As usual, I can only offer gameplay feedback & ideas since I know nothing about coding:
Applies to all 3 (and your other characters in this style):
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- The characters launchers only launch the enemies half, more or less, of the distance that they super jump or pursue a launched enemy which results in combos being cut off because the character keeps jumping higher even as they are attacking, but the enemy stops moving upwards once they get hit by your character. Or you're character will just jump right past their target completely and miss altogether. It's not a big deal and doesn't always happen, but it's a strange thing to have to micro manage. It is what it is though. Just in case that comes off as a complaint, it's not at all, just something I've noticed that seems like an odd design choice.
- I'm not sure if this is a bug, but this occasionally happens after launching an opponent. When it chooses to do it, it's completely random, or so it seems.
(https://i.imgur.com/n8iHhIy.png)
Sonic:
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You did such a great job with this, it blew me away. I fricken love his shield special animations. That sh*t looks dope as hell. Gameplay wise, he is an absolute beast, and all of his specials and hypers make sense and each have a specific purpose for when to use them. I hate when a character will have numerous specials and/or hypers that essentially all do the same thing, so it's more pick which one you like, as opposed to which one you should use in certain situations which is what I prefer. Redundant moves don't make any sense, and Sonic has none. A few things that may improve him...
- His Air Ball Climax hyper should have at least some slight slowdown right before impact for a more dramatic effect. And/or some slight pause on impact.
- It would be really cool if his Sonic Dash specials could be linked with his crouching Strong Punch, so that after the SP connects he could double back and continue the combo. Would make total sense for Sonic to be able to do that, but should only be able to do it once per combo as to avoid spam. (if you know Dragonclaw, you already know it would work well)
- If possible with already made sprites, add an anti-air special where he throws a ring in the air that would catch airborne enemies like a lasso.
- I'm sure you've already considered this, but add the ability to run quickly up the walls and ceiling to the opposite side of the stage (similar to SonSon)
Boa:
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- Her basic attacks don't chain together like normal. Totally fine as most characters don't, but in the traditional VS style, shouldn't they?
- It is what it is, but she is very tall, and as a result her straight Pistol Kiss special misses a lot of characters, and I don't mean Servbot. It's not unheard of, I'm just throwing that out there.
Sabretooth:
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- Other than the "applies to all 3" feedback, not a damn thing. You nailed him in my opinion.
Thanks again for these awesome characters. I had no idea you were even working on them, and I love all 3 of them a lot. Great work. Sonic is honestly on my Top 10 characters of 2020 though. He f*cking shreds and looks cool while he's doing it.