The Mugen Fighters Guild

Art & Entertainment => Graphics => Topic started by: Vermilingus on May 20, 2020, 11:40:36 am

Title: Vermilingus is trying to improve
Post by: Vermilingus on May 20, 2020, 11:40:36 am
I've been gone for like 4 years but I've finished my degree so I can start learning properly again

(https://i.imgur.com/Xo50IuC.png)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d618952f-68f5-4cad-be9d-8d51ffb74d06/ddxn7wt-b856d71e-fb93-4750-b0f5-dd4fcb7a9501.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZDYxODk1MmYtNjhmNS00Y2FkLWJlOWQtOGQ1MWZmYjc0ZDA2XC9kZHhuN3d0LWI4NTZkNzFlLWZiOTMtNDc1MC1iMGY1LWRkNGZjYjdhOTUwMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.oiokOC4MPDzrqbhVzeXJZG3gw6jqYOBCryaw5TukaIg)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d618952f-68f5-4cad-be9d-8d51ffb74d06/ddxl9rt-434d5fd3-4f0e-4db9-8174-ba18df3a792f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZDYxODk1MmYtNjhmNS00Y2FkLWJlOWQtOGQ1MWZmYjc0ZDA2XC9kZHhsOXJ0LTQzNGQ1ZmQzLTRmMGUtNGRiOS04MTc0LWJhMThkZjNhNzkyZi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.r9hc1Q8VCri6p4kIoya1Wig_a6Fa-HykQmO2kYckuZY)

Any critiques you may have on my technique are appreciated, I'm trying to improve
Hopefully I'll start being able to do my own lineart soon so I can make more from scratch stuff rather than relying on existing lineart
Title: Re: Vermilingus is trying to improve
Post by: Momotaro on May 20, 2020, 12:22:56 pm
Pretty good.

You trace over pictures, right ?
Because the proportions are ok, but all of that lacks of pixel details.

You need some basics about how to avoid having "full line of pixels"

Sorry it's very hard to explain it with the right word
And I'm certainly not the right person to give you advice because I have an irregular pratice.


In Videl, the shading can also be improved.

The good point is you color choice. It seems very good!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 20, 2020, 01:55:17 pm
(https://i.imgur.com/wbMpL1Q.png)

I'm not 100% sure on what you mean on "full line of pixels" but I've tried to touch up the shading on Videl a bit
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 20, 2020, 02:12:43 pm
(https://i.imgur.com/dvVV39o.png)

Also tweaked the shading on Android 21
I used my one remaining colour to add a darkest tone to the lab coat, which I've used to better distinguish the inner of the coat from the outer, and define where the left shoulder ends and the lapel begins. I also took the lightest skin tone (would've used the white from the coat but the skin tone was just that bit more red) and added some hair highlights
Title: Re: Vermilingus is trying to improve
Post by: eFeX on May 20, 2020, 09:26:08 pm
(https://i.imgur.com/wbMpL1Q.png)

I'm not 100% sure on what you mean on "full line of pixels" but I've tried to touch up the shading on Videl a bit

There's a lot to improve in your spritework. I think what Nedflandeurse meant is that if you flatten the shading of your sprites, erasing all of the colors and shading, they are quite good, lines and proportionwise, but the shading is really barebones. I suggest you study some official sprites to get the grip of how shading works to improve.
By the way, I edited your Videl to give her a face closer to the Dragonball style, only the eyes/nose/mouth:

(https://i.ibb.co/p3Jjnrj/Vermilingus.gif)
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on May 20, 2020, 10:26:40 pm
You need some basics about how to avoid having "full line of pixels"

Banding. That's what it's called.
Don't hug a colour with another colour, sometimes break the lines a bit with some anti-alias.

https://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322

Also try to shade everything with a light source set in one place, in some places I see areas that shouldn't be lit.

I noticed that your gloves have five colours, but the main ones are four and the one you used for anti-alias is almost unnoticeable from a first glance.
Title: Re: Vermilingus is trying to improve
Post by: Momotaro on May 21, 2020, 12:23:26 am
Thanks guys for translating what I tried to say. :)

Yes, I think you should check tutorials about pixels and also check existing sprites.
Then you will see that banding is really useful to give a better definition of volume to your characters.

It can be used for outlines AND for transition between 2 colors of shade.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 21, 2020, 10:44:29 am
You need some basics about how to avoid having "full line of pixels"

Banding. That's what it's called.
Don't hug a colour with another colour, sometimes break the lines a bit with some anti-alias.

https://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322

Also try to shade everything with a light source set in one place, in some places I see areas that shouldn't be lit.

I noticed that your gloves have five colours, but the main ones are four and the one you used for anti-alias is almost unnoticeable from a first glance.

Yeah I've always had issues with visualising lighting directions, takes some getting used to.

Thanks for the banding info, I know I have a heck of a lot to learn so I'll try practicing it. I can see places where I could be AAing more effectively, so I'll get back to you with a *hopefully* more improved version.

Edit:
(https://i.imgur.com/ER9VtBE.png)
I've tried breaking things up a little (I know I haven't improved the shading direction yet I'm trying to solve one problem at a time, I tweaked some bits a touch but I'm not thrilled with how it turned out so I'm focusing on one skill at a time)
Is this kind of what you meant with cutting down on the banding? I know there's probably more places to do it and maybe one or two where I may have gone overboard, idk.

I did cut out the fifth colour on the gloves though, and tweaked the greys slightly to go more to blue. The more I looked at the colours there the more I hated it. Still not entirely satisfied if I'm being totally honest.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 21, 2020, 10:49:37 am
(https://i.imgur.com/wbMpL1Q.png)

I'm not 100% sure on what you mean on "full line of pixels" but I've tried to touch up the shading on Videl a bit

There's a lot to improve in your spritework. I think what Nedflandeurse meant is that if you flatten the shading of your sprites, erasing all of the colors and shading, they are quite good, lines and proportionwise, but the shading is really barebones. I suggest you study some official sprites to get the grip of how shading works to improve.
By the way, I edited your Videl to give her a face closer to the Dragonball style, only the eyes/nose/mouth:

(https://i.ibb.co/p3Jjnrj/Vermilingus.gif)

Yeah I know my spritework is still kinda weak, but hey that's the point of this thread lmao

Thanks for the face tweak; I find faces really hard. I'll take a closer look to breakdown the sorts of ways I can do that better next time.

