The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Vegaz_Parrelli on May 04, 2022, 08:20:29 pm

Title: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 04, 2022, 08:20:29 pm
[PREVIEW]

(https://i.imgur.com/sitICMX.png)

(https://i.imgur.com/iIGkY3u.png)

(https://i.imgur.com/ZbNG93M.png)

(https://i.imgur.com/yDje8IL.png)

(https://i.imgur.com/X0pXbZJ.png)

(https://i.imgur.com/aAHudhd.png)



[DOWNLOAD]

1.0/1.1 (https://www.mediafire.com/file/uhzjl87dsrfkv40/BudokaiVP.rar/file)

IkemenGo (https://www.mediafire.com/file/nc433k753otywk3/BudokaiVPGO.rar/file)

Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. The original sprites were provided by Omega, and were used in he creation of the 1.0 and 1.1 versions. Then  later edited and coupled with other resources for the IkemenGo version. But with this, I think we have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail.

Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features:

-Parallax, zoom, deltas and the usual tweaks I incorporate. (1.0/1.1)
-Changes from day to night and back around continuously, including a special moon shadow effect during the night. (IkemenGo Only)
-A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change. (IkemenGo Only)

That's about it, guys. Click the link and give it your all in the Budokai arena!
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: oscar123 on May 04, 2022, 09:01:19 pm
thanks,i,m waiting for this stage
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: extravagant on May 04, 2022, 09:25:38 pm
Omg this is so awesome. Just watching the youtube video is hype af
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 04, 2022, 09:29:55 pm
thanks,i,m waiting for this stage

I hope you enjoy, bro.

Omg this is so awesome. Just watching the youtube video is hype af

Lol! That's what I like to hear. Thanks for your support.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: xcheatdeath on May 04, 2022, 09:42:30 pm
yea big bro, this go crazy & the dokkan battle music completes this for me lmao amazing work
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Umezono on May 04, 2022, 09:48:56 pm
Incredible work, very proud to see we are finally pushing into this territory with Ikemen. Possibilities are endless
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 05, 2022, 01:46:52 am
yea big bro, this go crazy & the dokkan battle music completes this for me lmao amazing work

You know it, lil bro! Thanks.

Incredible work, very proud to see we are finally pushing into this territory with Ikemen. Possibilities are endless

Yeah man. There's a lot of potential in Ikemen. And Lasombra has been tapping into for a while. Once we collabed, it was magic. And Omega has been sliding me cool sprites and concepts for a couple years.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: dakidbanks on May 05, 2022, 02:11:16 am
Tough!
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 05, 2022, 03:24:34 am
Tough!

Thanks mang.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: dakidbanks on May 05, 2022, 08:40:37 am
Tough!

Thanks mang.

Yeah man using this for Kid Goku

The genius of this is that the weather changes in a 3 min fight just like in DB.. they’d be fighting for like 8 episodes and it’d all be within a span of night and day. Ikemen is dope.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 05, 2022, 03:39:13 pm
Tough!

Thanks mang.

Yeah man using this for Kid Goku

The genius of this is that the weather changes in a 3 min fight just like in DB.. they’d be fighting for like 8 episodes and it’d all be within a span of night and day. Ikemen is dope.

Very true. The potential is immense.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Lasombra Demon on May 06, 2022, 03:02:42 am
Happy release, buddy!

Here's hoping for more projects and collaborations, it was a pleasure working alongside you.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 06, 2022, 01:33:56 pm
Happy release, buddy!

Here's hoping for more projects and collaborations, it was a pleasure working alongside you.

Thanks, bro. Same to you. Cuz this is OUR release. You too, Omega. Lol!
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: ELECTR0 on May 07, 2022, 02:55:19 am
Very cool.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 07, 2022, 06:53:00 am
Very cool.

Thanks bro.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Lasombra Demon on May 09, 2022, 11:14:12 am
Very cool.
Really honored to have the most creative interactive stage developer praise our work. Big fan of yours.

Here's hoping we can do a collab with you sometime.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: WF4123 on May 09, 2022, 02:25:35 pm
Now this is superb.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 10, 2022, 06:37:20 pm
Now this is superb.

Thanks! Glad you like it, brother.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: MatreroG on May 10, 2022, 08:17:50 pm
Congrats guys, great conversion to IKEMEN.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 11, 2022, 09:35:02 pm
Thanks bro. Cool battle. Enjoy the stage!
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Dark Waifu on May 21, 2022, 09:27:10 am
Music transition doesn't work on Ikemen
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on May 22, 2022, 12:36:00 am
Music transition doesn't work on Ikemen

I'm using Ikemen in my preview video. Are you using the latest version of IkemenGO? Version 98.3?
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Capitán Trueno on September 12, 2022, 01:28:20 am
Awesome stage! Congratulations.
I've been playing around with Ikemen-GO lately, and it has incredible potential.
By the way, I've tested it a little bit, but I was unable to trigger the stage's destructions (but the night/day cycle looks really cool).
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Foobs on September 12, 2022, 03:36:03 am
I went and checked myself, and the download is missing the additional sound tracks:

Code:
[State 4101, Blast]
Trigger1 = var(51) = 1
bgm = "Blast.mp3"
loop = 0
type = playbgm

[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 1
bgm = "BudokaiVPRoto.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 2
bgm = "BudokaiVP2.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 3
bgm = "BudokaiVP3.ogg"
loop = 1
type = playbgm
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on September 14, 2022, 02:31:26 am
Awesome stage! Congratulations.
I've been playing around with Ikemen-GO lately, and it has incredible potential.
By the way, I've tested it a little bit, but I was unable to trigger the stage's destructions (but the night/day cycle looks really cool).

Thanks man. It can be triggered by ending the round with a super move of any level or connecting with a level 3. Hyper DBZ characters have special option of causing damage with level 2 supers as well.

I went and checked myself, and the download is missing the additional sound tracks:

Code:
[State 4101, Blast]
Trigger1 = var(51) = 1
bgm = "Blast.mp3"
loop = 0
type = playbgm

[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 1
bgm = "BudokaiVPRoto.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 2
bgm = "BudokaiVP2.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 3
bgm = "BudokaiVP3.ogg"
loop = 1
type = playbgm


Thanks so much for pointing this out. I'll fix it soon.
Title: Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega
Post by: Vegaz_Parrelli on September 14, 2022, 07:18:56 pm
UPDATE! Finally added the additional soundtracks. I'm very sorry I didn't add these before. I'm shocked no one reported this sooner. Please redownload and get the full experience. Enjoy!