Posted by Minus (Tails Clock)
in How do I stop inifinite juggles? (Started by Minus (Tails Clock) October 23, 2015, 02:46:36 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
Code:
;Launcher
[Statedef 442]
type = C
movetype= A
physics = C
juggle = 3
ctrl = 0
anim = 442
sprpriority = 2
[State 442, 3]
type = HitDef
trigger1 = AnimElem = 2
Trigger1 = enemynear,statetype!=A
attr = C, NA
damage = 20
hitflag = MAFD
guardflag = L
pausetime = 12,12
sparkno = 1
sparkxy = -5,-10
hitsound = S0,ifelse(Random < 500, 5, 4) ;Heavy Hits
guardsound = 6,0
ground.type = High
ground.slidetime = 1
ground.hittime = 10
ground.velocity = -1.5,-10
air.velocity = -1,-3
guard.velocity = -5
fall = 1
getpower = 31,12
givepower = 1,0
down.bounce = 1
air.juggle = 3
fall.yvelocity = -7
fall.recover = 1
fall.recovertime = 4
[State 442, 3]
type = HitDef
trigger1 = AnimElem = 2
Trigger1 = enemynear,statetype=A
attr = C, NA
damage = 32
hitflag = MAFD
guardflag = L
pausetime = 12,12
sparkno = 1
sparkxy = -5,-10
hitsound = S0,ifelse(Random < 500, 5, 4) ;Heavy Hits
guardsound = 6,0
ground.type = High
ground.slidetime = 10
ground.hittime = 17
ground.velocity = -1.5,-3
air.velocity = -1.5,-6
guard.velocity = -5
fall = 1
getpower = 31,12
givepower = 1,0
down.bounce = 1
air.juggle = 3
fall.yvelocity = -7
fall.recover = 1
fall.recovertime = 4
[State 442, 4]
type = DestroySelf
trigger1 = AnimTime = 0
It's an attack within a helper. I only want it to juggle 3 times tops. And preferably to make my character get pushed back if used close to a wall. The docs gave me no answers.