wtf
Quote
Sticking mechanic - your character automatically sticks to any surface you go near. It's frustrating and never useful - making it hard to understand why this wasn't just assigned its own dedicated button.

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on March 20, 2012, 05:43:47 PM
I only find it annoying in the case that Max pointed out, where he couldn't throw grenades around a wall corner while leaning against one.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on March 20, 2012, 09:29:46 PM
On disc DLC, and it's free? Wow Capcom, that was weird :P
It almost makes it up for the exclusive Nemesis Mode.

Don't feel all bad because unlike PS3 users and the BBAM and Pacman, we had to pay nearly 5$ for a mode already on the disc. Fuck Capcom's greedy ass lol.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on March 21, 2012, 12:00:04 AM
Wait, sticking Mechanic? I haven't stuck to anything yet! Unless their talking about when you go into cover?

Also, game is kinda challenging. Damn that Birkins. Had to go through him a bunch of times.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: "Bad News" Hoffmann on March 21, 2012, 12:25:48 AM
IGN? who cares, but...

(http://img.gawkerassets.com/img/17h29m0aq90bkjpg/original.jpg)
http://kotaku.com/5895016/game-critics-raid-the-garbage-of-resident-evil-operation-raccoon-city
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on March 21, 2012, 12:37:36 AM
Lol Destructiod it's funny they score this game the highest but for Kid Icarus when everyone else gave it good scores they gave it the lowest.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Deadface on March 21, 2012, 12:41:08 AM
Let me guess. Jim Sterling?

EDIT: Jim fucking Sterling. :V
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on March 21, 2012, 12:53:16 AM
(http://i44.tinypic.com/2v9etle.jpg)

IGN will never matter.
both games were reviewed by different people. that image is so goddamn stupid
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on March 21, 2012, 01:09:49 AM
The point is that "the site can't be trusted if it has people who rate God Hand like that and people who rate Party Babyz like that", it doesn't matter if they're different people, it's the whole review site. You can't know if, for example, RE:ORC getting a low score is like the God Hand review or if it getting a high score is like the Party Babyz review, you can't trust its reviews.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on March 21, 2012, 01:23:10 AM
what the fuck are you arguing about ? party babyz is at least twice as good as god hand.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on March 21, 2012, 03:05:03 AM
Wait, sticking Mechanic? I haven't stuck to anything yet! Unless their talking about when you go into cover?

Yeah they mean cover, but I've had times where trying to walk towards a door and my characters hips gravitate towards the wall and sometimes trying to push the button to get into it manually takes to long.

Overall I think a 70 fits the game perfectly as without the Resident Evil name I'd still likely enjoy this game and believe it or not connection so far between players is really good and rarely noticed any lag.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on March 21, 2012, 07:56:39 AM
Lol Destructiod it's funny they score this game the highest but for Kid Icarus when everyone else gave it good scores they gave it the lowest.
Opinions

funny thing
Title: RE: 'Survival horror' market too small for Resident Evil, says Capcom producer
Post by: "Bad News" Hoffmann on March 23, 2012, 10:20:32 AM
Quote
Some long-time Resident Evil fans might long for the "good old days" of the franchise, when early games in the series were deliberately-paced, nerve-wracking explorations into a "world of survival horror." Today, the series' emphasis is on action that rarely lets up.

But while there are those who'd love to see a return to classic Resident Evil gameplay, the market for that style -- "survival horror" -- just isn't viable enough to warrant the biggest investments, Capcom's Resident Evil: Revelations producer Masachika Kawata told Gamasutra in an interview.

"Especially for the North American market, I think the series needs to head in that [action-oriented] direction," Kawata said. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.

"RE4 started in that direction, and RE5 kept going in that direction," he said. "And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that Revelations is the way it is," he said.

While Revelations -- released on Nintendo 3DS earlier this year -- does have more of a tilt towards the action-oriented gameplay seen in Resident Evil 4 and 5, it manages to mix in the slower, creepy pace of earlier installments for a nice hybrid of gameplay styles.

But if the rising action trend of Resident Evil 4 and 5 continues, don't expect this year's big budget console (and eventually PC) game Resident Evil 6 to follow suit.

Acknowledging that he does not work on the upcoming numbered sequel, Kawata compares survival horror game sales to the best-selling video game franchise Call of Duty, a military FPS whose last installment sold 6.5 million units in its first day.

"Looking at the marketing data [for survival horror games] ... the market is small, compared to the number of units Call of Duty and all those action games sell," he said. "A 'survival horror' Resident Evil doesn't seem like it'd be able to sell those kind of numbers."

But, Kawata said, "I can't really speak for Resident Evil 6, but I don't think that it necessarily has to go all the way in that [action-heavy] direction, the Call of Duty direction. It doesn't have to be a straight up shooter. But my impression is that Resident Evil 4 and 5 aren't shooters, per se."

There are still opportunities though, for Capcom to explore the purer "survival horror" gameplay outside of the series proper, Kawata added. "So we have our numbered series, and we can say we have a more adventure-oriented version, like a Revelations-style game. And we also have Operation: Raccoon City, which is a third-person shooter.

"So I think that by extending the market in this sense, we can still have the numbered titles keep their identity about what Resident Evil is supposed to be, but still expand and hit other markets as well."

Despite the determinations brought about by Capcom's market data, Kawata said, "If you're going to be selling a game based on its good gameplay, then you don't have to worry about the market in which it will be sold." Instead, he said, it's the marketing surrounding a game that has to be tailored for different audiences, in order to appeal to players of specific territories.

"If we're going to make games that sell based on quality content, they should be able to appeal around the world," said Kawata. "That might be obvious, but that's why Grand Theft Auto IV, Skyrim and Call of Duty: Modern Warfare also sell in Japan, because their gameplay is interesting."

source http://www.gamasutra.com/view/news/167135/Survival_horror_market_too_small_for_Resident_Evil_says_Capcom_producer.php

also

Capcom Tracking Resident Evil: Operation Raccoon City Bugs, Slant Six Wants To Fix Them

Quote
I don’t know if the brain dead partner AI is considered a "bug," but Resident Evil: Operation Raccoon City has other issues. Capcom is keeping track of the bugs in this thread so if you bought the zombie shooter and have an issue with it head over to this forum thread.

 

"We know the flaws in the game, and we’d like to fix them," developer Slant Six Games tweeted. A patch for Resident Evil: Operation Raccoon City has not been announced and Slant Six says that decision is up to Capcom.
http://www.siliconera.com/2012/03/22/capcom-tracking-resident-evil-operation-raccoon-city-bugs-slant-six-wants-to-fix-them/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 03, 2012, 04:09:11 AM
Quote
- Ada makes an appearance, though not in Tall Oaks.

- Leon's scenario is similar to Revelations in terms of gameplay and atmosphere. Item boxes return.

- Chris' scenario is like RE5 and is the longest of the three. Features locations such as Lanshiang (China, fictional city), Serbia and New York City.

- Jill Valentine is now Jill Redfield. Chris married her shortly after the events of RE5. She's no longer a field agent, but is still at the BSAA as a bioweapons advisor in the New York City HQ.

- Helena Harper hides something relevant to past Resident Evil events.

(http://i44.tinypic.com/atpsnc.jpg)(http://i43.tinypic.com/ym1ch.jpg)(http://i42.tinypic.com/bf4y75.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 03, 2012, 04:11:39 AM
Huh. How about that. I kinda figured Chris and Jill would get together at one point.

Speaking of which, I'm playing the REmake right now.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 03, 2012, 04:12:49 AM
W.H.A.T.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 03, 2012, 04:20:08 AM
- Jill Valentine is now Jill Redfield. Chris married her shortly after the events of RE5. She's no longer a field agent, but is still at the BSAA as a bioweapons advisor in the New York City HQ.
Carlos is off crying in a corner, no doubt.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 03, 2012, 04:22:28 AM
The foxy accent didn't drive Jill crazy enough.

Speaking of Carlos whatever happened to Billy?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 03, 2012, 04:26:49 AM
Speaking of Carlos whatever happened to Billy?
Logic would say he died in Arklay Forest, given that he and Rebecca probably used up all their cool weapons against the Leech Queen, and that it was full of dangerous monsters.

but since this is RE he's probably just in hiding, it's not like his charges are going to go away
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: D'Evil on April 03, 2012, 04:29:20 AM
Speaking of Carlos whatever happened to Billy?

Got sucked into a black hole along with Rebecca, and Barry.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 03, 2012, 04:37:06 AM
At least Barry had Gaiden. :D




















I miss those le emoticons already.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 03, 2012, 04:48:41 AM
so turns out it that was fake ignore it.
(http://i.imgur.com/Ioqw0.png)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 03, 2012, 04:52:19 AM
Wut.

Son of a hippo's left nut. Now I feel dumb.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 03, 2012, 05:12:35 AM
oh well okay. Back to code yellow then lol.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on April 03, 2012, 11:13:45 AM
Gaiden moar liek Gayden amirite.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Sean Altly on April 03, 2012, 10:17:18 PM
Can anyone who has played ORC answer a quick question for me? I watched a video of a boss fight against two T-103's (Mr. X). In the video they kept doing a move where they would jump up into the air and then land with a punch to the ground. I can't tell from the video if it's just a physical attack or if he's creating a "ground pound" type of effect when he lands that hurts you if you're near it. I'd just like to know since I wanted to add the move to my Mr. X character. Thanks to anyone who can help.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 03, 2012, 10:22:06 PM
At least Barry had Gaiden. :D
He also saved Jill and Carlos in 3!

so turns out it that was fake ignore it.
Well that's good; I didn't like the sound of Jill no longer being a field agent after marrying Chris, it sounded like they domesticated her.

Gaiden moar liek Gayden amirite.
The music was good...

the only good thing about that game
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: D'Evil on April 03, 2012, 10:26:10 PM
Barry's epic as fuck, he needs his own game.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Person Man on April 03, 2012, 10:44:29 PM
I didn't see that picture until after it was confirmed fake, but reading over it I'm kind of shocked that anyone actually believed it.  The text is way to big for a GameInformer article, and it's riddled with shitty grammar and terrible sentence structure.  Hell, the guy didn't even spell 'responsibilities' right.  That's one of the laziest fakes I've ever seen.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 03, 2012, 10:46:02 PM
it's riddled with shitty grammar and terrible sentence structure.  Hell, the guy didn't even spell 'responsibilities' right.  That's one of the laziest fakes I've ever seen.
So basically, your average GameInformer article. 8)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 03, 2012, 11:20:30 PM
Hell, the guy didn't even spell 'responsibilities' right.

Kinda like Capcom's numerous spelling errors recently.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 03, 2012, 11:25:45 PM
Recently, say you?

I remember back in the day

(http://rq87.flyingomelette.com/RQ/SF/W/game16.png)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on April 04, 2012, 01:14:12 AM
revelaitions
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on April 04, 2012, 11:09:27 AM
The music was good...

the only good thing about that game
HA

I made you realize that gay things are bad!

BAAAAAD
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 04, 2012, 02:46:23 PM
HA

I made you realize that gay things are bad!

BAAAAAD
.\/.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: K.O.D on April 10, 2012, 01:18:28 PM
new trailer

http://www.youtube.com/watch?v=MoqpwiAtlbo (http://www.youtube.com/watch?v=MoqpwiAtlbo) private atm.

website with vid (http://www.shoptonews.net/2012/04/10/resident-evil-6-gets-new-trailer/)

bald guy with superpowers is wesker jr.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mgbenz on April 10, 2012, 01:28:20 PM
- Jill Valentine is now Jill Redfield. Chris married her shortly after the events of RE5. She's no longer a field agent, but is still at the BSAA as a bioweapons advisor in the New York City HQ.

And now for my very first Die for Our Ship moment.


Screw that whore! Chris and Wesker OTP!



It's canon!!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: AerosMugen on April 10, 2012, 03:47:15 PM
Just crapped my pants when Chriss and Leon aim at each other.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on April 10, 2012, 03:53:52 PM
Take my money Capcom dammit. TAKE IT NOW.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 10, 2012, 05:05:35 PM
I can't even describe how it feels.....how much hype. I mean it Capcom,don't pull any DLC shit, don't fuck this up for me. This wil be my honest to God last time trusting you with anything Resident Evil. Do it clean and by the book like you did REmake and 4 all those years ago. Make me a proud RE fan.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on April 10, 2012, 05:13:19 PM
Take my money Capcom dammit. TAKE IT NOW.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: D'Evil on April 10, 2012, 06:14:50 PM
FUCKING HYPE!

CAPCOM YOU BETTER NOT FUCK THIS U- oh who am I kidding? Capcom's going to find a way to add some unnecessary DLC bullshit and kill my hype for this. I really don't want this to be the end result, I truly don't... but I just have that feeling that this is what we get...

Instant-purchase if they don't though, lol.  :sugoi:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on April 10, 2012, 06:30:57 PM
Why the hell is there so much talking in a resident evil game trailer?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 06:53:10 PM
CAPCOM YOU BETTER NOT FUCK THIS U- oh who am I kidding? Capcom's going to find a way to add some unnecessary DLC bullshit and kill my hype for this. I really don't want this to be the end result, I truly don't... but I just have that feeling that this is what we get...
Oh, it'll have alternate costumes alright, I bet it will...already on the disk too!

Take my money Capcom dammit. TAKE IT NOW.
Yeah okay, but Walt...it's a Cinematic trailer and not gameplay! you'll be bound to find so many invisible walls or glitches in the game!

Capcom are only good at Cinematics and not games, true fact
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on April 10, 2012, 07:04:29 PM
... did you play RE4 and/or RE5?

... are you trolling me?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 07:07:10 PM
RE4 was actually kinda good since it was made by Shinji till he quit Capcom due to the PS2 porting
RE5 just killed it all off, we know this
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on April 10, 2012, 07:27:38 PM
Yes, but did you play it? It's fun as fuck, and it looks great.
This game incorporates everything an RE Fan could ask for - LEON AND CHRIS IN THE SAME GAME.

And again, Story in a Capcom game? Princess, another castle, etc.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 07:38:33 PM
SUPER HORRIBLE TANK CONTROLS, SHEVA, AFRICA. HAPPY FUN TIME!

This game incorporates everything an RE Fan could ask for - LEON AND CHRIS IN THE SAME GAME.
Was better when it was just Claire that knew him, Leon already knowing Chris doesn't make much sense...also what made them both so important except that Leon was in RE4 and was a badass, he wasn't a badass in RE2 and looks like a tramp in RE6 :S
Chris was never cool to begin with and the fact they killed him even more by marrying Jill aint no boost either!

And again, Story in a Capcom game? Princess, another castle, etc.
If you actually care for Capcom you would take more concern to those words of yours
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on April 10, 2012, 07:47:29 PM
I used to care, you know? But if I wanted a shooter with a storyline, I could play MGS PW ... or a fighting game with a storyline, I'd play KOF XIII.

Capcom just makes good looking fun games, and they do it for the money. OMG THEY'RE MONSTERS.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 10, 2012, 07:52:56 PM
i didn't like re5 but this is probably going to be better

Chris was never cool to begin with and the fact they killed him even more by marrying Jill aint no boost either!
wasn't that fake
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 07:54:03 PM
I used to care, you know? But if I wanted a shooter with a storyline, I could play MGS PW ... or a fighting game with a storyline, I'd play KOF XIII.
I recall Resident Evil being in the "Survival Horror" Category, not a shooter

Capcom just makes good looking fun games, and they do it for the money. OMG THEY'RE MONSTERS.
http://www.youtube.com/watch?v=0urb6lU-FkI
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 10, 2012, 07:54:42 PM
ugh
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Iced on April 10, 2012, 07:56:20 PM
resident evil hasnt been a survival horror for a while, its an action game, if you dont know nor care why even post about something you dont know or care to know.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: AerosMugen on April 10, 2012, 08:01:09 PM
Ok Bomberman, we get it, you don't like Capcom. Let's move on.
I'm hyped!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 08:02:54 PM
resident evil hasnt been a survival horror for a while, its an action game, if you dont know nor care why even post about something you dont know or care to know.
What I mean is that's when people actually cared for the series when it was actually a Survival horror, RE5 had a lot less sales than RE4...I still consider RE4 to be more of a Survival Horror than a Action game...it only has action in it because of the quick-time events

And because I'm honestly sick to god to see people hyped up for something that will just be hated, like Wesker Jr, he looks in his Mid-Thirties in that trailer

PEOPLE ARE GOING TO BE FUCKING CONFUSED OF WHATS ACTUALLY GOING ON
Thats why Capcom really need to put a GOOD story in this game so it makes some goddamn sense!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: AerosMugen on April 10, 2012, 08:06:38 PM
I still consider RE4 to be more of a Survival Horror than a Action game...it only has action in it because of the quick-time events
Really?
No, I mean, really?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 10, 2012, 08:11:59 PM
when people actually cared for the series when it was actually a Survival horror
Quote
I'm honestly sick to god to see people hyped up for something that will just be hated
nobody cares yet people are hyped lol?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 08:15:22 PM
Really?
No, I mean, really?
Oh right...! I forgot :)

nobody cares yet people are hyped lol?
Don't see why though
It'll probably be half done like the other games we've recently got from Capcom but hell I can't stop anyone from wasting money on a half done game lmao
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Iced on April 10, 2012, 08:19:08 PM
What I mean is that's when people actually cared for the series when it was actually a Survival horror, RE5 had a lot less sales than RE4...I still consider RE4 to be more of a Survival Horror than a Action game...it only has action in it because of the quick-time events

And because I'm honestly sick to god to see people hyped up for something that will just be hated, like Wesker Jr, he looks in his Mid-Thirties in that trailer

PEOPLE ARE GOING TO BE FUCKING CONFUSED OF WHATS ACTUALLY GOING ON
Thats why Capcom really need to put a GOOD story in this game so it makes some goddamn sense!
Cant have the cake and eat it too, people arent hyped for something they hate, they are hyped because they enjoyed the previous games, not everyone wants them to keep being survival horror and most seem quite happy with adventure scifi.

you just hatin.
Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 08:20:36 PM
Okay I'll stop :(

But mark my words! it'll just be like another typical Capcom release :S
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 10, 2012, 08:24:17 PM
http://www.capcom.co.jp/bio6/index.html
(http://www.capcom.co.jp/bio6/images/ss/ss06.jpg)
(http://www.capcom.co.jp/bio6/images/cg_leon.jpg)(http://www.capcom.co.jp/bio6/images/cg_chris.jpg)(http://www.capcom.co.jp/bio6/images/cg_jake.jpg)
Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on April 10, 2012, 08:26:51 PM
Bad post. Sorry.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: AerosMugen on April 10, 2012, 08:30:02 PM
That was not needed at all.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on April 10, 2012, 08:31:32 PM
I think it was.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DatKofGuy on April 10, 2012, 08:34:17 PM
'Sup with Chris's hair? Piers looks boss.  8)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 10, 2012, 08:35:21 PM
I think it was.
if you're not even going to try and explain why he's being a fucking idiot then maybe you should reconsider the post
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on April 10, 2012, 08:36:26 PM
I see.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 10, 2012, 08:37:32 PM
Quote
Wesker Jr's real name is Jake Muller
Each playable character has a different gameplay focus
Leon = RE4, Chris = RE5, Muller = "something new"
New enemies are a result of the C-Virus
A "totally new control scheme" has been employed
North America, China and Eastern Europe are locations in the game
Solo and co-op, both online and offline.
Zombies return.
The J'avo take damage based on where you shoot them.
Damage a part enough without destroying, that part mutates, becomes more powerful
The C-Virus can make enemies undergo "Chrysalide", which "take the mutation process even further as they can undergo a full metamorphosis; spawning a whole host of horrific creatures"
Mercenaries Mode will return
Shooting while moving, sliding, rolling, cover and enhanced melee attacks are in
Demo included with Dragon's Dogma hits July 3rd for XBox, Sept 4 for PS3.
http://www.nowgamer.com/news/1316891/resident_evil_6_is_three_times_longer_than_resi_5.html
New Release Date, No Wii U Plans (http://ps3.ign.com/articles/122/1222590p1.html)
Multiplayer Details  (http://ps3.ign.com/articles/122/1222615p1.html)
Resident Evil 6: Enter the Darkness (http://ps3.ign.com/articles/122/1222653p1.html)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cobra Caddie on April 10, 2012, 08:38:42 PM
I agree with Titiln and Thedge. You could at least explain how Resident Evil 4 is an action game because of ammo pick-ups and an increased focus on shooting and action with a decrease on being scary, puzzles, and conservation. And that Resident Evil 5 sold more in it's single release than Resident Evil 4 did in it's initial sales(even if you group PS2 and Gamecube sales together), and the only reason that RE4 has more sales in total is because it was also released on Wii, PS3, and 360.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 10, 2012, 08:39:43 PM
new trailer

http://www.youtube.com/watch?v=MoqpwiAtlbo (http://www.youtube.com/watch?v=MoqpwiAtlbo) private atm.

website with vid (http://www.shoptonews.net/2012/04/10/resident-evil-6-gets-new-trailer/)

bald guy with superpowers is wesker jr.
omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg

SHERRY???
AND WAS THAT ADA? (it didn't sound like her usual voice actor and she seemed to be super evil and stuff though)

SUPER HORRIBLE TANK CONTROLS
Which make perfect sense for a third person shooter? And which you had the option of changing?

SHEVA
As long as you're playing with a human partner, Sheva is awesome.
and even then, AI Sheva is fine

AFRICA
What's wrong with the setting? :S

Was better when it was just Claire that knew him, Leon already knowing Chris doesn't make much sense...
Leon has known Chris since Code: Veronica (he contacted him to tell him where Claire was). And it would make NO sense if they never met up at all after that; they were both trying to take down Umbrella and probably worked together a couple times.

Chris was never cool to begin with and the fact they killed him even more by marrying Jill aint no boost either!
Chris has always been cool. >:[

and that marrying Jill thing was fake

What I mean is that's when people actually cared for the series when it was actually a Survival horror, RE5 had a lot less sales than RE4...I still consider RE4 to be more of a Survival Horror than a Action game...it only has action in it because of the quick-time events
RE has always been on the actiony side of survival horror, from the very first game even. And those actiony elements have gotten more prominent as the series went on, even before 4 and 5. All RE4 and RE5 did was make the fanbase moan about things the series never was and/or never did well.

Thats why Capcom really need to put a GOOD story in this game so it makes some goddamn sense!
RE stories are not high art or anything but they're awesome for what they are: overly complicated B-movie plots.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 08:40:08 PM
You are a fucking idiot.
It's my own opinion doesn't mean you have be all judgmental because of it...my brother thought so too and he's one of the biggest fan's of the Resident Evil series that I know of and he even thinks the plot on this installment is horrible and he thought RE4 was a horror, personally.

As Thedge said, I just hate Capcom and what they do and I only bought SFxT to experiment with honestly, and I'll just fully leave it at that, you won't be seeing me randomly bursting into a Capcom related and cussing about a game series again, Pinkie cross on that!

if you're not even going to try and explain why he's being a fucking idiot then maybe you should reconsider the post
I understand why he would say that, because I'm one of those few who consider RE4 to be less of an Action game than a Survival Horror but eh...shit happens
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on April 10, 2012, 08:45:07 PM
Ill PM you about it later.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on April 10, 2012, 08:50:59 PM
No need, I already get what you mean, unlike my brother I never really played RE4 that much like he has

Also Jmorph, I have nothing wrong with RE5 being based in Africa but it was all the cause of people calling Capcom a buncha racist people because you're killing Black people with parasites inside them, I just found it awkward that people had a problem with it, that's why I listed that as a problem among some in that game

Chris being boring is my own views and he only got noticed in RE5 being the main character, like Leon in RE4
Nobody really gave a shit about Leon in RE2 I believe

And I never played Code: Veronica so I did not know that Leon already has talked to Chris, I should of done more research before assuming that

Resident Evil 5 sold more in it's single release than Resident Evil 4 did in it's initial sales(even if you group PS2 and Gamecube sales together), and the only reason that RE4 has more sales in total is because it was also released on Wii, PS3, and 360.
Because it was a long awaited sequel and people did the same they did for this one, being overly hyped and then found out RE5 had many many problems (Inivisble walls and some glitches in general)

Otherwise, I'm done.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 10, 2012, 08:51:27 PM
Quote
All this talk about RE4 and 5

Whats Rev? chop liver? If they can follow that playstyle for at least half the game it will be fantastic.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cobra Caddie on April 10, 2012, 08:57:12 PM
Because it was a long awaited sequel and people did the same they did for this one, being overly hyped and then found out RE5 had many many problems (Inivisble walls and some glitches in general)

Otherwise, I'm done.

When you push away and downplay facts and try to make excuses for why things are what they are with no factual basis it's really annoying.

Resident Evil 5 on 360 and PS3 sold very well. It outsold the combined sales of the Gamecube, Wii, and PS2 versions of Resident Evil 4. It was commercially and critically successful and is enjoyed by many, many people. I don't know why anyone would pretend it's considered a bad game or is universally hated or something.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Dcat on April 10, 2012, 09:01:08 PM
New Sherry design is awesome. That Jake guy looks dope as well, looking forward to watching this game.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 11, 2012, 12:18:06 AM
Translation of some of the profiles.
Quote
Helena Harper, the woman who confesses her fault for this incident.


As Leon, she an US agent.
For the occasion of this incident, Helena was transferred to the US Secret Service, while having been partially entrusted with the securing of the president. In contrast with Leon, who is striving to resolve the situation, Helena tearfully confesses that she is the one to put the blame on for this incident.
It is questioned as to where will Leon's "voyage" end up, after having taken into consideration the truth that Helena "possesses".
Quote
Piers Nivans, the young ace of BSAA.

Similarly to Chris Redfield, he is a member of the North American BSSA branch.
As a naturally gifted sniper, he is said to be one of those who cannot simply miss a target, while exhibiting excellent concentration and sharpness. He can be characterized not only as a person with a strong sense of responsibility, but also one with an astute discernment. Therefore, being a person of that particular quality, he is not only considered an invaluable asset during the battle, but he can also lead and influence his comrades into the correct course of action while in the midst of manifold situations. Regardless of being a pensively diligent soldier, he strikes people as being both extroverted and of unbiased kindness. In view of being totally trusted by Chris Redfield, there is no doubt why Chris regards him as the figure who will carry BSAA on his shoulders one day.
Quote
Sherry Birkin, the woman sent off to protect Jake.

Sherry Birkin is the only daughter of the Birkins' (married) couple, the individuals responsible for the creation of the G-Virus and subsequently the Raccoon City Incident in 1998. During the aforesaid incident, Sherry was able to escape from the hell-like city through the help of Leon and the others, but her father implanted a G embryo inside her body, that resulted in turning her an "object" of strict surveillance by the US. Several years later, running out of options as she was, Sherry's only bargaining card was to become an agent for the US in the purpose of escaping from the state of confinement. She really didn't wanted to be seen, as she had been/lived in the past, ever again. Having kept deeply inside her this hope, Sherry receives her instructions/orders now that she has just entered the realm of agents. Her mandate is to sneak in the war-zone of the republic of Edonia, situated in Eastern Europe, and ensure the safety of a man, under the name of Jake Muller, who allegedly has been carrying some sort of special bloodtype. One could really wonder whether the dramatic escape of the dutiful and gentle Sherry along with Jake, is able to become a ray of hope against the nightmarish ordeal that they will both encouter.

Claire demoted to others.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on April 11, 2012, 12:26:32 AM
i could not believe what i saw in the captative trailer!! omg!! ada is "super bad"... leon fighting chris to save her.... sherry!! and wesker jr?? this game is going to be outstanding.... the only thing i hope is that leon or chris don't die in the history... for me that would be crap.....  :S
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on April 11, 2012, 12:32:04 AM
That's not Ada. Giraldo just posted who she was in the post above you.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on April 11, 2012, 12:40:44 AM
That's not Ada. Giraldo just posted who she was in the post above you.
well.. thank you.. i thought that was ada.. the hair, voice, etc. xD i'm still in shock though... xD
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 11, 2012, 12:51:48 AM
That's not Ada. Giraldo just posted who she was in the post above you.
The woman with the scarf is not listed in the profiles Girard posted; those are just Leon, Chris, and Jake's partners. :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on April 11, 2012, 12:55:28 AM
My bad thought that was Helena.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 11, 2012, 01:05:11 AM
Well Actually
Spoiler: Story Spoilers about the Scarf woman in the trailer (click to see content)

Chris's profile

Quote
Chris Redfield, the commanding officer of the anti-bioterrorism BSAA, is dispatched to China along with his BSAA team members, so as to rescue an abducted United Nations' high official from the unprecedented bio-terrorist attack mayhem that has broken out over there . Simultaneously, another large-scale Bio-terrorist attack was under-way at the US president's press room/speech hall.

"From what exactly have I been running away so far?"

Chris wonders himself whether this tormenting question is that what drives him to face and confront his former self. While soliloquizing his personal tribulation, he arrives to the chaotic Chinese city.

The situation has exceed the worst expectations, with constantly-regenerating bio-organic weapons attacking, ruthlessly and merciless, Chris' comrades. One after the other, Chris's team members die. Embracing his burning wrath against the person who induced all this bio-terrorism chaos, Chris is determined to advance and proceed even if it means to cost his own life.

The situation is without doubt desperate.
Is there a way to escape from the worst circumstances ever imagined?

i could not believe what i saw in the captative trailer!! omg!! ada is "super bad"... leon fighting chris to save her.... sherry!! and wesker jr?? this game is going to be outstanding.... the only thing i hope is that leon or chris don't die in the history... for me that would be crap.....  :S

Piers seems like a Chris 2.0 i could see Chris having a heroic sacrifice and Piers taking his spot if Capcom has the guts to kill off a main character but Piers will probably die instead if anyone does die.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: D'Evil on April 11, 2012, 01:15:48 AM
*Story Spoilers about the Scarf woman in the trailer*
:stare:

Well... I certainly can say I didn't quite see that coming....
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 11, 2012, 01:28:16 AM
Didn't the RE wiki mistranslate "Piers" as "Beards" once?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 11, 2012, 01:45:37 AM
Jake's profile.
Quote
Jake Muller, the man who has the cursed blood in his veins.

