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BurningSoul

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Messages by BurningSoul

    

Re: NoZ's Legacy Custom Portrait Thread

 October 30, 2015, 05:08:20 pm View in topic context
 Posted by BurningSoul  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

    

Re: Character to use its own lifebar?

 October 30, 2015, 05:00:27 pm View in topic context
 Posted by BurningSoul  in Character to use its own lifebar? (Started by BurningSoul October 29, 2015, 04:35:52 pm
 Board: M.U.G.E.N Development Help

Not possible to disable your lifebar and the lifebar only. NoBarDisplay removes everything leaving just the stage and the characters.
There's no way around that.
Coding a custom lifebar is possible and you could just display it on top of your screenpacks lifebar. Probably not ideal, but possible.

I'm worried about Mugen's future anyways this thread is solved please someone also checks my others please                                                                    http://mugenguild.com/forum/topics/-shoryuken-flame-changing-its-pallete-evil-ryu-170116.0.html
    

Re: Character to use its own lifebar?

 October 29, 2015, 08:39:34 pm View in topic context
 Posted by BurningSoul  in Character to use its own lifebar? (Started by BurningSoul October 29, 2015, 04:35:52 pm
 Board: M.U.G.E.N Development Help

One of my Mega Man 8-bit characters does this, and displays its 8-bit vertical lifebar instead.

Code:
[Statedef -2]

[State -2, AssertSpecial]
type = AssertSpecial
trigger1 = 1
ignorehitpause = 1
flag = NoBarDisplay

thank you but just asking it just disables his owwn lifebar right?
    

Re: Character to use its own lifebar?

 October 29, 2015, 06:21:04 pm View in topic context
 Posted by BurningSoul  in Character to use its own lifebar? (Started by BurningSoul October 29, 2015, 04:35:52 pm
 Board: M.U.G.E.N Development Help

It's somewhat possible. If you need some example (only one I can think of), check out the_none's Giygas (life counter of its own).

thank you but stll I'm curious can I disabling that Screenpack's original lifebar shown?
    

Character to use its own lifebar?

 October 29, 2015, 04:35:52 pm View in topic context
 Posted by BurningSoul  in Character to use its own lifebar? (Started by BurningSoul October 29, 2015, 04:35:52 pm
 Board: M.U.G.E.N Development Help

Let's say I want my Boss character to use different Lifebar than screenpack but only that character,is it possbile for coding its own lifebar and disabling that Screenpack's original lifebar shown?
    

Re: Shoryuken Flame changing its pallete, in Evil Ryu

 October 29, 2015, 04:18:28 pm View in topic context
 Posted by BurningSoul  in  Shoryuken Flame changing its pallete, in Evil Ryu (Started by BurningSoul October 28, 2015, 07:19:28 pm
 Board: M.U.G.E.N Development Help

    

Re: NoZ's Legacy Custom Portrait Thread

 October 28, 2015, 08:50:17 pm View in topic context
 Posted by BurningSoul  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

is there anything to work with?
                                                                                                                                                                                                                                                                                     1 WORD ''DEVIANTART'' and this guy his  renders are amazing http://bardocksonic.deviantart.com/art/Goku-super-saiyan-blue-566744344 or you can use another one don't care.
    

Re: Invinsible and Flashing code

 October 28, 2015, 08:17:48 pm View in topic context
 Posted by BurningSoul  in Invinsible and Flashing code (Started by BurningSoul August 20, 2015, 03:29:11 pm
 Board: M.U.G.E.N Development Help

Invincibility is really easy, all you need to do is put a NotHitBy on the state you want the char to be invincible

Now, for the flashing part, you will need one PalFX for each color and you can either use a lot of time based Triggers to change the colors or use vars to control the color you want.


thank you
    

Re: M'Flash'K (DC comics)

 October 28, 2015, 07:35:02 pm View in topic context
 Posted by BurningSoul  in M'Flash'K (DC comics) (Started by maximkud October 26, 2015, 04:24:15 pm
 Board: Projects

    

Re: Shoryuken Flame changing its pallete, in Evil Ryu

 October 28, 2015, 07:30:16 pm View in topic context
 Posted by BurningSoul  in  Shoryuken Flame changing its pallete, in Evil Ryu (Started by BurningSoul October 28, 2015, 07:19:28 pm
 Board: M.U.G.E.N Development Help

Just so I understand, you want the flames to change when it's used in a different palette?

