(https://i.imgur.com/wbMpL1Q.png)
I'm not 100% sure on what you mean on "full line of pixels" but I've tried to touch up the shading on Videl a bit
You need some basics about how to avoid having "full line of pixels"
You need some basics about how to avoid having "full line of pixels"
Banding. That's what it's called.
Don't hug a colour with another colour, sometimes break the lines a bit with some anti-alias.
https://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322
Also try to shade everything with a light source set in one place, in some places I see areas that shouldn't be lit.
I noticed that your gloves have five colours, but the main ones are four and the one you used for anti-alias is almost unnoticeable from a first glance.
(https://i.imgur.com/wbMpL1Q.png)
I'm not 100% sure on what you mean on "full line of pixels" but I've tried to touch up the shading on Videl a bit
There's a lot to improve in your spritework. I think what Nedflandeurse meant is that if you flatten the shading of your sprites, erasing all of the colors and shading, they are quite good, lines and proportionwise, but the shading is really barebones. I suggest you study some official sprites to get the grip of how shading works to improve.
By the way, I edited your Videl to give her a face closer to the Dragonball style, only the eyes/nose/mouth:
(https://i.ibb.co/p3Jjnrj/Vermilingus.gif)
Then you will see that banding is really useful
Yes, I think you should check tutorials about pixels and also check existing sprites.
Then you will see that banding is really useful
(https://i.imgur.com/KuCzW2g.png)
tfw you get shown just how terrible you are at shading so your next project is just "featureless man in his underwear" for lighting practice.
Edit: the more I look at this the more I hate it. The legs are all wrong and I've separated out sections that really don't need to be.
(https://i.imgur.com/H6lyQyr.png)
Okay it feels slightly less of a travesty now, but I'm still not sold on my shading on the legs
(https://i.imgur.com/H6lyQyr.png)
Okay it feels slightly less of a travesty now, but I'm still not sold on my shading on the legs
This looks like your first non-traced sprite and, to be honest, looks like a step back. The proportions are really off and, again, I can't figure out where the light source is located. Again, I suggest you study some official sprites to get how the shading works.
Check this out. I tried to fix the proportions and shading of part of your sprite (non-grayed zone); you can use it as reference to improve it:
(https://i.ibb.co/cDyc54R/Vermilingus2.gif)
Yes I know the leg looks terrible I don't think I've ever produced a piece of sprite art I've been less confident in, I'm just hoping I could get some more specific feedback than the "it looks bad" I can muster to myself right now. I've spent way too long staring at Vegeta's leg to see what definition I can add without it looking either completely Toriyama or just really dirty while also maintaining the light direction properly.
I hope this isn't something a lot of folks just find instantly easy and natural because wow this is causing me some grief
Nah, it doesn't necessarily get easy. With more experience, you just pick up on your mistakes quicker and can problem-solve efficiently. Additionally, the "it needs work" w/o explaining further can be irritating, but don't let it get to you.
So about the leg, I played around with one of them (I can't goof off for too long in a Zoom class):
(https://imgur.com/4iRDM2S.png) (https://i.imgur.com/DkSxCEW.png)
One thing that can help you when trying to learn the muscles of the body (or the ones we use in drawing at least) is to break them down into shapes and to think about relation ships between them. Like, for example, you can think of quad muscles as having a sort-of "tear drop" shape to them, and how one sits higher than the other around the knee and that the one that sits lower points inwards, and other things like that.
Another thing that can help you is understanding perspective, it helped me understand how to place objects (and draw muscles) in various distances and angles.
Also, make sure to use a lot of reference (although you mentioned you were looking at Toriyama art, so I guess you got that down). You won't ever get to a point where you'll never need it, but as you level up, you'll memorize things and you won't need to depend on reference too much, giving you the freedom to do whatever you want.
Adding to that, I think the left leg from Hatter is too big, its well drawn but too big, maybe its just me but the sketch guy doesnt seem to be super muscular, just above average.
Well, seems like my intention to cheer up was mistaken to be a negative comment, sorry about that.
First of all, you got the torso well, even if you can say you mostly make a mirror of the work already done, maybe you cant see it as an improvement, but believe me, it is, you got the direction and proportion right.
About the "leg definition needs work" I couldnt give a good advice seeing it from my phone, even if you can zoom in, it gets all blurry, but I was able to see it lacked definition, now I can see it was the shadow removal and the amount of light source in it compared to the previous sketch and arms (at least imo) that makes it looks plain, so as an advice for now use the 2 ideas the other spriters have draw for you.
Avoid adding 2 or 3 pixels lines if not necesary, and try to use more large pixel curved lines as Hatter added to the left leg, maybe Im wrong but seems like you wanted to replicate the same shadow style of the arm on the leg, and maybe thats why it doesnt work well, they have different shapes and proportions.
Adding to that, I think the left leg from Hatter is too big, its well drawn but too big, maybe its just me but the sketch guy doesnt seem to be super muscular, just above average.
Keep practicing, its really hard to do sprites from scracth, and for your first attempts you are doing well.
I like the arm more, but the leg has problems imo.
Mostly the knee, too rounded.
And I think the lights in the lower muscle arent needed.
The shapes are solid. Maybe it just needs a bit of antialiasing. Check this out:
(https://i.imgur.com/rHXmhlS.gif)
Just wanted to say I'm also learning and your stuff is looking really great! You're inspiring me not to give up too easily and know that I'm not alone so, thank you! :) Can't wait to see more from you!
Today's daily
(https://i.imgur.com/1ChAP4w.png)
Fairly happy with how it turned out, eyes were kinda tricky this time, so was the chain on the leg. Could probably still improve that chain tbf
Today's daily
(https://i.imgur.com/1ChAP4w.png)
Fairly happy with how it turned out, eyes were kinda tricky this time, so was the chain on the leg. Could probably still improve that chain tbf
this is really nice, it needs more AA tho. Keep up the good work
That looks great, good job mate
Why is it blurred?
The one you posted on Twitter isn't blurred:
(https://pbs.twimg.com/media/Ehec0YJWkAEDLFh?format=png&name=360x360)
(https://i.imgur.com/VEivMVX.png)
Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is
Fuck knows I ain't animating it though
(https://i.imgur.com/VEivMVX.png)
Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is
Fuck knows I ain't animating it though
(https://i.imgur.com/Tkhp8pi.png)
Vermilingus version is good, The Jetstreams Jetstream needs work and doesnt look like him as much, body looks chunky.
Yo how long this took you Vermilingus?
thats cool man, keep the good job, I like the color palette you use
Nice Auron sprite.
This is an interesting style I'm curious to see it animated.
(https://i.imgur.com/bMaeO8d.png)
Changed my workflow a little bit to be based off of a colour section map and a shading map to make doing palette stuff easier because palettes are fun.
I like a lot of these, like your Juri and Megaman EXE. The knight one is also a striking piece, with its use of colors to create a fire alongside the knight kneeling in position, matched with the black background to eboke the shadow of night. Your use of color gradients at such a scale makes them pop quite a bit. You even got Kaphwan's pants down. Also, any plans for non-One Step-styled sprites in the future? Captain America and the Avengers, for example, would be a good style to dig into from here, as it isn't too far removed from One Step From Eden in style terms, but just enough to be recognizable as that game.
Hmm... different order?
Anyway,,, nice ?
I really like this one! Great job!
(https://i.imgur.com/20myM6v.gif)