ill just return to this once im done balancing my personal version of kofe, ive been removing airguard, working with command buffer and editing all the regular attacks so they cant hit when a char is in a fall state, so far 9 more chars to finish then ill work more on adding pause.
damn i never touched the cmd file all i did was delete the taunt code from the char cns and put this in its place, ahhh well i guesse i need to read more docs and hopefully find a tutorial for this, thanks for the help tho i appreciate it
how about adding a destroyself? would that let me get out of the pause, and if so how can i set it up so it only destroys itself when pushing start? i had a destroyself before but i took it out and it didnt effect the coding in any way it still works the same as it did when i had it
ugh i think i know what the problem is, im useing the state number for taunts in my pause, a taunt can be interupted with any button press besides start button mabey its why i can interupt my pause with any button besides start?
ok so this is what im working with now, i still cant unpause by pressing start, only if i push any other button, i admit im a noob to mugen coding, ive been reading the mugen docs and looking at other chars to understand how this works. it was a pain in the ass for me to get it to unpause at first but when i figured that out it felt good! now i want to just use the start button to unpause. i use this code in place of a chars taunt mabey thats why it wont work i really dont know..
;--------------------------------------------------------------------------------------- ;Pause Menu
I use this code for pause, its mapped to the start button but when i try to unpause, every button besides the start button unpauses the game.
im trying to set it so you exit pause by pressing start only. i could use any button to exit but its cheap because you could hold back to block an oncoming attack that got paused.
any help or guidience would be appreciated.
;--------------------------------------------------------------------------------------- ;Pause Menu
wow ive been waiting for this game since you first posted info on it. im DYING to play this! looks like its gonna be the best mugen full game release this year. please let me know when this is out i must play it, i love your works and this looks f&cking awesome!
AnkoAsuFE (NEOGEO Style)anybody know anything about this tag system? im thinking of using it in a project but i cant find any info on it. i would like a tag system like kofz where you dont have to use ctrl+3 but i know that wont happen.
Re: need help with coding different chars in 1 def fle
hey whats up mugen community, this is my first post ever for anything mugen related, im the FNG {fu#king new guy}here in the guild!!
i need help making a char with different modes, for example i have 2 ryo's a classic one with gameplay from kof94 and a ryo2k2. i want ryo2k2 in my project im working on and i want to select classic ryo to be selectable by pushing start in the char select screen. anybody know how i can do this??