It would be cool to see some Images comic characters like the Wildcats and Savage Dragon done in MVC style. I think that would be interesting. I know there are some like Spawn out there but I do think there could be some really cool additions to that roster.
Thanks guys! I really appreciate it. I do see what you mean about the red on Ralph. Thanks Mugen Ninja we have been busy with game development but I have started doing some pixel art on the twitch and youtube channels so I figured I'd get back into the community.
1.What are some of you and your team's hip hop influences? What era or type hip hop are you trying to go for in the game?
We want to incorporate the hip hip into the characters and regions they represent. This includes hip hop from different periods of time as well as we wanted to celebrate all the positive influences it has had on the world. Early Boom bap from NY and the east side(Wu Tang Clan) to the early southern Hip hop from Mephis and the south(Three 6 Mafia). We will also cover some music from modern day incarnations of the genre so it would be a mix. The music will be inspired from artist and regions and not replicas.
What are the heros' names? Do you have lore behind all your characters? Most of these characters are from independent comic books.
Project : Wildfire(Red Cape) and Faze(Pink and white) are from the comic of the same name. He is a hero who who fights Kai Ju similar to Ultraman. He has can fly and uses plasma beams. Faze assist him in his endeavors and she has the ability to become intangible and change the atomic integrity of any object.
Stealth is a hero from Atlanta who starts a career in crime fighting after the death of his police officer brother. He is struck by lighting and gains super speed, strength and a small healing factor.
Ogun(Metal manipulation), Eshu(Travels the crossroads) and Oshun(Light manipulation) are Orisha from Africa who protect the earth from menavolent dieties.
Pink Hammer is the weilder of an ancient power called the Crimson Spirit Force. The power is housed in a heirloom hammer and she weilds this to protect the universe from the chaotic Entity.
Spirit is a Hatian American who died from a tragic accident only to be brought back to life from ancient magic. She now fights the dark forces from the Astral plane with powers that she weilds from the afterlife
Sen, Kerell and Trone are characters from our game universe called the Celestial Tear where they protect all reality from the destruction of the Void.
Ten player characters is a lot, for me that aspect would bog down development time, do you have a good work flow to create them?
We plan to create the characters in phases the first phase will consist of 4 characters, From there we will perfect those characters through testing and feedback. We will begin to release the other characters one at a time and the final aspect of the game will be the beat 'em up/story mode which will be released in the final phase.
What are you trying to do for the combat system? Target combos, light and heavy combos? ( I can elaborate more with examples if you wish)
Currently, the main combos are autocombos upon hit confirm these can continue throughout the 4 -6 character specfic string and can be canceled into evasive rolls and dodges or special moves. There is also a focused attack which can be canceled into that can frame trap an opponent. There is also a tracking dash attack which can be used to get closer to the player faster. Characters special moves will have popup and ground bounce capabilities which can extend combos and come up with creative variations to extend damage.
There is unique machanic in this game that uses the MP meter as an extra layer of protection/life. When you block you deplete your MP, but it protects you HP from special moves. If hit by a special move and the player will recieve direct damage to their HP. If the player has no Hp but has MP the player can still fight but once that is depleted the player will lose.
How will the super powers work in game?
The player will start off with a full bar of power, melee moves and combos will replenish the powerbar but using special moves and blocking will deplete it. If the player is thrown they will also lose MP. Mp can be used to block special moves from depleting the HP directly.
Will level progression be linear or branching paths or pseudo open exploration.
Level progression currently is linear. The beat em up is complimentary to the fighting system as we wanted to have mechanics that worked well in both modes.
Probably should have been the first but how long have you been in development?
We have been producing content and generating ideas for this project for a few months not, we have just recently got into development for this. We have been working on a few other commercial projects up until this point and we have had a bit of time to dedicate to The Union.
I want to introduce you to a project we have been working on called The Union.
The Union is a Hip hop, retro beat em’ up, fighter with heroes, urban legends, and deities from throughout the universe. Inspired by retro arcade and console beat em’ ups such as Streets of Rage, Turtles in Time, The Simpsons arcade, Saturday Night Slammasters, and X-men arcade game.
The Union is a fast-paced, indie super powered action fighting game that combines the mechanics and structure of arcade beat 'em ups with modern fighters. The Union presents a new cross-genre experience unlike anything seen before. With a varied and unique Hip hop soundtrack, The Union provides a unique and new experience. Fans of Streets of Rage 4, Fight and Rage, and even the classic Turtles in Time will all find something to relish in this action-packed adventure.
I am looking for someone to add depth and detail to some items in a stage. The stage is built to resemble Capcom style and aesthetics. Let me know if you are interested by sending me a PM. Here goes a small unfinished preview of the stage.
We made it! We are completely funded with 5 hours left. If you missed it, we are still leaving room for anyone to donate through paypal after the campaign is done.To everyone that helped us thank you so much we really appreciate it!
We 80% funded with only 4 days left! We need less than $900 to be completely funded. We are so close we just need a little more support. Help us make our goal by sharing it on all your social media and pledging. Thank you to everyone for all their support. We are finally going to make it!
We are almost 60% we have had a bunch of really good news coverage over the last week such as an interview with Punk and Lizard and pieces by CinemaBlend and Siliconera. Be apart of our kickstarter campaign. Make our dream a reality. Share & pledge on our page. Kickstarter We have been featured in numerous articles around the web, check them out and please help spread the word.
We are less than 24 hours until our campaign day! We need all the support we can get. Even if all you can give is a dollar anything helps on the 1st day as we need to build popularity. If you guys think our game is cool please join us.
We had yet another great review if you did not get the chance to play it. Here is something for you.
All entries for the contest are in. We have had some really good participation and it will be a lot of fun seeing these creations in game. I would love to have everyone who participated be a winner but we are going to do it in a community vote on the official website. Look out for the link as we will be posting that soon.
In just 5 days our Kickstarter campaign goes live! We are really getting close and we really are hoping for a huge showing from our community. This not only helps us bring people the game sooner, but provides it with much more quality and scale. It becomes a bridge for future games from us and allows people to be a part of development. If you have not yet subscribed to our newsletter and want to keep informed here is the link just click on the kickstarter banner. http://demonsrevenge.com/
We finally have the interview that we did with Average Giants. I stumbled over my words because I was so excited! I do not think I even gave the reviewers enough time to ask questions.