YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
trexrell44 is Offline
Contact trexrell44:

trexrell44

Contributor

Messages by trexrell44

    

Re: Trexrell44 wip thread

 November 15, 2013, 10:56:25 PM View in topic context
 Posted by trexrell44  in Trexrell44 wip thread (Started by trexrell44 November 15, 2013, 06:22:51 AM
 Board: Projects

Thanks Blagoy.
    

Indie RPG Demon's Revenge

 November 15, 2013, 06:59:05 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

Hey I just wanted to share an Indie project I am working on. I mainly want feedback and to get it into more peoples eyes.



"Death is but an illusion for a solution... In death we harbor our regret and sorrow. Only in true confrontation and justice can we free ourselves from this madness."


Spoiler: 'The 3 Planets' (click to see content)


Spoiler: 'The Back Story' (click to see content)


Spoiler: 'The Main Story' (click to see content)


Spoiler: 'Main Characters' (click to see content)


Spoiler: 'Antagonists' (click to see content)


Spoiler: 'Screenshots (Big Image)' (click to see content)


Spoiler: 'Credits' (click to see content)

Special Thanks And Dedications
My Husband, Tyrell
My Mom, Barbara
My Sons, Adonus and Lucas
My Daughter, Nova

Official Website
demonsrevenge.com (Unfinished)


Spoiler: 'Support' (click to see content)
    

Trexrell44 wip thread

 November 15, 2013, 06:22:51 AM View in topic context
 Posted by trexrell44  in Trexrell44 wip thread (Started by trexrell44 November 15, 2013, 06:22:51 AM
 Board: Projects

I had to join the wip party.  XD||
The wips I listed are the ones that are more than likely going to get the most attention and have the most work done. Most of these are updates on pre existing work or things I have been working on with others. Which I am determined to get done. Others are project specific like Selene and Luke Cage. So most of my Solo work like my upgrade on Vixen takes a back seat. My goal is to try and make my characters to the highest quality as possible sprites,originality and code wise. Hope you like it.
------------------------------------------------
------------------------------------------------
Flash Barry Allen redo

Sprites= clean up
Code= clean up
Game = JLM(Rise of Prime),Deception,Flash Project
Pic
Spoiler, click to toggle visibilty
Status: Released in the process of making him much better.
------------------------------------------------
------------------------------------------------
Selene Gallow

Sprites = Esn,trexrell
Code = trexrell
Game - MKVM,Deception
Pic
Spoiler, click to toggle visibilty
status:Mostly complete. Need to clean up gethits and do hyper. Balance and damages. Coding and a cleanup.
------------------------------------------------
------------------------------------------------
Superman

Sprites = trexrell,Spookey
Code = trexrell
Game - JLM(Rise of Prime),Deception, I think Legends
Pic
Spoiler, click to toggle visibilty
Status:Mostly coding and crouching and jumping basics need to be done.
------------------------------------------------
------------------------------------------------
Kyle Rayner

Sprites = trexrell,Blagoy,Xero
Code = trexrell,Devsmen
Game - JLM(Rise of Prime),Deception
Pic
Spoiler, click to toggle visibilty
Status: Very near completion. Mostly coding and a few more sprites. Have all constructs and effects needed.
------------------------------------------------
------------------------------------------------
Luke Cage
Sprites = trexrell,Blagoy,Redz,Hypersonic
Code = trexrell
Game - MKVM,Deception

Spoiler, click to toggle visibilty
Status:Released. Conversion to MKVM. Clean up more sprites. Add more essentials continue to make him better.Add more of hypersonic sprites.
------------------------------------------------
------------------------------------------------

Next=





 
    

Re: Trexrell edits

 October 15, 2013, 02:03:53 AM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Thanks a lot. Here goes a really cool pal of one of my wips. Still have some work to do on Luke but I love this pal.

    

Re: Trexrell edits

 October 14, 2013, 04:29:10 PM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

I gave April O'Neil a try.

    

Re: Trexrell edits

 October 11, 2013, 06:15:58 PM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

I kinda tried to make it look like she has "smokey" eye make up. Thanks.
    

Re: Kaine by BDC

 July 09, 2013, 07:06:31 PM View in topic context
 Posted by trexrell44  in Kaine by BDC (Started by Makurayami July 09, 2013, 02:41:37 AM
 Board: Found Releases 1.0+

Feedback is cool at Crusader Cast. I'm sure BDC would really take all comments into consideration. Any type of feedback would be put into the overall quality of the character. I know if you tell him whats misaligned etc etc he would be sure to fix it. The sprites are pretty good and clean in my opinion. There are no gaping holes  in the code or major bugs. The animations have plenty of frames. And I believe with a few more custom animations and little bit more attention to the specials and hypers he will be really good. I think if all the things cybaster address are fixed he would be solid. But I think the sprites are pretty good. But at the end of the day.... who am I to say lol. But I think he put effort into it.
    

Re: Trexrell edits

 May 24, 2013, 10:03:08 PM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Here is something I was working on with my friend Doom getting Bullseye size right and trying out a cool pal from batzarro.

Also an update on grodds walk animation

And My take on Dr. Strange and I tried a lil diferent pal technique I have not gotten down yet.