Jake is a mercenary who galloped through the warzone of the republic of Edonia.
Described as an environment/land submerged in poverty, where even the provision of basic nourishment is something unapproachable, he lived in a house without a father. To break out thence, he chose the path/life of the mercenary as being part of an antigovernment army (probably the "guerrillas" as Ada refers to them in the trailer) . Trusting nothing and nobody, having lived with death side by side day after day, Jake's mind was imprinted with two beliefs "relying on one's own strength and money". Before him, a woman appears unexpectedly - her name is Sherry Birkin. "You are the one who will save the world" she says to him. All of a sudden, he is told/explained the ludicrous (to him) facts by Sherry. Now, his new priority is take on his responsibility in exchange for the usual pecuniary remuneration, and face the unexpected truth. The alleged truth that in his veins runs the cursed blood of Albert Wesker.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on April 11, 2012, 02:32:33 AM
well.. i would prefer that than chris or leon.... :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Dcat on April 11, 2012, 02:46:37 AM
Jake looks like my new fave, is he a melee only character? Those scenes of him taking B.O.W. sucker punches to the face left & right and he keeps on ticking have me anticipating a firearm illiterate scrapper. I'm hopeful that his advanced threshold for pain will be reflected in the actual gameplay as well. 
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on April 11, 2012, 02:54:04 AM
Agreed. Jake looks like my new favorite RE character.UMvC3 DLC plz
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: A$AP Buckus on April 11, 2012, 04:47:24 AM
I'm guessing by "son", they mean "a clone he made of himself before he died." Jake looks too old to be Wesker's super-powered son unless he was injected when he was younger as well.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 11, 2012, 05:09:14 AM
Have they said that he has any powers? The trailer just talked about his blood, which probably takes after Wesker and thus able to be injected with Wesker's plot device virus and survive. And probably be immune to a whole bunch of stuff too, I guess.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 11, 2012, 06:08:30 AM
http://www.siliconera.com/2012/04/10/get-leons-leather-jacket-with-1300-resident-evil-6-premium-edition/
Someone out there will buy this.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 11, 2012, 06:47:52 AM
Japan onry though. Guess thats one SE I won't buy from the Resident Evil franchise, but where some rather normal ones, eh Capcom?  >:(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: K.O.D on April 11, 2012, 07:01:51 AM
wow, and just yesterday I was drooling over the jacket

Quote
<KOD> http://www.capcom.co.jp/bio6/images/cg_leon.jpg
<KOD> i want that leather jacket

NOPE for that amount of money though
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: A$AP Buckus on April 11, 2012, 07:17:30 AM
Have they said that he has any powers? The trailer just talked about his blood, which probably takes after Wesker and thus able to be injected with Wesker's plot device virus and survive. And probably be immune to a whole bunch of stuff too, I guess.

They didn't, but taking a punch from that big thing and not really being fazed, fighting BOWs effectively with just hands, plus the stuff you just mentioned is sorta hinting at super powers/special abilities. In the first trailer I think he was injecting/extracting something from his arm. Not sure though I need to watch it again
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on April 12, 2012, 01:04:08 AM
http://www.siliconera.com/2012/04/10/get-leons-leather-jacket-with-1300-resident-evil-6-premium-edition/
Someone out there will buy this.

Whatever Capcom is smoking, I want some
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 12, 2012, 10:37:40 PM
Heeeeeerrrrrrrreeeee commmmmmessss PREEEEoorder bonuses! (http://www.xbox360achievements.org/news/news-11431-Resident-Evil-6-Pre-Order-Bonuses-are-Mercenary-Mode-Maps-%5BUpdated-With-Screens%5D.html)

Rather then being something silly or unnecessary they chop off parts of Mercs. I'm a little shook up b-but I still believe Capcom won't screw me over!......
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 12, 2012, 11:19:04 PM
this is just the beginning :twisted:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 12, 2012, 11:48:43 PM
Not something that effects the playthrough of the main game and as long as there isn't like only two Merc maps in the game from the start isn't something that worries me now if it was story or character related i'd be pissed.
(http://www.abload.de/img/2lsfgi.png)
Ew an Objective marker what happened to being able to wonder around lost.
Spoiler: ScreenShots (click to see content)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on April 12, 2012, 11:52:39 PM
I like the sound of zombies coming back. Especially now they sound like Crimson Heads on steroids.

Speaking of which I'm a bit late but I beat the REmake on Hiking with Chris. Gonna start with Jill on Normal and go from there.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Person Man on April 13, 2012, 01:09:37 AM
Quote
(http://www.abload.de/img/re6_captivate_0018_bmulu1t.jpg)

Zombie.  With a machine gun.

Wat.
Title: Re:
Post by: Cazaki on April 13, 2012, 01:19:11 AM
I dont really like the approach Capcom is taking with Resident Evil 6. The plot is going to be shit too from what i can gather about it from news articles
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 13, 2012, 01:20:19 AM
Translation of intro and Story parts on the Japanese site the C in C-Virus must stand for Capcom.
http://www.capcom.co.jp/bio6/introduction.html
http://www.capcom.co.jp/bio6/story.html
Quote
-The story takes place in 2013, many years after the Raccoon City incident.
-The games packs 3 elements all together, fear, excitement and being deeply moved emotionally/impressed.
-The largest scale in the history of Biohazard games, delicately unfolding story, breathless dramatic events.
-Under the light of this global setting concept, the various stages differentiate vastly.
-Chinese coastal city is named Ranshan
-The story will probably provide an explanation on why Chris and Leon, two vigorous opponents of bioterrism, end up confronting each other while pointing guns at each other.
-It's been a while since Zombies appeared in the series . This time they can run, swoop down on the player, even carry weapons. They differ from the old zombies, and it seems that they are connected to the new C-Virus.

-J'Avo thinks, regenerates, resuscitates, mutates. This type of creature was discovered half a year prior to the main events of the story in the Eastern European warzone. It is capable of comprehending/deciphering spoken words, attacking in packs and finally handling high-tech weaponry. It's key feature is that while sustaining injuries, it regenerates. When it reaches the point of being incapable to undergo further regeneration, it mutates in accordance to some sort of reformation mechanism. The BSAA agents named him J'avo, meaning "Devil" in Serbian.

-The C-Virus was found in the republic of Edonia, a warzone of Eastern Europe. The guerrillas believe that someone must have adulterated the "supplied" nutrients with the C-virus. It appears that the J'avo B.O.W. binds somehow together with the new type of zombies in reference to the new contagious C-Virus. The present line of B.O.W.s created by the new virus, will bring a new era of terror/horror.

- Those infected by the new C-Virus are encapsulated in some sort of chrysalis-like cocoon before completing their mutation cycle. While in there, they remain inactive. Once the mutation is completed you know what happens.

-Leon's story unfolds in a place called Tall Oaks. The president plans to unveil the truth behind the Raccoon City incident, so as to abolish the bioterrorism era. During the revelatory presidential speech a bioterrorism incident occurs. Leon participates in that speech/event not only as an intimate friend but also as a key-witness of the Raccoon City incident. Although he has been an agent under the direct control of the president, now he must face the truth, namely a zombified President. The President is about to attack the woman (Helena Harper I guess), Leon hesitates to pull the trigger. A gunshot reverberates, president dies. Helena is reduced to tears while confessing her culpability for all this mess . Apparently, Leon and Helena are suspected of the president's assassination, in addition to fighting their way trough the mutated fiends..


-Jake's story tells of a mercenary residing in the Edonia commonwealth (Eastern Europe warzone). A cruel, marshy battlefield with no future for Jake. Someone distributes/administers nutrients claiming that they will expand the guerrillas' fighting spirit/morale. Short after the administration, the guerrillas/mercenaries display abnormal mutations and become hostile/aggressive. Notwithstanding, Jake doesn't transform at all and find himself in a awkward predicament. Sherry arrives, tells him to escape together and save the world. He's rather aloof from the facts, demanding 200,000 US dollars in advance, and the rest when its over, plus extra 1000 charge for each B.O.W. he takes down.

Zombie.  With a machine gun.

Wat.

http://www.siliconera.com/2012/04/12/will-leon-be-used-by-another-beautiful-woman-in-resident-evil-6/
Quote
Spoiler: rest of interview (click to see content)

Finally, zombies are a part of the “dramatic” storytelling style, too. The zombies in Resident Evil 6 are a result of the C-Virus, but how they’re born is being kept under wraps for now. When you encounter them, you may see them holding items from their former lives as humans. For instance, a former chef may wield a cleaver, while another zombie might be holding a baseball bat. So, zombies can use weapons, and they’re faster than players are accustomed to, too, in order to make them more frightening.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on April 13, 2012, 01:24:12 AM
I dont really like the approach Capcom is taking with Resident Evil 6. The plot is going to be shit too from what i can gather about it from news articles
How would a Zombie-related plot be "good"? Zombie plots are just about giving characters reasons to bump into zombies and have them shoot'em in the head.

Are you hating on this because it's a Capcom game?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Person Man on April 13, 2012, 01:29:19 AM
If they can use weapons and act like humans, than they aren't freaking zombies.  This is incredibly basic stuff.   >:(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 13, 2012, 01:35:10 AM
enemies in re4 lit up dynamite and threw it at you. one of the larger enemies operated a machinegun. other enemies did similar things in re5 but i forgot. who cares
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Person Man on April 13, 2012, 01:41:50 AM
Yeah, but those weren't zombies.  They were infected or las plagas or some shit.  You can't just say you're bring classic zombies back to Resident Evil, and then make them really fast and smart and able to use weapons.  Zombies don't do that, and Resident Evil zombies especially don't do that.


...Wow.  Apparently I have some very strong opinions about zombies.  I did not know that about myself.   :S
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on April 13, 2012, 01:47:38 AM
the game would be pretty goddamn dull if it had slow zombies with no weaponry
Title: Re:
Post by: Cazaki on April 13, 2012, 01:54:13 AM
How am i being a capcom hater? I just said i dont like their approach, they are abandoning the survival aspect of it (not to say this hasnt happened before) and is optimizing it for balls-to-the-wall action, whereas i wanted them to steer away from that and bring re back to survival
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Loud Howard on April 13, 2012, 02:12:37 AM
HEAVY SPOILERS!

Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 13, 2012, 02:15:38 AM
You should put that in Spoilers for people who don't want the story ruined.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on April 13, 2012, 02:34:14 AM
the game would be pretty goddamn dull if it had slow zombies with no weaponry

Not if there's a gajillion of them (Kinda like Dead Rising, only not THAT dumb)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 13, 2012, 02:47:46 AM
I believe you can now Run(or walk) and Gun now so even with a infinite amount of Zombies if they are moving as slow as snails it would be boring.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cobra Caddie on April 13, 2012, 02:55:01 AM
My favorite aspect of RE5 gameplay was headshot(or kneeshot), melee. I wonder how they are going to do meleeing in this game now because if you can move while shooting with the RE5 system, your character is basically Superman. Yet I don't want them to remove it. :(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on April 13, 2012, 05:22:41 PM
(http://i.imgur.com/mLScn.jpg)
This can only mean one thing RE4 Merchant confirmed playable for Mercenaries.
They have to be doing typo's on purpose now this is like the 4th one this year.
and the C in C-virus stands for Chrysalide.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 13, 2012, 08:56:32 PM
BUY OUR MERCHENARIES!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 14, 2012, 01:24:27 AM
Zombie.  With a machine gun.

Wat.
(http://www.everyview.com/wp-content/uploads/2010/10/Resident-Evil-book-Caliban-Cove.jpg)
They had special trained zombies with machine guns in this. It's not official but whatever, it happened! (yes I do own all the RE novels, why do you ask)

If they can use weapons and act like humans, than they aren't freaking zombies.  This is incredibly basic stuff.   >:(
Night of the Living Dead had zombies use tools (a rock to bash in a windshield and a trowel to stab someone). And that's the origin of modern zombies. Plus you have the various movies with smarter zombies (Return of the Living Dead, etc.)


You can't just say you're bring classic zombies back to Resident Evil, and then make them really fast and smart and able to use weapons.  Zombies don't do that, and Resident Evil zombies especially don't do that.
They never said they were "classic" zombies, just that they were zombies. They aren't the same kind of zombies as the t-virus ones. I don't see what the big deal is. :-\
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Loud Howard on April 14, 2012, 01:40:09 AM
Well zombies in doom and other terror games were smart and intelligent at the point to use weapons or other tools

Like zombies flanking you, or even using weapons to supress your progress in a certain room

i wolud like to see spec-ops zombies like D3 ones in RE, zombies using strategies like using the Dumb zombies as a meat shield while the smart ones are shooting you from a safe position, but not as a scripted event, but ingame itself
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 14, 2012, 04:00:40 AM
Quote
They had special trained zombies with machine guns in this. It's not official but whatever, it happened! (yes I do own all the RE novels, why do you ask)

M-maybe I want to borrow them....please?

And to continue on, Umbrella had also developed B.O.W.'s that could fire weapons, which were called Under Takers.

http://residentevil.wikia.com/Under_Taker


Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on April 14, 2012, 04:11:00 AM
And to continue on, Umbrella had also developed B.O.W.'s that could fire weapons, which were called Under Takers.

http://residentevil.wikia.com/Under_Taker
Oh right, those things from Survivor.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on April 14, 2012, 05:34:17 AM
I have lived through shikabane hime zombies and acoworker lvoes zombie porn, nothing can surprise me (I hope).
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on April 19, 2012, 07:15:08 AM
So more DLC episodes are out and it feels like 2 different teams did each faction because Spec Ops missions have been fucking fantastic and have an honest to God "RE tension" during some points. Infact they packed in more Resident Evil between the first 4 missions then the entire U.S.S. campaign with 3 missions left till the end.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on May 17, 2012, 03:30:40 AM
Spec Ops campaign felt much better then the U.S.S.'s. Dat awesome endboss.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on May 24, 2012, 11:33:51 PM
(http://i.imgur.com/VyExw.jpg)
Sooo... no then?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on May 25, 2012, 08:25:44 PM
Box Art
It'll certainly get people to stop and stare
(https://twitpic.com/show/large/9p3ta6)(https://twitpic.com/show/large/9p3t9l)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on May 25, 2012, 08:30:55 PM
Idk whats worse, this or the bioshock 2 cover
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on May 25, 2012, 08:59:35 PM
Idk whats worse, this or the bioshock 2 cover
The REmake cover.
(http://www.critically-insane.com/residentevil.jpg)
:noo:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: K.O.D on May 25, 2012, 08:59:57 PM
Box Art
It'll certainly get people to stop and stare
*boxart image*

can never unsee giraffe blowjob

a failure of a boxart
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on May 25, 2012, 09:08:08 PM
Got to buy the LE/CE/SE for the good box art.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on May 25, 2012, 09:11:52 PM
Whats wrong with the remake cover?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on May 25, 2012, 09:16:18 PM
Whats wrong with the remake cover?
It just looks really lame and bland. The font is terrible, and it looks like they just took a screenshot of the game and slapped in on the cover.

at least the Japanese cover is ominous
(http://images.amazon.com/images/P/B000062XBI.09.LZZZZZZZ.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on May 25, 2012, 09:20:34 PM
Remake is still hell of alot better than this though
(http://elder-geek.com/wp-content/uploads/GavinGreene/2009/11/bioshock2_gfw.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on May 25, 2012, 10:00:25 PM
Got to buy the LE/CE/SE for the good box art.

I eagerly await this announcement.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on May 25, 2012, 10:13:06 PM
At least the PAL Remake cover was alright, even if it was just murky red with a white title in the center.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on May 26, 2012, 04:48:46 AM
Remake is still hell of alot better than this though
Spoiler, click to toggle visibilty

I like that cover! Everything except the fact that Bomberman is on it.

NOW YOU CAN'T UNSEE IT! MWAHAHAHAHAAAAA!!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: TempesT on May 26, 2012, 05:40:36 AM
That's the entire reason he's saying it's dumb btw
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on May 26, 2012, 09:26:11 AM
That's the entire reason he's saying it's dumb btw

Ah... did not know that.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on May 26, 2012, 04:01:50 PM
They're not that bad. There are far worse covers than those.

Spoiler, click to toggle visibilty
Title: Chronicles HD coming in June
Post by: GOH on May 28, 2012, 11:29:04 AM
http://www.shacknews.com/article/73983/resident-evil-chronicles-hd-collection-coming-in-june

Quote
Resident Evil: Chronicles HD Collection, a spiffed-up compilation of the Wii light-gun games Umbrella Chronicles and Darkside Chronicles, is coming to the PlayStation Store on June 26. Both games in the collection will sport updated HD visuals and PlayStation Move support to match the Wii controls.

The compilation will cost you $26.99, according to the announcement on the Capcom Unity blog. But if you'd rather just get one game or the other, they'll be available individually on July 17. It's cheaper to get the bundle if you want both, though, since they'll cost $14.99 separately.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on May 29, 2012, 09:53:05 AM
TAKE MY MONEYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

What about them ports of Zero and REmake?  :twisted:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 01, 2012, 05:10:52 PM
http://www.x360magazine.com/interview/resident-evil-6-were-still-trying-to-make-a-horror-experience/
Quote
We talk to executive producer Hiroyuki Kobayashi and director Yoshiaki Hirabayashi about Resident Evil 6 and the difficulty they’ve had finding a balance between horror and action…

X360: What will fans of the series think of Resi 6?

Hiroyuki Kobayashi: “I think fans of the series will get a lot from seeing Leon and Chris. They know those characters and it will mean a lot to them to be able to play as them again.”

“But the way we’ve designed this game, we’ve created a backstory for the new characters that makes them a part of the RE world; they’re going to be new to everyone whether you’re a fan of the series or new to it.”

X360: How will each character be differentiated?

Kobayashi: “There are a couple of ways we’re trying to differentiate the stories in the game. For example we’re trying to incorporate horror elements into all the stories. But as you know horror is a big genre and there are different types of horror.”

“So Leon’s story is more traditional gothic horror, while Chris is in battle, and as he fights his way and moves forward the things that he encounters are horrific in their own way.”

X360: Are there any nods to the classic (awkward) Resi controls?

Yoshiaki Hirabayashi: “I think first of all we didn’t want to make a straight up action-type control scheme for the game. We’re still trying to make a horror experience.”

“This is horror as entertainment. To that end I think it was necessary to open up the controls a little, make them smoother, so you could immerse yourself in this world more easily. But that doesn’t mean you’re going to lose control over the player in terms of how they experience this world we’ve created.”

You have to admire Capcom’s tenacity. Unhappy with the reaction to Resident Evil 5’s muddled attempts at mixing action and horror, its sequel is returning to the franchise’s core pillars with the sort of ruthless dedication to reinvention that last saw the creation of Resident Evil 4.

A revolution for the series that redefined the term ‘survival horror’, every element of Resi 5 that felt underdeveloped, weird or just plain wrong (hello ‘cover shooting’) has been critiqued, fixed or entirely abandoned.

Three independent stories, characters and modes that can be played in any order will feed into one epic storyline that will no doubt erupt in suitably dramatic fashion. Each one is just shy of Resi 5’s length, according to Capcom, and decisions made in one could end up affecting the characters in another.

It’s a hugely ambitious project that’s rather wisely dividing up its characters’ abilities and subsequently unique gameplay with this rather nifty narrative divide. Drop-in/drop-out co-op delivers the online experience Resi 5 attempted to exploit and with Capcom focusing all of its tension-raising techniques on the enemies you’ll be facing, moving while aiming is now finally a reality.

In fact, Capcom may like to think the stars of the show are its three main protagonists (Leon, Chris and Jake Muller, Wesker’s son), but the new breed of zombies and B.O.W.s are really fueling this new take on Resident Evil’s familiar fight against the undead.

It’s ‘thrilling dramatic horror’, and with players given that extra degree of control, the slack is picked up by the impressive range of monsters and zombies. You might be able to move and shoot at the same time, but you ‘re going to need to do more than that if you’re going to survive what Capcom has in store for you.

Capcom is really going to town on its enemy design and Resi 6 will boast more inventive and disgusting creatures than ever before. Though you can expect traditional zombies to have a spring in their step, it’s the J’avo that’ll be causing the worst nightmares. An enemy that mutates into a more lethal form the more you shoot it? That sounds horrendous; we suppose you could try not shooting them, but we doubt you’d last long.

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on June 02, 2012, 04:41:47 AM
I don't know why... but that sounds like baloney to me?

I certainly hope it's true, but the whole thing sounds so PR-ish and too "we're telling you what you want to hear" that I'm hard-pressed to believe any of it.

At least it's not as depressing as the "We're trying to go into Call of Duty territory with the RE franchise because they sell 43 million copies with every game" speech (yeah, I know they didn't literally say this, but they pretty much implied it).

Only time will tell...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 02, 2012, 05:50:40 AM
Unless I missed something, have they said anything regarding Quick Time Events?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on June 02, 2012, 07:34:55 AM
Unless I missed something, have they said anything regarding Quick Time Events?

I think that would kinda fit into the "action" plot that they want, since resident evil 4 and 5 were all about action and had quick time events. RE 6 just might end up with QTE's too.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on June 02, 2012, 11:06:11 PM
i like how it sounds... the lines they are doing with leon/chris is quite interesting.. but the super poweful and horrifying monsters and all those things... mmm i don't know what to say... we just have to wait to find out....
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 04, 2012, 09:21:58 PM
new trailer
http://www.youtube.com/watch?v=Bc1GaGFEJrc&list=UUW7h-1mymnJ96akzjrmiIgA&index=1&feature=plcp

Leon gameplay from Microsoft conference
http://www.youtube.com/watch?v=rsWbGI3C_mg&feature=player_embedded#!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on June 04, 2012, 10:07:22 PM
new trailer
http://www.youtube.com/watch?v=Bc1GaGFEJrc&list=UUW7h-1mymnJ96akzjrmiIgA&index=1&feature=plcp

Wrong game? Wrong thread?  :P

Leon gameplay from Microsoft conference
http://www.youtube.com/watch?v=rsWbGI3C_mg&feature=player_embedded#!

Looking real sweet.... I guess it IS kinda horror-ish after all? I'm referring to the staircase part, specifically... the rest seemed more action oriented, considering the new Melee moves and everything.

Still, really nice.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 04, 2012, 10:11:09 PM
could of sworn i fixed it 5 minutes ago check again.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on June 04, 2012, 10:17:46 PM
could of sworn i fixed it 5 minutes ago check again.

Perfect :)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on June 04, 2012, 11:07:12 PM
Why does Capcom have to make everything so CRISP and FRESH and MONEY THROWING WORTHY?

Damn
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 04, 2012, 11:27:23 PM
Quote
GAMEPLAY OVERVIEW
Blending action and survival horror, Resident Evil® 6 promises to be the dramatic horror experience of 2012. Resident Evil favorites Leon S. Kennedy and Chris Redfield are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang. Joining this cast will be presidential aide Derek Simmons, who vows to track down Leon for his involvement in the President’s death, and femme fatale Ada Wong. But what part will Ada play as the story unravels and does she have ties to the mysterious Neo-Umbrella?
With three distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.

Quote
FEATURES
 Horror on a global scale – No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China
 Multiple characters and intertwined storylines – Experience the horror playing as Leon S. Kennedy, BSAA member Chris Redfield, and son of Albert Wesker, Jake Muller; with their respective partners US government agent Helena Harper, BSAA member Piers Nivans and Sherry Birkin
 Not only does each story cross paths, but so does the action – At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
 Solo or co-op – Resident Evil 6 delivers both single and two player co-op gameplay either offline or online
 A new challenge – Confront the results of the C-virus in all its varied and deadly forms
o Zombies make a return to the Resident Evil series, but can now run, jump at players and even use weapons, making them far more challenging than in previous games
o The enemy creatures known as J’avo first came to prominence in the conflict zone of Eastern Europe and have the ability to regenerate when injured; furthermore, if J’avo take substantial damage to a particular area they can mutate the affected body part into a variety of different forms, meaning players will have to rethink their strategy and adapt to this unpredictability
o The C-virus has also given rise to the Chrysalide, which take the mutation process even further as they undergo a full metamorphosis; spawning a whole host of horrific creatures
 Play your way – Upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the Character Skill system
 Vehicle based action – Resident Evil 6 will include gameplay sections featuring vehicles such as motorbikes, cars and snowmobiles
 Mercenaries returns - Players will once more be able to enjoy the highly popular Mercenaries Mode
 Redesigned control system – Resident Evil 6 features an evolved control system allowing players to shoot while moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack
 Localized voice over – Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese

Screenshots.
http://www.neogaf.com/forum/showpost.php?p=38506386&postcount=1
(http://www.abload.de/img/re6_e3_crossover_leonskdwx.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on June 05, 2012, 01:57:57 AM
omg!! i have to say that to me this seems to be the best game of  2012......
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MDD on June 05, 2012, 04:56:01 AM
Holy fuck Capcom is getting it in with the random features. 4-player co-op? Multiple languages? FREE MERCENARIES MODE SINCE HOW LONG AGO? Plus what looks like really good gameplay?

Yeah they're making it hard for me to hate them.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: AerosMugen on June 05, 2012, 09:56:00 PM
 Localized voice over – Resident Evil 6 will include fully localized voice over in English, French, German, Spanish and Italian as well as subtitles in Japanese, Russian, Polish, Brazilian and Portuguese
I really, really hope they made a Latin American spanish localization, I can't stand those spanish from Spain voice actors.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on June 06, 2012, 02:23:59 AM
I really, really hope they made a Latin American spanish localization, I can't stand those spanish from Spain voice actors.

Same here... no offense to Spanish people. The dub for Halo 3 was the only instance I saw of a game translated into neutral spanish. Not only that, but the actors were AMAZING.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on June 06, 2012, 04:13:18 AM
i always use english voice and localization because i absolutely hate spanish from spain. the only instance in which i tolerated it was resident evil 4 because i was shooting them anyway
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on June 06, 2012, 05:55:09 AM
I remember reading that people were complaining that the Spanish spoken by the villagers wasn't Spanish from Spain but instead Spanish from the Americas?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 06, 2012, 08:27:18 AM
Quote
Resident Evil 6 Anthology for the PS3 costs $89.99 and includes Resident Evil 6, Resident Evil Director's Cut, Resident Evil 2, Resident Evil 3, Resident Evil 4 HD, and Resident Evil 5 Gold Edition all for the PSN.

http://www.amazon.com/gp/product/B0088MVODO/ref=as_li_ss_tl?ie=UTF8&tag=infatgamer-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0088MVODO

Resident Evil 6 Archives for the 360 also costs $89.99 and includes Resident Evil 6, Resident Evil 4 HD, Resident Evil Code Veronica HD, Resident Evil Degeneration, and Resident Evil 5 Gold Edition for Xbox Live.

http://www.amazon.com/gp/product/B0088MVODE/ref=as_li_ss_tl?ie=UTF8&tag=infatgamer-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0088MVODE

So PS3 gets all the main numbered games and Xbox gets a movie Veronica and 4 & 5 that's totally fair.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on June 06, 2012, 08:31:06 AM
Code: Veronica isn't even a sidestory why do they treat it like one. >:[
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 06, 2012, 10:23:55 AM
Are these downloads or will we be getting the RE:CV and RE4 disc based versions? I need to know so I can buy this! >:[

Nevermind, just DLs I guess. ;-;
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 06, 2012, 10:26:58 AM
Downloads.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on June 06, 2012, 10:55:23 PM
So PS3 gets all the main numbered games and Xbox gets a movie Veronica and 4 & 5 that's totally fair.

I own a PS3 and I have to agree: It's a really crummy trade-off...

This is probably because the PS1 RE games are already in the PSN Store. The only versions they've already ported to 360 are the ones included in the HD collection and 5, which is a 360 game already.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 07, 2012, 04:38:45 AM
My only question is, why haven't 2 and 3 made a port over to the 360? Gamecube got them, so it wasn't a Sony licensed thing unless someone would like to fill me in, hell please do so, I'm always interested in that kinda stuff.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Graphicus on June 07, 2012, 11:37:31 AM
Back in the PS1/N64 era, except for RE2 and maybe just a couple of other games, Nintendo was pretty much left out of the "Mature" market, making people think that Nintendo was turning into a "kiddie" system.

To prevent the older demographic from moving away from Nintendo systems (specifically since the PS2 had been out for a year and they needed to sell their new system, the Gamecube), Nintendo signed an exclusivity agreement with Capcom where they would be the only ones to receive new RE titles from the main numbered series (PS2 could still get spin-offs, like the Outbreak series and Dead Aim). The titles released included RE0, which was originally supposed to be an N64 exclusive (also to make up for the lack of RE games on the system when PS1 was getting tons) which was unexpectedly canceled, all previous RE games, and RE4.

So because of this, they essentially got: RE0 (which is still a Nintendo Exclusive to this day), RE1 (the remake, also exclusive to this day), RE2 (same game on PS1, only with better textures), RE3 (same as RE2, just fancier textures), and RE4 (brand new at the time). Some people say Nintendo got screwed when RE4 was ported to PS2 and other systems, but I haven't seen the contract so I'm not sure HOW exclusive that game was supposed to be, and for how long. Some say that's the reason Mikami left Capcom, but there's probably more to it than that. We DO know he was uber-pissed about it.

So as you can see, Nintendo essentially "funded" the ports for the Gamecube.

Right now, porting those two games to the 360 now would cost too much money to make it worth their while. Especially since they would essentially be just "giving them away" for 89.99.

Hopefully that explains their predicament?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cazaki on June 07, 2012, 08:20:49 PM
Makes sense. Though Sony's really kicking MS's ass at every turn it sucks.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 07, 2012, 08:22:17 PM
I can play my RE6 demo 2 months before PS3 users that's a win in my book.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 08, 2012, 04:20:37 AM
I never got much info on it, but does that include the Dragon Dogma's demo or is this an entirely different one?
Title: Resident Evil 6 has four-player co-op... sometimes
Post by: GOH on June 11, 2012, 12:34:50 PM
http://www.shacknews.com/article/74261/resident-evil-6-has-four-player-co-op-sometimes

Quote
Resident Evil 6 features three different co-op campaigns, each starring a different main character: Leon, Chris, and Jake. At a behind closed doors presentation at E3, Capcom revealed that these three stories intersect at certain points, allowing gamers to experience four-player co-op in the zombie-infested sequel.

The demo showed Leon and Helena meeting up with Jake and Shelley. After a tense encounter, they were ambushed by a hulking zombie called the Ustanak, which Hirabayashi noted was not related to the Nemesis strain of zombies. The four players then had to team up to contain the Ustanak.

Intersecting co-op will largely see two friends team up with two strangers that also happen to be playing online at the same time. The intersecting co-op storylines will also affect those in single-player. Anyone playing offline right before two stories join together will be prompted to connect online to potentially play with another person.

However, can four friends play at the same time? Hirabayashi explained that the friends would essentially have to reach that point of the story at the same time, meaning you'll have to coordinate your zombie-hunting schedules if you want to stumble upon each other's online games.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 11, 2012, 12:46:54 PM
Thats just silly, why not have them all start off in a lobby and play like that or setup a "squad" ala ORC?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on June 12, 2012, 05:29:14 PM
yes.. that sounds really hard to me.... it could be done online but it's just not the same... i'd guess....
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: FeLo_Llop on June 15, 2012, 01:25:40 PM
i always use english voice and localization because i absolutely hate spanish from spain. the only instance in which i tolerated it was resident evil 4 because i was shooting them anyway
Y PARRRRESCIAN RRRUSSSOSSS

Nothing similar to Spain's accent, it was more like...Russians speaking Spanish. Also, there's a BIG variety of accents in Spain.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 20, 2012, 05:09:39 PM

Objective Marker sucks hope it can be turned off.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on June 25, 2012, 04:00:32 PM
Resident Evil 6 Collector's Edition announced for Europe
http://www.capcom-europe.com/blog/2012/06/resident-evil-6-collectors-edition-announced-for-europe/
http://www.eurogamer.net/articles/2012-06-25-resident-evil-6-collectors-edition-announced-for-europe
Quote
Resident Evil 6 game.
• Zombie Steel Book.
• Exclusive Resident Evil 6 hardback artbook showing concept art from the game.
• Resident Evil 6 Avatar DLC code for 360 owners OR an RE6 Dynamic Theme for PS3 owners.
• Ivy University, Tall Oaks hooded sweatshirt (one size) .
• 'The RE6 forces emblems' - High quality enamelled zinc alloy emblems of the three main protagonists squad insignias, mounted and set in a limited numbered frame authenticated with signatures from Senior producer Hiroyuki Kobayashi, Producer Yoshiaki Hirabayashi and RE6
• Director Eiichiro Sasaki. A must have piece for any fan of Resident Evil! .
• All of the above amazing goodies are bundled together in the lenticular 'Needle Bomb' collectors box (as seen in the RE6 announce trailer).

