Hey, just a heads up... not sure if I just missed it or what, but I never got your PM indicating which animations to continue with.
Oh damn, you're right! Sorry I most've got caught up! I'll send them later today! Sent both graphicus, & Tsao-ri their work files, so expect to see more for natsu dragneel.
Awesome! Let me just say that everyone involved is super-talented and that they should feel great about themselves! *applause*Also, i cant wait for Natsu!
G.o.D. said, February 24, 2013, 10:50:34 amI would keep both.Yeah, you could always keep both in the character sff.
While the lineart is nice on both, I think what bugs me is probably the lack of anti-aliasing on the contours, making the portraits look a little too sharp.
Fast! Hard Hitting attack. Its not easy to see it coming, so guarding it will be a bit of a challenge. when Trunks is close to his opponent he teleports behind his enemy & hits with the back of his fist!Its not official though. After I send it over to cybaster, & Balthazar we'll find out..!
By teleporting, you just mean the posadd you put for the move created this bug that you now consider a feature ? Yeah, for this type of move, I usually align the sprites with the center of the waist X-wise and use a bunch of possadds during the whole move.
Sense the sprites kinda helped promote this bug, I might as well try to fix is somehow. Unless force makes a close strong punch; I'll have to give it another approach. But for the most part:Yeah, Its a bug. I tried to fix it with posadds but its not aligning with his feet properly.
Just look how I coded s.SK on Goku and SSJ Goku. The alignment of the sprites is mainly done around the belt, but I have a big bunch of possadds defining stuff every frame or at the end. Not very sexy, but it works.
Awesome Dragonslayer! Every time I see the WIP page moved up, I sit here praying to myself "More progress on Natsu, more progress on Natsu..." Nice to see some vids put up to see that! Trunks is looking great too.
DragonSlayerEX said, March 03, 2013, 11:51:16 amQuick trunks & Natsu preview![youtube]http://www.youtube.com/watch?v=zDGq3NVgZaM[/youtube]This Video = All Win
Cybaster said, February 28, 2013, 11:24:36 amBy teleporting, you just mean the posadd you put for the move created this bug that you now consider a feature ? Yeah, for this type of move, I usually align the sprites with the center of the waist X-wise and use a bunch of possadds during the whole move.Bug Fixed
Counter!!!Special Thanks go's too:AshisukurouThis new system will be in all my stormEX characters from now on !