That's why I think the Special button is better served for Supers. No one will have more than 3 or 4 supers, so there's no danger of running out of/conflicting commands, and you'll never accidentally throw out a super while trying to do a special or EX move.So it would be like, for Ryu:Hadouken - QCF+PEX Hadouken - QCF+2PShinkuu Hadouken - QCF+SHe has three supers, so they'd work like this:Shinkuu Hadouken - QCF+SShinkuu Tatsumaki - QCB+SShin Shoryuken - F,D,DF+SNo conflicting commands (though you might accidentally get a Shinkuu Hadouken when trying to do a Shin Shoryuken every once in a while, but it's not a big deal, you just have to be more precise with commands).Cazaki said, July 29, 2011, 03:06:30 AMI misinterpreted your post, but in a sexy way that might just work. The way that I had it confused was that you do the motions for normal moves but if you use the Special button then it turns into an EX attack. So say...for CM Punk.QCF + Any punch would give you your rekka.QCF + The special button would give you an ex rekka.QCF x2 + Any punch would give you your level 1 super.QCF x2 + The special button would give you your level 3 super.^ Tell me how you feel about that.I was avoiding double motions because of the fast gameplay style (the MVC commands just work better for it). I had a poll in the first Capcom vs The World thread where people voted whether they wanted SF-style Super Commands (QCFx2+P) or MVC commands (QCF+2P), and the MVC commands won.