      Posted: October 11, 2013, 06:07:42 PM
Here is a sprite I did of Joanna Dark from perfect dark. What do you guys think.

    

Re: What is your first created character

 May 23, 2013, 03:56:40 AM View in topic context
 Posted by trexrell44  in What is your first created character (Started by Synck March 25, 2013, 08:32:15 PM
 Board: M.U.G.E.N Discussion

Oh... boy Dc comic character Vixen ....
    

Re: Trexrell edits

 May 16, 2013, 12:36:27 AM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Here goes another attempt at an old scratch sprite of booster Gold I wanted to give another try.


And I made a pathetic attemp at pal like Batzzaro does


Batz helped me with a good pal

    

Trexrell edits

 May 15, 2013, 05:28:38 AM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Various single edits from wips I've been working on.

Started on Gorilla Grodd walk.(gotta finish the legs lol)


I had to do this lol.


I did some cleanup of Shazam and with the hood for fun. Not exact though.

Think everyone has a raven edit these days



Dr Fate.

    

Re: Luke cage 0.5 release

 May 14, 2013, 03:11:45 AM View in topic context
 Posted by trexrell44  in Luke cage 0.5 release (Started by trexrell44 May 10, 2013, 11:02:28 PM
 Board: Your Releases, older Mugen

he needs a few more basics imo he still plays like an old version of a character idk, doesn't feel complete. glad to know that bug was fixed. and specials more specials would be good I see alot of potential for this character.
You mean you don't like some of his basics. Or that he needs more like close standing punches and such.
I'm really happy you guys are enjoying our character and gave him a try. I'm working on improving various bugs and things that were brought up here and other sites so I may release an update next month that address those issue. Mfg to me is where you know if you had a success or a failure. So again I am really glad you guys like him.
    

Re: Luke cage 0.5 release

 May 12, 2013, 06:31:29 AM View in topic context
 Posted by trexrell44  in Luke cage 0.5 release (Started by trexrell44 May 10, 2013, 11:02:28 PM
 Board: Your Releases, older Mugen

i got some feedback you are able to cancel the grab punch attack and if you do the enemy gets stuck in a custom state floating there with no way out of it. basically press a button before he hits them with it. tested against himself.

I found the error in the change state from 1009 to 1002 I put the ctrl to 1 it should be 0. When I find a fix to my hitoverrides I'll post the next update I also see an error in the groundpound the hitsparks need to be realigned. Some stuff I missed.

@Laharl About more moves I want to add one more hyper. And probrably one last air move I keep thinking he should have either a throw or a diving body blow/elbow drop type move. I may also come up with variations to the Punching bag move.
    

Re: Luke cage 0.5 release

 May 12, 2013, 05:24:27 AM View in topic context
 Posted by trexrell44  in Luke cage 0.5 release (Started by trexrell44 May 10, 2013, 11:02:28 PM
 Board: Your Releases, older Mugen

Crap let me get on that asap. Thanks guys for the comments awaiting feedback to improve him more.
    

Luke cage 0.5 release

 May 10, 2013, 11:02:28 PM View in topic context
 Posted by trexrell44  in Luke cage 0.5 release (Started by trexrell44 May 10, 2013, 11:02:28 PM
 Board: Your Releases, older Mugen

Luke  Cage by Trexrell,hypersonic, Redz and mugenninja,blagoy.



[glow=red,2,300][glow=red,2,300]Luke cage[/glow][/glow] Link

Luke Cage v0.5

Hope everyone enjoys him I still have to make him 1.0 not sure how he would work out in winmugen as I created him using mugen 1.0.

There is actually a slight code configuration with throws on custom states on certain moves I was never quite able to figure out. We used a fix on certain chars in our personal roster to make it work. It checks to make sure p2 is in custom state if anyone could help me figure this out it would be great. Other than that I think he is pretty fun let me know of any infinite critiques or anything I will definitely make note of it. And change asap.

Thanks to everyone involved check the readme for full credits and info.
    

Help with Hitoverrides

 May 08, 2013, 10:20:48 PM View in topic context
 Posted by trexrell44  in Help with Hitoverrides (Started by trexrell44 May 08, 2013, 10:20:48 PM
 Board: M.U.G.E.N Development Help

I have 2 specials I used which uses hotoverrides. The only issue I have with them is in certain cases more than likely moves that causes custom states will go right through my character ignoring the clns is there a way to fix this issue?

[State 1000, Changestate]
type = ChangeState
trigger1 = 1
value = 1008


;SuperArmor
[Statedef 1008]
type = U
movetype = A



[State 1008, hitoverride]
type = HitOverride
triggerall = prevstateno != 9000
attr = SCA, AA, AT, AP
stateno = stateno
slot = 1
trigger1 = 1
    

Hey

 May 08, 2013, 10:16:32 PM View in topic context
 Posted by trexrell44  in Hey (Started by trexrell44 May 08, 2013, 10:16:32 PM
 Board: Introductions and Guides

My name is Trexrell I have visited MFG for awhile now. I like a bunch of works I see around here. And this community seems to pride itself around a lot of quality works and keep the Mugen community going strong.