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Color indexing (Read 3016 times)

Started by ShinySpiritSeer, May 01, 2015, 08:38:23 pm
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Color indexing
New #1  May 01, 2015, 08:38:23 pm
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I'm unsure how to color index, and even if I do figure out I have 377 images to index! is there an easy way to do that?
Last Edit: May 05, 2015, 03:06:24 am by ShinySpiritSeer
Re: Color indexing
#2  May 02, 2015, 01:09:58 am
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Batch processing. It will take you seconds to process all the images
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Re: Color indexing
#3  May 02, 2015, 02:23:23 am
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Re: Color indexing
#4  May 02, 2015, 04:42:16 am
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Is Batch processing can be done in Adobe Photoshop?
Re: Color indexing
#5  May 02, 2015, 04:51:14 am
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i believe so. I used to do it with irfanview back in the day
Re: Color indexing
#6  May 02, 2015, 04:59:04 am
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I hope anyone knows how to do it in photoshop.
Re: Color indexing
#7  May 02, 2015, 05:09:34 am
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It can easily be done in PS. Save your optimized palette as an act. Record an action where you apply the .act to a new sprite. Then play that action on all sprites in a particular folder
Re: Color indexing
#8  May 02, 2015, 07:39:47 am
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Thanks for the tip, I'll give it a try. :)
Re: Color indexing
#9  May 04, 2015, 12:41:55 am
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Always make sure you never copy over your original images.
If you're doing it for a character, import the sprites using Fighter Factory 3 and force the palette. It wont do a super controlled process that photoshop will do. But unless you really KNOW how to do it in photoshop, you'll get the same results.

What you'll want to do is open up FF3, and import a sprite into a new project. FF3 already has the new character active so just open the sprite. It wont have an index. So it's fine.
Then open the other 376 sprites and force it to use the palette FF3 just made for your first image. Otherwise FF3 may make 377 different palettes.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Color indexing
#10  May 05, 2015, 12:58:29 am
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Always make sure you never copy over your original images.
If you're doing it for a character, import the sprites using Fighter Factory 3 and force the palette. It wont do a super controlled process that photoshop will do. But unless you really KNOW how to do it in photoshop, you'll get the same results.

What you'll want to do is open up FF3, and import a sprite into a new project. FF3 already has the new character active so just open the sprite. It wont have an index. So it's fine.
Then open the other 376 sprites and force it to use the palette FF3 just made for your first image. Otherwise FF3 may make 377 different palettes.

Alright. seems simple enough.

i believe so. I used to do it with irfanview back in the day
Uhhh...where would I get that? the websites I find for it seem to be malicious to Chrome

     Posted: May 05, 2015, 03:07:08 am
Thanks to you guys I figured it out. Now Lopunny should be a lot easier to make and future creations should also be easier. thanks!