When you say barebones, do you mean I need to define more detail or just that the technique itself is lacking? Chances are both are true.
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on May 21, 2020, 06:21:15 pm
Then you will see that banding is really useful

Banding is not useful.
Title: Re: Vermilingus is trying to improve
Post by: MotorRoach on May 21, 2020, 10:39:27 pm
Yes, I think you should check tutorials about pixels and also check existing sprites.
Then you will see that banding is really useful

Show me a pixel art tutorial that endorses banding, and I'll show you someone who doesn't really understand pixel art.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 22, 2020, 12:15:43 am
I think he's just struggling with the terminology, I think he agrees with what you're saying, he's just confusing AA as a technique to use with AA Banding as an issue

(https://i.imgur.com/ER9VtBE.png)

I was wondering if I'd done a good job eliminating some of that banding?
Title: Re: Vermilingus is trying to improve
Post by: Bastard Mami on May 22, 2020, 01:18:12 am
I mean,the term banding is not very used in pixelart; like I have no idea what are you talking about. I remember reading about banding in 3d graphics since the n64 times but not in pixelart.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 22, 2020, 10:29:24 am
(https://i.imgur.com/KuCzW2g.png)

tfw you get shown just how terrible you are at shading so your next project is just "featureless man in his underwear" for lighting practice.

Edit: the more I look at this the more I hate it. The legs are all wrong and I've separated out sections that really don't need to be.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 22, 2020, 12:29:44 pm
(https://i.imgur.com/KuCzW2g.png)

tfw you get shown just how terrible you are at shading so your next project is just "featureless man in his underwear" for lighting practice.

Edit: the more I look at this the more I hate it. The legs are all wrong and I've separated out sections that really don't need to be.

(https://i.imgur.com/H6lyQyr.png)

Okay it feels slightly less of a travesty now, but I'm still not sold on my shading on the legs
Title: Re: Vermilingus is trying to improve
Post by: eFeX on May 22, 2020, 07:07:30 pm

(https://i.imgur.com/H6lyQyr.png)

Okay it feels slightly less of a travesty now, but I'm still not sold on my shading on the legs

This looks like your first non-traced sprite and, to be honest, looks like a step back. The proportions are really off and, again, I can't figure out where the light source is located. Again, I suggest you study some official sprites to get how the shading works.

Check this out. I tried to fix the proportions and shading of part of your sprite (non-grayed zone); you can use it as reference to improve it:

(https://i.ibb.co/cDyc54R/Vermilingus2.gif)
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 23, 2020, 11:49:58 am

(https://i.imgur.com/H6lyQyr.png)

Okay it feels slightly less of a travesty now, but I'm still not sold on my shading on the legs

This looks like your first non-traced sprite and, to be honest, looks like a step back. The proportions are really off and, again, I can't figure out where the light source is located. Again, I suggest you study some official sprites to get how the shading works.

Check this out. I tried to fix the proportions and shading of part of your sprite (non-grayed zone); you can use it as reference to improve it:

(https://i.ibb.co/cDyc54R/Vermilingus2.gif)

Thanks a lot, you're right it is my first non-traced sprite, thanks for the comparison sprite and the honesty, I'm finding the light source stuff really hard to visualise.
I'll do some digging and study.

First thing I can see from looking at yours is I'm not using my midtones *nearly* well enough
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 23, 2020, 07:09:56 pm
(https://i.imgur.com/krnNqWY.gif)

I've tried to take your adjustments, and a lot of time looking at Z2 Vegeta and a little bit at Trunks (his leg positioning is closer to the one I've done) to see if I can do something and extend a couple improvements to a couple more sections (working bit by bit to hopefully give more focus)
I know it's not perfect but am I at least moving in the right direction?
Title: Re: Vermilingus is trying to improve
Post by: NiO ErZeBeTh on May 24, 2020, 09:43:32 pm
Leg definition needs work, but torso is better.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 26, 2020, 03:31:02 pm
(https://i.imgur.com/DkSxCEW.png)

Yes I know the leg looks terrible I don't think I've ever produced a piece of sprite art I've been less confident in, I'm just hoping I could get some more specific feedback than the "it looks bad" I can muster to myself right now. I've spent way too long staring at Vegeta's leg to see what definition I can add without it looking either completely Toriyama or just really dirty while also maintaining the light direction properly.

I hope this isn't something a lot of folks just find instantly easy and natural because wow this is causing me some grief
Title: Re: Vermilingus is trying to improve
Post by: hatter on May 26, 2020, 04:13:46 pm
Yes I know the leg looks terrible I don't think I've ever produced a piece of sprite art I've been less confident in, I'm just hoping I could get some more specific feedback than the "it looks bad" I can muster to myself right now. I've spent way too long staring at Vegeta's leg to see what definition I can add without it looking either completely Toriyama or just really dirty while also maintaining the light direction properly.

I hope this isn't something a lot of folks just find instantly easy and natural because wow this is causing me some grief

Nah, it doesn't necessarily get easy. With more experience, you just pick up on your mistakes quicker and can problem-solve efficiently. Additionally, the "it needs work" w/o explaining further can be irritating, but don't let it get to you.

So about the leg, I played around with one of them (I can't goof off for too long in a Zoom class):

(https://imgur.com/4iRDM2S.png)  (https://i.imgur.com/DkSxCEW.png)

One thing that can help you when trying to learn the muscles of the body (or the ones we use in drawing at least) is to break them down into shapes and to think about relation ships between them. Like, for example, you can think of quad muscles as having a sort-of "tear drop" shape to them, and how one sits higher than the other around the knee and that the one that sits lower points inwards, and other things like that.

Another thing that can help you is understanding perspective, it helped me understand how to place objects (and draw muscles) in various distances and angles.

Also, make sure to use a lot of reference (although you mentioned you were looking at Toriyama art, so I guess you got that down). You won't ever get to a point where you'll never need it, but as you level up, you'll memorize things and you won't need to depend on reference too much, giving you the freedom to do whatever you want.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 26, 2020, 05:37:32 pm
Nah, it doesn't necessarily get easy. With more experience, you just pick up on your mistakes quicker and can problem-solve efficiently. Additionally, the "it needs work" w/o explaining further can be irritating, but don't let it get to you.

