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Re: Indie RPG Demon's Revenge

 August 21, 2014, 09:46:57 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

Hey guys! We have lots of news and big things happening for CT:DR that have all come at the right time.

First let me start by saying that your support has really given us the confidence to go on and try our best to complete this game. It is a passion of ours to make this game as well as others and see it to completion. This is something we started way before Mugen and we finally have the skills and know how to get it done.

I will like to show you guys some of the cool contest submissions we have had over the course of the event. There are some pretty creative entries as well as some unique and interesting stories. The contest ends soon so get your submissions in by the 28th.

Contest Submission

Spoiler, click to toggle visibilty

We have also had a very good game commentator by the name of Flick do a nice video on our game check it out.


We have also had some rather interesting streams one that I was very excited about.I watch this stream every Sunday when I'm not working and I am a big fan.

We had a really good interview and they played our game on the stream. I was extremely excited to be on their show and the video will be uploaded on their page on Monday.

Epocu

The Epocu campaign is going really well. We only have a few more days left but we only need 10 more supporters. Help us reach that goal guys and we will be more than ready for our next launch. Here is the link here we really need your support.

Epocu



We have been receiving a lot of news coverage these past couple of days. Youtubers and streamers, not to mention the contest. We have decided this is as good of a time as any to do our third and final Kickstarter campaign for CT:DR on September 2nd. Guys we really need your support. I'm working on a new trailer and we are sending out more emails, talking to more lets players, and getting everyone excited for this. We are doing a lot of work but we can not do this without our supporters, our friends, and our fans. For more info check out our blog post.
Demon's Revenge Blog

We really need you guys feedback on our current campaign please review the preview and let us know what you think. The new trailer will be uploaded before we launch.Kickstarter Preview
    

Contest: Boss enemy design for upcoming indiejrpg

 August 14, 2014, 01:23:02 AM View in topic context
 Posted by trexrell44  in Contest: Boss enemy design for upcoming indiejrpg (Started by trexrell44 August 14, 2014, 01:23:02 AM
 Board: Graphics

Boss Enemy Design Contest!

In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it.

Here is how you enter:

1. Draw a boss by the 28th of August. The boss can be a human, jeht (demonoid being), or a creative mystical beast. Just about anything you can think of.
2. Write a compelling back story describing its powers and abilities.
3. Email your drawings to yin Boss Enemy Design Contest!

Join our facebook page: https://www.facebook.com/DemonsRevenge
We will announce the winner on Facebook, Twitter, and our main website. There, you can comment onyour submission and put more attention towards your creation!

What Do You Win?
 


The winner gets their boss in the game, a poster of your creation drawn by our artist Ricky Gunawan. The winner will also receive a copy of the game.

Rules or Restrictions:

- By submitting to our design contest, you agree that you will give us your mailing address if chosen as the winner (unless you don't want the physical prize).

- If the design is a human, they normally derive their magical abilities from objects or the type of region where they are from.

- If the design is a jeht, they generally have red, black, white, or dark purple skin. Some are shape shifters and can look like humans with extremely pale skin tones. They usually have abilities derived from their physical physique, which is of immense strength and speed, and have natural abilities that deal with the elements of light, darkness, fire, water, ice, earth, and wind.

- Mystical creature anything goes.

- You agree that you are age of consent in your country, or have permission from an adult to give out your address and receive a prize from us.

- You can submit as many designs as you like

- You do not need to be a great artist as we will be judging the contest based on creativity in the design, story, and powers/abilities.

- If it's anthropomorphic, please don't use nudity. It will not be chosen.

- We reserve the right to change the rules as we see fit if necessary.

- Ask any questions on facebook, twitter, or our website, DemonsRevenge.com.
    

Re: Indie RPG Demon's Revenge

 August 14, 2014, 01:19:05 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

    

Re: Indie RPG Demon's Revenge

 August 11, 2014, 07:50:01 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

Boss Enemy Design Contest!

In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it.

Here is how you enter:

1. Draw a boss by the 28th of August. The boss can be a human, jeht (demonoid being), or a creative mystical beast. Just about anything you can think of.
2. Write a compelling back story describing its powers and abilities.
3. Email your drawings to yin Boss Enemy Design Contest!

Join our facebook page: https://www.facebook.com/DemonsRevenge
We will announce the winner on Facebook, Twitter, and our main website. There, you can comment onyour submission and put more attention towards your creation!

What Do You Win?
 


The winner gets their boss in the game, a poster of your creation drawn by our artist Ricky Gunawan. The winner will also receive a copy of the game.

Rules or Restrictions:

- By submitting to our design contest, you agree that you will give us your mailing address if chosen as the winner (unless you don't want the physical prize).

- If the design is a human, they normally derive their magical abilities from objects or the type of region where they are from.

