The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => Topic started by: failbird105 on December 21, 2020, 04:36:30 pm
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The question is largely in the subject for this one. Effectively, I'm wondering how to make it so that hitting an opponent with a certain move will play their KO sound right away,
but also stop their KO sound from playing if the move KOs them.
Edit: modified the question, I've figured out how to stop their KO sound, now I want to know how to stop them from playing the hit sound if I even can.
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So the hit sound usually comes from P1. If you mean a sound coming from P2 as a hit reaction, I dont know if P1 can stop that.