So about the leg, I played around with one of them (I can't goof off for too long in a Zoom class):

(https://imgur.com/4iRDM2S.png)  (https://i.imgur.com/DkSxCEW.png)

One thing that can help you when trying to learn the muscles of the body (or the ones we use in drawing at least) is to break them down into shapes and to think about relation ships between them. Like, for example, you can think of quad muscles as having a sort-of "tear drop" shape to them, and how one sits higher than the other around the knee and that the one that sits lower points inwards, and other things like that.

Another thing that can help you is understanding perspective, it helped me understand how to place objects (and draw muscles) in various distances and angles.

Also, make sure to use a lot of reference (although you mentioned you were looking at Toriyama art, so I guess you got that down). You won't ever get to a point where you'll never need it, but as you level up, you'll memorize things and you won't need to depend on reference too much, giving you the freedom to do whatever you want.

Thanks a bunch for the leg tweaks and advice, I'll take a look and try to apply the techniques and muscle structures you've used on that leg to the other, as I did with the torso when eFeX showed me before. I'll also drop into google and stare at even more pictures of people's legs lmao.
Title: Re: Vermilingus is trying to improve
Post by: NiO ErZeBeTh on May 26, 2020, 05:51:45 pm
Well, seems like my intention to cheer up was mistaken to be a negative comment, sorry about that.

First of all, you got the torso well, even if you can say you mostly make a mirror of the work already done, maybe you cant see it as an improvement, but believe me, it is, you got the direction and proportion right.

About the "leg definition needs work" I couldnt give a good advice seeing it from my phone, even if you can zoom in, it gets all blurry, but I was able to see it lacked definition, now I can see it was the shadow removal and the amount of light source in it compared to the previous sketch and arms (at least imo) that makes it looks plain, so as an advice for now use the 2 ideas the other spriters have draw for you.

Avoid adding 2 or 3 pixels lines if not necesary, and try to use more large pixel curved lines as Hatter added to the left leg, maybe Im wrong but seems like you wanted to replicate the same shadow style of the arm on the leg, and maybe thats why it doesnt work well, they have different shapes and proportions.

Adding to that, I think the left leg from Hatter is too big, its well drawn but too big, maybe its just me but the sketch guy doesnt seem to be super muscular, just above average.

Keep practicing, its really hard to do sprites from scracth, and for your first attempts you are doing well.
Title: Re: Vermilingus is trying to improve
Post by: hatter on May 26, 2020, 06:02:36 pm
Adding to that, I think the left leg from Hatter is too big, its well drawn but too big, maybe its just me but the sketch guy doesnt seem to be super muscular, just above average.

That's fair, I was in a zoom class doing this so I probably should've payed more attention.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 26, 2020, 06:08:48 pm
Well, seems like my intention to cheer up was mistaken to be a negative comment, sorry about that.

First of all, you got the torso well, even if you can say you mostly make a mirror of the work already done, maybe you cant see it as an improvement, but believe me, it is, you got the direction and proportion right.

About the "leg definition needs work" I couldnt give a good advice seeing it from my phone, even if you can zoom in, it gets all blurry, but I was able to see it lacked definition, now I can see it was the shadow removal and the amount of light source in it compared to the previous sketch and arms (at least imo) that makes it looks plain, so as an advice for now use the 2 ideas the other spriters have draw for you.

Avoid adding 2 or 3 pixels lines if not necesary, and try to use more large pixel curved lines as Hatter added to the left leg, maybe Im wrong but seems like you wanted to replicate the same shadow style of the arm on the leg, and maybe thats why it doesnt work well, they have different shapes and proportions.

Adding to that, I think the left leg from Hatter is too big, its well drawn but too big, maybe its just me but the sketch guy doesnt seem to be super muscular, just above average.

Keep practicing, its really hard to do sprites from scracth, and for your first attempts you are doing well.

Thanks, and don't worry about it, I just get a little frustrated at times when I get passionate lmao
Title: Re: Vermilingus is trying to improve
Post by: NiO ErZeBeTh on May 26, 2020, 06:12:07 pm
Here, a bit of edit to the leg and also arrows to point what I think doesnt work and what I think you should try.

(https://i.ibb.co/HCS86gm/03-F3-D7-B9-94-E3-477-B-B85-F-59-F4649-E6-D34.gif) (https://imgbb.com/)

https://ibb.co/r3jrYyn

Hope that helps.

EDIT: About sources, seems like you are doing a semi CVS style, so maybe some CVS characters can help you, maybe even MvC2 chars, just to have an idea on how to do some muscles.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 26, 2020, 07:20:45 pm
(https://i.imgur.com/CKy1BEE.png)

Is this an improvement at all?
I've tweaked the leg on the right, messed around with the feet a little and tried to add a little definition to the arms
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 28, 2020, 10:47:32 am
(https://i.imgur.com/qwdDAui.png)

I think that right leg has improved quite a bit actually, right arm has more definition too, I think it's a step in the right direction at least. What do you guys think?
Title: Re: Vermilingus is trying to improve
Post by: NiO ErZeBeTh on May 28, 2020, 06:13:27 pm
I like the arm more, but the leg has problems imo.

Mostly the knee, too rounded.

And I think the lights in the lower muscle arent needed.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on May 29, 2020, 03:21:21 pm
I like the arm more, but the leg has problems imo.

Mostly the knee, too rounded.

And I think the lights in the lower muscle arent needed.

(https://i.imgur.com/CHHyK5y.png)

More like this?
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 19, 2020, 04:33:50 pm
(https://i.imgur.com/eVlBfXL.png)

Back at it again
I have been spriting while I've been gone, just working a lil' bit on my own
Still not quite confident yet, definitely not doing my own lineart fully but hopefully can say I'm starting to improve my general technique a little bit
What do you guys think?