- If the design is a jeht, they generally have red, black, white, or dark purple skin. Some are shape shifters and can look like humans with extremely pale skin tones. They usually have abilities derived from their physical physique, which is of immense strength and speed, and have natural abilities that deal with the elements of light, darkness, fire, water, ice, earth, and wind.

- Mystical creature anything goes.

- You agree that you are age of consent in your country, or have permission from an adult to give out your address and receive a prize from us.

- You can submit as many designs as you like

- You do not need to be a great artist as we will be judging the contest based on creativity in the design, story, and powers/abilities.

- If it's anthropomorphic, please don't use nudity. It will not be chosen.

- We reserve the right to change the rules as we see fit if necessary.

- Ask any questions on facebook, twitter, or our website, DemonsRevenge.com.
    

Re: Indie RPG Demon's Revenge

 August 05, 2014, 10:42:40 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

Taking in some feedback one and trying new faceports.
Took your feedback and now we have new ports what do you think?





One of the things we are trying to do to make the game unique is getting a really strong hold on the comic book theme. So we are going to try to go all out with it. Incorporating new text boxes and some old school onomatopoeia. Let us know how we are doing. Your feedback can help shape the game.

Those who have played it took the survey and it is giving us a real good idea on what we need to do.
    

Re: Indie RPG Demon's Revenge

 August 01, 2014, 07:39:14 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

We just did a rather huge update on the current demo so if you downloaded it previously you will have to delete your save or it will cause an error. There is now a survey at the end of the demo. If you have already played and wish to take the survey now, please do so. Your feedback will help us make a much better game. Also, if for some reason, you did not get to the end of the demo, here is the link. Survey

Demo

 Change Log: 1.04 -
Spoiler, click to toggle visibilty

We have moved forward with everything we are working on what will be the final leg of the demo because if it is any longer most people will probably not play it to its completion. So you will have the option to either play as Sen or Jagen for two smaller campaigns. We plan to give more info on that later on today in our first video log whenever my daughter goes to sleep lol.

Right now am I currently working on one of the more elaborate cut scenes. It involves one of the main antagonist and happens shortly at the end of Jagens demo campaign when we next release it. Here is an example.


We are also working on doing some of the code for the battle system. Yin is implementing the timed hits and seeing how we could bring that to a more completed state. Yin has done a bunch of the code work for many things since the end of our last campaign. She has completed the crafting system which involves creating new and unique items so some combination of items could have different effects. We will go over more of this in our vlog.



Yin has also completed the shop. She took inspiration from the Tales of Vesperia series in which you can select all the items you would like to buy and check out all at once.



In our effort to gain more support we have launched an epocu campaign. With this we are looking for at least 50 supporters to boost our confidence and to let us know where we stand as far as having an audience. So if you like it please let us know by supporting us on this platform. Right now we currently have 18 supporters and I am pretty excited about that!

We also plan on relaunching our crowd funding campaign for the final time at the end of August or the beginning of September. In honor of such an occasion we are going to start a design contest for a boss enemy in the game. We will have details on that soon.


Thank for reading this update and we shall have our vlog up soon.

Sincerly,

-Tyrell & Whitney White
    

Re: Marvel Universe discussion (no filthy muties allowed)

 July 25, 2014, 05:13:38 AM View in topic context
 Posted by trexrell44  in Marvel Universe discussion (no filthy muties allowed) (Started by Gate June 16, 2011, 04:33:46 PM
 Board: Entertainment

Marvel has pretty much lost their minds on this one. It is an obvious attempt to add more diversity to big name characters. Usually woman and characters of color have smaller more insignificant roles. Falcon is the best example in the world, because he is pretty much the last black guy you pick to play on your team of black superheroes or superheroes in general. Adding more woman and more diverse people in the most well known roles is suppose to bring in new readers. At the end of the day it pisses of a bunch of the fans. I'll stick with my New Avengers with my main man Luke Cage(should of gave him the shield) leading a rather impressive group of woman and diverse heroes.
    

Re: Indie RPG Demon's Revenge

 July 19, 2014, 06:21:50 AM View in topic context
 Posted by trexrell44  in Indie RPG Demon's Revenge (Started by trexrell44 November 15, 2013, 06:59:05 AM
 Board: Gaming

First I want to say thank you all for your continued support. We would not be where we are now if it wasn't for Kickstarter really giving us a reason to take things to the next level. It has given us the ability to really push to make our game a reality. We have went through so much since we even discovered this site. Even though our funding did not go through this time the impact it has had on our game is very notable.
 
Since the end of the campaign we have been going over how far we have come since the very beginning of development. As you can see we have improved so much over that time. We have matured in our vision, writing and design and we plan to continue to do so in our career.


Early concept

1st Kickstarter 2012

Now
 
That being said we do understand why our funding has not been as successful as we would have hoped. So we are going to give it one last shot before we look for other ways to get what we need. Right now we have taken Dave's advice and I have registered to a bunch of forums that would be our target audience. I have also discovered a site called epocu.com it would be great if  you could support us when I get our page up. It allows us to build a fan base for our project and we are going to use it to garner support before we launch our next campaign. It is not a funding platform but rather a place to generate social support for games.
 
