The Mugen Fighters Guild

Beyond M.U.G.E.N => Project EF-12 => Topic started by: Snowmeow on March 22, 2018, 11:37:02 PM

Title: New custom characters for EF-12 (Plus, stage and camera mod!)
Post by: Snowmeow on March 22, 2018, 11:37:02 PM

The user "Project EF-12 Mods" put Nier 2B (From "Nier: Automata", PS2) versus a super busty and scarcely dressed character named "Thick Thing Babe" (I dunno what game she's from) in a stage from the Game "Smashing the Battle", available on Steam.

Unlike some ragequitters, he left links for download, together a camera mod (According to him, necessary to the characters not to go off from the screen)

Thick Thing Babe: https://www.dropbox.com/s/aozh31585e0unvf/EF-12%20Thick%20Thing%20Character.rar (https://www.dropbox.com/s/aozh31585e0unvf/EF-12%20Thick%20Thing%20Character.rar)

Nier 2B: https://www.dropbox.com/s/w6wmy5xrv9jhjni/EF-12%20Nier%202B%20Character.rar (https://www.dropbox.com/s/w6wmy5xrv9jhjni/EF-12%20Nier%202B%20Character.rar)

"Smashing the Battle" stage 1: https://www.dropbox.com/s/xe0t1g5g5w31ugz/BG_SmashingTheBattleStage1.rar (https://www.dropbox.com/s/xe0t1g5g5w31ugz/BG_SmashingTheBattleStage1.rar)

Camera mod: https://drive.google.com/file/d/1Pzkr_TTY15Q78I_U7K_klS61zgCqJcwV (https://drive.google.com/file/d/1Pzkr_TTY15Q78I_U7K_klS61zgCqJcwV)

ENJOY!
Title: Re: New custom characters for EF-12 (Plus, stage and camera mod!)
Post by: Memo on March 23, 2018, 04:50:28 AM
How come all the EF-12 chars Ive seen share the same animations?
Title: Re: New custom characters for EF-12 (Plus, stage and camera mod!)
Post by: Flowrellik on March 23, 2018, 05:01:10 AM
I guess not many people know how to make their own animations :c
Title: Re: New custom characters for EF-12 (Plus, stage and camera mod!)
Post by: Memo on March 23, 2018, 05:05:49 AM
I guess not many people know how to make their own animations :c

Man ive seen tons of different character models and 98%
of them have all the same animations and attacks! Lol



Title: Re: New custom characters for EF-12 (Plus, stage and camera mod!)
Post by: Snowmeow on March 23, 2018, 05:56:27 AM
Well, I just say that is a lot of laziness, because lack of ready-to-export animations is not the reason. EF-12 site has a HUGE motion database, and this very same guy who brought us these chars, discovered a way to put BVH animations into EF-12.

Moreover, sometimes the makers want to see their chars fighting as soon as possible, because of this they do not waste time putting new animations. And deal with .CSV sheet files (Used to determinate which animations the char will have) is hard!
Title: Re: New custom characters for EF-12 (Plus, stage and camera mod!)
Post by: Memo on March 23, 2018, 04:35:55 PM
Well, I just say that is a lot of laziness, because lack of ready-to-export animations is not the reason. EF-12 site has a HUGE motion database, and this very same guy wh brought us these chars, discovered a way to put BVH animations into EF-12.
[youtube]https://www.youtube.com/watch?v=1F_CS9df-go[/youtube]
Moreover, sometimes the makers want to see their chars fighting as soon as possible, because of this they do not waste time putting new animations. And deal with .CSV sheet files (Used to determina which animations the char will have) is hard!

I wish creators were using the different animations, I really want
to give this a try, but that reason alone makes me avoid it for now.