Not completely sold on the folds ngl, folds are hard
I think I might've lost the lighting direction somewhere in the legs too
Title: Re: Vermilingus is trying to improve
Post by: walt on August 19, 2020, 09:22:21 pm
The shapes are solid. Maybe it just needs a bit of antialiasing. Check this out:
(https://i.imgur.com/rHXmhlS.gif)
Title: Re: Vermilingus is trying to improve
Post by: peskybee on August 19, 2020, 10:42:41 pm
Just wanted to say I'm also learning and your stuff is looking really great! You're inspiring me not to give up too easily and know that I'm not alone so, thank you! :) Can't wait to see more from you!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 20, 2020, 03:00:21 pm
The shapes are solid. Maybe it just needs a bit of antialiasing. Check this out:
(https://i.imgur.com/rHXmhlS.gif)


Thanks, that does look a lot better, I see you've improved the shading on the hair a little bit as well. I still need to spend time working on hair, adding depth to it takes a little while, I didn't realise I had colours left over; I'd accidentally left Force Black and White on when I did my colour check in index mode (yes I use photoshop for my sprites)

Just wanted to say I'm also learning and your stuff is looking really great! You're inspiring me not to give up too easily and know that I'm not alone so, thank you! :) Can't wait to see more from you!

Thanks my dood! It's always nice to have other learners around. Looking at what you're doing you're not using existing lineart as a base for some of yours, which is WAY harder so props for that
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 21, 2020, 07:05:49 pm
Trying to do one sprite a day, I know it's not necessarily as good a plan as working on each sprite at a time until a mirror shine, but hopefully each one will build on the last

(https://i.imgur.com/htGu41a.png)

Will try to post my dailies if I remember, gonna be trying a variety of styles as I do so
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 22, 2020, 04:01:38 pm
Today's daily
(https://i.imgur.com/1ChAP4w.png)

Fairly happy with how it turned out, eyes were kinda tricky this time, so was the chain on the leg. Could probably still improve that chain tbf
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 23, 2020, 10:45:00 am
(https://i.imgur.com/uWhVGhk.png)

New day, new daily
Not 100% on the clothing on this one, but actually happy with the hands for once.
Mouth a little weird too
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 25, 2020, 12:58:44 pm
(https://i.imgur.com/VH6Y4HE.png)

Today's daily sprite goes out to those former Lab Zero employees who stood up against Mike Z's bullshit even if it meant their jobs
Here's a song for ya
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 26, 2020, 05:33:15 pm
(https://i.imgur.com/IrkGyHP.png)

Today's daily
Very difficult one this, lots of fine detail
Title: Re: Vermilingus is trying to improve
Post by: NiO ErZeBeTh on August 27, 2020, 09:15:36 am
That last one is pretty good, a lot of improvement.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 27, 2020, 02:26:02 pm
(https://i.imgur.com/t3s898j.png)

Today's daily, was really hard keeping this down to 16 colours, had to do some shenanigans with using the lightest blue of the jacket as the shadow for the pants.
Speaking of pants I still suck at baggy clothing.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 27, 2020, 02:30:38 pm
(https://i.imgur.com/1BBAvsY.png)

Realised I missed a spare colour so I could keep the bracers and greaves brown

Also another note, it's really hard to define muscle shapes while also defining scars all over said arm with a limited palette

I can feel that I'm slowly improving though, largely by how much longer these are taking me to do now
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 28, 2020, 01:36:47 pm
(https://i.imgur.com/Ly0cXQ1.png)

Today's daily
I think the skin went better, though I did use two extra colours on it

Really not happy with his right leg angle though
Title: Re: Vermilingus is trying to improve
Post by: TempestSageJDJ on August 28, 2020, 05:06:05 pm
I think the angle of the leg can still be used. It's the foot that can be adjusted. I'm not the greatest spriter here, but I have learned that the foot can be broken down to wedge shapes for poses like that.

(https://i.imgur.com/iCUxDg9.png)
Here's how I would handle the foot, personally. There's some other stuff that could be improved on as well. The overall muscle anatomy is wonky. The shading of the bicep on our left makes it look longer than it's supposed to be. The torso feels flabby due to the linework and its width. Overall, it's great to see you're trying and and open to feedback. Keep up the good work!

EDIT: Also, I can give an example for clothing folds if you want.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 28, 2020, 05:17:21 pm
I mean yeah, sure, more clothing examples is always nice, clothing is really hard

And of course! Without feedback any practice I do is directionless.
Title: Re: Vermilingus is trying to improve
Post by: S. Jetstream on August 28, 2020, 05:31:42 pm
Today's daily
(https://i.imgur.com/1ChAP4w.png)

Fairly happy with how it turned out, eyes were kinda tricky this time, so was the chain on the leg. Could probably still improve that chain tbf

this is really nice, it needs more AA tho. Keep up the good work
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 28, 2020, 07:19:48 pm
Today's daily
(https://i.imgur.com/1ChAP4w.png)

Fairly happy with how it turned out, eyes were kinda tricky this time, so was the chain on the leg. Could probably still improve that chain tbf

this is really nice, it needs more AA tho. Keep up the good work

Thanks, I hope the amount of effort I've been putting in is starting to show ^-^
And as for the AA, I think I needed to plan my palette out better, I didn't leave enough colours to think of what to do for internal AA
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 29, 2020, 11:17:36 am
(https://i.imgur.com/t9ru7X8.png)

Today's daily
Folds went slightly better on this one, I think
Also tried to save an extra red for a midtone/antialias colour as there's so much red on this design.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 30, 2020, 11:46:50 am
(https://i.imgur.com/zsSP6xX.png)

Today's daily, yes I'm on a SoulCalibur kick
Feet are still a little weird but less so than Rock I feel
Title: Re: Vermilingus is trying to improve
Post by: S. Jetstream on August 31, 2020, 02:25:52 am
I see improvements, nice sillouettes you sprite
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 31, 2020, 10:51:34 am
(https://i.imgur.com/AIeLbyD.png)

Today's daily (pls pls bring him back Bamco)
Quite happy overall, but not 100% sold on the lighting on the chest
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 01, 2020, 11:56:01 am
(https://i.imgur.com/47p5ulw.png)

Today's daily
Tried toying about with a cooler palette this time, think it looks alright
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 03, 2020, 03:18:05 pm
(https://i.imgur.com/klH3q40.png) (https://i.imgur.com/b60wYhR.png)

Forgot yesterday's daily so did 2 today
Li-Long (left) and Seong Mi-Na (Right)

Honestly I hate how the Seong Mi-Na has turned out, I think the top part is really messy, but then again I was using her as practice for changing the clothes of my reference image. Didn't go well.

