YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
RedDragonCats17 is Offline
Contact RedDragonCats17:

RedDragonCats17

Contributor

Messages by RedDragonCats17

    

MegaMan Zero Help: Fall down animation

 December 12, 2021, 12:49:54 am View in topic context
 Posted by RedDragonCats17  in MegaMan Zero Help: Fall down animation (Started by RedDragonCats17 December 12, 2021, 12:49:54 am
 Board: M.U.G.E.N Development Help

In case you didn't know this, I'm working on MegaMan Zero for my fullgame again, but I'm starting all the way over because the version I had was gone, as I can't find the hard drive he was in. So here we are.

This time I want to make this new version a little more accurate to the games in terms of movement mechanics, so for this I made his fall animations separated so that the option for short hopping will be implemented (we'll get to that after this).

So here's the plan. I want to use Henry's code he provided me when I asked for help regarding the double jump animation, as you can see here:

Code:
[State 50, 2]
type = ChangeAnim
triggerall=prevstateno!=45
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 50, 2]
type = ChangeAnim
triggerall=prevstateno=45
trigger1 = Time = 0
value = ifelse((vel x)=0, 44, ifelse ((vel x) > 0, 45, 46))

[State 50, 3]
type = ChangeAnim
trigger1 = Vel y > Const720p(-8)
trigger1 = SelfAnimExist(anim = 50 + 2)
trigger1 = anim >= 41 && anim <= 43
persistent = 0
value = Anim + 3

The double jump animations are 44, 45, and 46, while the fall animations are 50, 51, and 52. I want both the regular jump and the double jump to use one set of animations, which are 50, 51, and 52 depending on if Zero is jumping neutral, forwards, or backwards. Question is, how can I do this?
    

Re: The most accurate version of Rock Howard from Mark of the Wolves

 December 01, 2021, 11:37:05 pm View in topic context
 Posted by RedDragonCats17  in The most accurate version of Rock Howard from Mark of the Wolves (Started by RedDragonCats17 December 01, 2021, 01:56:56 am
 Board: Requests

    

The most accurate version of Rock Howard from Mark of the Wolves

 December 01, 2021, 01:56:56 am View in topic context
 Posted by RedDragonCats17  in The most accurate version of Rock Howard from Mark of the Wolves (Started by RedDragonCats17 December 01, 2021, 01:56:56 am
 Board: Requests

As the title says, I want the most accurate version of Rock Howard, specifically from the Mark of the Wolves game.
    

Re: The spriters bounty thread. (more details in thread)

 November 04, 2021, 03:24:48 pm View in topic context
 Posted by RedDragonCats17  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

Name: RedDragonCats17

Character: Mewtwo (normal form)

Commissioning: Full sprite sheet

Sprite style: Gladiacloud's sprite style for Pokemon characters

References:



Price: Since this is a rather unusual commission (idk what to call this sprite style anyway), the price per animation can be negotiated.

Time frame: Take as much time as you like.

Bounty status:  Claimed
Spriter: no1wammy
Status: Pending

Notes: I've had this for a long time, but I was holding off on it because I already have two commissions that has yet to be claimed.
    

Re: Ryu's Waterfall revised

 October 01, 2021, 11:08:30 pm View in topic context
 Posted by RedDragonCats17  in Ryu's Waterfall revised (Started by RedDragonCats17 January 25, 2021, 04:53:31 am
 Board: Your Releases, 1.0+

    

Projectile and attack effect sprites from SFA3

 September 29, 2021, 01:04:55 am View in topic context
 Posted by RedDragonCats17  in Projectile and attack effect sprites from SFA3 (Started by RedDragonCats17 September 29, 2021, 01:04:55 am
 Board: Development Resources

Just to make a long story short, I can't find any of the projectiles or the effects of certain attacks in any of Kong's SFA3 rips. Do you guys have them?
    

Vans' fixed Common1.

 September 08, 2021, 03:58:18 am View in topic context
 Posted by RedDragonCats17  in Vans' fixed Common1. (Started by RedDragonCats17 September 08, 2021, 03:58:18 am
 Board: Development Resources

I decided to start over on making MUGEN characters and my MUGEN full game completely, but I am currently having a hard time finding a alternative for Vans' fixed Common1. Do you guys have a alternative link for that?
    

GDT's SSF2 characters and GM's SF3 characters

 August 27, 2021, 04:37:57 pm View in topic context
 Posted by RedDragonCats17  in GDT's SSF2 characters and GM's SF3 characters (Started by RedDragonCats17 August 27, 2021, 04:37:57 pm
 Board: Requests

Okay so here's what's going on: I've decided to start over on making my personal MUGEN, but this time I'm using Ikemen Go instead of regular MUGEN 1.0 since, as far as I've experienced, Ikemen Go has more features.