Although we do not have the funds we need we are still continuing to develop. Yin has continued to code and add improvements to the game. Even though she has started a new job on top of taking care of our 3 kids it has made her time much more limited. She still continues to do everything she can to get this done on our target release date.
 

Shop. One of many things yin has been working on.
One notable decision we have made in regards to going through with crowd funding. We have decided to break the game down into releasable parts. So instead of going for $30,000 we may end up going for a minimal goal of $12,000. We believe we could still make a full experience and people could play the game much faster that way.  I will talk much more about  this in our next update.
 
If you guys would like to give us a vote on Steam it would help so much in the long run.
Steam Greenlight
    

Re: Trexrell edits

 July 19, 2014, 06:19:19 AM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Let me try animating her stance and if you guys think she is worth to go against Diana by Loganir than I will start on her.
    

Re: Sage's Sprites and Animations

 July 16, 2014, 02:38:37 AM View in topic context
 Posted by trexrell44  in Sage's Sprites and Animations (Started by SageHarpuiaJDJ December 12, 2012, 04:02:11 AM
 Board: Graphics

You are definitely progressing.
    

Re: Trexrell edits

 July 14, 2014, 04:58:01 AM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Cool I tried to get it to look like it was sort of angling back but I guess I have to fix that. Good look though. I also noticed I messed up on that pal.
    

Re: Trexrell edits

 July 13, 2014, 09:00:17 PM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Thanks.
    

Re: Trexrell edits

 July 13, 2014, 10:56:40 AM View in topic context
 Posted by trexrell44  in Trexrell edits (Started by trexrell44 May 15, 2013, 05:28:38 AM
 Board: Graphics

Edits

:facepalm: This is me thinking Wonder Woman needs a legit villian in Mugen.
Than the smart pal gave me a headache lol. I still do not think its 100%. Smart pals are indeed annoying.


    

Re: Hyper DRAGONBALL Z EVO 2014

 July 13, 2014, 06:21:01 AM View in topic context
 Posted by trexrell44  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 PM
 Board: Hyper DBZ

I thought it was very cool. It really would of looked and felt like a legit game with a screenpack. Really cool showing though. Great job on this.
    

Re: Trexrell44 wip thread

 July 12, 2014, 07:07:59 AM View in topic context
 Posted by trexrell44  in Trexrell44 wip thread (Started by trexrell44 November 15, 2013, 06:22:51 AM
 Board: Projects

@Uche_of_MFG He will not be able to call his helpers anymore. I was thinking of having him do some sort of hyper to regain some cash though.

@Alex Sinigaglia My initial idea was for his legs to spread out more for that punch but when I started to free hand it I began to see a cool animation for him to use a construct so I went with that. Also it is still unfinished I have to re shade some of it because the pal made him lose some detail. I also need to fix the stance to make it match the update also.

@Basara-Gorath Yes he has a bunch of those pals thanks to Blagoy he has the capabilities of having a Blue Lantern pal but I have to make it.
    

Re: Trexrell44 wip thread

 July 11, 2014, 01:42:22 AM View in topic context
 Posted by trexrell44  in Trexrell44 wip thread (Started by trexrell44 November 15, 2013, 06:22:51 AM
 Board: Projects

There is still some more I have to do with this motion blurr and some more tweens but I wanted to show some progress on it. I have to match the stance up also.

Old


New


I have to take a look at the pal because it seems some detail on some of the sprites are left out.
    

Re: a little sugestion

 July 10, 2014, 01:09:24 AM View in topic context
 Posted by trexrell44  in a little sugestion (Started by Nero from Lodran June 23, 2014, 06:33:06 PM
 Board: Fighter Creator

Ok cool. i'll give it a try.
    

Re: Commissioning question

 July 09, 2014, 09:54:55 PM View in topic context
 Posted by trexrell44  in Commissioning question (Started by BalloonGirl July 06, 2014, 06:23:39 AM
 Board: M.U.G.E.N Discussion

Point of comparison for you. Borghi sprited and coded a full character for $2000. I haven't played/seen it but i'm sure the sprites were not nearly as detailed as what you have posted. $2000 for just the sprites might be close.

That is pretty reasonable I guess. I can see how that can come up to that price. I am curious to how often artist take request of this caliber. I feel like I should set up shop with that type of income lol.
    

Re: a little sugestion

 July 09, 2014, 09:16:39 PM View in topic context
 Posted by trexrell44  in a little sugestion (Started by Nero from Lodran June 23, 2014, 06:33:06 PM
 Board: Fighter Creator

I downloaded the character template but there does not see to be any sprites for it.
    

Re: Diepod's Stuff

 July 09, 2014, 06:12:10 AM View in topic context
 Posted by trexrell44  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 AM
 Board: Graphics

Those are some pretty awesome animations.