Li Long I think went better.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 04, 2020, 12:37:47 pm
(https://i.imgur.com/mEtcWDi.png)

Wasn't quite sure how to scale this one due to the pose, but here's today's daily
Considering the complexity of the outfit I'm kinda pleased, but God knows I'm glad I ain't animating it
Title: Re: Vermilingus is trying to improve
Post by: S. Jetstream on September 04, 2020, 06:24:00 pm
That looks great, good job mate
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 04, 2020, 07:13:59 pm
That looks great, good job mate

Thanks!
Title: Re: Vermilingus is trying to improve
Post by: DeathScythe on September 05, 2020, 03:35:08 am
I've been watching this thread for a while, really nice to see how you're improving and evolving. Keep it up, it's inspiring.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 05, 2020, 01:21:32 pm
Not posting a daily today because I'm trying something a little bit ambitious

Could go terribly
Will report back

Also thanks DeathScythe! I'm happy people are enjoying watching me
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 06, 2020, 01:08:43 pm
(https://i.imgur.com/MOK8nx4.gif)

So here's both yesterday's and today's dailies as the same image
Not perfectly smooth I know but it's literally my first ever attempt at animation so bear with me.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 07, 2020, 12:06:01 pm
(https://i.imgur.com/qCfrr1C.png)

Today's daily
Not animated, sorry, that's gonna be a once in a while thing
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 08, 2020, 01:04:40 pm
(https://i.imgur.com/ypNKgOy.png)

For today's daily I tried to go for my second completely non-traced sprite
I think it went better than the last one (featureless man in his underwear)

For the record when I say "completely non traced" I mean I didn't use existing character concept art or a screenshot or anything, I just used a blank character model in a model poser
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 09, 2020, 03:17:17 pm
(https://i.postimg.cc/9D2Lxwym/Agrias.png)
Today's daily
Not really happy with the face and I think the upper body might be a tad small but oh well
Title: Re: Vermilingus is trying to improve
Post by: TempestSageJDJ on September 09, 2020, 05:47:37 pm
I understand that feeling. I suck at drawing faces. Overall, you've really improved!
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on September 09, 2020, 10:44:26 pm
Why is it blurred?
The one you posted on Twitter isn't blurred:
(https://pbs.twimg.com/media/Ehec0YJWkAEDLFh?format=png&name=360x360)
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 10, 2020, 11:15:36 am
Why is it blurred?
The one you posted on Twitter isn't blurred:
(https://pbs.twimg.com/media/Ehec0YJWkAEDLFh?format=png&name=360x360)

I don't rightly know, it just did that when I linked it
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 10, 2020, 12:50:08 pm
(https://i.imgur.com/q3VN58V.png)

Today's daily
Could've antialiased more, but honestly I was more focused on trying to do my normal above lighting and also factor in the lighting from the beam katana so yeah
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 11, 2020, 03:51:03 pm
(https://i.imgur.com/VEivMVX.png)

Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is

Fuck knows I ain't animating it though
Title: Re: Vermilingus is trying to improve
Post by: S. Jetstream on September 12, 2020, 01:41:37 am
(https://i.imgur.com/VEivMVX.png)

Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is

Fuck knows I ain't animating it though

AAAAAAAAAAA my boy is getting sprited I see. I hope you find this useful:
Spoiler, click to toggle visibilty
Title: Re: Vermilingus is trying to improve
Post by: ShadowHand BXR on September 12, 2020, 02:24:30 am
(https://i.imgur.com/VEivMVX.png)

Today's daily
The palette for this was *absurdly* difficult and I'm still not sure I've done it as well as I could've, but overall I'm pretty happy with this one considering how complex it is

Fuck knows I ain't animating it though

(https://i.imgur.com/Tkhp8pi.png)

[/quote]


Vermilingus version is  good, The Jetstreams Jetstream needs work and doesnt look like him as much, body looks chunky.

Yo how long this took you Vermilingus?
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 12, 2020, 11:28:34 am

Vermilingus version is  good, The Jetstreams Jetstream needs work and doesnt look like him as much, body looks chunky.

Yo how long this took you Vermilingus?


I dunno, maybe two hours?
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 12, 2020, 01:22:07 pm
(https://i.imgur.com/AbgxRR9.png)

Today's daily, because I'm on a bit of an MGR kick apparently

Not *quite* as happy as I was with Jetstream Sam, I think I lost a couple details and slightly lost the lighting direction but I still think it turned out alright.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 13, 2020, 01:49:23 pm
(https://i.imgur.com/D5tonhk.png)

"Sprite the Metal Gear Rising bosses" I tell myself "It's not like one of them has 16 HANDS"
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 14, 2020, 12:43:32 pm
(https://i.imgur.com/tRFH7yC.png)

If nothing else today's daily was a little less... handsy
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 16, 2020, 11:57:33 am
(https://i.imgur.com/hdjCEA2.png)

Today's daily
If I'm being totally honest I'm not particularly pleased with how this one turned out but I can't 100% put my finger on why.
It might be the fine details of it not reading properly, it's almost certainly that I messed up the lighting, but I've never tried a quadruped before and you know what they say: "your first attempt at everything is shit"
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 27, 2020, 12:58:57 pm
(https://i.imgur.com/dxSkN7L.png)

Apologies for my sudden absence, I had family visit for a while
I should continue with my dailies now

Speaking of which here's Senator Armstrong to round out all the Metal Gear Rising Bosses that aren't just mechs (maybe I'll do the mechs too at some point idk)
Getting the nanomachines to not look terrible is really hard while maintaining muscle anatomy. And muscle anatomy is one of my weaker areas anyway

Looking at it now I messed up the antialiasing on the legs. Maybe I'll fix that at some point
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 28, 2020, 01:04:23 pm
(https://i.imgur.com/0VtENyy.png)

Today's daily
I don't think I could've done anything else honestly I been asking for three years

Anyways, the sprite itself.
Here we have Kunimitsu, as portrayed in Tekken Tag Tournament 2
This is another sprite with no tracing, so excuse some weirdness with perspective and proportion (specifically in that back leg)
Again the aliasing crops its head up, I find it pretty hard to both antialias and keep to sprite limits, but hey I guess that's all a part of learning

Considering the lack of tracing I'm pretty happy with it though
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on September 30, 2020, 11:31:12 am
(https://i.imgur.com/ZJ8frKS.gif)

Only had a little time for today's daily, so I thought I'd try something different
Here's Zagreus from Hades in an *attempted* One Step From Eden art style
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 02, 2020, 01:01:34 pm
(https://i.imgur.com/Q34uZYk.gif)

I think this might be a better way of displaying

Anyway here's today's daily
Yes I tried the One Step art style again I find it fun
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 03, 2020, 12:35:52 pm
(https://i.imgur.com/z9gfMas.png)

More One Step
Yes I just find this art style way too fun
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 04, 2020, 11:31:27 am
(https://i.imgur.com/jkCU63T.png)

Okay I'm actually loving this
Here's Alice Twilight from No More Heroes 2
Title: Re: Vermilingus is trying to improve
Post by: Ghoulglifer on October 04, 2020, 04:29:06 pm
thats cool man, keep the good job, I like the color palette you use
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 05, 2020, 12:50:45 pm
(https://i.imgur.com/7nLr1BX.png)

This one pissed me off a bit, the palette took forever, I'm still not 100% on the proportions (specifically the torso) but if I keep working on the same sprite too long I'll go insane
Also: Scarves are hard
Here's Tapion from Dragon Ball Z: Wrath of the Dragon


thats cool man, keep the good job, I like the color palette you use

Thanks! I really enjoy playing around with colours!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 06, 2020, 12:24:08 pm
(https://i.imgur.com/3aHWxk4.png)

A hunter must hunt
Title: Re: Vermilingus is trying to improve
Post by: TempestSageJDJ on October 06, 2020, 07:25:57 pm
That's pretty nice, bro!
Title: Re: Vermilingus is trying to improve
Post by: trexrell44 on October 06, 2020, 10:08:34 pm
Thats pretty cool, nice use of colors!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 07, 2020, 03:16:48 pm
(https://i.imgur.com/oDWuDtW.png)

Jack... is back!

Yes I did Raiden's sprite in a different style to the other MGR characters
I just really like this style okay
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 08, 2020, 03:04:45 pm
(https://i.imgur.com/lkSsipU.png)

One Step from Feng Shui
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 08, 2020, 07:18:24 pm
(https://i.imgur.com/bMaeO8d.png)

Changed my workflow a little bit to be based off of a colour section map and a shading map to make doing palette stuff easier because palettes are fun.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 09, 2020, 01:53:51 pm
(https://i.imgur.com/aakbzca.png)

Not 100% on the pose here or the proportions
Torso might be a bit big
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 09, 2020, 05:45:54 pm
(https://i.imgur.com/M8g6wt0.png)

WOAH-OOOOOOOOOOOOOOOOO
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 10, 2020, 12:35:56 pm
(https://i.imgur.com/tbRnloV.png)

This... is your story
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on October 10, 2020, 01:21:34 pm
Nice Auron sprite.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 10, 2020, 02:24:31 pm
Nice Auron sprite.

Thanks dood! I'm really enjoying this art style!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 12, 2020, 10:27:57 am
(https://i.imgur.com/yK2g4np.png)

Are you a bad enough dude(tte) to protect the president?
Title: Re: Vermilingus is trying to improve
Post by: Mitchell.Cezar on October 12, 2020, 03:35:59 pm
Oh! Very cool! It looks like you're improving.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 13, 2020, 11:27:25 am
(https://i.imgur.com/CDXT1Nu.png)

The sweet blood, oh, it sings to me. It's enough to make a man sick...
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 14, 2020, 12:52:42 pm
(https://i.imgur.com/nHphuwk.png)

Not 100% on this one honestly
Buuuut oh well
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 16, 2020, 03:02:57 pm
(https://i.imgur.com/w6PnFXt.png)

ARE Y'ALL READY TO GET FUNKY?
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 17, 2020, 12:37:53 pm
(https://i.imgur.com/4RR9gw5.png)

JUSTICE
Title: Re: Vermilingus is trying to improve
Post by: trexrell44 on October 17, 2020, 11:49:30 pm
This is an interesting style I'm curious to see it animated.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 18, 2020, 12:18:34 am
This is an interesting style I'm curious to see it animated.

Thanks!
As for animation... I've not really tried it much but I will eventually once I feel I can keep my proportions down consistently
Title: Re: Vermilingus is trying to improve
Post by: ShadowHand BXR on October 18, 2020, 07:37:14 am
(https://i.imgur.com/bMaeO8d.png)

Changed my workflow a little bit to be based off of a colour section map and a shading map to make doing palette stuff easier because palettes are fun.

nice Juri, i tried to try face pixeling, edits, this took 1 hour , but nonetheless
(https://i.ibb.co/9wZVZCd/juri-by-Vermilingus-head-edit-by-shadowhand-test.png) (https://imgbb.com/)
(https://i.postimg.cc/L82frP8r/Screenshot-67.png)

Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 18, 2020, 12:24:14 pm
(https://i.imgur.com/fsLeHeb.png)

Something something Amrita something something Saoirse
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 19, 2020, 01:18:35 pm
(https://i.imgur.com/LwigED8.png)

"Mercy, for the poor wizened child... Mercy, oh please"

Not 100% on the texturing on the, uh... the placenta.
Other than that pretty happy with this one, getting the palette was hard though because the only colour reference you usually see is in the boss fight... which has a strong blue light on it; I was originally colouring him a pale blue. Found more reference of the in game assets though and found he was actually grey.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 20, 2020, 11:35:53 am
(https://i.imgur.com/JsHagMG.png)

"Ashen one, hearest thou my voice still?"
Title: Re: Vermilingus is trying to improve
Post by: Miru962 on October 21, 2020, 02:42:55 am
I like a lot of these, like your Juri and Megaman EXE. The knight one is also a striking piece, with its use of colors to create a fire alongside the knight kneeling in position, matched with the black background to eboke the shadow of night. Your use of color gradients at such a scale makes them pop quite a bit. You even got Kaphwan's pants down. Also, any plans for non-One Step-styled sprites in the future? Captain America and the Avengers, for example, would be a good style to dig into from here, as it isn't too far removed from One Step From Eden in style terms, but just enough to be recognizable as that game.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 21, 2020, 01:01:11 pm
(https://i.imgur.com/Cdet9Es.png)
You could never tell I go through phases lmao

I like a lot of these, like your Juri and Megaman EXE. The knight one is also a striking piece, with its use of colors to create a fire alongside the knight kneeling in position, matched with the black background to eboke the shadow of night. Your use of color gradients at such a scale makes them pop quite a bit. You even got Kaphwan's pants down. Also, any plans for non-One Step-styled sprites in the future? Captain America and the Avengers, for example, would be a good style to dig into from here, as it isn't too far removed from One Step From Eden in style terms, but just enough to be recognizable as that game.

Thanks a lot!
Whether I'm gonna try other styles in the future is up in the air right now
I'm really enjoying this style at the moment, though it's not like I've not done other styles (look back in my work a bit and you'll see my semi Third Strike-ey CVS-ey whatever style I was doing for a while before I fell in love with this.
Plus as a learning tool it's really helping me get my silhouetting and grasp of proportions down, though I'll go back to the semi 3S style at some point so I can hopefully really start nailing muscle structures.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 25, 2020, 10:41:58 am
(https://i.imgur.com/WFhgA3a.png)

I'm having a lot of trouble, if someone could offer some advice.
I'm trying to do Ornstein, but it's proving kinda difficult to define his shapes properly.
His armour is normally all intricate but the art style I'm going for isn't; if I add a bunch of detail the simple two tone shading took disappears or the whole thing starts to look muddy, but it's hard to demonstrate that he still has shape to him because it's all one colour.
I'm really struggling here
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on October 25, 2020, 03:03:38 pm
Outline the main features with a dark colour.
You could use this as a reference:
(https://static.wikia.nocookie.net/vsdebating/images/0/07/Ornstein.png)
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 25, 2020, 04:18:00 pm
The image you attached isn't displaying

(https://i.imgur.com/XnPtcf8.png)
I gave it another crack with the idea of using a dark outline for detail
I also took a subtly different shade of gold and used it as a trim colour. Not different enough to massively stand out (I hope) but enough to add some depth to the gold.
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on October 25, 2020, 09:26:50 pm
I fixed the link of the image. ;)

Looking at the palette table, you have some colours that could be replaced by others which are too similar. The dark brown tones, to name one thing.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 26, 2020, 01:17:11 pm
(https://i.imgur.com/qbREhKG.png)

For our homeland!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 27, 2020, 11:49:04 am
(https://i.imgur.com/hpS4syJ.png)

When's Annie?
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 28, 2020, 01:55:38 pm
(https://i.imgur.com/PKEHkGr.png)

I haven't mentioned this but I'm kinda proud of it tbh
I haven't actually done any tracing since I switched to this new art style (except for a little bit with the Juri to get them Capcom proportions)

I know my anatomy and proportions still aren't great but I'm happy I've taken that step.
Title: Re: Vermilingus is trying to improve
Post by: TempestSageJDJ on October 28, 2020, 04:26:22 pm
That's very nice! You're doing great!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 29, 2020, 04:13:05 pm
(https://i.imgur.com/4BSCw0y.png)

Not completely happy with the arms or the feet on this

Also her chest was pretty hard to define... Large knockers are difficult in small resolutions
Also I just noticed I didn't update the palette display for palette 2...
Oh well.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 30, 2020, 12:57:14 pm
(https://i.imgur.com/t4kIkMW.png)

Here's my latest, the colour map was included in this one because I was demonstrating part of my workflow on Twitter
Also the palette display may be kinda long and have duplicates but that's because I did the palette display on the colour map *before* tinkering with the palettes.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on October 31, 2020, 12:16:36 pm
(https://i.imgur.com/IBTeXn3.png)

Today's daily gives us Zasalamel
My god his design and all the danglies and all his accessories are SO hard
I can see why character design was so much simpler in the pixel days
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 02, 2020, 11:23:29 am
(https://i.imgur.com/BljcobL.png)

Not completely happy with the shoulder region, or the lower torso (he kinda looks fat)
But, another piece down, more experience under the belt
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 03, 2020, 12:31:17 pm
(https://i.imgur.com/Y7uOyJq.png)

Just carrying on along the SC6 roster
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 04, 2020, 04:27:35 pm
(https://i.imgur.com/jn4P3Lo.png)

Today's daily is a commission from a friend of mine!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 06, 2020, 11:48:06 pm
(https://i.imgur.com/vJZHIhJ.gif)

Finally got aseprite to replace Photoshop, and now taking another crack at animation
Basically rotoscoped SC6 Maxi for this WIP
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 07, 2020, 02:16:12 pm
(https://i.imgur.com/id2zC2U.png)
And a more traditional maxi, not as an animation test
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 08, 2020, 11:31:31 am
(https://i.imgur.com/BUyexuh.png)

MAGGOT
Edit: I honestly don't know why the palette table for the alt palette is there three times, it actually isn't in Photoshop
Weird
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 09, 2020, 12:55:30 pm
(https://i.imgur.com/3K4FOEV.png)

Another prisoner to the thorns!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 12, 2020, 01:57:55 pm
(https://i.imgur.com/ddxPEt1.png)

namu namu namu namu namu namu namu namu
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 13, 2020, 12:58:41 pm
(https://i.imgur.com/Ka6OcN1.png)

I think I'm starting to get the hang of the aseprite workflow
Title: Re: Vermilingus is trying to improve
Post by: walt on November 13, 2020, 06:50:55 pm
Software doesn't make the man, technique does.