In the UK the Collector's Edition will be sold exclusively by retailers that are yet to be announced.

Alternatively, there's a limited edition Steel Book version of Resident Evil 6, which will be available from all shops at around the same price as the standard version. Images of both the PlayStation 3 and Xbox 360 version of this are below.
Spoiler: Bigger version of boxart (click to see content)
(http://i.imgur.com/IEIkr.jpg)

Got to buy the LE/CE/SE for the good box art.

I was sort of right.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 25, 2012, 04:33:51 PM
I threw my wallet at the screen and broke my monitor....JUST GET IN THERE DAMMIT. ALL OF MY MONEY JUST TAKE IT MAN.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on June 25, 2012, 09:01:32 PM
they should add leon's jacket.. :P hahahahahha
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: rednavi -RETIRED on June 25, 2012, 11:25:52 PM
...WHAT? So... no day 1 DLC bonus for the CE? Wow weird.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on June 27, 2012, 02:50:56 AM
Hey guys, I was browsing gamestop.com when I saw this:

http://www.gamestop.com/ps3/games/resident-evil-6-anthology/102836

I won't be getting this because I already have all those games. :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on June 27, 2012, 04:33:27 AM
If the packaging is like how Capcom use to do their older compilation games I may pick it up just to have in my collection.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 01, 2012, 08:17:10 PM
.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on July 04, 2012, 02:35:17 AM
I like it so far, but I really, really, REALLY, hate the way the camera is and how it zooms it. I know its due to the mechanic of moving and shooting, but the way the guns zoomed in 4 and 5 were perfect, why is it so damn close in 6? Is Revelations similar?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 04, 2012, 08:42:30 AM
Don't think it was.
this stuff has probably been seen before but i don't think we've seen anything showing you can pick between Leon, Helena, Jake,Sherry, or Chris, Chris 2 when picking their stories.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on July 04, 2012, 09:29:29 AM
The hud and inventory screen are honestly clunky as fuck when compared to 4 and 5's, I love alot about it so far though and I guess it maybe good that items can be picked up by each person? I think it maybe just the demo though.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on July 08, 2012, 12:42:49 AM
http://www.g4tv.com/videos/59634/resident-evil-6-demo-death-scenes-video/ (http://www.g4tv.com/videos/59634/resident-evil-6-demo-death-scenes-video/)

All the deaths so far from the RE 6 demo.

Holy shit, the amount of Sherry abuse. ;_;
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 08, 2012, 06:31:59 AM
Stuff from the looking into the demo.
Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 09, 2012, 05:49:29 PM
Resident Evil 6 to contain over 255 minutes of cutscenes (http://electronictheatre.co.uk/xbox360/xbox360-news/22033/resident-evil-6-feature-4-hours-cutscenes)
Quote
Electronic Theatre ImageThe British Board of Film Classification (BBFC) has today confirmed their official classification for the forthcoming Resident Evil 6, in the process also revealing that the videogame is set to feature more than four hours of cutscenes. Resident Evil 6 is currently in development for Xbox 360, PlayStation 3 and PC, and will launch worldwide this autumn.

Resident Evil 6 will unsurprisingly sport a BBFC certificate of 18 when it launches, restricting sale of the product to persons under that age. What is more surprising however, is that the videogame will feature more than four hours of full-motion video footage, with a total running time of 04:15:00 according to the BBFC. Resident Evil 6 is designed in a way in which the cutscenes bleed dynamically into the gameplay, which you can see for yourself in some recently revealed gameplay trailers.

Electronic Theatre recently got hands-on with Resident Evil 6, stating; “Resident Evil 6 deserves to be considered one of the potential innovators of 2012.” Electronic Theatre will of course keep you updated with all the latest details on the forthcoming videogame.

Melee attacks from the demo.
Spoiler: Chris and Mini Chris (click to see content)
Spoiler: Jake and Sherry (click to see content)
Spoiler: Leon and Helena (click to see content)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on July 09, 2012, 05:53:13 PM
I like it so far, but I really, really, REALLY, hate the way the camera is and how it zooms it. I know its due to the mechanic of moving and shooting, but the way the guns zoomed in 4 and 5 were perfect, why is it so damn close in 6? Is Revelations similar?
I thought revelations had first person aiming.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 09, 2012, 09:00:40 PM
Yup it did.

(http://fast1.onesite.com/capcom-unity.com/user/brelston/resident_evil_6/large/613151a3142702afd5a022a1e29af13d.jpg?v=213000)

Some new screenshots
more here: http://www.gameinformer.com/games/resident_evil_6/b/xbox360/archive/2012/07/09/exclusive-screens-reveal-zombie-tossing-mercenaries-mode.aspx
(http://media1.gameinformer.com/imagefeed/screenshots/ResidentEvil6/re6-mark-109-001.jpg)(http://media1.gameinformer.com/imagefeed/screenshots/ResidentEvil6/re6-mark-109-002.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on July 09, 2012, 10:16:06 PM
i agree with dmk, i don't dig the camera and hud. after playing the demo i think it's alright. i'll probably like it better than 5 but not better than 4
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on July 10, 2012, 01:31:55 AM
i thought leon's Melee attacks were going to be better but for me they are like.... meh.... like WWF.... :s
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on July 10, 2012, 01:37:15 AM
Jake got the better ones obviously and as Leon is presumingly older he isn't the suplex monster he once was, but I like that they gave the melee's meter although it should probably drain faster. I also wish they'd bring the knife back to a button rather then moving to it a selectable weapon. Didn't it suffer enough nerfs in 5?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on July 10, 2012, 02:05:05 PM
This was a really bad post just a little ago.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on July 10, 2012, 02:25:31 PM
Oh look, we're back to page 23!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on July 10, 2012, 02:42:33 PM
Boy do i have egg on my face now.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on July 10, 2012, 03:05:18 PM
:???:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on July 10, 2012, 03:10:01 PM
I posted the same news about cutscenes as Girard did in last page.

Im not that insterested in this game so I just rarely visit this thread and when I saw the news I thought I could just post it real fast. Turns out it was not that recent.

So yeah. It's all Girard's fault.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on July 10, 2012, 07:16:52 PM
Is the demo finally out for those who didnt get dd?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 10, 2012, 07:19:01 PM
It's not even out for PS3 users who bought Dragon Doma.

So yeah. It's all Girard's fault.

 8)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on July 10, 2012, 08:05:29 PM
i downloaded the demo from some filesharing site. you don't need a modded console to try it or anything. idk if you'd get banned though
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on July 10, 2012, 10:40:59 PM
Fucking mexicans man
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 13, 2012, 10:28:57 AM
Newegg pre-order special for 72 hours.- $47.99 have to be a Newegg Subscriber  (http://promotions.newegg.com/NEemail/July-0-2012/72hoursale13/index-landing.html?nm_mc=EMC-IGNEFL071312&cm_mmc=EMC-IGNEFL071312-_-EMC-071312-Index-_-E0-_-Up100#Under50)

360 (http://www.newegg.com/Product/Product.aspx?Item=N82E16874129033&amp;nm_mc=EMC-IGNEFL071312&amp;cm_mmc=EMC-IGNEFL071312-_-EMC-071312-Index-_-Xbox360Games-_-74129033-L0I&AID=10446076&PID=1312731&SID=)
Promo Code: EMCNCJG78

PS3 (http://www.newegg.com/Product/Product.aspx?Item=N82E16879233065&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-na-_-na-_-na&AID=10446076&PID=1312731&SID=)
Promo Code: EMCNCJG79

Thought some of you might be interested in this.

Free 3-day shipping and no tax for most states.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on July 15, 2012, 01:27:44 AM
after playing the demo some more i think the controls and camera severely need work (esp. the camera) and my hype has been severely cut down. rip resident evil

edit looks like they did lol?? here's a link to stupid shitty website destructoid http://www.destructoid.com/sdcc-resident-evil-6-shows-changes-from-demo-feedback-231366.phtml
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 15, 2012, 01:59:43 AM
Destructoid link said:
Hate HUDs and want that classic Resident Evil feeling? All HUD graphics and waypoints can also be completely switched off if you'd like.

Thank you one guy at Capcom who knows what he is doing.

also actors if u care about that stuff
http://www.capcom-unity.com/brelston/blog/2012/07/13/resident_evil_6_actors_revealed
Quote
LEON S. KENNEDY: Jason Faunt (body) Matthew Mercer (voice)

HELENA HARPER: Katherine Randolph (body) Laura Bailey (voice)

CHRIS REDFIELD: Reuben Langdon (body) Roger Craig Smith (voice)

PIERS NIVANS: Kevin Dorman (body) Chris Emerson (voice)

JAKE MULLER: Troy Baker (body, voice)

SHERRY BIRKIN: Sara Fletcher (body) Eden Riegel (voice)

ADA WONG/CARLA RADAMES: Michelle Lee (body) Courtenay Taylor (voice)

VOICE OVER DIRECTOR: Liam O'Brien
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on July 15, 2012, 02:02:10 AM
Aw, no Sally Cahill playing Ada? She just played Ada in Darkside Chronicles...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on July 17, 2012, 07:30:15 PM
ERSB also hints at a naked spider women hybrid as a boss.
Quote
One female boss character (a human-spider hybrid) is depicted nude—though without any discernible details (i.e., no nipples or genitalia); during one attack move, she briefly caresses her breasts while straddling on players’ character.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 01, 2012, 07:38:15 AM
Resident Evil 6: Play as a Zombie in Agent Hunt Mode
Stalk other players from the other side of the survival horror. (http://andriasang.com/con23s/re6_agent_hunt/)
Quote
Resident Evil 6 will let players experience survival horror from a different perspective. Detailed in Famitsu this week, the game has a new "Agent Hunt" mode which lets you play as a creature out to attack the main characters.

Different from the series' Mercenaries mode, Agent Hunt is integrated into the main game. Once you've cleared the game, you'll be able to set an option to open some stages to Agent Hunt play. This will allow other players to play as the creatures in certain stages. When another player has entered the stage as a creature, you'll be alerted, although you won't be told which creature is human controlled.

Multiple creatures can team up to attack a single player, using voice chat to communicate and strategize.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on August 01, 2012, 10:52:42 AM
Can't wait to play as a Charger.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 01, 2012, 11:18:51 AM
Unlock Playable Ada Wong in Resident Evil 6
Plus, more details on Agent Hunt mode. (http://andriasang.com/con23w/re6_ada_wong/)
Quote
Confirming teases from last month's Comic-Con event, Famitsu reveals this week that Ada Wong will appear in Resident Evil 6 as a playable character. Ada will have a full story, but you won't be able to select her until after you've cleared the scenarios for the other three characters.

In an interview with Famitsu, executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki and producer Yoshiaki Hirabayashi shared a few details about Ada's component.

Ada's story will clear up the mysteries from the other scenarios, said Kobayashi. Her scenario is played solo, without a partner character. When playing as Leon and the other main characters, you may end up encountering other players who are controlling Ada.

Ada can change the functionality of her crossbow, switching it to launch projectile bombs for instance.

This is the same Famitsu feature that revealed the game's Agent Hunt mode, where you take control of a creature and enter other players' games via online play. Your goal is to defeat the player-controlled agents.

You'll have to remember that you're playing as a creature, and not one of the RE heroes/agents. If it's you against one of the agents, the agent has the advantage. You'll need to be strategic, making clever use of the AI-controlled enemies, and also communicating with other human-controlled creatures. These creature to creature chat sessions can not be heard by the agent players.

Agent Hunt mode will have exclusive leader boards. If you don't want other players invading your game, you can turn the mode off.

This should shut up all the people who thought Ada's story was gonna be DLC(don't think it was anyone here)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on August 01, 2012, 09:56:09 PM
Agent Hunt mode sounds cool, a little like Left 4 Dead, but cool. I'm just happy it won't be, this is modern Capcom and them milking out DLC is on top of every PowerPoint for them.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 02, 2012, 12:07:53 AM
I'm not even sure if these should be considered spoilers or not.
http://andriasang.com/con243/re6_media/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Lord Kain on August 02, 2012, 05:27:44 AM
awesome! didnt know Ada was gonna be in this game, also that spider chick looks hot!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 05, 2012, 07:27:25 AM
There's a fifth campaign the prelude.
(http://www.relyonhorror.com/wp-content/uploads/2012/08/prelude2.jpg)

     Posted: August 08, 2012, 04:25:56 AM
http://exophase.com/game/resident-evil-6-xbox-360/achievements/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on August 08, 2012, 06:33:17 PM
http://www.xbox360achievements.org/game/resident-evil-6/achievements/

Secret achievements are for Ada's campaign sans a single one for getting through some place undetected. I shalt look no further though incase of spoilers.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 14, 2012, 02:38:09 PM
Screenshots
http://neogaf.com/forum/showpost.php?p=41003544&postcount=3


     Posted: August 15, 2012, 12:58:24 PM
Quote
Resident Evil.Net Announced

Essentially, Resident Evil.Net is an online profile of sorts people have automatically in Resident Evil 6. You can link it to your Twitter or Facebook accounts and there's even a smart phone app for it. What does it do? Firstly, it collects data and stores it in your profile about you, like how long you've played, how much time that is spent playing all the different modes in the game individually and what stages/maps, how many enemies you killed, what kills you, what weapons you use, your online level, etc. It also tracks all of your personal high scores and tells you when someone surpasses your score or can be set to just tell you when a friend passes your high score. It has a series of hundreds of smaller accomplishments you can complete that it keeps track of to unlock various things in the game, including points to be used to purchase new content. They will be throwing multiple challenges that must be completed in a certain amount of time that can contain rewards (mostly points) when completed in the time frame. These points are mostly used to purchase costumes, figures (which can now be used to make a new 'figure set' you can pose and stuff for something that appears on your profile), and more.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Markpachi on August 15, 2012, 09:33:13 PM
New "Snow-Covered Mountain" Trailer
http://www.g4tv.com/videos/60278/resident-evil-6-snow-covered-mountain-gameplay-trailer/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 17, 2012, 06:03:53 AM
Cam recording
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on August 21, 2012, 05:22:23 PM
More detials on RE.net

Quote
Last week we announced Resident Evil.Net, the free online service that will enhance the Resident Evil 6 experience for players across the globe and today sees the official release of a video showcasing all of this service’s features:

· Comprehensive stat tracking

o Enemies killed

o Weapons used

o Medals earned

o And more

· Compare your game with those of friends and other Resident Evil 6 players around the world

· Link your status with Twitter & Facebook

o Share your latest achievements with friends

o Receive alerts when your high score has been beaten

· Free Smartphone App to launch alongside the service

o Will support iOS, Android and Windows devices

· Earn RE.Net points just by connecting to the service or entering events

o Exchange points for cool items including additional Mercenaries costumes or figures to place in your very own Resident Evil diorama

· Compete in regular organised events such as:

o Join fellow gamers to defeat a set number of enemies

o Aim for a high score in Mercenaries Mode

· Champion Belt events

o Compete in these special events to win the ultimate accolade, the Champion’s Belt

o Can only be held by one player at any time

o Players will need to defend their title or watch it fall to another player

The free Resident Evil.Net service will be available when Resident Evil 6 launches on October 2 – a date which is now 100% confirmed as the title has passed the gold master stage of development and manufacture of this latest instalment in the multi-million selling series has begun.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on September 10, 2012, 09:46:11 PM
Demo comes out on the 28th for PSN and XBL Gold 25th for non Gold XBL
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on September 19, 2012, 02:16:46 AM
New demo is out today and by God is it much better in almost everyway. Longer chapters for each set of characters and a decent amount to do in each that ends much better, especially compared to Leon's portion from the DD demo.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Lord Kain on September 19, 2012, 09:20:26 PM
Game graphically looks amazing but I don't know guys, I hated the gameplay and controllers... just my opinion...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on September 20, 2012, 12:23:09 AM
The demo was fun all around. My only beef is the new way running works and the camera. The running now just seems... odd. The camera seems like it acts funny whenever I start to run and stuff.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: anthonygamer on September 20, 2012, 08:08:27 PM
Just played the demo and I have to say that this will be the first Resident evil game that I'll skip.

Leon's game felt great at first. I played it by myself the first time. Using a turtle beach headset and hearing the zombies scared the crap out of me. Besides the bad Dead Space like inventory system, it felt like playing the old RE games again.......

......but then, I played Leon's game online. The first guy I come across is obviously an expert of the demo, so he runs ahead of me. Instead of shooting the first zombie he melees the sh*t out of it. 3 zombies in the room get melee attacks from that guy. I'm thinking, why the f*ck was I using the gun before? This guy was karate kicking every zombie and wasn't even picking up ammo or herbs. I didn't have to do anything but follow him until the end.  :( The scare factor and fun was gone. That guy showed me that the only time you need guns in Leon's game is in that trapped hallway. Sad.

Chris's play through felt like a poor mans gears of war. The cover system is useless. Most of the time when I did hide in cover, a gun wielding or mutated zombie just ran up on me. You know what? Saints Row the 3rd has better shooting controls than this.

Jake's play through started off with dudes attacking me with all types of weapons and some of them transformed into some fish looking creatures. After getting past the first wave of enemies, I went to the next area where another wave of enemies rushed me. After getting stabbed with a blade and hitting the ground, I turned off the demo.

What the hell did I just play? Leon's game was ok, but everything else is below-average 3rd person shooting at best. I don't know what else to say about this demo.......... maybe this...  :disappointed:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Santtu on September 20, 2012, 08:08:47 PM
dat Sherry ass
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on September 21, 2012, 01:21:36 AM
Quote
......but then, I played Leon's game online. The first guy I come across is obviously an expert of the demo, so he runs ahead of me. Instead of shooting the first zombie he melees the sh*t out of it. 3 zombies in the room get melee attacks from that guy. I'm thinking, why the f*ck was I using the gun before? This guy was karate kicking every zombie and wasn't even picking up ammo or herbs. I didn't have to do anything but follow him until the end.  :( The scare factor and fun was gone. That guy showed me that the only time you need guns in Leon's game is in that trapped hallway. Sad.

Don't let others dictate how you play, sure you could go that way, but people went through nearly every RE with nothing but a knife and guns when enemies couldn't be defeated any other way(Salazar boss for example as no knife could obviously hit his weak point or damage spot). Doesn't mean their bad or unenjoyable. Difference here is quite frankly if he was using that much melee, the only one doing so, how did he get past some parts without taking a few seconds off to get stamina back? Few kicks in a row usually nearly depletes stamina and if you do that leaves you without the ability to knock zombies off, quick shoot and leaves you a longer recharge time for melees. Were they running melees because even so they take off a few blocks of stamina bar.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: anthonygamer on September 21, 2012, 01:57:08 AM
^ I didn't know anything about the stamina bar until now. I'm replaying the demo by myself while typing this.  Oh and he didn't dictate how I play. He just showed me the smartest way to play this. It saves a ton of ammo and you can breeze through the enemies.

With using only Melee attacks, I only lost all of my stamina in the hallway with the 4 zombies. The one with the door that leads outside. Even then my stamina only fully depleted after the last zombie was killed. Outside I'm able to melee every zombie. I'm about to head into that trapped hallway now.

Looking at the fact that I'm only able to kill 4 zombies before my character becomes tired, guns will be used here. The last part before the car can be ran through to the end skipping all enemies.

If you time the melee attack right, you wont take any damage from any zombies. Also, these zombies don't move that fast unless they're programmed too(The one that runs at you after you open the door) or you're up close. With that said, you can easily get your stamina back quick by taking a few steps back. You can also tap the melee attack to execute jumping zombies. Running melee attacks are done outside. I didn't really pay much attention to the stamina bar because the zombies aren't close enough to each other to worry about it. Also, the cpu was doing some shooting to back me up during some of the parts.

About the previous RE games, there's no way I would try going through them with just a knife. The enemies latch onto you in the old games if you're too close. It's suicide. Playing like those guys in the speed run videos takes skill and remembering enemy patterns. In this RE6 Leon demo, you just run up to the zombies and spam 1 button without fear. It's nothing like the previous games at all, bro.

Edit: Is the demo that we have the latest version or the old one? http://www.youtube.com/watch?v=U6Icl5u-N1o&feature=player_detailpage#t=70s

That video has a better camera.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on September 21, 2012, 07:01:13 AM
RE knife runs aren't that hard, they just made enemies easier here and I'll wait to see how hard the difficulty is because I imagine its on normal. Seriously though, I'd start one on Code Veronica or Resident Evil 4, they had the most OP knifes, shame how nerfed they got in 5. Never bothered to check if they had a good setup for one in it on Gamefaqs or something.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Nero D. on September 21, 2012, 07:11:54 AM
lol cv multi hitting knife that shit was op a balls



oh yeh 8 yr old spoiler alert: krauser can be killed in like less than 5 hits I think if you use the knife on him in his blade arm fight in case you didn't know
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on September 21, 2012, 07:20:10 AM
Speaking of Krauser apparently the JP Dark Side Chronicles site says his arm was due to Plagas? I think, the place I saw that on was focused on whether or not he survived the fight with Leon and Ada (spoiler alert: he didn't, sorry dumb fans)

goddamit that makes no sense Capcom it's obviously a virus given to him by Wesker why would Saddler give Krauser a control plaga; all Saddler talks about is how much he distrusts Americans. YOU TOOK THE EASY WAY OUT I AM SO DISAPPOINTED IN YOU
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Neocide on September 21, 2012, 07:38:53 AM
I said this in another thread that I thought was about Re 6. But I loved the demo myself. A lot of things that bugged me about 5 are fixed. And I liked the melee fighting. Although some things seemed odd (like stepping on a zombies leg and them evaporating O_o) I never understood why you could never kick or punch the shit outta a zombie.

I've only tried leon's so far so I don't know what the other two are like, But I will be buying this.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Nero D. on September 21, 2012, 08:01:05 AM
well that can be attributed to the fact that they wanted to keep it less action...y and more horror...y otherwise the scare factor would be gone sorta


me being an advent "punch/slice the fuck outta anything that's alive but shouldnt be" type of person always wondered that but then you gotta realize:

that t-virus the zombies were infected by? it stands for tyrant (i know you all know this) the same one that made bows and tyrants which means that the average zombie is about twice as strong (not as strong as a bow or a tyrant obviously) as a regular human without the constitution to hold it all together (Iie decaying flesh and not working...anything except teeth) but it still takes herculean effort to shake them off if they grab you

also you can blame the live action movies for inviting this actiony shit you see in the newer games, granted knowing the human race and their knack for whining about the status quo, they woulda PROBABLY complained if 4 played like the classic series instead of how it does now because it "the same"



...wow look at me draggin on...anyway yeah remember there was originally gonna be a big cyborg guy so punching the fuck out of a zombie wasnt always out of the question
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on September 21, 2012, 08:22:05 AM
that t-virus the zombies were infected by? it stands for tyrant (i know you all know this) the same one that made bows and tyrants which means that the average zombie is about twice as strong (not as strong as a bow or a tyrant obviously) as a regular human without the constitution to hold it all together (Iie decaying flesh and not working...anything except teeth) but it still takes herculean effort to shake them off if they grab you
I've never read anything that says zombies are any stronger than normal humans. :-\

also you can blame the live action movies for inviting this actiony shit you see in the newer games, granted knowing the human race and their knack for whining about the status quo, they woulda PROBABLY complained if 4 played like the classic series instead of how it does now because it "the same"
I remember reading reviews of Zero which said as much. You can't please everyone, but I'm glad they expanded the series in new directions. Plus, it was good to finally have a game that didn't take place in 1998 for once!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on September 21, 2012, 09:45:34 AM
Quote
I said this in another thread that I thought was about Re 6. But I loved the demo myself. A lot of things that bugged me about 5 are fixed. And I liked the melee fighting. Although some things seemed odd (like stepping on a zombies leg and them evaporating O_o) I never understood why you could never kick or punch the shit outta a zombie.

They seemed to of changed that from the Dragon Dogma's demo, as the zombies you fight at the end never evaporate. I thought it was a nice touch because in the older games their bodies stayed there until you got to another loading screen(except for Remake, FUCKING CRIMSON HEADS). Wait, just made myself sad, unless they pull some bs I guess these zombies can't go all VACT on your ass if you don't properly kill them. WHY WAS OPERATION RACCOON CITY THE ONLY OTHER ONE TO USE THEM DAMMIT
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on September 21, 2012, 11:28:13 AM
My brother was playing the Demo last night, he was far from impressed.

He misses the Tank walking, full speed walk is the speed of a sprint on RE4 and RE5, taking too much references from different titles of games such as COD and Battlefield (Gameplay wise and mechanics on Chris's part of the Demo)

Jack is one OP bitch, but that's meant to be his gameplay since he's Wesker's kid, Leon's Story was meant to be the "Horror" story, It wasn't scary at all, even when that zombie jumps at you from the door and the ones crawling on the floor, as soon as it got to the part where you have to shoot Zombies out of a window on Leon's part, my brother just quit the game, deleted the demo and shouted quite loudly

"THANKS FOR FUCKING UP ONE OF MY FAVORITE GAME SERIES CAPCOM!"

He'll only buy it when it's mega cheap so he can troll his team mates online.
Oh "You're late for the party" C'mon Capcom, make Jack a little more badass atleast.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: MightyKombat on September 21, 2012, 12:27:14 PM
@DMK I remember reading somewhere that there weren't any Crimson Heads in Zero because Billy and Becky didn't spend too long in one place or something,
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on September 21, 2012, 04:14:35 PM
dat Sherry ass
link
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Makkah on September 21, 2012, 06:44:57 PM
I tried the demo (Leon's path), and I definitely like it more than what I've played of RE5. I could do without the partner, though, I don't know why they insist on including them. Well, at least she seemed more competent than Sheva. Also, maybe it's just me, but I think it would have made more sense if the melee had you punching the zombies instead. It's faster, wastes less energy, and just seems more practical IMO. Curb stomping once they fall is ok though.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on September 21, 2012, 07:18:28 PM
well, Ada will be alone in the majority of hers outside of a few runins I've seen. Besides Leon's I'm looking forward to hers the most.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Nero D. on September 21, 2012, 11:28:47 PM
I've never read anything that says zombies are any stronger than normal humans. :-\

tbh it's something i picked up from various events in the games that you can call evidence to support the theory

remember the zombie has more than just its base form, if you whack it again, it transforms into the crimson head (regenerated musculature, super strength, some degree of super speed, claws and shit) this is what you'd get from a regular zombie if it didn't necrotize, it also evolves into a licker if left alone enough but thats another story also like i said the effort it takes to shrug off a zombie is immense from whats seen in the games

now imagine a human being with the effects of the t-virus but without the drawbacks (zombification) and you'd basically have a slightly weaker tyrant, thats pretty much how i deduced it

also the (shitty) live action movies elaborated on this with alice by (somehow) keeping her from undergoing the necrotizing part of the act and just giving her the mary sue powers because fuck you


then there's wesker who actually has(d) a strain of the t-virus (technically) in the form of the prototype virus which is a strain of the progenitor virus from which the t-virus comes from
he has all the perks of a zombie/tyrant/bow, but with his autonomy and body intact, but we later find out he has to take shots in intervals so theres also that


@DMK I remember reading somewhere that there weren't any Crimson Heads in Zero because Billy and Becky didn't spend too long in one place or something,

they were originally remake exclusive to explore the whole "kill it dead completely" thing until capcom decided to retcon elaborate on the concept further with the next form of the v-act being the licker



also dont expect any zombies to undergo the v-act in re6 when theyre infected by the c-virus
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on September 21, 2012, 11:38:21 PM
remember the zombie has more than just its base form, if you whack it again, it transforms into the crimson head (regenerated musculature, super strength, some degree of super speed, claws and shit)
Yeah, but regular zombies don't have that new fancy musculature. It's all rotting away.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Santtu on September 23, 2012, 12:39:33 AM
dat Sherry ass
link
Might be a bit too old for you. (http://imageshack.us/a/img267/5643/1348163641153.jpg)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: anthonygamer on September 23, 2012, 12:54:16 AM
Yeah you look at the other girls ass too in the outside area. Not saying that I did that or anything........  :wacky:

Edit: After doing some google searching I was able to find the previous xbox360 demo that came out with Dragons Dogma. I would post the link to the download, but that site has Iso's......  =(

(http://i67.photobucket.com/albums/h309/anthonygamer/0924120711_zpse5b8bfb6.jpg)

This is the one with that big nemesis looking guy chasing Sherry and Jake, and Leon escorting that girl that transforms. I would say this demo is better than the one that was released to the public.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Bastard Mami on September 24, 2012, 04:11:06 PM
dat Sherry ass
link
Might be a bit too old for you. (http://imageshack.us/a/img267/5643/1348163641153.jpg)

thanks, as long as there is no pubic hair visible, any ass is ok :)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DW on September 24, 2012, 05:01:37 PM
I've already been warming up for this game. It's gonna be great. Between this and Halo 4, my MUGEN productivity is going to hit a stand still lol. Still has the same feel as RE4/5, with some very welcome new mechanics. I can FINALLY move while in the "ready" gun position! I always felt it weird that they never incorporated that simple function. They put it in Dino Crisis with Regina though... That came out between RE2/3. I had expected Jill would have been able to do this when RE3 came out, but much to my disappointment, she couldn't... There's one thing that kinda urks me about this game though. And that's the cover mechanic.

Taking and firing from behind cover feels overly complicated. It honestly felt better in RE5. Presh a button to take cover, locks you in, press the same button come out from cover(RE5 mechanic). In RE6, you have to press a button, while in cover you HAVE to hold down the "ready" button or you'll just stand out of the cover... And firing from behind cover is weird because of this. I'm still trying to get used to it before the game drops. Everything else I've pretty much got down. I really like being able to do a timed counter to enemies. Really good for ammo conservation and quick kills. Reminds me of Onimusha.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Castradomis on September 24, 2012, 11:06:22 PM
Played both the Dragon's Dogma demo and the public demo. The public demo was all around better than the DD demo. Leon's scenario in the DD demo is a joke, there is ZERO action; you're just walking around. The Ustanak fight in Jake's is ruined by the fact that you have to worry about tons of enemies shooting at you while trying to focus on the Ustanak WHILE being in a cramped area. It's like having to fight Nemesis while getting shot at by a shitload of zombies. No fun.