As far as I know, there's no way for me to get to GDT's characters, the links in MFFA are all down. And GM's characters don't really work on the web archive.

Do you guys have any alternatives for getting these characters?
    

Re: The spriters bounty thread. (more details in thread)

 August 26, 2021, 02:17:58 am View in topic context
 Posted by RedDragonCats17  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

Name: RedDragonCats17

Character: Omega Zero from the MegaMan Zero series

Commissioning: Full sprite sheet of himself based on Maverick Hunter Zero's design, but mixed with MegaMan Zero's design.

References:

Spoiler, click to toggle visibilty

A link to the reference sheet: https://drive.google.com/file/d/1pWvcq0ZoRGpFmVtUaoPLYG0_-62AOBpz/view?usp=sharing

Style: MegaMan Zero's GBA/NDS sprite style.



Price: Since this is a rather unusual commission, the price per animation can be negotiated.

Time Frame: Take as much time as you'd like, but I would like to see frequent updates.

Bounty Status: Unclaimed

Spriter: N/A

Status: None

Notes - This is for my MegaMan Fullgame, and this version of Omega Zero will be a boss.

- I do have another CPS2 bounty for Cody, but I'd rather tackle one fish at a time, so I would like to get Cammy out of the way first.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 August 08, 2021, 05:20:26 am View in topic context
 Posted by RedDragonCats17  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

So private messaging it is. Alright, I'll be the first to send you a message. In fact I'll send one right now.
    

Re: [Theme Thread] CVS Sprite thread

 August 06, 2021, 07:47:55 am View in topic context
 Posted by RedDragonCats17  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics



Commissioned by me, sprited by jafar.

Jafar stepped in to sprite her. I asked him to edit them by adding socks, and he did just that.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 August 05, 2021, 07:14:02 pm View in topic context
 Posted by RedDragonCats17  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

I actually commissioned that. I need more sprites of Cammy in that outfit as I only have the stance. You wanna make the rest of Cammy's moveset as a commission?

Hell Yeah!! :mlol:

Awesome. You wanna discuss this in the DMs or in Discord?

Another thing: You've heard of NapoleonJonamite, have you? He made a post in the Spriters Bounty for a custom CPS2 style sprite sheet for Link from Ocarina of Time. As someone who loves his Link, I'm wondering if you're willing to take his bounty too. (I posted Cammy in the Spriter's Bounty a long time ago. I'll update that post once we discuss Cammy)
    

Re: Megaman Zero's Two Mugen 1.1 Release by OldGamer

 August 01, 2021, 02:18:47 am View in topic context
 Posted by RedDragonCats17  in Megaman Zero's Two Mugen 1.1 Release by OldGamer (Started by OldGamer July 31, 2021, 12:17:33 am
 Board: Your Releases, 1.0+

Well that makes things convenient for me. I just need to get the game back.
    

Re: Megaman Zero's Two Mugen 1.1 Release by OldGamer

 July 31, 2021, 10:15:02 pm View in topic context
 Posted by RedDragonCats17  in Megaman Zero's Two Mugen 1.1 Release by OldGamer (Started by OldGamer July 31, 2021, 12:17:33 am
 Board: Your Releases, 1.0+

I'm quite impressed that you were able to fit the backgrounds in. If I had my MegaMan fullgame in my computer, I'd hire you to make stages for it.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 July 28, 2021, 12:41:34 am View in topic context
 Posted by RedDragonCats17  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

Can i use this?


After im done with Chun, Cammy is next! :mwhoa:

Cammy from PotS will have 2 attires like Trololo's Cody! :mlol:

I'll work on Bison next year :'(

I actually commissioned that. I need more sprites of Cammy in that outfit as I only have the stance. You wanna make the rest of Cammy's moveset as a commission?
    

Re: [Theme Thread] CVS Sprite thread

 May 20, 2021, 06:53:34 pm View in topic context
 Posted by RedDragonCats17  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics




So Thanewdude07 tapped out on Daisy as he was burned out. I hired a new artist who was more impressive, named Dan. However he tapped out too because we had trouble with PayPal. I'm just posting what he already made here, you probably already seen these 2 in the spriters bounty thread.
    