Now, where's that character's face >:(
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 14, 2020, 12:48:56 am
You could ask where the faces of most of my sprites over the past month are lmao, all I normally do are eyes. The art style I took inspiration from (One Step from Eden) is similar
tbf I could've probably fit one eye in there or more clearly defined where the hair lies on the face idk, it's meant to be mostly covered, hence I kept it shaded

(https://static.wikia.nocookie.net/soulcalibur/images/c/c5/Kilik_(1P%2C_SCVI).jpg)

You can see in the reference you can't really see much of the face itself,

And yes I know my technique is lacking still lmao (for example my muscle anatomy is still garbo but hey that's what practice is for), I just find aseprite more comfortable to work in than PS as I was previously using now I've gotten used to it, especially in regards to palette stuff

Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 14, 2020, 03:21:24 pm
(https://i.imgur.com/u0EZ634.png)

Just continuing with my SoulCalibur roster rundown!
Speaking of which, didn't really know how to define that he was wearing an eyepatch. Hard to make that standout without just looking like a blob on his face.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 16, 2020, 02:17:27 pm
(https://i.imgur.com/ILXXxO4.png)

Not 100% pleased with this one honestly, might be the posing, might be the proportions, maybe the palette (which would suck I'm normally fairly confident in my colours).
Not sure, just feels "off"

Looking at it further my best guess is I messed up the shading. I've always been bad at shading.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 18, 2020, 12:15:38 pm
(https://i.imgur.com/60Y9G53.png)

The shading on his right leg I think is a touch off maybe but honestly pretty happy with how this one turned out
In hindsight, however, I should've presented this on a different colour background
Title: Re: Vermilingus is trying to improve
Post by: Graphicus on November 18, 2020, 08:09:02 pm
I know I'm late, but you might want to have these characters facing the camera, not away from it. Get player 2 shots and then flip them.

Just my two cents.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 19, 2020, 12:10:15 pm
(https://i.imgur.com/Owm42ak.png)

Her right arm might be a little long...
It's amazing how I only notice these things when I'm uploading
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 20, 2020, 01:32:25 pm
(https://i.imgur.com/XUxKwFe.png)

"What a thrill to see a human on the brink of death abandon all reason for despair or hope!"
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 23, 2020, 04:35:21 pm
(https://i.imgur.com/VUfDaXY.png)

Not particularly proud of this one, his bottom half is way too bulky, I don't think I did the weird fire energy very well and I messed up his horn-face-skull thing entirely but if I spent more time on this piece I'd go insane so here you go, tear it apart guys lmao
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 25, 2020, 03:01:17 pm
(https://i.imgur.com/QJD0BG5.png)

Feels good to follow up a sprite I think turned out poorly with one I think turned out pretty well!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 26, 2020, 01:45:15 pm
(https://i.imgur.com/5mujtPS.png)

For some reason the legs on this one took forever
Title: Re: Vermilingus is trying to improve
Post by: EgyLynx on November 26, 2020, 07:33:58 pm
Hmm... different order?
Anyway,,, nice ?
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 26, 2020, 10:06:20 pm
Hmm... different order?
Anyway,,, nice ?

I don't fully understand what you're saying but thank you!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 29, 2020, 06:32:04 pm
(https://i.imgur.com/TltnydX.png)

ngl This was a giant pain in the ass and I'm not 100% on the posing or the palette or the level of detail
Other than that went fine tho lmao
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 30, 2020, 01:41:36 pm
(https://i.imgur.com/Y0UfHnQ.png)

Doing rings is hard, especially when you're meant to add details like a blade to it.
Title: Re: Vermilingus is trying to improve
Post by: TempestSageJDJ on November 30, 2020, 04:35:59 pm
I really like this one! Great job!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 30, 2020, 06:30:04 pm
I really like this one! Great job!

Thanks! ^-^
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on November 30, 2020, 10:44:32 pm
(https://i.imgur.com/DO7caoK.png)

Doing 2 a day for a few days because the reveal of Hwang came out of nowhere and I wanna be done with the roster for his release

By the way I still hate spriting skirts
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 01, 2020, 11:58:44 am
(https://i.imgur.com/okXZxzo.png)

Today's sprite is coming to you from "awkward hair and frilly skirts makes Verm a mad boi"
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 07, 2020, 03:14:04 pm
(https://i.imgur.com/pUPOZRM.png)

Oh hey imgur is forcing ads on uploads now, fantastic
Anyways here's Cassandra, that whole "daily" thing really hasn't gone very well
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 08, 2020, 12:28:04 pm
(https://i.imgur.com/27pJt1q.png)

Iza! Jinjou ni shoubu!
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 09, 2020, 01:39:37 pm
(https://i.imgur.com/0BHyGR1.png)
Title: Re: Vermilingus is trying to improve
Post by: AlexSin on December 09, 2020, 10:08:22 pm
I feel like that Haohmaru could have a different, more ready-like pose, something like this:
(https://i.imgur.com/l678L3Q.png) (https://i.imgur.com/l678L3Q.png)
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 10, 2020, 12:20:07 am
Perhaps, I was basing it off his standard sort of pose (seen below) like he's in in his idle when he's in SC6 but I def could've added some more lean into it, angled the sword down to make the whole thing look a lil more dynamic.
(thumbnail credit: I dunno I ripped it off Google images to quickly display my point)
(https://i.ytimg.com/vi/zK6c23nq3UE/maxresdefault.jpg)
Title: Re: Vermilingus is trying to improve
Post by: walt on December 10, 2020, 04:13:21 pm
(https://i.imgur.com/20myM6v.gif)
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 11, 2020, 10:26:16 am
(https://i.imgur.com/20myM6v.gif)

Yeah, that's more like it.
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on December 30, 2020, 02:05:43 pm
(https://i.imgur.com/iGROHrm.png)

I could be more pleased with this honestly but considering I've been inactive recently (and may or may not be potentially sick with something you've seen once or twice in the news at the moment lmao) I'll call it a warm up
Title: Re: Vermilingus is trying to improve
Post by: Vermilingus on August 21, 2021, 12:14:12 pm
Hi guys
Not dead (though I did have covid after all - note: don't get it, it fucking sucks) but I have been super inactive as I got a full time job that has kinda wiped me out a lot of the time

(https://pbs.twimg.com/media/E9TndBmWUAQ_pUe?format=png&name=small)

Pretty rusty
I hate baggy clothing
All in all could've turned out worse.