I also feel that in terms of controls this game has a slight case of twisted metal syndrome.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: A Certain Magical Maid~♡ on September 26, 2012, 11:59:06 AM
Long story short:

Loved the demo; hated the twitchy as hell camera.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on September 26, 2012, 02:53:37 PM
a rip of the game is available for people with hacked xboxes. expect spoilers or some shit
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Zantetsuken on September 26, 2012, 03:14:30 PM
Well I'm a Resident Evil fan and even enjoyed Resident Evil 5 but the demo for 6 was fucking awful.

Leon's scenario you can't see the zombies half the time. The suspense factor is destroyed by the fact Leon can melee constantly.

Chris' scenario the camera can't keep up with and his AI partner just wanders off by himself.

Jake's scenario he vaults over things pointlessly.

They either sort this out or I won't bother especially if I'm expected to drop more money for extra maps.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on September 26, 2012, 04:52:28 PM
a rip of the game is available for people with hacked xboxes. expect spoilers or some shit

peace internet ill see you after re6. ;-;7
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on October 01, 2012, 05:09:38 PM
http://www.destructoid.com/review-resident-evil-6-235326.phtml

Woah
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mgbenz on October 01, 2012, 05:18:06 PM
I figured it was by Jim Sterling before I even clicked on the link.

But yeah the game is getting horrible reviews. How in blazes did they manage to make the game crap?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 01, 2012, 05:30:08 PM
Jim Sterling is a terrible, awful reviewer whose opinions are wrong.

That said the game seems to be getting around less than average reviews. I guess a broken clock is right twice a day and all.

The weird thing is, I thought this game was supposed to tone down the actiony elements, instead they've gone overboard with them. :-\
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Byakko on October 01, 2012, 05:34:14 PM
It's split in three parts, one is Leon and is the one that's supposed to be more classic horror (tension and stress) and less action. The other two are Chris and Wesker, and that's actiony. The only question is whether Leon's part does indeed tone the action down well.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 01, 2012, 05:42:35 PM
I know that! I'M THE SUPER-FAN >8P

I meant, even for the horror sections like Leon, the action has been dialed up.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: SNT on October 01, 2012, 06:13:26 PM
So I've been out of the loop for a while now.  DKDC made me go look up and what the fuck.  Really?  I'm outraged.  I barely play the games, but I'm outraged.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on October 01, 2012, 06:21:31 PM
it's getting pretty bad reviews lol good fucking job capcom you managed to kill resident evil

destructoid: 3/10
joystiq: 5/10
gamespot: 4.5/10

however ign kind of liked it i guess and gave it a 7.9/10
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: SNT on October 01, 2012, 07:05:18 PM
Their opinion stopped mattering after God Hand got 3.0
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 01, 2012, 07:09:03 PM
Their opinion stopped mattering after God Hand got 3.0
Aww, don't be like that.

Their opinion stopped mattering long before they reviewed God Hand.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 01, 2012, 07:28:58 PM
Another 3 years of having fun coop with friends. Revelations was excellent and if they get some of the same team and writers working on a proper numbered sequel it'll be much better.

 Oh and please tell me why RE0 and REmake haven't been ported when everything else on both Gamecube and the Wii have.  :blank:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on October 01, 2012, 08:06:33 PM
(http://www.abload.de/img/0193_wlqq6.gif)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on October 02, 2012, 12:16:57 AM
Maybe 2012 is Resident Evil Getting killed and dying!   ;_;
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Hyogo on October 02, 2012, 12:44:39 AM
Resident Evil felt dead to me when they made Resident Evil 5, RE6 is just using every little bit of the series and milking it out for one last attempt that isn't superior whatsoever.

As I said before, it's a disappointment and it'll still sell alot because the community today is just plain broken when it comes to games
(Especially when it's made by Capcom...)

Before I get "LOL UR WRONG, RESIDENT EVIL IS BEST GAME" This is my opinion and I'll stick to my thoughts unless Capcom show progression to their game series
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 02, 2012, 01:50:50 AM
unless Capcom show progression to their game series
That was the point of RE4 (new gameplay style). And 5 (all that, refined, and more, plus co-op). And 6, maybe? (I have no idea? Multiple storylines? It doesn't seem to have done enough, anyway.)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Neocide on October 02, 2012, 02:28:39 AM
Damn. This is disappointing. I was really thinking of buying it this week too. As a birthday present to myself but now :/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on October 02, 2012, 02:35:27 AM
I don't see why people hated RE 4 and 5. The series is growing up and getting with the times. It couldn't always stay the same way. RE 4 and 5 just gave the game a change of pace. I like the way both of them work. Now, RE 6... I don't know, looks waaayyy to over actionized, so I might just wait until the price is lower. Alot of the changes don't appeal to me. We'll see though. It's ridiculous cause people just don't take change well. *CoughnewDantecough*
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on October 02, 2012, 02:41:34 AM
RE4 is objectively the best in the series from pure gameplay.  The only people who really hate it are nostalgia hipsters who pretended like the old games were masterpieces and everything after was abominable when RE4 got popular.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Sean Altly on October 02, 2012, 03:04:09 AM
RE4 was amazing, but when I think of RE I still think of RE1 and RE2 and shambling zombies and puzzles and tight hallways and such. I try not to compare them anymore. I already preordered RE6 and traded in a bunch of stuff to Best Buy to get it, plus my roommate has been dying for something new for us to play co-op, so I'm going to go ahead and get it just to see for myself. If I hadn't done all that already I would definitely be waiting.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Deadface on October 02, 2012, 03:26:25 AM
I thought RE5 was much funner than RE4.
Because co-op is a hilarious thing.

I also think REmake is the best in the series because it brought back the feeling of playing RE1 for the first time, yet managed to be legitimately scary as opposed to "I'm a 7 year old playing the game at night where I have balanced intervals of laughing at the hokey acting and nearly shitting my pants because FUCKING DOBERMANS"
REmake just nailed what RE1 was supposed to be and I loved every single moment of it, plus the GC controller manages to make the tank controls extremely tolerable. It was a legit masterpiece IMHO.

HIDDEN TEXT HERE==>Oh wait I'm a hipster lel
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 02, 2012, 03:40:42 AM
nostalgia hipsters who pretended like the old games were masterpieces
>:|

I also think REmake is the best in the series because it brought back the feeling of playing RE1 for the first time, yet managed to be legitimately scary as opposed to "I'm a 7 year old playing the game at night where I have balanced intervals of laughing at the hokey acting and nearly shitting my pants because FUCKING DOBERMANS"
REmake just nailed what RE1 was supposed to be and I loved every single moment of it, plus the GC controller manages to make the tank controls extremely tolerable. It was a legit masterpiece IMHO.
I agree but I kind of like Code: Veronica better. And maybe 4 better than REmake but less than C:V?
I DON'T KNOW

Oh wait I'm a hipster lel
You must be. It's not like hipster means something very specific and is not a catch-all term for people you disagree with!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Deadface on October 02, 2012, 04:22:55 AM
I felt indifferent towards Code Veronica but only because I played it on DC and it felt pretty clunky.
I hear CVX greatly improved on that though but I never got the chance to try it out.
Fun game regardless.

Goddammit Alfred.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 02, 2012, 04:40:28 AM
CVX is bad and all the cutscene changes were terrible (those were the only changes). >:[
Well except maybe that Wesker/Chris fight, even though it made no sense (DIJ paused the self-destruct?).

but yeah other than that, bad
I WANT LEONARDO DICAPRIO HAIR STEVE
I WANT ALEXIA TO BEAT THE SHIT OUT OF WESKER TO ACTUALLY ESTABLISH HER AS A THREAT IT MAKES NO SENSE IF WESKER ISN'T BEAT LIKE A RED-HEADED STEP CHILD

AAAAAAAAAAAA I AM SO MAD ABOUT VIDEO GAMES
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Castradomis on October 02, 2012, 04:40:55 AM
GT gave it an 8.8. I tend to trust them more than other gaming sites.


I also think REmake is the best in the series because it brought back the feeling of playing RE1 for the first time, yet managed to be legitimately scary as opposed to "I'm a 7 year old playing the game at night where I have balanced intervals of laughing at the hokey acting and nearly shitting my pants because FUCKING DOBERMANS"
REmake just nailed what RE1 was supposed to be and I loved every single moment of it, plus the GC controller manages to make the tank controls extremely tolerable. It was a legit masterpiece IMHO.


The only thing that could have been better was an RE2 remake (RE2 is the best in the series imo). We'll probably never see it though.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Neocide on October 02, 2012, 05:14:52 AM
I'd have to agree as well on 2. 4 is a great evolution of the game but if I had to chose which one to play first I'd pick 2 before 4. Only because the suspense is still entirely there. In 4 I felt it some but it wasn't the same as the zombies attacking you from the windows as you walk down the hallway.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Suave 6-year old on October 02, 2012, 05:26:55 AM
I dunno, those regenerators and iron maidens were pretty terrifying. Those goddamn blind dudes with the disgusting thing on their backs and wolverine claws on steroids were pretty friggin creepy too. Other than that, four pretty much moved RE to the action survival genre or whatever.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 02, 2012, 06:32:54 AM
Huh, Xbawkz is two disc, is the other one really just extra languages?  :hugoi:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Castradomis on October 02, 2012, 06:41:23 AM
I'd have to agree as well on 2. 4 is a great evolution of the game but if I had to chose which one to play first I'd pick 2 before 4. Only because the suspense is still entirely there. In 4 I felt it some but it wasn't the same as the zombies attacking you from the windows as you walk down the hallway.

Oh don't get me wrong I love RE4, it's probably my third favorite RE game (after 3).
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Warden-San on October 02, 2012, 07:22:26 AM
Resident Evil 2 is my favorite for a variety of reasons

* Blasting zombies in half with a a shotgun and seeing them still crawl after you
* Almost all of the enemies having a unique cinematic way to kill you
* The perfect balance of action and survival horror things
* Gansta Leon
* The "Zapping" system and especially how it was executed
* Tofu
* Giant Alligator boss that you have to blow the head off of
* More stuff I don't remember because it's been like 4 years since I last played it

I still, however, like the direction that Resident Evil 4 sent the franchise unlike a lot of people apparently.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Deadface on October 02, 2012, 07:43:34 AM
* Tofu
MAH NIGGA
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on October 02, 2012, 07:35:29 PM
http://www.metacritic.com/game/xbox-360/resident-evil-6/user-reviews
game is getting mauled in metacritic's user reviews. obviously most of those people didn't even play the game but it goes to show how much capcom once revered image's has fallen
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 02, 2012, 07:40:30 PM
it goes to show how much capcom once revered image's has fallen
This is a joke, right?

I can't even tell anymore D:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on October 02, 2012, 07:45:00 PM
i'm serious, do you mean to tell me the general perception of capcom (both as a company and in the quality of their games) is the same as it was years ago?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 02, 2012, 07:52:24 PM
No I think it's definitely gone downhill, but I've also seen people say CAPCOM SOLD OUT or whatever ever since I was on the internet.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Castradomis on October 02, 2012, 09:13:54 PM
Ok. So far after playing it for almost six hours I can say that I liked 5 better. That's right, Resident Evil 5.

-The camera is the worst of any RE game.
-Melee sucks. I miss the headshot/melee combo mechanic of 4 and 5, performing a chain combo with your partner, as well as when weakening a powerful enemy doing a special powerful melee attack. Now it's shoot them 2-3 times in the head and hope to do a bulldog.
-Shooting/aiming is not as tight as the last two games.
-The R1 counter window is way too small especially if you can't see the enemy well because of the said shitty camera and sometimes it doesn't even show up at all when it's supposed to, making it entirely unsafe.
-The player lost alot of invincibility frames that added fun and strategy to previous games, while the enemies gained a cheap amount. It seems like they can't be hit out of anything, especially when meleeing.
-I also don't like the fact that you are forced to play a boring sp segment the moment you start the game.
-ALL MY OPINION OF COURSE.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Duos.act on October 02, 2012, 09:48:09 PM
Capcom's image falling has more to do with their actions as a company than the quality of their games. 
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Nero D. on October 02, 2012, 10:23:52 PM
yep

questionable business practices (dlc aduhh)


and shit like reviews skewering the consumers' views on their games because apparently reviewers' opinions on games are the absolute gospel
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 02, 2012, 10:47:26 PM
Quote
-I also don't like the fact that you are forced to play a boring sp segment the moment you start the game.

I see that as more of a tutorial.

I'm personally 50/50 after getting to Jakes 4th chapter. I like the gunplay sometimes, but do I fucking HATE all these QTEs. One fucking thing Capcom, that everyone has said is a bad idea in over abundance is QTEs, but no. EVERY FEW MINUTES OF GAMEPLAY ONE POPS UP! I also despise all these vehicle sections and sadly can't skip over them because they usually end/start a chapter. Why couldn't it be like RE5's and just be a single chapter I could skip and forget?  :(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Xhominid on October 03, 2012, 01:31:38 AM
I dunno, those regenerators and iron maidens were pretty terrifying. Those goddamn blind dudes with the disgusting thing on their backs and wolverine claws on steroids were pretty friggin creepy too. Other than that, four pretty much moved RE to the action survival genre or whatever.

This. In RE4, I was definitely frightened on the edge of my seat everytime I fought a Garrador(closest I can remember their names on the spot) as simply even walking near them was enough to get them on your ass. It was make sure you kill them fast before they knew you were there...especially if they had backup...

Regenerators and Iron Maidens were a pain though, although that breathing did keep me on edge as well(I can STILL remember exactly how they do it)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Neocide on October 03, 2012, 02:20:03 AM
I'm gonna have another playthrough of RE4 now.
I'd have to agree as well on 2. 4 is a great evolution of the game but if I had to chose which one to play first I'd pick 2 before 4. Only because the suspense is still entirely there. In 4 I felt it some but it wasn't the same as the zombies attacking you from the windows as you walk down the hallway.

Oh don't get me wrong I love RE4, it's probably my third favorite RE game (after 3).


I don't hate it either. It's my second favorite after 2. All this 4 talk has made me want to finish my current run from a few months back. Since I won't be buying 6 now.

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Lord Kain on October 03, 2012, 02:24:16 AM
Call of Evil lol... basically capcom is making shitty games for a 12 year old audience who have no life and don't really know what they talk about most of their time and wanna shoot shit all day on a videogame, unfortunately capcom is going this direction and the RE series obviously got caught in the way
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on October 03, 2012, 03:17:21 AM
what a stupid post
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Neocide on October 03, 2012, 03:34:02 AM
Lol. Titiln. Keepin it real.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Nero D. on October 03, 2012, 05:00:05 AM
what a stupid post

+1
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Lord Kain on October 03, 2012, 05:01:00 AM
I found that out from here, don't know if its legit information or not, chill out titiln...
 http://gamingbolt.com/capcom-gives-new-details-for-resident-evil-6-more-focus-on-horror-new-characters-and-more
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 03, 2012, 05:10:11 AM
I found that out from here, don't know if its legit information or not, chill out titiln...
 http://gamingbolt.com/capcom-gives-new-details-for-resident-evil-6-more-focus-on-horror-new-characters-and-more
I... don't understand? Why are you posting a preview from January?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on October 03, 2012, 05:15:59 AM
resident evil 6 focusing more on shooting isn't really an issue as much as things like the camera, controls, pacing and combat are. if the game did a good job at being more like call of duty it probably wouldn't be getting slammed as much, but it has several fundamental issues addressed in several reviews by different people. the series has been way more action oriented since resident evil 4, so it's not unprecedented. it pisses me off that you post high horse bullshit like "12 year olds that dont know what theyre talking about and jus wan shoot ppl" when you're not doing such a great job either. you get your information from january previews. fucking terrific
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on October 04, 2012, 09:09:34 PM
Finished Leon's campaign last night. It was fucking beautiful, story was meh but the stages, boss.battles and those annoying bows that took forever to kill made his campaign that good. I though I shot every serpeant emblem in each mini chapter(which I'm pretty fucking sure i did because they weren't hard at all to find) but when I went to the collectable arcade place, I was missing half of them, maybe there are more than one per mini chapter?

Anyways, just started Jake's and I'm liking it so far. Story wise I'm still confused about everything except for Simmons involvement but that's why they have 4 campaign's for.


And I'm still curious about what was behind that fucking locked door in the cemetery!!!!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: A Certain Magical Maid~♡ on October 05, 2012, 04:32:25 AM
Now that you mention it, you're right. I never did see an explanation or a method of opening that damn door back in chapter 2. IIRC that door had snake engravings on it. I guess it has something to do with the snake emblems like shooting all of them is the key to opening the door...?

Also mini review from me:
This game loves killing you via cheap shots/last minute QTEs. :(

Still love the game though...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 05, 2012, 09:23:19 AM
Really enjoying Leon's campaign and mercs, but I really hate these alternates they have. Most of them are just terrible and its a damn shame Leon is without his R.P.D. or even RE4 outfit.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on October 09, 2012, 04:43:08 AM
Piers you fool... my feels :(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: S.D. on October 09, 2012, 11:40:18 AM
How could he lose? He had a Bionic arm.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: The Real Niko on October 21, 2012, 01:02:25 AM
How could he lose? He had a Bionic arm.

It was more like a hybrid between a Tetsuo Arm and a....Stun Gun?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 21, 2012, 02:29:45 AM
After weeks and some how skirting major spoilers I've beaten it. Honestly for all I did enjoy there were plenty of parts I hated, especially the abundance of QTE's and the lackluster camera. I had fun though with it whether playing with friends or alone as Ada(cant wait to do hers coop with the title update soon). The game obviously was pushed up and could of used a few more months of polish, but we got what we got. Maybe we can get another RE game by the majority involved in RE: Rev to help appease every fan of the series and give it a proper foothold in the survival horror genre.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: The Real Niko on October 21, 2012, 02:38:10 AM
For all it's worth I love this game. Yeah it could have been WAY better but, hey....when video games are an art form again for corporations instead of just trying to make sales as quick as possible AND business dealings to try and undercut the Used Game market is when we will see masterpieces of great abundance again.
So all I can say is the game COULD use some of these:
-More Characters/Outfits for Mercenaries (HD RPD Leon, HD STARS/Veronica Chris, STARS/Veronica Wesker for Jake)
-More Maps/Modes (Coming in DLC)
-Ability to use costumes in Campaign
-More Freeroam/Backtrack/Backtrack AGAIN/Puzzle/Backtrack to where you backtracked from/OH LOOK NEW ROOM AFTER 5 HOURS gameplay....I think.
-MORE LOADOUTS (I swear to Itchy Tasty if I don't see any patches or DLC giving more loadout/weapon possibilities. . .I will Frisbee my game into the nearest Capcom employee's face). . . . .seriously....PSX RPD Leon with a SHIT loadout....and it the shittiest one in the game!!! Knife/Grenade Launcher/Sniper Rifle?! WTF?! More like Knife/Wing Shooter/Shotgun/Lighting Hawk....kthxplz now.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: LarsAlexandersson on October 21, 2012, 05:20:14 AM
Waste of health bar for Piers after turned into electric jellyfish armed BOW
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Staubhold on October 24, 2012, 05:09:05 AM
I had fun though with it whether playing with friends or alone as Ada(cant wait to do hers coop with the title update soon).

Waitwhat? There will be an coop udate on the Ada campaign?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: The Real Niko on October 24, 2012, 05:11:55 AM
I had fun though with it whether playing with friends or alone as Ada(cant wait to do hers coop with the title update soon).

Waitwhat? There will be an coop udate on the Ada campaign?

That's the rumor. Apparently it's going to be the Agent everyone thinks is HUNK.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on October 24, 2012, 05:45:15 PM
http://gematsu.com/2012/10/free-resident-evil-6-update-coming-mid-december
Quote
In response to player feedback, Capcom will release a free Resident Evil 6 update in mid-December, which adds new elements and improvements. It will include:

    Camera Angle Adjustment: gamers will be able to adjust the camera to give a greater field of view as best suits their play style. The camera screenshot pairs show the minimum and maximum range of the new camera setting. Please note that this feature is still in development and may change without further notice before the title update is released.

    Subtitle Improvements: Subtitle options have been improved so that English language audio can be combined with subtitles in an alternative language.
   
    Ada Wong Campaign Unlocked: As recently announced, Ada Wong’s campaign will be unlocked from the start and have an optional player-controlled co-op partner added. It was previously necessary to complete all three other campaigns in order to unlock Ada’s story.

    More Difficulty: ‘No Hope’ difficulty level will be added above the existing levels, for players who want an extreme challenge.
(http://i.imgur.com/bP28V.jpg)
More screenshots of the camera fix and Ada's partner.
http://gematsu.com/gallery/resident-evil-6/october-24-2012/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: The Real Niko on October 24, 2012, 05:47:50 PM
Wondering when they are going to patch Ada's FACE
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on October 24, 2012, 05:59:01 PM
What's wrong with her face?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: drewski90 on October 24, 2012, 06:15:28 PM
I just pre-order the game and it was great, and i got all the characters for mercenaries, except carla
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 24, 2012, 06:33:04 PM
Guess that means no Ada Wong coop with it or does that mean it may of been moved to paid DLC stuff?  :ohmy:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on October 24, 2012, 06:36:52 PM
The Ada co-op is old news so maybe that's why the Facebook page doesn't mention it on Capcom Unity they said it was free DLC near NYCC.
http://www.capcom-unity.com/brelston/blog/2012/10/10/free-re6-dlc-inbound-plus-some-clarification
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: drewski90 on October 24, 2012, 06:40:20 PM
ok, i beat all 4 campaigns and still no infinite ammo for local solo/co-op? I did everything right
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 24, 2012, 06:54:30 PM
Did you buy and equip the skills? Unlike past RE's, or 4 and 5 respectively, you can't just own guns that have infinite ammo or "turn them on" like in 5.

The Ada co-op is old news so maybe that's why the Facebook page doesn't mention it on Capcom Unity they said it was free DLC near NYCC.
http://www.capcom-unity.com/brelston/blog/2012/10/10/free-re6-dlc-inbound-plus-some-clarification

Just saw it on another site with updated info that she will have a coop partner and that it comes with that update. I wonder why so many freaking months later.  :(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: LarsAlexandersson on October 25, 2012, 06:35:58 PM
HUNK?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: The Real Niko on October 25, 2012, 08:17:16 PM
One can only hope.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: drewski90 on October 25, 2012, 08:18:47 PM
Did you buy and equip the skills? Unlike past RE's, or 4 and 5 respectively, you can't just own guns that have infinite ammo or "turn them on" like in 5.

what skills do i need to get infinite ammo?

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 26, 2012, 12:47:45 AM
They'll be at the bottom of the skills list and cost around 90000+ each, some of the less powerful guns going for 79000.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: kakkoii superhero on October 27, 2012, 06:56:18 PM
You know what, I've been sitting for 1.5 hrs watching someone playing RE6 at youtube, and to me that already counts as playing.
had a few "laugh" like on the tutorial mission with potted herb plant on the back seat of a Humvee scene.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on October 27, 2012, 09:52:25 PM
and to me that already counts as playing.
Well that's nice but it doesn't. Also nobody cares.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on October 28, 2012, 10:58:17 AM
(http://img843.imageshack.us/img843/9420/residentevil6picture121.jpg)

Pretty cool and more pictures of him/her on this site.

http://www.hisroyalfreshness.com/2012/10/24/new-resident-evil-6-update-information-ada-partner-screen-shots/

Freaking mid December is sooooo far away. :[
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on November 23, 2012, 03:51:04 PM
http://www.siliconera.com/2012/11/23/resident-evil-revelations-is-coming-to-ps3-and-xbox-360/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on November 23, 2012, 03:59:09 PM
i have a 3ds and i don't want to play a resident evil game on it so this is good
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Mechy on November 23, 2012, 06:45:18 PM
That's cool.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: \0/ sunbro on November 23, 2012, 10:50:58 PM
yes finally!!... i had given up all hope on playing it on the ds....
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on November 24, 2012, 12:23:18 AM
Buh....buh...BUT I JUST BOUGHT A 3DS FOR CHRISTMAS TO PLAY IT! DAMN YOU CAPCOM! ;-;
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on November 24, 2012, 12:31:14 AM
I have mixed feelings about this "we only venture into probable good game experiments in handhelds, and then we port inferior polygon count games to HD"

I mean, it's great that games like MGS:PW got ported, and this will be getting ported as well, but why don't companies venture to try good games in good consoles right off the bat?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Iced on November 24, 2012, 12:36:00 AM
im guessing that its because the experimental nature of the games you consider good mean they are a bigger risk. developing for handhelds must be cheaper than developing for big consoles, so the investment needed is smaller to develop for handheld first.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: The Real Niko on November 25, 2012, 10:28:35 PM
i have a 3ds and i don't want to play a resident evil game on it so this is good

What the hell is wrong with you man?! Revelations is AMAZING on the 3DS! It also is probably the best looking game with the 3D feature on the 3DS that I've played.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Titiln on November 26, 2012, 12:04:06 AM
i have no depth perception so i don't care about the 3d aspect, and i'd rather play it on a bigger screen. it's not a franchise that screams portable for me.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on November 26, 2012, 03:54:04 PM
So, I finally got to play this - Leon Campaign, Split screen local co-op, Professional Difficulty,

I see what Capcom tried to do. They tried to add all elements everybody wanted from previous RE games in a blender - Urban setting (RE2) bunkered up (Outbreak) scary, actually difficult Zombies (RE1) Kawaii Leon, and weird mutant zombies (RE4) Chris military action (RE5) ...

It looks great, it's cinematic through quick time events, it's action packed (even the fucking trees explode! It's like a Bruce Willis 90's movie!) ... and it still feel lifeless, and unappealing. Is something wrong with the game, or is there something wrong with me? We'll find out one day.

I'll rent it for an intense weekend till I finish it, but I don't think I'll be buying this.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 30, 2012, 09:46:53 AM
So, I finally got to play this - Leon Campaign, Split screen local co-op, Professional Difficulty,

I see what Capcom tried to do. They tried to add all elements everybody wanted from previous RE games in a blender - Urban setting (RE2) bunkered up (Outbreak) scary, actually difficult Zombies (RE1) Kawaii Leon, and weird mutant zombies (RE4) Chris military action (RE5) ...

It looks great, it's cinematic through quick time events, it's action packed (even the fucking trees explode! It's like a Bruce Willis 90's movie!) ... and it still feel lifeless, and unappealing. Is something wrong with the game, or is there something wrong with me? We'll find out one day.

I'll rent it for an intense weekend till I finish it, but I don't think I'll be buying this.

Nothing is wrong with you. It's a shit game overall. Only played the Jake campaign though, single player, amateur level.

Nothing seems fresh/new.
Combat feels restrictive/clonky
Enemies are boring/predictable, and annoying, and appear out of no where, it's like they just spawn
Cutscene incompetence.
QTE/ATE is annoying/not fun

We did not explore the skill system. We just plowed through the game on amateur settings and normal ammo.

The game seems interesting when watching it from a movie perspective (i.e. not you playing). But when you play it really seems dull. For the story it didn't seem too bad.

NOTES
Not a RE fan
Didn't want to play the game
Was forced to play as friend brought it over, he was a massive RE5 fan
Never played previous RE games, only watched here and there
Didn't try co-op (I hate split screen shit. That's so 1995)
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: K.O.D on November 30, 2012, 01:00:04 PM
DOOM MERCENARIES MOD (http://www.youtube.com/watch?v=AuKMUw-yEeo)

better than RE6
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on November 30, 2012, 03:50:59 PM
The game seems interesting when watching it from a movie perspective (i.e. not you playing).
But when you play it really seems dull.
Thank you, this is what I feel exactly.

It's like, they tried to do a throwback on difficulty to the earlier REs (Pre RE4), but in order to achieve that, they needed to also bring back clunky controls, and that shit doesn't fly in RE since RE4 and RE5 are so action oriented. It feels like a step back in the wrong direction.

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on November 30, 2012, 05:36:45 PM
DOOM MERCENARIES MOD (http://www.youtube.com/watch?v=AuKMUw-yEeo)
Oh wow, awesome.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on December 01, 2012, 02:17:36 AM
DAT HUNK NECK BREAKER!

GOAT DOOM mod.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on December 24, 2012, 09:37:49 PM
http://www.siliconera.com/2012/12/24/retro-character-models-headed-to-resident-evil-6/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Luis Alejandro on December 24, 2012, 09:41:54 PM
because that will definitely make people play the game more
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on December 25, 2012, 01:25:01 AM
When I heard retro before, I thought they meant just throwback costumes to their past RE incarnations, not freaking lowpoly models. Plus, why the fuck can't costumes be used in campaign mode, STILL!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Warden-San on December 25, 2012, 01:43:27 AM
Using this costume with Jake would make me feel like I'm playing Virtua Fighter 1...With Zombies.

So that's awesome I guess.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on December 26, 2012, 04:31:50 PM
Baby Jesus is sad about this announcement.

So much fail ...
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on December 27, 2012, 04:20:53 PM
http://www.siliconera.com/2012/12/24/retro-character-models-headed-to-resident-evil-6/
:stare:

the models for Chris and Leon look worse than they did on the PS1... why didn't they just use the originals? What's the point of it being retro if it's not actually retro???
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Generic Main Character on December 27, 2012, 11:34:07 PM
So, am I the only one who actually kinda wants this game now, mainly because of the retro models? Do people still play this game online?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on December 28, 2012, 12:37:38 AM
Well since you are on 360 it is pretty lively, especially the exclusive versus modes, so going for these on it would be worth it. Depending on the difficulty Agent Hunt can take a while to find a game without infinite ammo assholes. Campaign no matter the difficulty is good for me, whether its intersecting or partner joining.

the models for Chris and Leon look worse than they did on the PS1... why didn't they just use the originals? What's the point of it being retro if it's not actually retro???

CUZ......cuz...CAPCUM IS TEH EVUL AND HATE US FANS! THE MEGAMAN GUYS WARNED US! THE END IS NIGH!......


like i said, i wish it was just retro inspired costumes brought up to the current looking models. if it cost money i'd maybe kick a can or two.


AND REVELATIONS IS AWSOME! JESUS ITS SO GOOD FOR A HANDHELD RE! I FREAKING LOVE IT! I just wish Deadly Silences's coop mode thing worked via wifi.  :(
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on January 12, 2013, 03:36:42 AM
http://www.siliconera.com/2013/01/11/resident-evil-revelations-xbox-360-achievements-leaked/
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 12, 2013, 06:03:06 AM
Well fuck finishing it on the 3DS.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on January 14, 2013, 03:46:10 PM
After the seriously satisfying experience MGS: Peace Walker was, I'm a believer of the handheld HD Ports, so I'm definitely going to be getting this one!
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Cobra Caddie on January 16, 2013, 04:27:16 AM
Anyone doing the re.net thing? I signed up because you can unlock costumes through it, even though all they have right now is different colors of the first alternate(like Pirate Leon in a blue coat instead of red). If you wanna add me on there to get badges and points my name is TomCaddie. I'm guessing there isn't a lot of you that are doing it though.
After the seriously satisfying experience MGS: Peace Walker was, I'm a believer of the handheld HD Ports, so I'm definitely going to be getting this one!
Do you have the XBox or PS3 version? If you have the XBox version do you know if there's a way to fix the random temporary lockups?
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: XamΣeta on January 16, 2013, 04:42:55 AM

I've been trying to clear the first level of Operation Raccoon City for about 2 days now and seem to fail every time I get to that part where the Birkin monster starts smashing you on the ground with a lead pipe.

