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Bug Report (Read 13374 times)

Started by Human, November 04, 2012, 10:48:37 pm
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Bug Report
#1  November 04, 2012, 10:48:37 pm
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Here please report all bugs/mistakes/errors you find, I will remove Solved problems and post them in this post.

* Crounching Heavy punch have sound of light punch, its not a bug, its on purpose.

- Ryu Shinkuu Hadouken FX bug (solved)
- Ryu dash F mid punches no slide (solved)
- Ryu Heavy Kick alignment (solved)
- Ken Shippuujinrai Kyaku animation mistake (solved)
- Not all characters have Super Portraits (solved)
Last Edit: December 23, 2012, 03:21:03 pm by Human
Re: Bug Report
#2  November 07, 2012, 02:08:28 am
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From what I've seen, the dragonpunch motion doesn't work correctly (or rather, not like it usually works) on any of these characters.
Also, Ryu's shinku hadoken superpause seems to be a bit too long compared to the other superpauses.
During the intros and win sequences, the black bars will obscure the characters in many stages. Sure, this is purely aesthetic, but still, I thought I should mention that.
Re: Bug Report
#3  November 10, 2012, 02:52:17 pm
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Yo! I tested the beta a bit, and will be giving feedback:

General Feedback:

+The music is awesome ^^ Well chosen!

+However, the music doesn't pause along with the game, when you pause!

+I would change the color of the filled-up power bar. The greys are easily linked to Photoshop's transparent background, making it look to most people as if it were empty, rather then full.

+It feels to me that the walkspeed and normal jumpforward/jumpbackwards velocities are a bit off. It feels as if normal forward jump and running forward jump cover the same lenght,
 I think they should move a little less forward on normal forward jumps. But, you may have done this because the sprites are so small, and the stage so large in comparisson.

Ryu Feedback;
Spoiler, click to toggle visibilty

KEN FEEDBACK
+Hahahah I love how you gave him the butt smash move (RDP+K) ;)
+He also has the weak whiff sound for his crouching strong punch.
+Why the heck does he do a punch, for the first attack of his Shippuujinrai Kyaku? Should be a kick-only super :mtongue:
 Seems you based it a bit of the combo his does in his Shinryuken from SF4. I just like the SF3 version of Shippuujinrai Kyaku better ^^


JILL VALENTINE
+Has Ken's superportrait, but I think you were already aware of this.
+Other then then, no real feedback, she's pretty fun :D No zombie call move though?

KYO
+Has Ken's superportrait, but I think you were already aware of this.
+He could use his df+Strong Kick  double sweep attack.
+Hmm yeah not much else to say here, also pretty solid!

IORI
I'm not all THAT familiair with Iori, but overall he also pretty solid!

RYO
Also feels good, he has Ryu's superportrait but that's all I could find :neutral:

Hope this was some helpful feedback, the game is fun so far :D
Last Edit: November 10, 2012, 03:15:02 pm by Balthazar
Re: Bug Report
#4  November 10, 2012, 03:57:22 pm
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Thnx for the feedback, more than half of these things I didnt relize ;)
Fix,fix,fixing
Re: Bug Report
#5  November 12, 2012, 10:38:01 pm
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It's not bug But it very hard to hit enemy.

I thing Hitbox should bigger.
Re: Bug Report
#6  January 15, 2013, 01:15:16 am
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Dude, i loved the game and gameplay but i found some bugs and misses:

- Iori level 3 is missed
- Ryo forward + weak punch is missed
- Just Jill Valentine have a "ReadMe" with the movelist

- Some Hyper portraits are changed, Kyos have Ken and Ryo have Iori's
- Kyo's death scream is Ken's voice
- Kyo have a win pose that is a Ken with negative colors

I don't know how much stock bars i have in team mode

CPU Ryo can cancel Ryoku Ranbu in another

Keep rocking, i can't wait for the others chars


It's not bug But it very hard to hit enemy.

I thing Hitbox should bigger.
It's the jump that is to high to small Chars