Soul Calibur 4 sounds

 May 20, 2021, 05:01:29 am View in topic context
 Posted by RedDragonCats17  in Soul Calibur 4 sounds (Started by RedDragonCats17 May 20, 2021, 05:01:29 am
 Board: Development Resources

Yeah I am making yet another MUGEN thing and I'm trying to find another thing I can't find it.

I'm trying to find menu selection sounds. This is actually for a Soul Calibur themed screenpack (specifically inspired by Soul Calibur 4).

I'm also looking for the narrator saying "Round One, Fight!" and "K.O!"

Lastly, the sounds from the Versus Screen.

I couldn't find any of these in Sounds Resource, so if you guys have them, I would appreciate it if you give them to me.
    

Fatal Fury 2/Fatal Fury Special Terry Bogard sprites

 April 29, 2021, 03:24:08 am View in topic context
 Posted by RedDragonCats17  in Fatal Fury 2/Fatal Fury Special Terry Bogard sprites (Started by RedDragonCats17 April 29, 2021, 03:24:08 am
 Board: Development Resources

I have been making yet another reference commission pack (can't make enough of those apparently), this time it's for classic Terry Bogard. I specifically want his stance from Fatal Fury 2/Fatal Fury Special. It's just something random I decided to add to not just Terry, but a lot of other characters that had new stances in MUGEN (like Evil Ryu and Violent Ken using Reu's stances), and their stances changed over the years.

Does anyone have the sprites from both games (since they're pretty much the same, just the inclusion of Ryo)?
    

Re: The spriters bounty thread. (more details in thread)

 April 19, 2021, 01:15:28 am View in topic context
 Posted by RedDragonCats17  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

(Update)

Character: Princess Daisy (Super Mario)

Commissioning: Full sprite sheet

References:



Price: I want to commission each animation separately, so under $100 per animation would be great. If I can't go that low, then I'll do over $100.

Time frame: Take as much time as you can, as I want the sprites to look good, but I do want to see each animation as soon as possible.

Bounty status: Claimed
Spriter: Dan
Status: Pending

Update: Thanewdude07 tapped out. So I need a new spriter.

Update 2: Me and Dan are having trouble with PayPal, so he's finding an alternative.

Update 3: Dan is back.

Notes: We'll talk about other details as we work on her sprite sheet.

- I'll be collecting more reference material while I wait.

Character: Cammy White

Commissioning: Her sprites in her Delta Red outfit + her SF4 stance to make her stand out from her Killer Bee self.

References:



A sprite pack: http://www.mediafire.com/file/9mgdfrmhkvwdhah/file

Price: I want to commission each animation separately. So under $100 per animation would be great. If I can't go that low, then I'll do over $100.

Style: Her SFA sprite style. The boots have to be combat boots like the render above, and the boots have to be drawn from scratch.

Time Frame: Take as much time as you can, as I want the sprites to look good, but I do want to see them as soon as possible.

Bounty status:  Unclaimed
Spriter: None
Status: N/A

Update: I can't contact Edan as my messages are blocked. I hope he didn't just steal my money and haul ass.

Update 2: I just can't contact him. He's gone.

Commissioner: RedDragonCats17:

Character: Chun-Li

Commissioning: Various animations in her battle outfit from SF5

References:

Spoiler, click to toggle visibilty

Sprites for commission: https://drive.google.com/file/d/1Gr4ZAIIDUMjtDqyDlb3heawclmtQQM4y/view?usp=sharing

Style: Her CvS style.

Price: I want to commission each animation separately, under $100 per animation would be great. If I can't go that low then I can go over $100.

Time Frame: Take as much time as you'd like, as I want the animations to look good, but I do want to see them as soon as possible.

Notes: I'm only doing this because I'm not real fond of the existing sprites. Especially for her shoulders.

Bounty status: Cancelled
Sprite artist: Jafar
Progress: Halfway done

Reasons for cancellation: Extravagant requested the same thing. I wanted a new sprite sheet made from scratch, but I guess fixing what was already made can do the job after all.


I've asked JustNoPoint if it's okay to do this.
    

Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)

 February 10, 2021, 06:12:31 am View in topic context

I was hesitant in doing this, but I won't go anywhere if I keep it up.

I have a bug (of some sort) to report. Apparently the data collector isn't collecting data on anything in Street Fighter Alpha 3. I've opened Kawaks and loaded the rom, opened the process in CheatEngine, and opened the cheat table, and yet it's showing me this:



CheatEngine can read the rom fine, and some of the cheats are working, so the problem here is the data collector itself. Jmorphman and Karmacharmander have done the exact same things and theirs work fine, so I'm confused as to why mine isn't.