This game fails in so many places, beginning with the lousy controller response. I am on a PC using a XB360 remote.

I seriously hope Revelations gets to PC.

BTW, who played 6 already and what's it like to you?

Also, that DOOM mod is SICK!!! Gonna get it asap. Thanks K.O.D.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 16, 2013, 11:30:05 AM
6 is a mishmash of things, but in a lot of places it fails. I got somebody to play with so I'm not all that down on it personally. Operation Raccoon City is pretty bad and from when I said I liked it to now I'm really backpedaling, even with the patches that may not of made it to PC. I did like the Spec Ops missions, the final boss fight and theme I really liked.

What I want to know is why can stuff like Revelations, RE4, Umbrella and Dark Side Chronicles get proper ports to other consoles, but not REmake and Zero? Either Capcom doesn't find them worthy enough or Nintendo really went out of their way to keep them solely on their own hardware for eternity.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: walt on January 16, 2013, 04:45:49 PM
After the seriously satisfying experience MGS: Peace Walker was, I'm a believer of the handheld HD Ports, so I'm definitely going to be getting this one!
Do you have the XBox or PS3 version? If you have the XBox version do you know if there's a way to fix the random temporary lockups?
Let's cyber discuss this by PMs, king of all mugens Caddie ;)

Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: XamΣeta on January 16, 2013, 06:44:45 PM
What I want to know is why can stuff like Revelations, RE4, Umbrella and Dark Side Chronicles get proper ports to other consoles, but not REmake and Zero? Either Capcom doesn't find them worthy enough or Nintendo really went out of their way to keep them solely on their own hardware for eternity.

Yes, REmake and Zero are mainly the only things keeping me from selling my GC...that, and of course Killer 7 & Twin Snakes. :P
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 17, 2013, 04:02:46 AM
http://survivalhorrorlist.blogspot.com/2013/01/resident-evil-15-will-finally-release.html

So he says March, will it happen or is this some how straight bs? We got the Gameboy version of Resident Evil 1, so I've got my hopes set pretty high.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 17, 2013, 04:08:39 AM
Maybe people will finally shut up about it after seeing that it was scrapped for a reason!

But it will be interesting to see.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 17, 2013, 10:44:04 AM
HOLY SHIT

This just made my week!

Maybe people will finally shut up about it after seeing that it was scrapped for a reason!
IIRC it was scrapped because Mikami thought it was dull and boring and Okamoto thought it was too conclusive to allow future installments. Obviously Mikami was an IDIOT DUMB POOP FACE.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 17, 2013, 04:03:35 PM
That idiot dumb poop face created the franchise! >:[
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 17, 2013, 04:11:22 PM
Also Elza looked a million times better than that fatass Claire. :V
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Jmorphman on January 17, 2013, 04:12:16 PM
YOU SHUT YOUR MOUTH .\/.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 18, 2013, 03:45:18 AM
Also Elza looked a million times better than that fatass Claire. :V

whoa whoa whoa son. that aint a bad thing.  :grrr:
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: GOH on January 18, 2013, 10:36:16 AM
The first post in this thread says I'm joking. :V
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: DMK on January 18, 2013, 11:22:07 AM
I just wanted to play along. =[

Oh and the new update for RE6 is out next week and adds the ability to skip around inside larger chapters ala RE5 and adds QTE support like Amateur mode, which isn't bad when considering how fast you got to press it when beating down the last boss on pro, over and over again.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Neocide on January 18, 2013, 11:56:00 AM
oh thats great. thats really great. I still need to finish ada's chapters.
Title: Re: The Resident Evil Megathread (RE6 TRAILER)
Post by: Moon Girard on January 22, 2013, 05:06:29 PM
Resident Evil: Revelations is headed to 360, PS3, PC and WiiU May 21st, 2013
Quote
CAPCOM CONFIRMS RESIDENT EVIL™ REVELATIONS FOR HOME CONSOLE RELEASE IN MAY 2013

London, UK. — January 22nd, 2013 — Capcom, a leading worldwide developer and publisher of video games, today confirmed that Resident Evil™ Revelations will release at retail for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system, Windows® PC and Nintendo’s Wii U™ console across North America on May 21st and Europe on May 24th 2013. The title will also be available to download digitally from the same dates on PlayStation®3 for €49.99 and Windows®PC for €39.99 with details on digital versions for Xbox 360® and Nintendo’s Wii U™ console to follow.

Complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience, the fear that was originally brought to players in Resident Evil Revelations on the Nintendo 3DS™ system returns redefined for home consoles. Furthermore, the home console version will deliver additional content including a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player, taking on the hordes of enemies across a variety of missions whilst levelling up characters and earning weapon upgrades.

The critically acclaimed survival horror title takes players back to the events that took place between Resident Evil™ 4 and Resident Evil™ 5 and reveals the truth about the T-Abyss virus. Resident Evil Revelations features series favourites Jill Valentine and Chris Redfield, plus respective BSAA partners – Parker Luciani and Jessica Sherawat. The action begins on board a supposedly abandoned cruise ship, the ‘Queen Zenobia’, where horrors lurk around every corner, before players head for the mainland and the devastated city of Terragrigia. With limited ammo and weapons available the race is on to survive the horror of Resident Evil Revelations.

Resident Evil Revelations will take full advantage of Residentevil.net with content available to users once the game launches. Players can pre-register on the service from January 24th to gain early access to Resident Evil Revelations themed content with further information about online events to be revealed closer to launch.

screen shots
http://www.capcom-unity.com/brelston/blog/2013/01/22/resident-evil-revelations-coming-coming-to-360-ps3-wii-u-and-pc
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GOH on January 22, 2013, 05:13:18 PM
Coolio.

Steam release plox.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on January 22, 2013, 07:17:05 PM
3DS version is good but I might buy the PC version at release if Capcom doesn't botch it. 3D is nice but I like 1920x1080.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on January 22, 2013, 09:09:53 PM
I wonder why they haven't ported RE4HD and CVHD to PC. Waiting now for sure though, no reason to play the inferior 3DS copy.  :P
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on February 01, 2013, 02:36:29 AM
http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots

Yes! Yes!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on February 01, 2013, 02:47:53 AM
http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots
They said the same thing when 6 was still a rumor, and look how that turned out... :(

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on February 01, 2013, 02:50:31 AM
The fan wishes will be twisted in Twisted Metal style when returning to roots means going back to fixed camera angles and tank controls
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Suave 6-year old on February 01, 2013, 03:27:26 AM
Maybe this could be just what the series needs! Just wondering how they'll go about rebooting... Way too much has happened for them to just start all over from scratch.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on February 01, 2013, 03:35:23 AM
There has got to be something they can come up with to duplicate Revelations style without falling back to fixed cameras and tank controls. What team worked on Revelations, within Capcom, anyway?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: \0/ sunbro on February 01, 2013, 03:54:41 PM
i actually thought that revelations was closer to the original games (i mean it terms of horror), also i really liked the action/horror style they added in re4,5,6, so i must say that it's intriguing what capcom is going to do with new titles, are they going to mix both? like they said they did with re6 or are they going back to re1,2,3 style with modifications/improvements? like they said they were trying to aim for a new public so.... always will be bold decisions with them.   
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Graphicus on February 02, 2013, 03:06:51 AM
Personally, I'd like for them to release RE0 (for the story, mostly) and REmake in true-HD, then actually remake 2 and 3 afterwards after all this time. Once 3 is done, they can take a new RE4 in an entirely different direction (don't get me wrong, I love the current RE4, but IT SEEMS that's where they started to veer towards the wrong direction without Mikami, who left after that).

I think it would make sense, in a way. The RE1 remake was glorious... so sad they didn't do the rest of the PS1 games, too. I'm also thinking of this from a budgetary point of view... the game's already "designed". Some of the assets can already be extracted from "RE: Darkside Chronicles" and they'd only have to revamp a few areas to make the game feel fresh. It would certainly require a lot less time that starting a new design concept entirely from scratch and fans would certainly appreciate it. Newcomers that started with the latter games who can't get past the old PS1 graphics would also be able to appreciate what we loved about the old game this way, too.

Just brainstorming here... I'm sure some of you will disagree. You're welcome to your own opinion, of course! :)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: SlenderMan on February 10, 2013, 07:50:09 AM
I'm sad Revelations won't make it to Vita. it'd look much better on the 5 inch OLED screen than it does on the 3DS(regular not XL). not bein a biased fanboy here cuz I do own a 3DS and it looks decent but the Vita would make the graphics pop more. Capcom used the excuse that they wanted the true horror experience on a big screen with 5.1 surround..even though it was originally on a tiny 3D screen. I think what they meant to say is "The Vita is failing and noone will buy the game on it anyway so fuck that" but had to put it in a nicer way.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on February 19, 2013, 04:32:48 AM
http://www.the-horror.com/forums/showthread.php?9548-Some-cool-1-5-exclusive-screenshots-%28Respect-the-mods-avoid-stupidity%29&p=246529&viewfull=1#post246529

So 1.5 kinda got released..its a lot to read.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GOH on February 19, 2013, 11:07:51 AM
 :o
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on February 19, 2013, 06:23:25 PM
Nice to see that someone is working on the lost Resident Evil game, everyone wants to play. ö.ö
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on February 19, 2013, 09:46:38 PM
:o

my exact face when too. Works on NTSC bios and looks decent in some parts, I just can't believe I finally get to play it. The game breaks easily though, but with the menu you can readjust your potion to certain start points. I wish I knew how to get off the heliport with Leon though....and get some ammo lol.

     Posted: February 22, 2013, 05:27:27 AM
http://www.geforce.com/games-applications/pc-games/resident-evil-6

Time to see how well I can run it.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Moon Girard on March 15, 2013, 09:11:29 PM
http://www.siliconera.com/2013/03/15/first-look-at-resident-evil-6-x-left-4-dead-2-collaboration/
http://www.siliconera.com/2013/03/15/resident-evil-6-x-left-4-dead-2-crossover-dlc-announced/
Quote
Yep, it’s happening. Although, unlike the others, Resident Evil 6 X Left 4 Dead 2 isn’t a full-fledged game. It’s a collaboration by which Left 4 Dead 2 enemies will appear in the PC version of Resident Evil 6 and Resident Evil 6 enemies will make their way into the PC version of Left 4 Dead 2. This content will be made available to owners of both games for free.

Resident Evil 6 on PC will add four survivors from Left 4 Dead 2—Coach, Nick, Ellis and Rochelle—as playable characters to its Mercenaries: No Mercy mode, which Capcom announced earlier in the year. Each character will have a customized weapon load-out for the game. Two L4D enemies—the Witch and Mini Tank—will make an appearance in this mode, too. The additional content will be automatically downloaded to the PC version of Resident Evil 6 starting April 5th.

Meanwhile, the PC version of Left 4 Dead 2 will get the Lepotitsa, Napad and Ogroman enemies from Resident Evil 6. All three enemies will be depicted in the game using Valve’s Steam Workshop tools. The enemies will be made available sometime this Spring.

Commenting on the crossover project, Chet Faliszek from Valve stated: “We’re huge Resident Evil fans, so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it.”

Resident Evil 6 Producer Yoshiaki Hirabayashi added: “The Resident Evil 6 team really enjoyed working on this crossover, and we’re confident that our fans will have a great time with it too! We hope you enjoy this unique content.”

(http://i.imgur.com/tdlUxhy.jpg)(http://i.imgur.com/t5eFV2Z.jpg)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: A$AP Buckus on March 15, 2013, 09:21:01 PM
That's cool
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Markpachi on March 16, 2013, 09:56:36 AM
(http://storage.siliconera.com/wordpress/wp-content/uploads/2013/03/re6_x_l4d2_06_thumb.jpg)

This is too awesome.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: \0/ sunbro on March 16, 2013, 03:42:35 PM
i agree!! i like this a lot... too bad that one cannot use the chars from RE6 on LFD2... :/
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Markpachi on March 16, 2013, 03:44:09 PM
There are already RE Skins on L4D/L4D2 (PC), why bother?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: \0/ sunbro on March 16, 2013, 04:02:41 PM
too much work.. ;) hahahaha anyway.... this zombie collab will be awesome!!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Hyogo on March 16, 2013, 06:33:37 PM
I honestly think it's a bad idea, I just hope it's limited to Steam only.
(Stupid me didn't realize it's only for the PC version of RE6)

I could go on and on about how I dislike Capcom's recent actions but I won't, because we all know what happened last time.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Mgbenz on March 18, 2013, 12:57:28 PM
Yeah I don't like getting free stuff either.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: walt on March 18, 2013, 03:13:51 PM
Dat Blind Hatred :datass:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on March 18, 2013, 04:53:38 PM
I just hope that no one pre-orders the game because of this, RE6 doesn't deserve any extra sales.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on March 18, 2013, 04:59:39 PM
left 4 dead is cool, it's too bad the crossover with resident evil happened with this turd
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Hyogo on March 18, 2013, 05:50:36 PM
Yeah I don't like getting free stuff either.
I never complained about the price :blank: If anything, it's really rare to see Capcom and the word "Free" put together. Yes. That's a GOOD thing.

I meant it's just going to boost sales on the game because you can punch a Tank in the face with Chris Chan

Dat Blind Hatred :datass:
What?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Moon Girard on March 19, 2013, 05:20:30 PM
http://www.siliconera.com/2013/03/19/rachel-is-playable-in-resident-evil-revelations-raid-mode/
Quote
Resident Evil: Revelations on PC and consoles is getting another new playable character for Raid Mode, aside from HUNK. Capcom announced this morning that Rachel will be playable in the game’s multiplayer Raid mode as well.

Additionally, Raid Mode will also include a new enemy that appears once players have reached a certain level.

Finally, Capcom say the Wii U version of Resident Evil: Revelations will let you swap out the Wii U GamePad and play using the Wii U Pro Controller if you like. As previously reported, you’ll also be able to play the game off-TV using the GamePad.

Resident Evil: Revelations will be released on May 21st in North America and May 24th in Europe for the PC, Xbox 360, PlayStation 3 and Wii U.
(http://i.imgur.com/QMeK5ao.jpg)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on March 19, 2013, 06:46:21 PM
Looks like it's not playable monster Rachel, only playable Shermie Neville Rachel. YOU COULD'VE HAD ME BUY YOUR GAME AGAIN CAPCOM. > : (
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: NGeo on March 19, 2013, 07:10:54 PM
wait , i havent followed the full thread but as far as i understand Capcom is releasing Re6 and Re Revelation on pc ? right ?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on March 19, 2013, 07:14:28 PM
yes
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Moon Girard on March 26, 2013, 07:21:56 PM
http://gematsu.com/2013/03/resident-evil-revelations-hd-rachel-gameplay
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Insigniawarfare on May 12, 2013, 03:04:01 PM
The demo for Resident Evil Revelations comes to PSN, Xbox LIVE, Nintendo eShop and Steam on May 14th (European PSN on May 15th). Thats if anyone wanted to try it.

Source: https://www.facebook.com/photo.php?fbid=584724014881823&set=a.187578694596359.41257.185275861493309&type=1&theater
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Moon Girard on May 21, 2013, 12:37:36 PM
http://www.siliconera.com/2013/05/21/resident-evil-revelations-has-rachael-ooze-and-lady-hunk-characters-as-dlc/
Lady Hunk has to be one of the stupidest designs I've seen.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GOH on May 21, 2013, 01:14:51 PM
Yep.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on May 21, 2013, 01:16:46 PM
So much DLC. I'll just wait until it has all been released and buy the game from a Steam sale.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Moon Girard on May 21, 2013, 04:37:05 PM
Oh wow just realized this came out today gonna pick it up later just need to decide between the Steam version or Wii U one. I do have one question for anyone who has got the Full PC version is it any different from the Demo like improved in anyway i played the PC demo and then the Wii U one right afterwards and i felt the Wii U one was smoother. With the PC version i got it to where it was playable but i still stuttered when using grenades,opening doors, Occasionally when firing the first shoot and when on the ship deck it's like for 2 seconds so it's not anything to major tat should effect gameplay but i just wanted to know if there was any improvements between the demo and actual game or if I'm just better off getting the Wii U version.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 15, 2013, 08:07:01 PM
http://www.mcvuk.com/news/read/capcom-resident-evil-6-felt-bloated-resident-evil-7-will-return-to-survival-horror-roots/0120229

Quote
The Last of Us shows a good direction of what the consumers want. Tomb Raider as well,

AAAAAAAAAAAAAAAARRRRRGH IT NEVER FUCKING ENDS
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 15, 2013, 08:10:25 PM
What ? Isn't that... good ?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 15, 2013, 08:12:31 PM
Of course it's not good, I want a real Resident Evil game again, not a cinematic experience with zombies.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 15, 2013, 08:14:17 PM
... What. No one is talking about the cinematics in that article. It's specifically talking about the survival horror aspect of those 2 games. Which is exactly what people want in Resident Evil. And though I haven't played the Last of Us, Tomb Raider isn't that heavy on cinematics at the expense of gameplay.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 15, 2013, 08:26:31 PM
Cinematic experience describes what games have become these days. They're nothing but rollercoasters with QTEs, regenerating health and almost infinite ammo. These kind of games shouldn't be an inspiration for something that's meant to be survival horror.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 15, 2013, 08:38:27 PM
You're getting mad before knowing anything. The article specifically talked about the survival horror aspect of those games, as opposed to the gun fights they were using in 4, 5 and 6. And Resident Evil's survival horror has always used the herb regeneration system, there's no reason to jump the gun and immediately think that this vague mention means it'll ditch that specific system.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Mechy on August 15, 2013, 08:40:47 PM
Im pretty sure that both Last of us and Tomb raider: the next generation have extremely light survival elements. I don't think San2 here is entirely misguided with these worries.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 15, 2013, 08:45:12 PM
Aside from regenerating health, Tomb Raider's survival system is pretty decent, it's just that you never need it because you always find a way around your ammo shortage and the hunting system is useless. I'd even say that even the regenerative health is unimportant because you never really need it that badly, and when you do need it, you're hard pressed and the regenerative rate isn't enough. What it doesn't have is the horror part of survival horror, that's all, and that's obviously because it's a different genre. But what it does do is precisely force you to get around those problems like ammo shortage, which wouldn't be a bad thing in a Resident Evil environment, it's not Dead Space where you just have to blast your way through eventually.
By the way, survival horror is not "I have only 2 bullets left and I have no way out other than this street full of zombies, I'm fucked".
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: walt on August 15, 2013, 10:48:19 PM
I'm with Byakko still. I still don't see how a BAD game trying to emulate 2 GOOD games = a BAD thing.

http://www.metacritic.com/game/xbox-360/resident-evil-6
http://www.metacritic.com/game/xbox-360/tomb-raider
http://www.metacritic.com/game/playstation-3/the-last-of-us
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 16, 2013, 02:50:59 AM
By the way, survival horror is not "I have only 2 bullets left and I have no way out other than this street full of zombies, I'm fucked".
I never got how people run out of ammo in Resident Evil. I've played thought the classic Resident Evils a good bit and I've never found myself worried about ammo. Granted the ammo is more limited but if you don't use it idiotically then you should generally have enough to kill everything that moves.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 16, 2013, 02:58:37 AM
I ran out of ammo once. It was the first time I played a Resident Evil game. I was also 12.

Spoiler, click to toggle visibilty

Something like Revelations would be great. As long as they don't put in things from Tomb Raider and/or The Last of Us that wouldn't fit in with RE as a series, I wouldn't be worried. And since there's no information about the next game besides, panicking is a bit premature.

I'm with Byakko still. I still don't see how a BAD game trying to emulate 2 GOOD games = a BAD thing.
Well, I mean, if they were trying to emulate Yoshi's Island or something, I don't think that'd be a good fit!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 16, 2013, 03:03:32 AM
Also Jmorph, the knife was broken as hell in Code Veronica.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 16, 2013, 03:03:39 AM
I never got how people run out of ammo in Resident Evil.
Yeah, I don't think it's much of a problem, and when it happens, it's probably because you've been shooting everywhere for no reason, and it increases your tension and the feel of survival. It's not overdone, and when it hits you, it's because you deserve it. I was more talking about this theme that pops up in discussions about the "new Resident Evil", about current gen games that give you infinite ammos or close to that, to me it's not a problem because not having it is not a critical point, it just pushes you to be careful just a tiny bit.

Yeah, Revelations was a really good midway point, keeping the old atmosphere with the new freedom of actions. On the ammos, it was tight so you had to watch it, but if you could do that it wasn't much of a problem.
Also Jmorph, the knife was broken as hell in Code Veronica.
What, did they emulate the success of Call of Duty or whatever, where you can just run up to a guy and slice his throat even though he's trying to empty entire clips of bullets into your head ?? That's too much riding on the success of other games ! :woeh:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 16, 2013, 03:08:26 AM
Also Jmorph, the knife was broken as hell in Code Veronica.
You think 12-year-old Jmorphman knew that?

I liked the way knife worked in C:V, it was actually useful, and wasn't super overpowered.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 16, 2013, 03:15:34 AM
What, did they emulate the success of Call of Duty or whatever, where you can just run up to a guy and slice his throat even though he's trying to empty entire clips of bullets into your head ?? That's too much riding on the success of other games ! :woeh:
And it multi hits just like Ken's Shoryuken! It's emulating fighting games too! Resident Evil get your own identity for craps sake!

You think 12-year-old Jmorphman knew that?

I liked the way knife worked in C:V, it was actually useful, and wasn't super overpowered.
I figured that out and I was used to the knife being godawful in the previous 2 resident evils. However I might have been 14 or something so there's that?

I would say that it was super overpowered.  You know something's wrong when I don't even bother to find the Magnum with Wesker in Battle Mode to save time even though the last boss instant kills with her grabs.

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 16, 2013, 03:25:21 AM
Yeah, I guess it was a bit too powerful. When I first played the Tofu Survivor I was like "oh I got this I beat Wesker's Battle Game after all". WHOOPS.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 16, 2013, 03:27:25 AM
When I first played the Tofu Survivor I was like "oh I got this I beat Wesker's Battle Game after all". WHOOPS.
oh god hahaha
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 16, 2013, 05:02:41 AM
Then RE5 happened and knifes were nerfed into oblivion. 6 and there are exceptions in Revelations that kinda changed it back a bit.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 16, 2013, 05:54:37 AM
Knives were never as bad as they were in Resident Evil 2 and 3. It took around 20 something to 30 stabs to kill a single zombie. That somehow didn't stop me from vanquishing Nemesis on the first encounter of Resident Evil 3 with a knife during a particularly boring day of my teenage years though.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Nero D. on August 16, 2013, 07:01:24 AM
you forgot remake where the purpose of the game to that point was literally to find the first item box to put that piece of shit in forever
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 16, 2013, 08:45:54 AM
Knives were never as bad as they were in Resident Evil 2 and 3. It took around 20 something to 30 stabs to kill a single zombie. That somehow didn't stop me from vanquishing Nemesis on the first encounter of Resident Evil 3 with a knife during a particularly boring day of my teenage years though.

I'd stretch it out to at least say knifes in 5 toke away any fun they were in 4 and how when you actually slashed someone, be it mook or boss it felt like I did something. Should have been a damn crime.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 05, 2014, 12:16:57 PM
http://www.famitsu.com/news/201408/05058567.html

Apparently Resident Evil Remake HD is coming.

https://www.youtube.com/watch?v=2CpX9vkXsk0

For Playstations, Xboxes and PC.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: "Bad News" Hoffmann on August 05, 2014, 12:40:43 PM
YES!

Its almost like they are finally listening to us fans. Finally the best Resident Evil version gets ported to other platforms.

ps: Sure its coming for PC too?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GOH on August 05, 2014, 01:26:49 PM
(http://i.imgur.com/xsAHJXg.jpg)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 05, 2014, 01:59:01 PM
Please have an over the shoulder camera please have an over the shoulder camera please have an over the shoulder camera.

I'm not going back to awful tank controls with horrible camera angles >:(

Who am I kidding? That's not going to happen :P
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 05, 2014, 02:07:18 PM
Depends if it's just an HD remake that simply makes every graphics HD (that's if they're lazy and take the easy way out to chug out a "remake"), or if it's actually a full remake, where they could add new control schemes and stuff. I don't really know how they could pull tank controls again aside from going straight for the retro/nostalgia look and that alone.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 05, 2014, 02:55:31 PM
Please have an over the shoulder camera please have an over the shoulder camera please have an over the shoulder camera.

I'm not going back to awful tank controls with horrible camera angles >:(

Who am I kidding? That's not going to happen :P
Go back to your Gears of Evil.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 05, 2014, 03:48:27 PM
Are you calling Revelations a GoW clone? >:(
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Negi Springfield on August 05, 2014, 04:25:54 PM
I never got the chance to play REmake so this is gonna be good. Super hype.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DatKofGuy on August 05, 2014, 06:02:11 PM
Dammit Japan, again you only keep the cool shit for yourself
http://www.siliconera.com/2014/08/05/resident-evil-hd-remaster-limited-edition-japan/

I wish they'd give us an option to play as RE5 Chris, this thin bastard is a disgrace, I mean look at those puny arms.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on August 05, 2014, 06:04:22 PM
http://www.famitsu.com/news/201408/05058567.html

Apparently Resident Evil Remake HD is coming.

https://www.youtube.com/watch?v=2CpX9vkXsk0

For Playstations, Xboxes and PC.

My faith in capcom is now restored.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on August 05, 2014, 06:09:18 PM
I'm so sick and tired of seeing people who want RE4-like gameplay back in the classic RE game style. Capcom already fucking announced that they'll add an option when you can turn off the tank controls and move in the direction of the analogue stick that you steer to.

You fucking noobs! The tank controls are easy as hell. I've run through the entire mansion on the hardest difficulties, with no guns, basically playing Naked Snake throughout the mansion and I don't end up dying. Anybody who cannot RUN and TURN at the same time on the six axis controller is clearly just a scrub who can't suck it up and get used to the controls.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: AerosMugen on August 05, 2014, 06:18:01 PM
Great rant, but the tank control scheme feels dated, I was used to it back then, but having played newer games and go back to it does feel odd the way it worked.

The Silent Hill 2-3 HD remake had an option to change the control, I don't remember if it was an option present in the original tho.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 05, 2014, 06:25:43 PM
How many more times are you going to tell us that you finished all the classic Resident Evil games on the hardest difficulties?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 05, 2014, 06:30:04 PM
was about to post that. jesus
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: MightyKombat on August 05, 2014, 06:35:39 PM
"Mr Jeavons the answer to this multiplication problem is 12 but also I beat all the old Resident Evil games on hard"
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 05, 2014, 06:43:05 PM
"Oh babey my prick is hard, and speaking of hard, ive beat the original resident evil on hard no kills (except for bosses)"
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Luis Alejandro on August 05, 2014, 06:45:18 PM
Why? And not on the wii u?? I don't even
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on August 05, 2014, 07:18:27 PM
I never got the chance to play REmake so this is gonna be good. Super hype.

Me too.
Never played RE before, I'm kinda ashamed of myself.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 05, 2014, 07:37:25 PM
Looking at youtube comments on this and it amuses me that

1) There are people that still find a reason to be pissed off at Capcom for this.

2) How stupid the RE1-Code Veronica/RE4-6 fanbase divide is. Like of all things to be the internet version of a grouchy grandfather over...

Probably not gonna get this because I already 100%'d it on gamecube but it's a smart move on capcom's part because it won't take that much money to throw out there and the majority are excited to get this.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 05, 2014, 07:47:58 PM
MYYYY CLIENT BEERRROCKKK LESSSNAR CONQUERED THE ORIGINAL RESIDENT EVILS HARD DIFFICULTY

I am pleased and glad they could finally release this on other platforms. This has been a long time coming and can't wait to own it.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on August 05, 2014, 08:35:33 PM
I hope they add more modes though. For the last 10 years or so I just keep playing Once Again Mode or Real Survivor, but it would be nice if they added those sidequests or mini-games such as The Mercenaries or some sort other unlockable modes.

It does get boring that the only things you can do is just play through the game only like the original GC version. With more unlockables (and possibly more difficulties beyond Hard Mode) would be an interest addition for folks who already know the game quite well.

I wonder if they still have that "One Dangerous Zombie" in there :P
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 05, 2014, 10:28:05 PM
The Silent Hill 2-3 HD remake had an option to change the control, I don't remember if it was an option present in the original tho.
It was.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Japanese Jesus on August 06, 2014, 12:52:53 AM


You seem to know a lot about Resident Evil so I have a question for you. RE6 and Revelations: Would you give these two games the 'extravagant stamp of approve'? Are they decent enough games to buy for cheap or should I just not bother?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 06, 2014, 01:11:26 AM
/me takes cover before the RE6/Revelations shitstorm starts.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 06, 2014, 01:27:05 AM
RE6 is garbage. Revelations is good, solid game, a nice balance of old and new. Been playing Raid mode lately, it's pretty fun but leveling up takes so long, it's so tedious. :(

Please have an over the shoulder camera please have an over the shoulder camera please have an over the shoulder camera.

I'm not going back to awful tank controls with horrible camera angles >:(

Who am I kidding? That's not going to happen :P
All the environments are pre-rendered (and still fucking gorgeous because of that), there's no chance they'd do that.

Hmm, well... they did make have to render 3D environments for Umbrella Chronicles, but not anywhere close to the entire map. I guess it would be possible for them to use that stuff, but I dunno, I don't think they'd have the budget to integrate all those assets and make the missing ones.

C'mon man, live a little, expand your horizons, and experience Resident Evil the way it that made it famous! >:[

I wish they'd give us an option to play as RE5 Chris, this thin bastard is a disgrace, I mean look at those puny arms.
He hadn't discovered steroids yet.

I wonder if they still have that "One Dangerous Zombie" in there :P
I don't see why they wouldn't.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on August 06, 2014, 02:16:37 AM
More details of RE Remastered:
http://kotaku.com/resident-evil-is-getting-an-hd-remaster-1616229484

http://www.eurogamer.net/articles/2014-08-05-resident-evil-1-getting-remastered-re-release-on-pc-ps3-ps4-xbox-360-and-xbox-one

http://www.pcgamer.com/2014/08/05/resident-evil-1-returning-to-pc-in-remastered-form-will-release-early-2015/

http://www.polygon.com/2014/8/5/5970327/resident-evil-xbox-one-ps4-ps3-360-pc-release-date
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 06, 2014, 02:52:17 AM
All the environments are pre-rendered (and still fucking gorgeous because of that), there's no chance they'd do that.