ex. default evil's ryu's flames a re purple, while say, a red palette his flames are red, etc?


only in some specified palletes
    

Shoryuken Flame changing its pallete, in Evil Ryu

 October 28, 2015, 07:19:28 pm View in topic context
 Posted by BurningSoul  in  Shoryuken Flame changing its pallete, in Evil Ryu (Started by BurningSoul October 28, 2015, 07:19:28 pm
 Board: M.U.G.E.N Development Help

Well trying to edit Ryu by P.O.T.S  and his normal Shoryuken by adding a flame to it.It is ok but there is a one problem,In Evil palletes ı want his Shoryuken to change colors(palletes) or if it doesn't works I want it to use another group of Shoryuken sprites with different color.So help please?
    

Re: NoZ's Legacy Custom Portrait Thread

 October 28, 2015, 04:02:53 pm View in topic context
 Posted by BurningSoul  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

any portraits for SSGSS Goku and SSGSS Vegeta with their FOF costumes?
    

Re: Ex-Nests Kyo XIII Released- Double Updated!

 October 28, 2015, 01:23:54 pm View in topic context
 Posted by BurningSoul  in Normal+Nests Kyo (Ex+Updated! V.2.1) (Started by Ryutaro October 03, 2015, 01:22:52 pm
 Board: Your Releases, 1.0+

saying again better AI
    

Re: NvP (Ninja vs Pirates) ***FIRST ACTUAL GAMEPLAY VIDEO***

 October 27, 2015, 08:29:02 pm View in topic context
 Posted by BurningSoul  in NvP (Ninja vs Pirates) **SELET SCREEN FIRST INSIGHT VDEO** (Started by Blackscale299 August 09, 2015, 08:11:23 pm
 Board: Projects

    

Re: Invinsible and Flashing code

 October 27, 2015, 07:55:12 pm View in topic context
 Posted by BurningSoul  in Invinsible and Flashing code (Started by BurningSoul August 20, 2015, 03:29:11 pm
 Board: M.U.G.E.N Development Help

Two possibilities here:
1) Is it a transformation where you have full control of the char where you use a var to tell if the char is transformed
or
2) Is it a momentary transformation to make only one attack in a set number of states?

2)
    

Re: Invinsible and Flashing code

 October 26, 2015, 07:14:16 pm View in topic context
 Posted by BurningSoul  in Invinsible and Flashing code (Started by BurningSoul August 20, 2015, 03:29:11 pm
 Board: M.U.G.E.N Development Help

    

Re: mete122's Request thread

 October 25, 2015, 03:40:58 pm View in topic context
 Posted by BurningSoul  in Mete122's REQUEST THREAD (Started by BurningSoul October 21, 2015, 06:10:54 pm
 Board: Requests

Perfect Cell by Team OS
    

Re: Mugen on tablet

 October 24, 2015, 08:22:00 pm View in topic context
 Posted by BurningSoul  in Mugen on tablet (Started by dev October 24, 2015, 03:50:27 pm
 Board: M.U.G.E.N Configuration Help

Hey. So my dad bought me this super awesome tablet that comes with a keyboard. And since mugen is my favorite game, is there a way to play it on the tablet? I tried to transfer it from my laptop, but tablet won't run the mugen.exe. Any ideas?
Hope I'm in the right section.

tablets can't run exe files.Mugen can't work on tablets unless you aren't using Paintown
    

Re: NvP (Ninja vs Pirates) ***FIRST ACTUAL GAMEPLAY VIDEO***

 October 24, 2015, 12:27:45 pm View in topic context
 Posted by BurningSoul  in NvP (Ninja vs Pirates) **SELET SCREEN FIRST INSIGHT VDEO** (Started by Blackscale299 August 09, 2015, 08:11:23 pm
 Board: Projects

well for a Easter egg I think It should be Goku or Ichigo because they are JUMP,while Natsu is not
    

Config.txt Changing Combos,changing Hitsparks,changing Button System?

 October 24, 2015, 12:14:42 pm View in topic context
 Posted by BurningSoul  in Config.txt Changing Combos,changing Hitsparks,changing Button System? (Started by BurningSoul October 24, 2015, 12:14:42 pm
 Board: M.U.G.E.N Development Help

So I was trying to edit a Mugen char and I had a idea to adding a config file that can change characters chain and air combos,Hitspark and Palette Selector and maybe if its possible changing button systems. But I have no idea to do that any of that help please  :(  :help: