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Memo

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Messages by Memo

    

Re: cant exit pause by pressing start

 November 20, 2012, 10:11:25 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

ill just return to this once im done balancing my personal version of kofe, ive been removing airguard, working with command buffer and editing all the regular attacks so they cant hit when a char is in a fall state, so far 9 more chars to finish then ill work more on adding pause.
    

Re: cant exit pause by pressing start

 November 20, 2012, 10:07:20 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

damn i never touched the cmd file all i did was delete the taunt code from the char cns and put this in its place, ahhh well i guesse i need to read more docs and hopefully find a tutorial for this, thanks for the help tho i appreciate it
    

Re: cant exit pause by pressing start

 November 20, 2012, 09:47:49 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

oh ive been testing this for about a week now! im gonna try what you told me
    

Re: cant exit pause by pressing start

 November 20, 2012, 09:43:30 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

how about adding a destroyself? would that let me get out of the pause, and if so how can i set it up so it only destroys itself when pushing start?
i had a destroyself before but i took it out and it didnt effect the coding in any way it still works the same as it did when i had it
    

Re: cant exit pause by pressing start

 November 20, 2012, 09:38:24 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

when i remove ctrl=1 i cant get out of the pause

     Posted: November 20, 2012, 09:40:19 pm
ctrl=1 is the only way the char would get out of pause
    

Re: cant exit pause by pressing start

 November 20, 2012, 06:36:59 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

ugh i think i know what the problem is, im useing the state number for taunts in my pause, a taunt can be interupted with any button press besides start button mabey its why i can interupt my pause with any button besides start?
    

Re: cant exit pause by pressing start

 November 20, 2012, 06:15:54 pm View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

ok so this is what im working with now, i still cant unpause by pressing start, only if i push any other button, i admit im a noob to mugen coding, ive been reading the mugen docs and looking at other chars to understand how this works. it was a pain in the ass for me to get it to unpause at first but when i figured that out it felt good! now i want to just use the start button to unpause. i use this code in place of a chars taunt mabey thats why it wont work i really dont know..

;---------------------------------------------------------------------------------------
;Pause Menu


[State 195, PauseMenu]
type = Helper
triggerall = alive
;triggerall = var(9)<1
trigger1 = 1 = command = "start"
trigger1 = numhelper(2991) = 0
helpertype = normal ;player
name = "PauseMenu"
ID = 195
stateno = 195
pos = 160,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0

[Statedef 195]
movetype= i
velset = 0,0
ctrl = 1
anim = 0
poweradd = 0

[State 195]
type = explod
trigger1 = 1
;anim = f12200
postype = Left
Pos = 160,0
bindtime = -1
removetime = 3
sprpriority = 200
ontop = 1
;id = 12200

[State 195, SuperPause Taunt]
type = SuperPause

Trigger1 = 1
Pos = 160,0
darken = 1
p2defmul = 1
anim = -1
time = 3
movetime = 3
sound = -1
poweradd = 0
unhittable = 1
pausebg = 1
ignorehitpause = 1

[State 195, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag = nowalk
flag = timerfreeze

;[State 195, 3]
;type = destroySelf
;trigger1 = time !=1
;trigger1 = Root, command = "start"
    

Re: cant exit pause by pressing start

 November 18, 2012, 09:30:25 am View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

im trying to make a movelist for characters, once i figure how to map it correctly to the start button.
    

Re: cant exit pause by pressing start

 November 18, 2012, 08:44:18 am View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

it only pauses if your standing still, removing the control only made it impossible to exit pause
    

cant exit pause by pressing start

 November 18, 2012, 08:04:32 am View in topic context
 Posted by Memo  in cant exit pause by pressing start (Started by Memo November 18, 2012, 08:04:32 am
 Board: M.U.G.E.N Development Help

I use this code for pause,
 its mapped to the start button
 but when i try to unpause,
every button besides the start button
unpauses the game.

im trying to set it so you exit pause by pressing start only.
i could use any button to exit but its cheap
because you could hold back to block an
oncoming attack that got paused.

any help or guidience would be appreciated.