Hmm, well... they did make have to render 3D environments for Umbrella Chronicles, but not anywhere close to the entire map. I guess it would be possible for them to use that stuff, but I dunno, I don't think they'd have the budget to integrate all those assets and make the missing ones.

C'mon man, live a little, expand your horizons, and experience Resident Evil the way it that made it famous! >:[

I didn't know this was an HD rerelease of the Gamecube remake when I initially made that post. I thought it was a low budget new remake with current tech at first, that's why I wanted an over the shoulder camera. Had I know it was just REmake for PC and consoles I wouldn't have said anything about that as it's impossible for that to happen with the prerendered backgrounds.

Luckily for me they're including a control scheme that actually makes the damn game playable so maybe I'll give it a try. Maybe. Original control scheme can go to the 7th hell though.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 06, 2014, 03:42:07 AM
I remember friends mentioning the Wiimote was a viable controler for the Archives version. Personally I can jump between any of them. I honestly love every RE. Even Dead Aim!

And RE6 wasn't that bad. Perhaps one of my favorites to replay(in mercs). Probably would have worked as a spinoff but that goes for a few series.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 06, 2014, 04:00:10 AM
I didn't know this was an HD rerelease of the Gamecube remake when I initially made that post. I thought it was a low budget new remake with current tech at first, that's why I wanted an over the shoulder camera.
But that doesn't make sense, that wouldn't be a quick conversion that's basically free money for Capom! :P

I remember friends mentioning the Wiimote was a viable controler for the Archives version. Personally I can jump between any of them. I honestly love every RE. Even Dead Aim!
Even Gaiden???
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 06, 2014, 04:02:35 AM
How about Survivor
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 06, 2014, 04:04:03 AM
I like to try and imagine that Survivor would be good if it had GunCon support like the Japanese version. But that's still just a fool's errand, probably.

Nevertheless, it's still canon!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Bastard Mami on August 06, 2014, 05:36:48 AM
He hadn't discovered steroids anal sex yet.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 06, 2014, 05:57:12 AM
That doesn't even begin to make sense.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 06, 2014, 06:17:00 AM
I like to try and imagine that Survivor would be good if it had GunCon support like the Japanese version. But that's still just a fool's errand, probably.

Nevertheless, it's still canon!
Guncon support does little to mask how badly the game was designed.

However it did let us listen to the melodious voice of Vincent's mother.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: D.R.B on August 06, 2014, 08:45:26 AM
shouldn't the HD remake have its own thread ?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 06, 2014, 08:45:55 AM
... why?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: D.R.B on August 06, 2014, 08:56:28 AM
well, why not ?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 06, 2014, 09:19:01 AM
because this is the thread for general resident evil news
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Nero D. on August 07, 2014, 04:48:33 AM
a remake of a remake huh "yo dawg i heard

but yea i love remake, one of my favorite pre4 games, so an updated rerelease with extra toppings will be a plus

i just hope they fix the ending paradoxes (ie every surviving character shown being saved in one ending instead of the two main chars plus their one respective partner with the non-player partner inexplicably missing)


bah it can't be fixed, since the other character is detained til the end of the game and couldn't have been with their respective partner, ugh
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 07, 2014, 05:05:56 AM
Barry and Rebecca occupy the same quantum superposition and are constantly switching back and forth based on the presence of the observer (Barry if Jill's the observer, Rebecca if Chris). Their quantum states collapses into a separate Barry and Rebecca when the helicopter lands back at the RPD station.

this is all canon
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 07, 2014, 05:22:19 AM
double post power go

It's weird though, like, I get that they didn't want to stray that far from the original and having Chris, Jill, Rebecca, and Barry all running around the Spencer estate at the same time without encountering each other at all would've strained credibility and stuff, but something Umbrella Chronicles was in the perfect position to finally show all four of them escaping together.

And instead it just had Rebecca, somehow even less useful and competent than RE1, diminishing the agency she had in RE0. And that fucking travesty of a RE3 scenario, because god forbid they have to model Raccoon City stuff they couldn't just grab from Outbreak. And that dumb Caucus Mountains scenario, with the random, unexplained viral spill, and with Umbrella randomly using Eliminators EVEN THOUGH THEY WERE CLEARLY A FAILED PROTOTYPE THAT WAS DISCARDED IN THE TRAINING FACILITY, because Capcom was too lazy to come up with new enemies. Or that stupid Segei guy. Or all that other dumb stuff. Darkside Chronicles was so much better it's not even funny. >:[

guys, I have very serious opinions about Resident Evil canon. I have a problem.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Nero D. on August 07, 2014, 06:42:32 AM
not at all j; if you have a problem, i have a problem, I'd like to believe in the "quantum canon theory canon" canon, but my brain just can't wrap around the fact that one if the goddamn pcs was locked up the whole game so that nullifies any plausibility my fucking god help me im losing it just thinking about it





aaaanyway on the subject of uc and its ridiculous everything, they took too much "inspiration" from the awful live action movies:

-way too actionized, even for a post re4 game (set in pre4 raccoon and russia [for some reason] of course),

-that goddamn red queen shit (which was actually fine for what it was, it just came from the movie so fuck that noise, also it just seems like they're plopping more and more unnecessary backstory on to the mythos at this point with all of that)

-sergei and the talos tyrants we didn't know about until years later and did not at all for the fearful environment (see: too actionized) re1 was trying to enforce (imagine playing as a talos in a pre4 re game, seriously, you saw the way that fucker just swatted away the goddamn cerberus, which was a mini mini boss in itself at the time); also too much cluttered backstory on the mythos

-and everything else you mentioned but im not gonna repost cuz i read and im not a dick


see, darkside was better because they worked what they had into the game in a very believable way, considering the leon/claire saga always utilizes a direct partner (re2's zapping system was an excuse for different story possibilities but the heroes still kept in touch all the way thru) dammit the mansion incident coulda worked barry and rebecca (as a useful entity) in there dammit---anyway yea they utilized the story without adding any unnecessary backstory (the backstory they did use was some stuff that was already alluded to years back but never expanded on which was dope)

i also dug the changes they made to rockford island and alfred in general: he was somehow even more unnerving and creepy than usual, a very good thing
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 07, 2014, 06:55:36 AM
Oh god that fucking Red Queen shit, and it was all pointless anyway! And the terrible voice direction and overlapping dialogue (especially bad in the final part of the RE3 scenario, which features such gems as Jill randomly exclaiming "IT LOOKS THAT WAY" after minutes of silence, and Carlos overlapping his own dialogue when he shoots a random canister of grenades to slow Nemesis down).

I really do think a Jill/Chris teamup as how the canon Mansion Incident occurred would've worked, though; it just was handled terribly.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: MightyKombat on August 07, 2014, 06:58:54 AM
*sees monster.*
*decides they cant let it get away*
*Proceed to chill walk at exact same speed as they had been*
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 09, 2014, 08:27:34 PM
Even Gaiden???

I thought it had its pros and the action scene music is permanently burned into my head.

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 10, 2014, 01:31:01 AM
I actually think Gaiden's soundtrack is pretty good. Probably the best thing to come out of that game, at least.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on August 17, 2014, 03:52:04 AM
Capcom says that RE7 will return to survival Horror roots. (http://www.mcvuk.com/news/read/capcom-resident-evil-6-felt-bloated-resident-evil-7-will-return-to-survival-horror-roots/0120229)

Quote
“With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.

"A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content."
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on August 17, 2014, 04:19:41 AM
Capcom says that RE7 will return to survival Horror roots. (http://www.mcvuk.com/news/read/capcom-resident-evil-6-felt-bloated-resident-evil-7-will-return-to-survival-horror-roots/0120229)
I hope that is true. Cause i'm huge fan of RE (mainly the first games of the series).
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 17, 2014, 04:21:01 AM
that article is a bit old
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 17, 2014, 04:24:29 AM
I just hope they don't take many cues from the Leon campaign, and take more from Revelations; the former felt like it wasn't sure what it wanted to be and suffered greatly for it (the other two campaigns were way better! not that that's saying a lot!). Revelations was fun, it'd be nice to have another game like it.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on August 17, 2014, 04:25:26 AM
*August 15th 2013*

Wow. :dunce2:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 17, 2014, 04:28:22 AM
i also saw it posted around a couple other sites so dont feel bad. i just wonder how it started getting around again
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on August 17, 2014, 05:07:47 AM
*August 15th 2013*

Wow. :dunce2:

Damn, i don't see that. ;P

Anyway, as i said, i hope that Capcom enter in the "back to origins" vibe.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on August 19, 2014, 04:29:49 PM
the evil within is going to be RE4's successor
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 20, 2014, 01:51:16 AM
http://www.allgamesbeta.com/2014/08/resident-evil-revelations-2-box-art-and.html
Revelations 2. Weird, but cool. But weird that they'd do a sequel specifically to Revelations, and weird that they make it look like they're branching it into a spin-off of the main numbered series, like the Gun Survivor and whatever. But cool.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 20, 2014, 01:53:36 AM
Neat. Wonder if it will be set after 5 (if it even still will star Jill)?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 20, 2014, 02:03:47 AM
Oh, right, the choice to make it a sequel of Rev is probably to keep 7 in the same continuing time frame and push the "we're inserting this one back here in the timeline, don't be confused" theme. Nevermind. As long as they keep it in line with the first Rev, gameplay- and direction-wise.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 20, 2014, 02:13:40 AM
http://www.allgamesbeta.com/2014/08/resident-evil-revelations-2-box-art-and.html
Revelations 2. Weird, but cool. But weird that they'd do a sequel specifically to Revelations, and weird that they make it look like they're branching it into a spin-off of the main numbered series, like the Gun Survivor and whatever. But cool.

Not directed by our lord Shinji Mikami, this game is going to be shit and ruin the survival horror genre forever again. Long live The Evil Within and Real Horror Stories Ultimate Edition (http://store.steampowered.com/app/281370).
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 20, 2014, 05:19:15 AM
http://www.allgamesbeta.com/2014/08/resident-evil-revelations-2-box-art-and.html
Revelations 2. Weird, but cool. But weird that they'd do a sequel specifically to Revelations, and weird that they make it look like they're branching it into a spin-off of the main numbered series, like the Gun Survivor and whatever. But cool.
Why is Revelations 2 featuring Meryl?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 20, 2014, 05:21:09 AM
that's the header image for all articles on that site
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on August 20, 2014, 05:23:24 AM
Wow that is like, the biggest header I've seen.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Nero D. on August 20, 2014, 11:10:17 PM
hmm, bully news

what they should be doing tho, is REmaking re2 and 3 with the same beautiful style they're using in the REmake of the REmake if the first re

they don't have to remake code veronica tho, it's perfect, but what they should do (in hindsight i guess) is give cv it's correct 3 moniker since it's actually really the 3rd game in the series and give re"3" a gaiden moniker like they actually did with cv, thus giving you the actual impression that cv is not a gaiden game but a true sequel and that re"3" is the actual gaiden game (it is) since it take place exactly during re2 and is not a sequel goddammit capcom

so, for example re: the last escape/nemesis whatever have you, and re3: code veronica and then i can sleep at night









oh they can also give it pretty REmake graphics too
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on August 20, 2014, 11:38:50 PM
Wow that is like, the biggest header I've seen.
Yeah, that site puts rather random fan images or so (and no banner with the sites name or whatever) and changes it every now and then, most of the time they're pretty but they eat a lot of space in the page :P It's easily confusing.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on August 21, 2014, 11:17:02 PM
they don't have to remake code veronica tho, it's perfect, but what they should do (in hindsight i guess) is give cv it's correct 3 moniker since it's actually really the 3rd game in the series and give re"3" a gaiden moniker like they actually did with cv, thus giving you the actual impression that cv is not a gaiden game but a true sequel and that re"3" is the actual gaiden game (it is) since it take place exactly during re2 and is not a sequel goddammit capcom

so, for example re: the last escape/nemesis whatever have you, and re3: code veronica and then i can sleep at night
this would be even more confusing
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Nero D. on August 22, 2014, 10:17:13 AM
i know i know

goddammit capcom why
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Amy on August 28, 2014, 08:01:57 AM
You know what would be fun? Being able to play Resident Evil 2 / 3 on offline multiplayer.

I found this gem, people are trying to do it to the PS1 version.

https://www.youtube.com/watch?v=5UZhXxfB074

Can you imagine how cool it could be?

Maybe just not like this, because it would be boring, atleast have it split screen and two inventories for both players just like in Outbreak File 2.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on September 01, 2014, 01:45:32 PM
That would be pretty awesome to see.

REmake HD Trailer:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 01, 2014, 11:38:26 PM
cv is not a gaiden game but a true sequel and that re"3" is the actual gaiden game (it is) since it take place exactly during re2 and is not a sequel goddammit capcom
At this point, it seems like the reverse is now true; RE3's blowing up Raccoon City has become one of the most important parts of the RE storyline, and C:V's impact on the story is basically just reviving Wesker. Nuking Raccoon is so important that RE3 was used for Umbrella Chronicles (among other reasons, like keeping game continuity by using a character from the first two scenarios, and of course so they could reuse environments from Outbreak and thus come out with a shitty cover version of RE3, still pissed about that >:[) instead of RE2 to depict the fall of Raccoon City.

I wonder how things would turn out differently if RE3 didn't happen at all; all the reference materials that came out after RE2 but before RE3 had Raccoon City be consumed by a fire, basically having the same end result as the nuke, but not as cinematic. Certainly would've changed the second movie, no more kung fu Nemesis!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 01, 2014, 11:51:17 PM
You niggas talkin' bout the past when we have a new concept teaser video for Revelations 2... whatever a concept teaser is!

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 01, 2014, 11:56:28 PM
Ooooooh
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 03, 2014, 12:54:29 PM
http://game.capcom.com/campaign/biohd/en/

Totally forgot about RE.NET, hope they can make good use of it with REmake for PC and consoles.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 04, 2014, 03:08:57 PM
http://www.siliconera.com/2014/09/03/resident-evil-2-revelations-takes-place-much-larger-stage-first-game/
Apparently the bracelet going from green to red will be an actual gameplay element, and they say the teaser was already a spoiler. So if this bracelet thing is important to the story, we can guess that we'll get a focus on the actual spreading of the currently trending virus (rather than landing in some zone and realize that it's already gone to shits). So we'll get a pretty close look at the successions of events as they happen. More than a zombie-shooting arcade, and more like a thriller-turning-horror movie.
The girl is a spoiler too, apparently.
Oh, they quote the director saying he wants the island (where the game happen) to be called "Resident Evil island". But since it must have been in Japanese in the Famitsu interview, that's really "the bio hazard island". Quite a warning of things to come.
That prison facility image looks cool.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on September 07, 2014, 02:44:50 AM
Details on RE Revolations 2 (http://gematsu.com/2014/09/resident-evil-revelations-2-stars-claire-redfield-moira-burton)

GamesMaster Magazine via Gematsu said:
Claire Redfield, who has “grown to be a seasoned woman” since we last saw her, will return as the playable lead. She is joined by Moira Burton, the daughter of Barry Burton. The main campaign can be played in both single-player or co-op.

Claire has a more combat-focused style of gameplay, whereas Moira has more of a support role, providing Claire with herbs and light. Her key role is to keep Claire alive (Claire can heal herself, as well). That said, the game only results in a “Game Over” when Claire dies.

The game is set at a detention facility on an abandoned island. It begins when Claire and Moira wake up after being abducted. The events themselves take place sometime between Resident Evil 5 and Resident Evil 6. Like the first Resident Evil: Revelations, gameplay is much more survival horror-oriented, and less action-based.

Resident Evil: Revelations 2 will run in 1080p at 60 frames per second on current-gen and PC, according to the magazine.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 07, 2014, 03:11:59 AM
I'm glad they are taking the more survival horror route. It's about fucking time Capcom! Don't mess it up now, this literally your last straw before the company loses lots of money.

Looks like Capcom is trying to compete with Shinji Mikami. The Evil Within has really created a movement, even now Silent Hill by Kojima is in the works! This is all really exciting.

Back on topic, looks like Claire Redfield is once again taking care of a younger adolescent female. Hehehe. Reminds me of Sherry.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 07, 2014, 03:13:34 AM
CLAIRE IS BACK

CLAIRE IS BACK

CLAIRE IS BACK AND BARRY'S DAUGHTER IS ALSO STARRING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I'M FREAKING OUT :flipout:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 07, 2014, 03:19:19 AM
Quote
Like the first Resident Evil: Revelations, gameplay is much more survival horror-oriented, and less action-based.

That's all we need to hear, that's all RE needs, and that's all RE is about!

CLAIRE IS BACK

CLAIRE IS BACK

CLAIRE IS BACK AND BARRY'S DAUGHTER IS ALSO STARRING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I'M FREAKING OUT :flipout:

It's been so long since Claire was the main character... I mean, she hasnt been around since Code Veronica!! One last thing I'm hoping for though is that they somehow managed to convince her original RE2, RE:CV voice actor to voice the new Claire.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 07, 2014, 03:24:51 AM
She's voiced Claire in everything so far, and most recently voiced Claire in Darkside Chronicles and the 3DS Mercenaries game. If I recall correctly, she also recorded lines for some canceled RE6 DLC (and indeed, the news that she recorded something as Claire for RE6 was the only indication that said DLC existed).
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Neocide on September 07, 2014, 03:25:58 AM
omg yes, finally claire is back. The Beginning of goodness I hope
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on September 07, 2014, 03:37:07 AM
I keep forgetting that thanks to today's technology I can play one of these games at this very moment. :P

Could've swore Claire made more appearances but again, not as if I would know.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 07, 2014, 05:13:40 AM
The main campaign supports online coop? Very cool! Easier to convince a friend to buy the game now.

I like the main character choices, I always liked Claire but never played a RE game with her (Well, not like I played many RE games anyway...). She's my favorite RE character along with potato nose Jill.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 07, 2014, 06:43:31 AM
Gotta be honest, seeing that REvelations 2 is gonna have campaign co-op gave me pause; I was a fan of RE5's co-op campaign, but I'm worried that it's becoming the norm for the franchise, and I think that's not good. Multiplayer is just inherently damaging to the kind of experience RE tries to provide; it's really hard to build horror (or more correctly, tension, which is actually RE's bailiwick and was never really horror IMO), atmosphere, and make you fearful of your own survival if there's always a buddy around, ready to revive you and back you up. I would argue RE5 was able to mitigate this a lot but overall it was not totally successful, and while I really enjoyed RE5, I think it would be bad for the series if every game did that.

I really like how REvelations 1 handled it, with the single-player only campaign and the co-op friendly Raid mode. Especially since Raid mode drew all of its levels from the campaign, and was kinda basically a version of the campaign, but streamlined for multiplayer (ooh, that's another thing, playing with another person makes it pretty hard to take it slow and let the game draw you into its world, you always rush yourself, even subconsciously, because there's another player waiting, unless you play with AI or whatever, but c'mon, who wants to do that?). You got the best of both worlds with that!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on September 07, 2014, 06:56:44 AM
The co-op should be like outbreak where there's no voice chat so you can be a dick when you die. While you're a zombie, just stand still and surprise another player approaching you.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 07, 2014, 07:05:37 AM
wait so is Revelations 2 gonna be about zombies again?

from the looks of the dudes the concept trailer I see zombies. no plagas please
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 07, 2014, 07:09:24 AM
They're called "Afflicted", and they're described as looking like zombies "but are in fact something quite different"; they'll be both fast and able to do heavy damage, and the player will have to decide whether they should take them head on, sneak up on them for a stealth attack, or run away from them altogether.

RE PLOT BULLSHIT
since this takes place after RE5 (and RE4 I guess), Plagas are out there in the world, and could always show up. Of course, the same was true of REvelations, I supposes (depends on when Tricell weaponized the Plagas, I guess), and that didn't happen. I very much doubt they would show up, but you never know!

also scans
(http://i.imgur.com/PnyPwa4.jpg)
(http://i.imgur.com/J5FuGom.jpg)
all the shots of Moira (well, all two of them) have her only holding a flashlight. I know she was mentioned to be a support role, I figured she would have able to do kind combat. This might not be the case?
EDIT: oh wait the caption says as much, lol
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on September 07, 2014, 07:15:30 AM
GamesMaster Magazine via Gematsu said:
That said, the game only results in a “Game Over” when Claire dies.

Does this mean you'll be able to carry on if Moira dies? That's kind of cool, especially if Moira won't be doing much combat.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 07, 2014, 03:27:03 PM
Gotta be honest, seeing that REvelations 2 is gonna have campaign co-op gave me pause; I was a fan of RE5's co-op campaign, but I'm worried that it's becoming the norm for the franchise, and I think that's not good.

Very much agree. I personally don't like co-op in RE either.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Japanese Jesus on September 07, 2014, 05:13:32 PM
Getting 'Last of Us' vibes from those scans.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 07, 2014, 05:15:03 PM
GamesMaster Magazine via Gematsu said:
That said, the game only results in a “Game Over” when Claire dies.

Does this mean you'll be able to carry on if Moira dies? That's kind of cool, especially if Moira won't be doing much combat.

Maybe Moira will be put into a fatal state (Not heavily damaged but just "dead" but not really dead, you know) and you have to carry her to the next checkpoint for her to recover.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 07, 2014, 06:14:18 PM
also why is Capcom claiming themselves to be godfather of survival horror? is it because they were the ones who hired Shinji Mikami to do the first RE game?

Getting 'Last of Us' vibes from those scans.

same here... but everyyyyybody loves TLOU and consider it the best survival horror game of all time... although that game isnt even survival horror...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on September 07, 2014, 06:57:10 PM
Very much agree. I personally don't like co-op in RE either.

Same for me, I think it is ok for something like Raid Mode in Revelations 1 but not in Story Mode.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on September 07, 2014, 07:11:32 PM
Maybe Moira will be put into a fatal state (Not heavily damaged but just "dead" but not really dead, you know) and you have to carry her to the next checkpoint for her to recover.

You're probably right I didn't even think of that. That's still better than losing all progress to a partner death.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on September 07, 2014, 07:51:48 PM
also why is Capcom claiming themselves to be godfather of survival horror? is it because they were the ones who hired Shinji Mikami to do the first RE game?
I guess it's because Survival Horror renounced Infogrames as its grandfather
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GOH on September 07, 2014, 10:33:46 PM
Indeed. Alone in the Dark is the one true survival horror grandfather.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Speedpreacher on September 08, 2014, 12:40:42 AM
Very much agree. I personally don't like co-op in RE either.

Same for me, I think it is ok for something like Raid Mode in Revelations 1 but not in Story Mode.

My problem with co-op in 5 (never played 6) is that it took a lot of the tenseness out of the play experience. Having one person shoot and the the other person hold a flashlight sounds ten times better from an atmosphere standpoint.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on September 08, 2014, 03:35:43 PM
New RE manga
http://www.animenewsnetwork.com/news/2014-09-08/resident-evil-biohazard-~heavenly-island~-manga-starts-this-winter/.78517
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on September 10, 2014, 05:46:37 PM
They announced that Resident Evil Revelations 2 Will Be an Episodic Experience. (http://www.ign.com/articles/2014/09/10/resident-evil-revelations-2-will-be-an-episodic-experience?abthid=54106fc283f01a7a4400000b)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 10, 2014, 05:53:07 PM
Uuuhh... ? That sounds weird. Each episode will be kind of like MGS5 Ground Zeroes ? So they'll need to each have the whole engine and models and everything included in the download ? That's really weird. Unless the article fucked up and there's a disc with a main content that will come out first, and those episodes are added to it, which would be a lot more logical ? But then the question is, what is the main content, and why is the campaign separated from the disc.

Quote
The campaign will be broken into four episodes
Quote
Episodes can be downloaded individually at €5.99 or players can buy a season pass for €24.99
The season pass is more expensive than the sum of the individual episodes, now ?

It just looks like the article completely messed up something in the comprehension department. Waiting for more sites to explain better. (and in the first place it doesn't even sound right that they'd sell something comparable to Ground Zeroes for 6€)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 10, 2014, 07:54:42 PM
do I smell a...

(http://fc02.deviantart.net/fs71/f/2014/065/4/c/Capcom Co., Ltd._logo_by_2tailedd3rpy-d796sfh.png)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 10, 2014, 08:11:52 PM
http://www.siliconera.com/2014/09/10/resident-evil-revelations-2-episodic-game/
So there's added gameplay in the season pass version, okay. The disc version is only $40, which is surprisingly low for these last few years, that can work. Still worried about the download size of each episode though - and now I'm also worried about the full length of the game, but then again, since we've had $60~70 games for barely 6 hours of gameplay these last few years, it can't be much worse, especially since the price is so low.
The article also points out why Capcom went with this format - simply because it sells better, people like it better. It doesn't make sense to go all "Capcom Co., Ltd." again for that, don't be a fool.

screenshots
http://www.allgamesbeta.com/2014/09/resident-evil-revelations-2-episodic.html
"Season pass" => "complete season".
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 10, 2014, 08:25:17 PM
And it will only take a MONTH to get the whole game. They're actually giving you more choices, as a customer.

I think it's actually a really cool move. Wanna know if you'll like the game? Play the demo. Demo was not enough? Pay for the first episode. Did you like the game? Chances are you'll like the rest so you can either wait 3 more weeks for the whole thing to be released or pay for the season pass.

Furthermore, you're getting the whole game for 25 dollars, 40 if you go for the physical release. I don't recall seeing many companies having such a big difference between their physical and digital releases when it comes to price.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 10, 2014, 08:33:40 PM
I think the same.
BTW, in the screenshots from AllGamesBeta, Moira has a bracelet. It's red in one of the shots (and green in another). And Claire has one too (green in all shots).
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 10, 2014, 09:54:24 PM
I just wanna see some gameplay already!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on September 10, 2014, 10:27:35 PM
They announced that Resident Evil Revelations 2 Will Be an Episodic Experience. (http://www.ign.com/articles/2014/09/10/resident-evil-revelations-2-will-be-an-episodic-experience?abthid=54106fc283f01a7a4400000b)
Hahaha someone buy Capcom already.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on September 11, 2014, 02:47:59 AM
I would hope telltale games would buy Capcom that just so I can laugh at fate trolling you people.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 11, 2014, 04:50:34 AM
yeah, I'm starting to get mixed feelings ever since they said it would be co-op campaign. Ew, I hate the sound of that.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 11, 2014, 05:52:24 AM
Let's be honest, you'll never going to like any new Resident Evil game unless it has shitty tank controls and it's directed by our almighty God of the distant Sun of the glorious Nippon Shinji Mikami :P.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 11, 2014, 06:21:27 AM
Revelations 1 was broken up into episodes, I imagine this will work along similar lines (although now they'll be longer than 15 minutes and all those PREVIOUSLY ON RESIDENT EVILs won't get incredibly annoying when you're trying to play it for a while).
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 11, 2014, 09:49:25 AM
co-op campaign
Uh, it can be played in single or in co-op.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 11, 2014, 10:05:06 AM
Uh, it can be played in single or in co-op.

but isnt there an AI partner?

Let's be honest, you'll never going to like any new Resident Evil game unless it has shitty tank controls and it's directed by our almighty God of the distant Sun of the glorious Nippon Shinji Mikami :P.

nah, I actually have some faith in Revelations 2 right now. I just dont like the sound of the co-op stuff.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 11, 2014, 10:22:59 AM
but isnt there an AI partner?
Probably, so what ? Is it really that much of a problem :???:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 11, 2014, 10:44:43 AM
well, personally for me I have always preferred single player experience with survival horror games. I did play Resident Evil 0 however, and really having a co-op partner in that game made the experience feel a tad bit watered down.

but then again, RE0 on Hard Mode was pretty damn hard. was well worth the playthrough. that's for sure. well hey, don't let my opinion bother yours! I know you'll still enjoy the game
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 11, 2014, 11:00:53 AM
She's a support character, it doesn't seem like she'll do like Sheva and go around shooting stuff in your place. She just follows you around with a flashlight and supplies, she has no weapon, she's probably just here for the story. She's an ammo cart you drag behind you :P (and you don't even have to save her when she's near death) Though if that's the case, I don't know how the co-op version with be. Maybe just the exploration, some puzzles are different ?

edit :
and trailer

Damn this is going full Silent Hill horror with all the blood, torture stuff, super creepy buildings with the rust and blood and desolation everywhere.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 11, 2014, 05:53:50 PM
oh so is she like a co-op character like in SH4 with that useless (but hot) woman that follows the main protagonist around in SH4: The room?

if that's the case, there is hope! but is it multi-player co-op? wouldnt player 2 be bored just walking around a useless AI?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lord Kain on September 11, 2014, 08:28:00 PM
Im pretty sure player 2 (or the other characer ) will be as important as the main character, to do equally the same or probably a lot more than the main one, trust me they wont keep any of them bored to death, i like this new direction their going... there is hope for the franchise...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on September 11, 2014, 08:37:48 PM
oh so is she like a co-op character like in SH4 with that useless (but hot) woman that follows the main protagonist around in SH4: The room?

if that's the case, there is hope! but is it multi-player co-op? wouldnt player 2 be bored just walking around a useless AI?
How the hell can anyone think that having anyone like Eileen is a good thing? Just when I thought the camera was the worst thing about Silent Hill 4 Eileen comes along and makes the experience even more unpleasant.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 11, 2014, 09:11:49 PM
cuz she was a hot bitch and she was useless, which made it good because she was so useless to the point where you felt like you were entirely by yourself still. it's almost as if you were playing a single player mode, except you dont want that hot piece of ass to get killed! the hero mode in us men start activate!

being sarcastic btw
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Japanese Jesus on September 11, 2014, 09:42:38 PM
No need for the disclaimer, that post is really no different than your usual stuff.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 11, 2014, 10:50:30 PM
They're moving Resident Evil 5 (And both DR games) to steamworks next year. There's a sale right now to grab those games + the whole capcom library on steam.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Amy on September 12, 2014, 01:50:56 AM
They're moving Resident Evil 5 (And both DR games) to steamworks next year. There's a sale right now to grab those games + the whole capcom library on steam.

I'm only buying it if they come along with the unreleased, console exclusive RE5 DLC.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 12, 2014, 02:47:38 AM
We're all waiting for that :(
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 19, 2014, 04:03:37 PM
http://www.destructoid.com/resident-evil-revelations-2-raises-more-questions-than-answers-281372.phtml said:
I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.
There, swap characters for action or exploration with a button. So it'll work decently for either one or two players, if a little bit more awkward than usual at first.
Moira sounds like fun. I like that awkward swearing.
It calls the four episodes "core", so I'm already expecting full extra episodes for DLC (compared to the "complete season" / disc version).
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on September 19, 2014, 04:25:08 PM
Mhh swaping characters? Didn't they did the same thing with Resident Evil Zero at some points of the game?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 19, 2014, 04:36:35 PM
"didn't give a moist barrel of fucks". LOL I love her already.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on September 19, 2014, 04:59:11 PM
Are they in Toluca Prison?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 19, 2014, 06:06:21 PM
So Alyson Court confirmed on Twitter that she's not voicing Claire in this game, why Capcom why, she just did Operation Raccoon City and voiced Claire in literally everything, why did you do this to us??? :( :( :(

Mhh swaping characters? Didn't they did the same thing with Resident Evil Zero at some points of the game?
It was the core concept of the game; though this seems quite a bit different, because Billy and Rebecca handled pretty much the same (save for a minute differences) whereas Claire is all combat and Moira is all exploration.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on September 19, 2014, 06:14:17 PM
This ain't your dad's Resident Evil anymore, out with the old VAs and in with the new.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 20, 2014, 02:48:40 AM
Shit I liked RE2 Leon's voice actor just as much as RE4 Leon's voice.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Insigniawarfare on September 20, 2014, 10:51:55 AM
Resident Evil: Revelations 2 - TGS demo gameplay (ps4) gameplay Starts at 0:20
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 29, 2014, 09:37:02 PM
The game looks pretty good so far. but the enemies kinda look like the zombies you find in Left 4 Dead. but then again, it's only just the beginning. Did you guys see the new trailer for The Evil Within yet? the graphics look pretty damn gorgeous.

I hope RE:R2 is going to get a polished in the final build of the game itself. because currently the game does not look too well, but hey, the gameplay can make up for it.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 29, 2014, 11:00:38 PM
You like The Evil Within and Resident Evil is ruined forever, we got it already! You can't compare a 25 bucks game (Available in split parts of a few dollars each to boot) to The Evil Within which has a full retail price of 60 dollars PLUS a season pass, putting the cost of the full game to something close to 100 dollars.

Of course The Evil Within is going to have better graphics. Revelations 2 is kind of a budget game.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 29, 2014, 11:10:43 PM
Is this game really on a budget? I didnt know. If I had known I wouldnt have said that. Well anyways, the game itself looks pretty good and I'll still play it because graphics dont mean everything to me, it will always be a plus but not the main thing
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 29, 2014, 11:26:19 PM
Well, all you gotta do is look at the price. It's not a AAA $60 release so graphics always suffer because of that but I agree with that, gameplay is mostly what matters and as long as the graphics don't look like a PS1 game I'm fine. Besides, there's only so much one can do when it comes to graphics for these kind of games where you have to keep everything gritty and dark :P.

The Evil Within is probably the most one can do in terms of graphics for this genre on this current console generation without mixing it up with other more colorful genres.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Koop on September 30, 2014, 02:47:03 PM
So Alyson Court confirmed on Twitter that she's not voicing Claire in this game, why Capcom why, she just did Operation Raccoon City and voiced Claire in literally everything, why did you do this to us??? :( :( :(

Mhh swaping characters? Didn't they did the same thing with Resident Evil Zero at some points of the game?
It was the core concept of the game; though this seems quite a bit different, because Billy and Rebecca handled pretty much the same (save for a minute differences) whereas Claire is all combat and Moira is all exploration.

Don't complain about something minor. Jill Valentine has had 9 voice actors.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 30, 2014, 05:38:27 PM
I think I'm allowed to be a least a tiny bit upset about this.

Who cares about Jill? Or really, anyone besides Claire? Because literally everyone else in this franchise has been recast at least twice; Claire has had only one voice actor, unique among the franchise. No one else has had one unique and distinctive voice actor attached to the role throughout that character's existence besides Claire. It's pretty disappointing that they recast the role, since Court has always been up to voicing Claire, and had just reprised the role barely two years ago.

Obviously this was going to happen eventually, because long running franchise characters will always have someone new taking up the role (like, say, a new actor for James Bond, or Batman, or something), but it doesn't make it any less disappointing, especially because in this instance there doesn't appear to be a very good reason for it.

Of course this isn't a game breaking deal or anything, it's just kind of dispiriting.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on September 30, 2014, 06:42:55 PM
That's true, Jill has always sorta had a more bland, serious, and total business-like personality in comparison to Claire's more average, teenage girl on the streets (In RE2). In the later games she matured quite well as well but still had a great voice to match the changes of Claire in CV and in Degeneration and the Umbrella Chronicles Rail Shooter games.

Claire is just awesome and after playing RE2 so many times as a kid you can kinda quote Claire's voice on some lines she says during the cut scenes.

Barry, Chris, Jill, and basically everybody in the S.T.A.R.S. Alpha and Bravo team are all really bland (but not bad), serious, less talkative, and just all-business. The only exceptional voice actor was Wesker, but even he was changed when he was first cast in RE1 to RE:CV, REmake, RE:0, and RE4, RE5.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on September 30, 2014, 07:18:55 PM
Who cares about Jill?
Screw you > : (

Anyways, Clair's consistent voice actress (Until now) was pretty interesting in that she improved with each game that she was cast in.

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on September 30, 2014, 07:25:04 PM
Oh, don't get me wrong, I love Jill, she's rad, but she's had so many voice actors that I don't particularly care when she's recast; none of the voice performances of Jill have ever made me go "wow, this is the definitive Jill voice actor", either. The same is true about pretty much everyone besides Wesker and Ada.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Bastard Mami on September 30, 2014, 08:20:56 PM
so what you mean is that jill is already a (VA) whore and you only care because claire's (VA) virginity is being taken away ?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Japanese Jesus on September 30, 2014, 08:48:43 PM
IM A MEMBER OF STAAARS
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on October 01, 2014, 06:56:42 AM
STARS... awesome.

IGN interview about Resident Evil. (http://www.ign.com/articles/2014/09/30/why-revelations-2-isnt-called-resident-evil-7)
Specifically why Revelations 2 isn't "RE7"

Quote
“I think the big numbered titles are where we try the big sort of experiments, bold new things,” Okabe said. “We see what sticks, and continue to refine those ideas. I think with the spin-off series we have the opportunity to do something a little different."

Resident Evil Revelations 2's "gameplay serves as a bridge to the more classically styled Resident Evils," Okabe continued, "versus the new action-focused ones.”

Okabe noted that Revelations 2’s quieter horror elements “work really well because it’s a spin-off series, and I think the numbered series is where different ideas happen. They’re both important parts of the Resident Evil franchise as a whole.”

I must say, I really like that approach. Trying new things ftw.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on October 01, 2014, 08:33:30 PM
so what you mean is that jill is already a (VA) whore and you only care because claire's (VA) virginity is being taken away ?
if you want to say it in the stupidest, shitiest way possible, yeah, I guess.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on October 30, 2014, 02:29:23 PM
New trailer for REmake

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on October 30, 2014, 04:28:33 PM
Can't wait for someone to rip Jill's and Rebecca's models and make SFM porn out of them the re-release this classic game.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Niitris on November 10, 2014, 04:02:29 PM
I love 3D graphics.

Not anything surprising, but ESRB reveals Barry. (http://www.esrb.org/ratings/synopsis.jsp?Certificate=33743&Title=RESIDENT%20EVIL%20REVELATIONS%202)

Quote
This is an action-adventure game in which players assume the roles of an imprisoned woman and a father searching for his daughter on an island. Players use pistols, machine guns, rocket launchers, shotguns, and knives to kill zombies and mutated creatures. Combat is highlighted by screams of pain, realistic gunfire, and large blood-splatter effects. A handful of enemies are depicted with exposed organs, and one scene depicts an enemy having its hand cut off in slow-motion. Another scene depicts a human character shooting herself in the head with a pistol, resulting in a large splatter of blood. The words “f**k” and “sh*t” appear in the dialogue.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on November 10, 2014, 07:43:15 PM
Can't wait for someone to rip Jill's and Rebecca's models and make SFM porn out of them the re-release this classic game.

PC mod
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on January 28, 2015, 05:21:18 PM
RE:R2 Raid mode gameplay. Includes stages from one of the best Resident Evil games ever, RE6! Along with a remix of its mercenary mode theme.

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on January 30, 2015, 04:44:54 AM
seems like a pretty transparent way of reusing existing assets (though I guess none of the shitty RE6 enemies will be used?)

well time to wash the stink of 6 out with this fine video

 
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on January 30, 2015, 09:27:57 AM
Yeah I personally don't mind (They're part of a "throwback" raid mode pack after all) and 200 missions (Each with 3 difficulties IIRC) is a LOT of content.

Oh yeah, everyone is bitching about micro transactions that were revealed yesterday btw but I think they're exaggerating the fuck out of everything. Basically, as seen in the video you have two different heart types displayed at the top left. These are your life crystals which allow you to respawn on the spot if you die during a raid mode stage.

There are two ways to get these crystals: The blue ones are gotten via daily challenges for free while the red ones are gotten via micro transactions with real money. The game will always prioritize your free respawn hearts should you decide to respawn. I know MT are evil and all that but seriously, who the hell gives a shit about pay2continue when any serious player will attempt to beat the stage without even getting hit for the trinity bonuses anyway? And even if you get hit you can still either use the free crystals, use herb pills to prevent dying like a casual or you know... not suck at the game to the point of even need these crystals to begin with?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on February 06, 2015, 09:34:59 AM
very action-y so far
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on February 20, 2015, 07:40:03 PM
http://www.relyonhorror.com/latest-news/resident-evil-news/resident-evil-5-gold-edition-achievements-appear-on-steam/

We're closer to RE5 moving to steamworks and just as I expected, they're taking this chance to FINALLY release the gold edition content on steam! Fuck yeah!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Japanese Jesus on March 17, 2015, 09:32:06 PM
Four episodes in and Revelations 2 is still underwhelming. What a disappointment.

I've been having most of my fun in Raid Mode and just rushing through the story to unlock characters.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on March 18, 2015, 10:40:58 AM
I just finished episode 1 today :P, raid mode was too addictive to let it go.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DatKofGuy on March 18, 2015, 02:19:26 PM
Dat ep4 ending...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: JDD on March 19, 2015, 10:10:18 PM
Revelations 2 future DLC picture leaked:
(https://scontent-lax.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/s720x720/11080996_951019911584330_7531441062610786980_n.jpg?oh=d1b0315f058d0311990b5423ebe88a82&oe=557B1EAA)

Source: Biohazard France Facebook (http://www.facebook.com/biohazardfrance/photos/a.157093867643609.33324.153137754705887/951019911584330/?type=1) (apparently a reliable source when it's come to leaks in the past.)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: AerosMugen on March 19, 2015, 10:19:30 PM
Holly Molly!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on March 20, 2015, 01:15:35 PM
Maybe it's a RE.NET event rather than a new DLC mode. Heck, I would like for them to add some actual challenge to raid mode. There's no reason to get weapons past level 90 and no true endgame to strive for and it's damn easy compared to Rev. 1's raid mode.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on May 26, 2015, 07:46:07 PM
Resident Evil Zero gets a HD Remaster for PS3, PS4, Xbox 360, Xbox One and PC.

Quote
It's hard to mention the Resident Evil REmake without also discussing Resident Evil 0, a similarly harrowing adventure that takes place just before the momentous Mansion Incident. Both titles sported great visuals, classic survival horror tension and a huge community backing - two modern classics, for sure!

Given all those prior accolades and the game's enduring quality, we're proud to confirm RE0 will receive a modern update similar to this year's enhanced REmake and release early next year on PS3, PS4, Xbox 360, Xbox One and PC!, 

Source: CAPCOM (http://www.capcom-unity.com/brelston/blog/2015/05/26/enhanced-resident-evil-0-coming-early-2016-plus-a-message-from-the-team)

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on May 26, 2015, 08:19:40 PM
YAAAAAS That's awesome! I'm glad they're doing Zero remaster that'll work on my ps triple. Played halfway through it on Gamecube but never finished it.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Insigniawarfare on May 26, 2015, 08:25:05 PM
Thats cool and all since i never got to play RE0 but RE2 would've been a better choice sale wise.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on May 26, 2015, 08:27:01 PM
Wasn't that already remastered back in the day? So it'd be a REmake of a REmake, lol
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Insigniawarfare on May 26, 2015, 08:37:45 PM
I don't fully know but i've heard it did for the wii i think. Also RE0 and RE1 had a remake for gamecube.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on May 26, 2015, 08:40:51 PM
RE0 was the original on Gamecube don't think it was a remake. RE1 and 2 had the REmake on GC.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on May 26, 2015, 08:43:27 PM
RE0 first came out on GC and the Wii version was a mere port, not a remake, no change.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Whiplash- on May 26, 2015, 09:02:35 PM
I literally beat RE0 three days ago.

I've been slowly playing the main series RE Games in release date order, beat 1 (Remake), 2, 3,Code Veronica  and 0.

Halfway through RE4 now. I'm so pumped for Five because I think Wesker is hilarious thanks to MVC3.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: F. James Fernandez on May 27, 2015, 12:09:40 AM
>_> Why this thread lied to be so. I was looking forward for those sandwiches and I cant find them.

With that said Ive been in love with the RE series since RE1 in the 90's (my old ass) and I have yet to play any RE game as much as I did for RE2. Played that game so damn much that I ran through the whole game not getting touched or barely shooting anything unless it was a Boss. Knew the map in and out without having to check it... WAYYY Before youtube and Gamefaqs (though if gamefaqs was around I wasnt connected)

I just want to see the series go back to its roots and stop pausing the game to show me my grade. Im so sick of that. Stupid ass DMC started that crap. only ones I havent played yet was Revelations but I hope to get to it soon enough.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on May 27, 2015, 05:21:05 AM
Technically Resident Evil 2 did that before Devil May Cry only it was after beating the game.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on May 27, 2015, 05:26:21 AM
I don't expect ful blown remakes like how they did REbirth, but I would love a higher resed version of 2, 3 even Survivor. Bundle them together and put it out for 20$. I would love to have one platform able to playthrough the entire series is what I'm getting at. Glad to see them slowly moving to that direction.

Oh and get Veronica out for PC already.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: F. James Fernandez on May 27, 2015, 06:25:01 AM
Technically Resident Evil 2 did that before Devil May Cry only it was after beating the game.

HAHA that is very true now that you mentioned it. I preferred it going back that way and keep the flow of the gaming going.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on May 27, 2015, 06:56:51 AM
Halfway through RE4 now. I'm so pumped for Five because I think Wesker is hilarious thanks to MVC3.
You're in for a treat, because RE5 is like peak Wesker! (in more ways than one)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on June 01, 2015, 08:49:20 AM
Honestly a RE2make and RE3make would be really great but it has to be made under the same style as the REmake or RE0.

It just wouldn't feel right. Also it would be inconsistent if the 1st REmake had tank controls, but if say a RE2make or RE3make was to be made... it would be weird seeing RE2 and RE3 in over the shoulder camera with too much RE4-esque action.

I'm sure people at Capcom are scratching their heads right now thinking about something like this.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on June 01, 2015, 07:10:04 PM
Oh god not REMake or 0 on 2 and 3. I do not want to play slower 30 FPS Resident Evil 3 that would like, ruin the adrenaline of the Nemesis encounters.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTA on July 13, 2015, 11:25:45 PM
New trailer: Resident Evil 0 HD - Prototype to HD Remaster
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Erroratu on July 13, 2015, 11:42:02 PM
I will always miss that tiny pause that happens everytime you switch a camera angle in older RE games.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on July 17, 2015, 05:01:08 PM
Especially in the first run of REmake and finding out just how frightening Crimson Heads are. The best pause was in the mirror hall and taking the corner before the door leading to the trophy room. Nearly slung the controller when one came bearing down on me. Then on I tiptoed my way through those parts.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on August 12, 2015, 06:29:35 PM
Resident Evil 2 Remake News, the project is approved for development.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: walt on August 12, 2015, 08:01:56 PM
WE DO IT-O!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Santtu on August 12, 2015, 09:35:49 PM
I wager that it's gonna be more like Resident Evil 4-6 and Revelations than Resident Evil remake.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTA on August 12, 2015, 09:45:27 PM
Look forward for this project. Don't let the fans down.
I'm almost fainted away after seeing this.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 12, 2015, 09:46:24 PM
I wager that it's gonna be more like Resident Evil 4-6 and Revelations than Resident Evil remake.
I kinda think it's more likely to be REmake style; this announcement comes fairly soon after the releases of the HD remasters of REmake and 0 (technically it's not out yet but whatever!), so they've already got that engine running on modern platforms, and they can reuse a whole bunch of assets from both (enemy models, like the dogs, crows, and various zombie models; and 0 has that brief sojourn to Birkin's lab!). And heck, they actually can probably just use all the Darkside Chronicles models, right? They should be around the same level, and all that's left would be new pre-rendered environments!

also they better get Alyson Court back for Claire >:[
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 12, 2015, 11:22:08 PM
I hope that doesn't mean it will run like SHIT like when you try to play RE4 or REmake at 60 FPS.

Also I'm surprised! No pachinko/can't-wait-until-it's-canceled jokes so far!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 13, 2015, 02:08:53 AM
I can't wait until it's a canceled pachinko machine!

Going to stay hopeful that it does get made and isn't pushed aside due to internal problems like Silent Hills had. I would even take a nice port of RE2, heck all the original 3D RE's, on every platform available. I got the hard copies, but I'd love some Steam ones of 1, 2 and 3.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: extravagant on August 23, 2015, 07:54:24 AM
also they better get Alyson Court back for Claire >:[

very very much agree on that....
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: LarsAlexandersson on August 23, 2015, 10:04:48 AM
If i'm not wrong, was it already told that RE2 Remake playstyle will uses those of RE4, prior the project being accepted?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on August 23, 2015, 08:01:15 PM
God damn it, I thought there were more news about the franchise.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on August 23, 2015, 09:41:53 PM
If i'm not wrong, was is already told that RE2 Remake playstyle will uses those of RE4, prior the project being accepted?
There's no information about the remake besides the fact that it is in development.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on August 24, 2015, 02:09:19 AM
If i'm not wrong, was is already told that RE2 Remake playstyle will uses those of RE4, prior the project being accepted?

This is a misconception at the moment because Capcom asked if the fans remaking 2 in UE4 to stop and actually come by and talk with them over ideas to implement in RE2make.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on September 01, 2015, 11:48:09 AM


OPTIC BLAST!

Also REmake and Zero to be bundled together on a single disc. guess this will be another REmake purchase! WOOOOO

http://www.eurogamer.net/articles/2015-09-01-resident-evil-origins-collection-announced-for-ps4-and-xbox-one
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: LarsAlexandersson on September 01, 2015, 04:13:08 PM
Lol bro
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on September 15, 2015, 04:42:28 PM
NEW RESIDENT EVIL GA- oh wait, just a spin off :)

http://www.thosegamers.com/capcom-announce-resident-evil-inspired-third-person-shooter/

http://www.siliconera.com/2015/09/15/resident-evi-umbrella-corps-announced-for-playstation-4/
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Suave 6-year old on September 16, 2015, 07:08:03 AM
Call of Evil: Residential Duty
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on September 16, 2015, 09:49:39 AM
Oh now look what you people wrought by actually buying Resident Evil: Operation Raccoon City despite it sucking.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Suave 6-year old on September 16, 2015, 05:16:42 PM
Raccoon city was so damn awful, I took it back within like 3 hours. Hella buggy, awful story, the choice of killing Leon for like no reason at all, it made me wanna throw up. Wasted $60- no wait like $80 plus the preorder bonuses on that game, and I still regret it to this day. If only they'd look at why resident evil 4 was so successful and play off that formula.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on September 16, 2015, 05:42:45 PM
Oh now look what you people wrought by actually buying Resident Evil: Operation Raccoon City despite it sucking.
even if ORC didn't sell well capcom would've tried another way to get their hand on that call of duty money.
tbh i am actually excited for this game. it's looks so damn fun, especially those hook knife attacks. i've always liked knife kills in COD online. imagine how awesome it would be if you can do jumping stabs and countering attacks with it (like what was shown in the trailer).
i see no reason in the hate it's getting, it's just a spin off.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on September 17, 2015, 10:33:03 AM
I thought that ORC sold alright. Most RE games do, despite recent outing perceived budgets. I wonder if this maybe a f2p title as well.

I'm not even mad either way, we got ZeroHD with tons of extras coming and RE2freakingmake.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on September 19, 2015, 05:29:36 AM
here's a gameplay video of RE:UC

oh those :knife: kills are so cool just as expected.
if this has a free for all mode, offline missions and survival mode, and a good story mode then im buying.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: lui on September 19, 2015, 02:32:56 PM
the animation looks awkward as fuck and stiff and the overall presentation needs a ton of work, but this looks really fun. kinda like rainbow six with zombies heh
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on September 19, 2015, 09:44:07 PM
They need to fix that fucking camera. FPS or proper third person would be much better. It's so damn close it is not even funny.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on December 08, 2015, 08:02:47 PM
Resident Evil 0 gets Digital Preorder Costumes.



Quote
Pre-order now and receive a specially designed in game T-shirt as well as Rebecca's cheerleader outfit from Resident Evil: Deadly Silence and a Wolf Force crossover costume for Billy!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DMK on December 09, 2015, 01:41:08 AM
They remember Deadly Silence? Yay! 3DS eshop when!?

Oh um yeah, like more costumes to pick from. I wonder if they'll come with the disc version a month after.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Erroratu on December 09, 2015, 01:47:36 AM
here's a gameplay video of RE:UC
[youtube]https://www.youtube.com/watch?v=IPuW-HD9P3g&ab_channel=GameSpot[/youtube]
oh those :knife: kills are so cool just as expected.
if this has a free for all mode, offline missions and survival mode, and a good story mode then im buying.

Oh god,I'm just seeing this for the first time and the animations are fucking hilarious
This is even worse than Bethesdas animations,holy fuck
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on December 11, 2015, 07:25:16 PM
The Team who is working on the Resident Evil 1.5 Restoration Project made a Demo of the Battle Coliseum mode.

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: rednavi -RETIRED on January 26, 2016, 01:13:16 PM
They're using unity for Umbrella Corps o_0

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: lui on January 26, 2016, 01:17:23 PM
that explains the shitty anims from before
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on April 06, 2016, 12:45:18 AM

#VoteWesker4President
this is a little video made by D.C Douglas (the voice actor of wesker). i know, worst bump ever. but the only other recent RE news is the hi res'ed disappointment that is re6 on the ps4.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on August 19, 2016, 12:10:55 PM
re-animate the dead thread with a new trailer for RE7:

seems like hiding will be an essential gameplay feature.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: "Bad News" Hoffmann on December 31, 2016, 10:54:28 PM
Look of the main protagonist Ethan

(https://pbs.twimg.com/media/C1CUgE6XAAAu6O_.jpg:large)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Titiln on December 31, 2016, 11:21:45 PM
press f to pay respects
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: "Bad News" Hoffmann on December 31, 2016, 11:45:15 PM
It's clearly the fap button


(https://pbs.twimg.com/media/C1CUgE6XAAAu6O_.jpg:large)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: "Bad News" Hoffmann on January 17, 2017, 03:09:14 PM
Ohh, high Famitsu rating

Resident Evil 7 Biohazard (PS4/Xbox One, Capcom): 9 / 9 / 9 / 9 - (36/40)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Insigniawarfare on March 18, 2017, 03:29:02 AM
RE:Vendetta CGI movie trailer 1


The Thing is in this movie :O
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: R565 on December 14, 2017, 05:28:05 AM
Bumping the topic because the "End of Zoe" DLC for RE7 Released. It's really interesting because...
Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on January 19, 2018, 06:31:42 AM
Resident Evil 20th anniversary is this weekends. Recently the RE twitter page also changed their profile picture
(https://pbs.twimg.com/profile_images/952175422086684673/gwwD5xeg_400x400.jpg)
Also today this was tweeted by Dev1 https://twitter.com/dev1_official
(https://pbs.twimg.com/media/DT1wA7XVQAEaxiX.jpg)
You can see the RE7 finger and also a typewriter. hopefully this mean we might be getting something soon about the RE2 remake
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: BlazeHeatnix on April 12, 2018, 03:30:01 AM
I'm curious: how do people feel about RE4 with traditional controls vs the Wii controls? Because after playing it on Wii, it's gonna be really, really hard going back to an analog stick...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on April 21, 2018, 06:40:31 PM
I had a similar problem when the game first came out, had it on GameCube and PlayStation 2. Played through it twice on GameCube before the ps version and just couldn't get into the ps2 ver even though it had extra modes/etc.

I just recently bought Code Veronica for my PS4 and tried playing through it again and officially got stuck on the first battle with Tyrant. I forget how much you can really screw yourself with ammo/lack of guns in this game. Here I am with just the knife trying to move forward lol
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on June 12, 2018, 04:11:31 AM
RE2!!!!!! They do it

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on June 12, 2018, 06:22:14 AM
I actually jumped off of my chair when I saw Leon, haven't been this happy in a long while!
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on June 13, 2018, 09:22:22 AM

gameplay footage. this is turning out to be one of my most anticipated games ever.
things in the game:
those zombies are tough. taking multiple shots to the face and still coming back.
leon can shoot while walking.
items slots are limited.
sadly leon is not voiced by paul mercier.
re4 knife controls.
crosshairs and no laser.
leon will shout while shooting zombies.
re3 gunpowder combining. yes! i loved that feature.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on June 13, 2018, 12:07:53 PM
Plus the defense mechanism from Resident Evil Remake, where you stab the zombies to avoid taking damage, would like to see Crimson heads too, but unlikely to happen I guess. Everything so far about this game got me really hyped up, Capcom owned E3 in my opinion, I hope this marks their glorious comeback.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on June 14, 2018, 04:42:31 AM
They also confirmed Tofu and Hunk are back
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: CCIronmugen on June 30, 2018, 08:37:33 AM
RE1.5 stuff will be in like Elza Walker alternate costume for Claire, or Tyrant with a hat...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on June 30, 2018, 07:18:39 PM
RE1.5 stuff will be in like Elza Walker alternate costume for Claire, or Tyrant with a hat...

The Elza Walker alternate costume for Claire is a DLC, and is part of the preorder DELUXE EDITION.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on July 20, 2018, 11:17:04 PM
New info from ComicCon

https://www.resetera.com/threads/resident-evil-2-new-details-and-info-from-sdcc-panel-character-location-development-harley-more.56772/
(http://static.capcom.com/unity/RE2_SDCC/RE2_PS4_RP_FOB_ENG_resize.png)

Collector Edition (200$ US)
Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on August 23, 2018, 02:02:19 PM
Here is some Claire Gameplay.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on December 03, 2019, 08:04:36 PM
https://gamexguide.com/resident-evil-3-remake-cover-was-found-in-the-playstation-store-database/
https://twitter.com/Nibellion/status/1201854055179595776

Leaked pictures from the Resident evil 3 remake. And holy shit! Nemesis looks like he was put through a blender.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Loud Howard on December 04, 2019, 01:00:00 AM
There is only one meme that i can post about weeb voth fanboys finding the new jill ugly or calling her goblina.

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on December 04, 2019, 02:16:52 AM
If the leak is legit she definitely looks better in game than in this cover.
(https://pbs.twimg.com/media/EK31KhUXsAIRAG8.jpg)


But lets talk about Nemesis... What in the hell were they thinking!?
(https://assets.vg247.com/current//2019/12/nose.jpg)




Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Prime SC on December 04, 2019, 02:37:48 AM
nemesis looks as he should, like a fuckin monsta
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on December 04, 2019, 03:49:17 AM
And holy shit! Nemesis looks like he was put through a blender.

lol XD

Nemesis looks even more monstrous and scary. Also Jill and Carlos looks great.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on December 10, 2019, 06:07:11 PM



Get sandwiched bitch! fuck yeah.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on December 10, 2019, 10:40:20 PM
Jill looks amazing. :D
Damn, this will be even better than RE2.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on December 10, 2019, 10:45:18 PM
[youtube]https://www.youtube.com/watch?v=sqh8Y8vJxlg[/youtube]
[youtube]https://www.youtube.com/watch?v=flYxyGAPBIE[/youtube]

Get sandwiched bitch! fuck yeah.

So the dodge mechanic from Revelations 2 is back, nice. I wonder if they'll leave at it or also bring back the sprint and maybe, just maybe, the melee attacks.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on December 11, 2019, 01:17:48 PM
Man I'm so excited about this, and i still haven't even finished Claire's campain yet in RE2R.

I like Jill's new costume, definitely more practical and more in tone of the realistic new look of RE. I am a bit disappointed about not showing too much of Nemesis but I guess he deserves his own trailer that will show all of his murderous glory. I liked the bit of backstory on his makers tho, I hope they expand on that.
Gameplay wise this looks identical to RE2R, a new dodge mechanic is introduced. which is much needed, since we're gonna be dealing with a giant 200 kg mass of muscles and tentacles running full speed at us. fuck, that scared me just thinking about it.

Speaking of Nemesis chasing Jill...
I wonder how they're gonna implement that in this game? i can't see them making the game linear (like RE2R), because that would make it a bit too difficult to run away from him.
My guess is that they'll make the levels consist of large open areas taking place in different places in the city. Kinda like the outbreak games.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Loud Howard on December 11, 2019, 02:32:41 PM
Remember the secret achievement that capcom added in RE2R?
well

(https://i.imgur.com/O6lxwVB.png)

https://biohazardcast.com/resident-evil-2-steam-achievement-revealed/
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on December 12, 2019, 08:21:01 AM
Speaking of Nemesis chasing Jill...
I wonder how they're gonna implement that in this game? i can't see them making the game linear (like RE2R), because that would make it a bit too difficult to run away from him.
My guess is that they'll make the levels consist of large open areas taking place in different places in the city. Kinda like the outbreak games.
Before the game got officially announced, there was a purported leak describing the basic layout of the game; essentially saying that the cable car that you're trying to repair in the first half of original RE3 would be replaced by a fairly elaborate subway system that would allow you to explore different parts of the city.

And then, lo and behold, the trailer features a whole lot of subway, including Mikhail (who in the original RE3, spends near entirety of his time in the game resting on a bench in a cable car) sitting on a subway car bench!

It's certainly not an official confirmation, but at this point it would be surprising if the stuff the leak was describing turned out to be bunk.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on December 12, 2019, 03:23:34 PM
Dope if true, it would also be nice to have events where you can help civilians for rewards, something like Operation: Mad Jackal had.

I'm wondering if they made use of the unused concept locations from RE2:

(https://deadentertainment.com/uploads/resident-evil-2-new-magazine-details-01-b8l11e2100.png)

(https://vignette.wikia.nocookie.net/residentevil/images/5/58/RE2_remake_CONCEPT_ART_-_Raccoon_City_D.jpg/revision/latest?cb=20190129045533)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on December 12, 2019, 08:22:00 PM
Remember the secret achievement that capcom added in RE2R?
well

(https://i.imgur.com/O6lxwVB.png)

https://biohazardcast.com/resident-evil-2-steam-achievement-revealed/

(https://pbs.twimg.com/media/ELmK5v4XkAAfeVb?format=png&name=small)
this achievement you mentioned was also found in the Xbox one version coupled with this picture. (https://www.relyonhorror.com/latest-news/remake-2-achievement-image-suggests-major-dlc/)
I Guess we'll get that update in RE2R. That letter will possibly be somewhere in the Kendo shop, where Jill will have left it and probably met Kendo and watched him kill his wife or something.
Btw I am not a fan of them doing this, retroactively adding story details to RE2R. I think they should've done that from the get go.
I hope they don't add Brad's zombie in RE2R now...

