I went and checked myself, and the download is missing the additional sound tracks:
[State 4101, Blast]
Trigger1 = var(51) = 1
bgm = "Blast.mp3"
loop = 0
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 1
bgm = "BudokaiVPRoto.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 2
bgm = "BudokaiVP2.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 3
bgm = "BudokaiVP3.ogg"
loop = 1
type = playbgm
Awesome stage! Congratulations.
I've been playing around with Ikemen-GO lately, and it has incredible potential.
By the way, I've tested it a little bit, but I was unable to trigger the stage's destructions (but the night/day cycle looks really cool).
Thanks man. It can be triggered by ending the round with a super move of any level or connecting with a level 3. Hyper DBZ characters have special option of causing damage with level 2 supers as well.
I went and checked myself, and the download is missing the additional sound tracks:
[State 4101, Blast]
Trigger1 = var(51) = 1
bgm = "Blast.mp3"
loop = 0
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 1
bgm = "BudokaiVPRoto.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 2
bgm = "BudokaiVP2.ogg"
loop = 1
type = playbgm
[State 4101, Blast]
Trigger1 = var(51) = 100 && Var(53) = 3
bgm = "BudokaiVP3.ogg"
loop = 1
type = playbgm
Thanks so much for pointing this out. I'll fix it soon.