;---------------------------------------------------------------------------------------
;Pause Menu

[State 195, PauseMenu]
type = Helper
triggerall = alive
triggerall = var(9)<1
trigger1 = 1 = command = "start"
trigger1 = numhelper(2991) = 0
helpertype = normal ;player
name = "PauseMenu"
ID = 2991
stateno = 2991
pos = 160,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 1

[Statedef 195]
movetype= I
velset = 0,0
ctrl = 1
anim = 0
poweradd = 0

;[State 195]
;type = explod
;trigger1 = 1
;anim = f12200
;postype = Left
;Pos = 160,0
;bindtime = -1
;removetime = 3
;sprpriority = 200
;ontop = 1
;id = 12200

[State 195, SuperPause Taunt]
type = SuperPause
Trigger1 = 1
Pos = 160,0
darken = 1
p2defmul = 1
anim = -1
movetime = 3
;sound = -1
;poweradd = 0
unhittable = 1
pausebg = 1
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nomusic
;flag = nowalk
flag = timerfreeze

;[State 195, 3]
;type = destroySelf
;trigger1 = time !=0
;trigger1 = Root, command = "start"
;ctrl = 1

[State 195, DestroySelf]
type = DestroySelf
triggerall = time > 10
trigger1 = parent,command = "start"
ignorehitpause = 1
persistent = 1

[State 0, DestroySelf]
type = DestroySelf
;trigger1 =
;ignorehitpause =
;persistent =


;------------------------------------------------------------------------
    

Re: KOF NESTS Conclusion

 June 17, 2012, 03:33:25 am View in topic context
 Posted by Memo  in KOF NESTS Conclusion (Started by rednavi -RETIRED June 14, 2009, 06:36:58 am
 Board: Projects

wow ive been waiting for this game since you first posted info on it. im DYING to play this! looks like its gonna be the best mugen full game release this year. please let me know when this is out i must play it, i love your works and this looks f&cking awesome! ;D
    

Re: prevent char intro from being skiped

 June 17, 2012, 03:15:48 am View in topic context
 Posted by Memo  in prevent char intro from being skiped (Started by Memo June 17, 2012, 03:07:49 am
 Board: M.U.G.E.N Development Help

thanks for the reply, can you tell me where to get started?
    

help making VS, win, and loading screens unskippable

 June 17, 2012, 03:13:06 am View in topic context
 Posted by Memo  in help making VS, win, and loading screens unskippable (Started by Memo June 17, 2012, 03:13:06 am
 Board: M.U.G.E.N Development Help

anybody know how i can make the vs, win, storyboards, and logo screens unskippable?
    

prevent char intro from being skiped

 June 17, 2012, 03:07:49 am View in topic context
 Posted by Memo  in prevent char intro from being skiped (Started by Memo June 17, 2012, 03:07:49 am
 Board: M.U.G.E.N Development Help

was wondering if anybody can help me, i want to make char intros unskippable in my project, any tips?
    

AnkoAsuFE (NEOGEO Style) tag system help

 June 17, 2012, 02:34:46 am View in topic context
 Posted by Memo  in AnkoAsuFE (NEOGEO Style) tag system help (Started by Memo June 17, 2012, 02:34:46 am
 Board: M.U.G.E.N Development Help

AnkoAsuFE (NEOGEO Style)anybody know anything about this tag system? im thinking of using it in a project but i cant find any info on it. i would like a tag system like kofz where you dont have to use ctrl+3 but i know that wont happen.  :???:
    

Re: need help with coding different chars in 1 def fle

 June 17, 2012, 02:20:39 am View in topic context
 Posted by Memo  in need help with coding different chars in 1 def fle (Started by Memo June 17, 2012, 01:32:02 am
 Board: M.U.G.E.N Development Help

thanks for the reply, by the way when is nest conclusion coming out ive been dying to play that!
    

need help with coding different chars in 1 def fle

 June 17, 2012, 01:32:02 am View in topic context
 Posted by Memo  in need help with coding different chars in 1 def fle (Started by Memo June 17, 2012, 01:32:02 am
 Board: M.U.G.E.N Development Help

hey whats up mugen community, this is my first post ever for anything mugen related, im the FNG {fu#king new guy}here in the guild!!
 ;D
i need help making a char with different modes, for example i have 2 ryo's a classic one with gameplay from kof94 and a ryo2k2.
i want ryo2k2 in my project im working on and i want to select classic ryo to be selectable by pushing start in the char select screen. anybody know how i can do this??