Oh and the demo just got listed in the Microsoft store:
https://www.trueachievements.com/n40104/a-new-resident-evil-2-rpd-demo-appears-on-the-microsoft-store?__twitter_impression=true

Edit: speaking of Kendo, Am I the only one who absolutely loves what they've done with him? he was just a goofy character in the original, but damn when i met him in the remake i almost cried yo.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on December 12, 2019, 11:57:09 PM
Btw I am not a fan of them doing this, retroactively adding story details to RE2R. I think they should've done that from the get go.
I hope they don't add Brad's zombie in RE2R now...
Better for them to add it now than to not add it at all! I wanna kill zombie Brad!!! >:[
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on December 13, 2019, 10:27:56 AM
Better for them to add it now than to not add it at all! I wanna kill zombie Brad!!! >:[
I guess it would be nice to see his Jawless, face-fucked-to-death face zombie in HD. But They should've added that in from the beginning, like OG RE2.

Anyways, the letter was found in the game in Kendo's shop as I assumed.
https://www.reddit.com/r/residentevil/comments/e9qza7/jills_letter/
It's kinda underwhelming actually.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Loud Howard on December 13, 2019, 06:03:25 PM
Its time 2 be scared shitless every1
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on January 15, 2020, 05:07:09 PM

get ready to get your shit pushed in
Spoiler, click to toggle visibilty
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Bastard Mami on January 15, 2020, 06:10:54 PM
finally realized that the scruffy dude is supossed to be carlos.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on January 15, 2020, 08:22:37 PM
Yeah, this time he actually looks like he's named Carlos Olivera.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Warden-San on January 16, 2020, 07:10:43 PM
I miss handsome Carlos...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on January 17, 2020, 04:53:59 AM
Yeah, this time he actually looks like he's named Carlos Olivera.
(https://media.tenor.com/images/55170cac71d89f0ed8af729536705942/tenor.gif)
I miss handsome Carlos...
the old ladies man from ps1? his classic look is available as pre order bonus along Jill's one too.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on January 17, 2020, 05:40:51 AM
RE3make Carlos is absolutely the handsome Carlos, of the three*. Unfortunately, he no longer seems to have the accent that "all the foxy ladies love"... :(


*Umbrella Chronicles Carlos is the anime Carlos, BTW
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on February 27, 2020, 07:59:49 AM

new gameplay footage.

Spoiler: don't open this before you watch the video (click to see content)
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on March 06, 2020, 07:55:20 PM
(https://cdn.discordapp.com/attachments/570157721391726602/685489428088750110/OXM-1.png)
Spoiler, click to toggle visibilty
Nemesis can follow you into save rooms!! I'm actually against this, I thought that Mr. X's constant pursuit of the player in RE2R to be very annoying and almost like a chore to get through, but atleast i got a chance to catch a breather in the save rooms. Also, @Jman you were right about the train station acting as a hub for the city.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on March 06, 2020, 08:12:38 PM
I was expecting to read something about the crows, but the spiders being back is good news. I just want some flying obnoxious enemy for the sake of variety.

Regarding the AI improvements, I hope that the dogs are part of this aswell. I didn't liked how in RE2 they run in circles before stopping to bark and then charge into the air, it looked pretty stupid.

Edit: Apparently the infos from OXM aren't really accurate. https://twitter.com/ImKatastrophe/status/1236004182907383815?s=19
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on March 06, 2020, 08:52:50 PM
^ Just now playing through RE2R i didn't notice that AI pattern with the dogs until you said that. I was legitimately in the kennels with Leon reading this lol.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -Ash- on March 06, 2020, 10:07:42 PM
Welp... sorry if I ruined it for you lol.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Knuckles8864 on March 07, 2020, 05:21:45 AM
Nemesis can follow you into save rooms!! I'm actually against this, I thought that Mr. X's constant pursuit of the player in RE2R to be very annoying and almost like a chore to get through, but atleast i got a chance to catch a breather in the save rooms.

But that leads to hilarious shenanigans like this:
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Darkflare on March 07, 2020, 07:37:51 AM
https://www.gamesradar.com/dont-worry-resident-evil-3-safe-rooms-are-safe-confirm-capcom/

Nemmy isn't allowed on safe rooms at all.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on March 07, 2020, 06:47:19 PM
yeah that magazine was wrong about the safe rooms thing. sorry about that.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 09, 2020, 12:03:41 AM
Nemesis can come into one specific safe room but thats all.

Finished the game, and for me it was way to short, they should have added more content to the game instead of using resurces to make that useless Resitance multiplayer game.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: FeLo_Llop on April 09, 2020, 02:12:27 AM
Extremely short. And some of the iconic areas, such as the church, Watch Tower and etc...where. WHERE?? I mean, inside there, the cemetery, the GRAVE DIGGER.

Underground? OK. Nice add. The changes in the Electricity area are ok too(kinda creepy how it turned like a nest for the brain bitches...and making them a mix between them and the spiders). Laboratory is like "ok, this is a lab". Hospital was SO short compared to the original...the water plant...

I was expecting not the exact game, but an improvement of the original. Instead of this...well... :/
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on April 09, 2020, 02:42:38 AM
yeah this game got butchered to hell. i'll wait for this one to get cracked, i don't think its worth my money.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on April 09, 2020, 03:54:48 AM
A huge disappointment indeed.
Very short, final form of Nemesis is meh, i didn't like Jill's personality in this remake at all and the lack of creatures in some areas is such a mess.
Oh well Capcom, haste makes waste. It's very clear that this game was rushed.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on April 09, 2020, 04:23:12 AM
Game wasnt rushed. It was made around the same time as RE2. With RE3 they simply had a complete different goal.
Just finished and as someone who doesnt have any history with the original Resident evil games I loved my time with it. Its a bit short but I def want to jump and replay it again with the shop.
Also Nikolai is now my all time favorite RE villain. He was amazing in the game and the delivery on his last line was super on point
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 09, 2020, 05:51:53 AM
A huge disappointment indeed.
Very short, final form of Nemesis is meh, i didn't like Jill's personality in this remake at all and the lack of creatures in some areas is such a mess.
Oh well Capcom, haste makes waste. It's very clear that this game was rushed.

I'm kind of ok with his Final form, but his second form was to much "T-Virus Xenomorph" for my taste, if you know what I mean.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GLB on April 09, 2020, 03:29:41 PM
Am I the only one that feels like Carlos wasn't as annoying? Can't place why but yeah.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DW on April 09, 2020, 04:25:12 PM
A huge disappointment indeed.
Very short, final form of Nemesis is meh, i didn't like Jill's personality in this remake at all and the lack of creatures in some areas is such a mess.
Oh well Capcom, haste makes waste. It's very clear that this game was rushed.

I haven't played the game yet, but I have seen some vids. It's a product of the times that people have to be overly "edgy" and all now. I agree it doesn't fit too much with what they have already established with Jill persona up to this point... But hey, what can you do? I was a bit... discouraged(?) with Jill's redesign at first. Though seeing her in game upclose, she's still wife lol.

Chris' redesign is the only one where they seem to have gone off the rails for... :-\ At any rate, they did turn this one out a bit too quick. Doesn't have the same care and luster as RE2. Even though surface appearance gives that impression. I'll wait till this one goes on sale, and get Trials of Mana instead.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on April 09, 2020, 10:35:15 PM
Much like how the original RE3 was obviously the product of a B-team working off of the resources of the super polished RE2, this remake is also very obviously a B-team working off of RE2make's assets and resources. True, they started development at nearly the same time, and assets weren't as such "reused" for RE3make as they were created and shared among both games, but still. RE3make is noticeably weaker than RE2make, and that's kind of disappointing. I still enjoyed the game though, and I look forward to playing through it several more times. I just wish they had made some different decisions, and I don't think I'll be doing like, 12+ different playthroughs of it like I did RE2make.

The focus on action is natural and expected, but the general lack of puzzles and exploration throws the pacing off a lot: OG RE3 similarly was very action heavy, but it still had a decent amount of exploration and puzzles to break up that action. Ideally, the RE3 remake would've expanded on its very linear nature and made the game world more open, like RE2make. I honestly thought that was gonna be their approach because of the demo,  which had an area with several different paths and shortcuts you could open up, much like the RPD in RE2make. Unfortunately, that was basically one of two areas in the whole game like that.The rest are pretty much just traveling through linear corridors, with barely any puzzle sections. This aspect of the game is definitely the area that feels the most rushed; surely Capcom could've let this spend another year or two in the oven or something. I think that's where the feeling that the game is so short is coming from: most people's play times seem to be roughly equivalent to normal first play times for RE2make, but because there's hardly any breaks in the action for puzzles or exploration, it "feels" much shorter.

Extremely short. And some of the iconic areas, such as the church, Watch Tower and etc...where. WHERE?? I mean, inside there, the cemetery, the GRAVE DIGGER.

Underground? OK. Nice add. The changes in the Electricity area are ok too(kinda creepy how it turned like a nest for the brain bitches...and making them a mix between them and the spiders). Laboratory is like "ok, this is a lab". Hospital was SO short compared to the original...the water plant...
I'd say it's about 50/50 on whether the new areas and content is better than the old ones. It feels like there's the same amount of content/areas as in the original, but there's been a lot that's been swapped out for something new. And it's not like the old stuff was all great! The park and cemetery always felt boring and not particularly well done, and the Grave Digger boss fight is easily one of the worst boss fights in classic Resident Evil (I think only the giant bat fight from 0 is worse).

On the other hand, there's some areas that fall kind of flat, like the new endgame area that's literally named "[name of the lab from RE2make] 2". I wouldn't say the Dead Factory from OG RE3 was a great area, but it at least had a slightly different tone and texture from the squeaky clean lab from RE2, and I felt like they could've expanded on Umbrella's secret waste disposal facility, that had been so inundated with bio-hazardous material to dispose that it had clogged everything up and "overflowed" into the facility itself.

Also the hospital is way, way, way longer than the original, where it was like 4 rooms? It's one of the biggest single areas in the REmake now! It's now actually feels like a real hospital, there's both good explanation and set up as to why there's a cure for the T-Virus in it, and they even have a really cool explanation as to why the Hunter Betas are running around the hospital. Its easily the best improved area in the game.

A huge disappointment indeed.
Very short, final form of Nemesis is meh, i didn't like Jill's personality in this remake at all and the lack of creatures in some areas is such a mess.
Oh well Capcom, haste makes waste. It's very clear that this game was rushed.
Ah man, I fucking loved Jill in this game, she was both faithful to the original while also feeling more believable in her reactions. Instead of just instantly trusting the UBCS, she remains (rightly) wary of them for a while, until they prove their bona fides. And the way she becomes more and more frustrated by Nemesis is really great.

Also "bitch can't even swim" is one of the all time, best RE lines of all time, IMO.

I'm kind of ok with his Final form, but his second form was to much "T-Virus Xenomorph" for my taste, if you know what I mean.
I wasn't a huge fan of either of his two later forms; the second is fine I guess, but you have to fight it twice and that's no fun. He was really missing that intermediate form where he's lost his coat and all the tentacles are exposed; that should've been the clock tower fight, and the 4 legged one towards the end. As for the third, it just doesn't feel like it belongs to Nemesis, and it lacked the same feeling the original final form had, where most of its limbs, including its head, had been dissolved in its acid bath. The parasite was taking over more and more control, and the Tyrant body had basically just become a bloated husk.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on April 09, 2020, 11:12:38 PM
My favorite Jill line are easily Bitch cant even swim and Cant you take a hint
Oh also special shoutout to Nikolai ''Dont know, dont care'' that line was so perfectly delivered its crazy
But yeah RE3 remake easily has some of the best characters. Jill, Carlos, Nikolai and Tyrell are all amazing.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: ViBeZ on April 10, 2020, 02:24:21 AM
The only thing I hate about Resident Evil 3 remake was the amount of enemies. We got the hunters and the drain deimos but that's it. I need some type of DLC to make up for this. All that action and i cant bring the smoke to anyone
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 11, 2020, 10:15:02 PM
The only thing I hate about Resident Evil 3 remake was the amount of enemies. We got the hunters and the drain deimos but that's it. I need some type of DLC to make up for this. All that action and i cant bring the smoke to anyone

It already has "DLC"... it is called "Resident Evil Resistance" who will get new DLC in the Future... like Jill as a playnable survivor...
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on April 12, 2020, 12:45:46 AM
It's a glorified DLC expansion for RE2 with a very fast pacing and messed up tone.

In OG things took their time to build up. Meeting Nemesis didn't happen immediately, and Brad didn't die in his first appearance. They were both perfectly timed.
Brad comes running to Jill wounded and in great distress, to suddenly be surprised by the grotesque big fucker jumping in and killing him right before your eyes. Jill was so shocked from this, she couldn't even try to shoot Nemesis to free Brad from him. Jill was actually scared from Nemesis, which in turn made you the player even more terrified of him.

In this game, whenever she encounters him she seems irritated and not really scared. She calls him names and pokes fun at him. She's not taking this situation seriously, so why should we? Nemesis is reduced to a more annoying version of Mr X in this game, he only kills an already wounded Mikhail, and randomly kills Tyrell (in a context where he could've easily killed Jill) at the end of the game.
But both of those deaths come a little too late. You already have had your first impression of him as that tentacle Tyrant that tried to kill Jill in her apartment. While in OG RE3 your first impression of him is of a scary killer monster who murdered your friend and want to murder you too.
In OG and depending on your choices, his kill count is 3 main characters (Mikhail, Nicolai and Brad). Also, his boss fights have been gimped significantly here. You don't fight him in the train or the restaurant.

Nicolai is awful in this game too, basically a mustache twirling villain who talks too much. I was about to sleep from boredom from how much he monologues. In the original he was more subtle, but at the same time he still was a homicidal demolition expert who killed other monitors just to collect more money from Umbrella.

Such a wasted opportunity.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on April 12, 2020, 02:33:45 AM
In OG things took their time to build up. Meeting Nemesis didn't happen immediately, and Brad didn't die in his first appearance. They were both perfectly timed.
Brad comes running to Jill wounded and in great distress, to suddenly be surprised by the grotesque big fucker jumping in and killing him right before your eyes. Jill was so shocked from this, she couldn't even try to shoot Nemesis to free Brad from him. Jill was actually scared from Nemesis, which in turn made you the player even more terrified of him.
That seems like a huge stretch. This is far from Jill's first rodeo, and while she wasn't cursing like RE3make Jill (because there wasn't really any cursing in RE for a fairly long time, weirdly enough), she always seemed more frustrated at Nemesis than anything. Jill's personal feelings towards Nemesis aren't why Nemesis is a threatening figure in the original, it's the way he is a dangerous, threatening enemy who breaks the rules that every other enemy in the game follows.

Compare and contrast Leon and Claire's reactions to Mr. X in RE2make: when they first see him, they're surprised (maybe even a little scared, because they haven't been through an experience like this before), but every other time they're visibly annoyed by his presence. But that doesn't impact how the player feels at all, because RE2make Mr. X is masterfully done at invoking terror, and makes the player panic and make mistakes. The sound design of his big, clomping footsteps (audible even when he's in another room), his very deliberate and slow gait (which allows Leon and Claire to easily outrun him, and thus make it possible to still explore and solve puzzles), and the way he follows a very simple set of rules that never feels unfair (he always has to physically walk to where he wants to go, with no teleportation outside of when he first spawns in), it all adds up to make Mr. X an incredibly gripping threat.

That's why RE3make Nemesis is pretty disappointing, because instead of being RE2make Mr. X on steroids, they dole him out way too infrequently, mostly for set pieces and boss fights. And the few times you do have sections of the game where he's freely chasing you in an open environment, he's just slightly too fast and too dangerous for the player to go about their normal business exploring the environment and picking up items: when Nemesis is chasing you its best to just start running for the exit. That very careful balance that Mr. X had down so well is just not present in Nemesis, which is pretty disappointing.

Nicolai is awful in this game too, basically a mustache twirling villain who talks too much. I was about to sleep from boredom from how much he monologues. In the original he was more subtle, but at the same time he still was a homicidal demolition expert who killed other monitors just to collect more money from Umbrella.
Resident Evil wouldn't know what subtlety is even if it hit RE with a truck. That's what makes RE great! OG RE3 Nicolai was very blatantly evil the moment he shows up, and was just as prone to villainous monologues. He feels somewhat less over the top in the remake even, because his accent isn't quite as insanely "evil Russian" as it was in the original.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 12, 2020, 02:27:48 PM
It is funny that if you compare the Original Games with the Remakes, that they kind of a way switched the mechanics of MR. X and Nemesis, in the remakes.

To be Honest I realy disliked that Mr. X was constantly roaming around in the remake, and there where many other people who felt the same way, never tried to get the S-Rank in RE2 Remake after some failed attempts because he was in the way to many times, I don't have the time to try this stuff over and over again it just becomes frustrating at some point.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on April 12, 2020, 03:20:37 PM
But that doesn't impact how the player feels at all
i think it does. when you see the character you're playing as getting scared of something and taking it seriously, you're more likely to be scared of it.
It is funny that if you compare the Original Games with the Remakes, that they kind of a way switched the mechanics of MR. X and Nemesis, in the remakes.

To be Honest I realy disliked that Mr. X was constantly roaming around in the remake, and there where many other people who felt the same way, never tried to get the S-Rank in RE2 Remake after some failed attempts because he was in the way to many times, I don't have the time to try this stuff over and over again it just becomes frustrating at some point.
he's actually pretty easy to maneuver around. you can whiff his slow punches by running backwards then running past him, lure him into an open area then run past him or you can just lose him by making him follow you into circles. just watch out for his lunging punch.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: DW on April 12, 2020, 05:36:41 PM
I agree with Gennos here. That's actually something I don't like about RE in general when they make light of the danger they're in. By dismissing it as a simple "nuisance" and being frustrated with a giant death monster relentlessly trying to kill you. It feels more like the char is breaking the 4th wall in a sense, as a player would be more frustrated with the gameplay mechanic. If the in game char isn't worried about a threat, why would the player be? It's been awhile since I've seen/played the OG 3, but I'll watch an LP to refresh.

I don't remember Jill being all "gung-ho" about the dilemma like she is in REmake3. Jill always had an enduring quality about her. It wasn't like she wasn't scared of what was happening in the games she was in, she just had the will and perseverance to push thru it. While I'm not uptight about cussing and all, it honestly just feels out of place for her. Gives her more of a "bitchy" vibe. Overall, it's not the worst thing, and she mainly holds up. Though I feel they were trying too hard to make Jill "badass". Jill is already one of the most popular and well respected female protagonist in VGs. There's no need to try so hard.

RE6 did the "trivial nuisance" monster thing the worst though. I understand that the chars may have encountered similar situations prior, but that doesn't make the threats they face at the moment any less dangerous or frightening. You shouldn't have chars downplay the severity they are in. The fact that Nemesis can take all types of punishment, and still keep coming, should be enough to scare anyone shitless. Not just blow it off as if he's some annoying person following her around or something.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: lui on April 12, 2020, 09:02:39 PM
I prefer Remake over the original 3, and I just replayed 3 before I played RE3make to get a fresh perspective. 3 was always the second weakest mainline game, first being 0, for me.

The thing is, with RE3, that game basically laid the groundwork for the rest of the action heavy RE games
but my issue with that, is that it was clearly doing it with no knowledge of how to refine it
tank controls + the faster pace worked well in concept but the OG RE3 didnt execute it as well as it should have
its one of the major reasons why RE4 switched to a third person angle when deciding to take a more action oriented route
While I do not agree with alot of the stuff they left out in RE3make,alot of its ideas were streamlined and well put together compared to the original. Alot of the new additions and better story make it a more worthwhile package for me personally. I do not care for the lack of stuff like the park and the graveyeard. The park section is extremely short in the original and the graveyard is laaaaaaame.

The story is alot better than the original IMO, especially in how they reworked Brad and Carlos. I actually feel like they're actual characters now.

Alot of its' issues ironically it shares with the original too.

I clocked in around maybe 10 hours of gameplay after replaying it on Inferno. Around the same time I spent in the original. The reason why Remake feels so short is due to the pace, its just constant non-stop action with little breathing room. I liked it but I can see why it may *feel* short, but it isn't.


Besides,theyre both not as good as RE2
both the remake and the original
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on April 12, 2020, 09:36:59 PM
he's actually pretty easy to maneuver around. you can whiff his slow punches by running backwards then running past him, lure him into an open area then run past him or you can just lose him by making him follow you into circles. just watch out for his lunging punch.
He's by far the easiest enemy in the game to get a perfect dodge off (at least, that was the case for me), and I always had a few grenades on hand to throw at him and knock him out for a while, so I never found him a chore to deal with. But I also did at times try to not immediately KO him and see how his actual chasing worked. And it just didn't live up to Mr. X at all, because Nemesis is just a bit too fast, and even if he gets stuck behind something, he can more or less teleport to where you are by jumping or dropping in from the top of a building. The game just really feels like it wants you to go straight to the next objective, and while it's very possible to get around that, it's still not particularly fun.

I agree with Gennos here. That's actually something I don't like about RE in general when they make light of the danger they're in. By dismissing it as a simple "nuisance" and being frustrated with a giant death monster relentlessly trying to kill you. It feels more like the char is breaking the 4th wall in a sense, as a player would be more frustrated with the gameplay mechanic. If the in game char isn't worried about a threat, why would the player be? It's been awhile since I've seen/played the OG 3, but I'll watch an LP to refresh.
Jill very much does not consider Nemesis a mere nuisance in this game: she always tries to run away from it if she can, and never tries to confront it directly unless there's no other option. But she's also a Resident Evil protagonist, which means she's not particularly scared of it, and is more than capable of fighting it without going into a panic. She's certainly heartbroken when it kills people, but that doesn't make her hopeless or scared of it, it makes her angry and frustrated that she couldn't do more.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on April 12, 2020, 09:54:01 PM
https://www.videogameschronicle.com/news/resident-evil-4-remake/
4 is getting a remake... by the same team that developed 3R *sigh*
can't wait to see them ruin this one too.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Jmorphman on April 13, 2020, 12:47:16 AM
The dude who's been leaking all the other Resident Evil stuff lately (they leaked RE3make and described a lot of things that turned out to be true, like how the tram got replaced by the subway) hasn't said a word about an RE4make. That doesn't mean this rumor is bunk, but I'd be cautious about it right now. The source looks pretty iffy too...

I honestly hope they don't remake 4, not only does it not need one, but the franchise shouldn't be so backwards looking. Three remakes in such a short timeframe is not super exciting. Make new shit!!!

or at the very least remake Code: Veronica, so people stop making dumb complaints about it. it's way better than RE3 >:[
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Graphicus on April 13, 2020, 07:55:52 PM
Does RE4 need a remake? The game has aged gracefully enough that they still keep churning out HD re-releases of the original. Content-wise it's still miles ahead of REmakes 2 and 3 (some would argue it's still a much better game).

I'd definitely go with CV first. That game hasn't aged well at all. If I were to remake RE4, I'd definitely go with the Shadow of The Colossus PS4 route.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Gennos on April 13, 2020, 10:25:32 PM
RE3 was an inferior game, they had the best opportunity to expand it and make it a worthy remake with two runs and a mercenaries mode but they fumbled it. But thats okay because its an old, bite sized game, so not alot of people would care.
I'm not so sure about RE4 tho, that game is universally known.

On a side note, has any of you guys had the chance to to play RE Resistance? I hear it's pretty mediocre and not worth it.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: GTOAkira on April 13, 2020, 11:21:39 PM
RE3 Remake has officialy topped 2 millions
http://www.capcom.co.jp/ir/english/news/html/e200413.html
RE2 REmake is now at 6.5
RE3 is definitely going to surpass the original thats for sure

Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 14, 2020, 01:48:58 PM
On a side note, has any of you guys had the chance to to play RE Resistance? I hear it's pretty mediocre and not worth it.

It is not worth the time, it is extremely imbalanced in favor of the Mastermind, there are some maps where you have 0% chance as a survivor to win if your opponent uses a specific mastermind. This game was a waste of money and resources that they should have used to add more content to the Re3 Remake.

It also has some Random Lootboxes you can open with points, but the amount of points you need to get the things you realy want or get "everything" is ridiculous, but to "help" you with that they sell "Booster Packs" that give you more points from playing, but the problem with this boosters is, that they are not count for a match but have a timer, and they can run out while you wait for an eternity in the Lobby and you can end up with not even been able to use the "Bonus" you buyed with your Money because you don't find a match.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Darkflare on April 14, 2020, 06:44:08 PM
It is not worth the time, it is extremely imbalanced in favor of the Mastermind, there are some maps where you have 0% chance as a survivor to win if your opponent uses a specific mastermind. This game was a waste of money and resources that they should have used to add more content to the Re3 Remake.
Funny how I heard the contrary. Survivors become incredibly OP once you get their second slot loadouts. It's just that Survivors actually have to work and coordinate together.....and that they made the incredibly dumb decision to make the connection P2P while MM is always the host.

And if Resistance weren't made, you would still have gotten your shitty short campaign for RE3R and that money would have gone to the MH team or the SF team.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 14, 2020, 11:18:51 PM
And if Resistance weren't made, you would still have gotten your shitty short campaign for RE3R and that money would have gone to the MH team or the SF team.

Maybe true maybe not, we will never know.. and I said they "should have" done that and not that they "would have" done that, because I don't know what they would have done instead, but I guess more Money for the MH team for example would not even be the worst outcome in this situation since MH seems to be a realy good game as far as I know, Resistance on the other hand....
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Darkflare on April 15, 2020, 12:22:01 AM
Thank you for your insight on how VG developing works.

I'm sorry Resistance isn't another rehash of Mercenaries mode.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 17, 2020, 06:27:49 AM
Thank you for your insight on how VG developing works.

I'm sorry Resistance isn't another rehash of Mercenaries mode.

Hey Mercenaries is maybe not your your cup of tea, but even you should be able to see that Resistance just an lazy attempt to sell "Booster Packs."
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: lui on April 17, 2020, 08:21:30 AM
It is not worth the time, it is extremely imbalanced in favor of the Mastermind, there are some maps where you have 0% chance as a survivor to win if your opponent uses a specific mastermind. This game was a waste of money and resources that they should have used to add more content to the Re3 Remake.
Funny how I heard the contrary. Survivors become incredibly OP once you get their second slot loadouts. It's just that Survivors actually have to work and coordinate together.....and that they made the incredibly dumb decision to make the connection P2P while MM is always the host.

this is accurate

the balance is moreso skewed towards survivors heavily once everyone gets their shit together

theres a few things the mastermind can whip out to hinder them effectively, like say, spencers.

Honestly it's pretty fun once everything clicks, for anyone who says spamming dogs is hard to deal with, they really arent, they die in like 1 or 2 hits
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Darkflare on April 17, 2020, 05:46:32 PM
Hey Mercenaries is maybe not your your cup of tea, but even you should be able to see that Resistance just an lazy attempt to sell "Booster Packs."
What isn't a lazy attempt to sell DLC these days? I see that statement thrown around so much and it usually means "I didn't like this, it doesn't deserve DLC."

Resistance was an experiment to bring something different to RE, but people aren't giving it a chance because it's PvP, not because it's actually bad. I'm actually considering getting RE3R just for Resistance....after a considerable price drop...just cause playing Mastermind during the beta (https://www.youtube.com/playlist?list=PLDAVk6SHPsMe5CfchtaGZnE-G6tWus4D8) was pretty fun.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 19, 2020, 12:29:59 PM
What isn't a lazy attempt to sell DLC these days? I see that statement thrown around so much and it usually means "I didn't like this, it doesn't deserve DLC."

Resistance was an experiment to bring something different to RE, but people aren't giving it a chance because it's PvP, not because it's actually bad. I'm actually considering getting RE3R just for Resistance....after a considerable price drop...just cause playing Mastermind during the beta (https://www.youtube.com/playlist?list=PLDAVk6SHPsMe5CfchtaGZnE-G6tWus4D8) was pretty fun.

I make a difference between just "DLC" and this "Lootbox" bullshit, also saying that something bad it ok because "the others also do it" was never a good point, and will never be a good point.

If Resistance was an experiment, than it is a failed experiment and even capcom seems to also see at that way, at least to a degree.

Resistance was clearly ment to be it's own thing at the start of it's development but at some point they realized that it could not stand on it's own and bundled it with RE3 Remake and everyone sees that.

And can you even blame most of the RE3 Remake players to not want this extra game?

Many players are disappointed with the remake, for different reasons for some it is just to short and others miss specific content from the original and other reasons, but even then most people would say that, even if it is not a good REMAKE, consider it to be a good or at least decent game that can be bought at a later point when the price has gone down.

But Resistance will proprably always be seen as the "red-headed stepchild" nobody wants, because we got that instead of the things we think RE3 Remake is missing, maybe people will be willing to warm up to it at a later point if RE3 Remake gets some decent DLC... but I guess Resistance will be long dead before that happens.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: 【MFG】gui0007 on June 12, 2020, 02:37:00 AM
Looks like a mix of RE4 and Outlast 2 for me.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: CinderFallFan on June 12, 2020, 02:38:56 AM
Why does this character look like Negan from the Walking Dead in the thumbnail?
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on June 21, 2020, 08:20:22 AM
Capcom launched another survey for resident evil.net users.

They want to now what people think about the current games, what they liked or disliked and stuff like that.

http://mpse.jp/capcom/c.p?32cI8nw10SKD
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Byakko on September 27, 2020, 11:34:36 PM
https://www.gematsu.com/2020/09/resident-evil-infinite-darkness-cg-series-coming-to-netflix-in-2021
Netflix is making a 3D CG series centered around Leon and Claire, from the same studio that made the Vendetta movie.
No idea how that fits with that terrible announcement about the "Wesker kids" series.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: -AngelZX on September 28, 2020, 12:46:28 AM
Vendetta was absolutely awful, they better get a new writer.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Croix12 on September 28, 2020, 01:22:35 AM
Hopefully it doesn't sucks like Vendetta but since is made by the same studio it probably will. That gas that turned zombies into human beings again was Resident Evil 6 levels of stupid.
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on January 15, 2021, 06:23:08 AM
Sooo capcom is searching for Beta Testers for some new Resident Evil Multiplayer Game for Playstation 4/5 and Xbox one/ Series X

Genre: Multi-player Action
Players: 4-6 people

https://www.residentevil.com/village/us/topics/25th-cbt/
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on January 22, 2021, 02:00:19 AM
Resident Evil Showcase



For me this game is Resident Evil / Biohazard in name only from what I see so far, it all looks super natural know, like the scrapped Resident Evil 4 that turned into Devil May Cry.

Also the highest difficulty is only available as Pre order DLC. 

It also comes with an uninspired battle royal Multiplayer mode with the Resident Evil name put on it. -.-
Title: Re: The Resident Evil Megathread! JILL SANDWICHES INSIDE!
Post by: Lichtbringer on April 17, 2021, 10:00:00 PM
So they are also adding Mercenaries to Village, seems like Village gets everything now lol.