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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2693057 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Youmu Konpaku updated (06/21/17), Yukari & Kanako updated (06/20/17)
#221  June 21, 2017, 09:11:50 pm
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Youmu updated

Quote
=====================================
06/21/17 - Version 2017.06.21
=====================================

- Spirit Level system rebalancing:
-- Spirit Level 2 is now obtained at 300 Spirit (down from 350).
-- Youmu now starts each match at 350 Spirit (Level 2).
-- Spirit Levels now have a Level Max, obtained at 950 Spirit.
- Corrected bug in Lose by Time Over animation.
- 6y: Can now cancel into 6z at Level Max.
- 6z: Hurtbox size decreased.
- j2z: Damage now increases during Level Max (65->75).
- Crescent Moon Slash: Corrected hitvels against airborne opponents.
- Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased.
- Insightful Sword: Now gains increased damage during Level Max.
- Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40).
- Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20).
- "Slash of Present": Now hits twice during Level Max.
- "Meditation": Damage per hit increased during Level Max (48->52).
- "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570).
- "6-Root Cleansing": Can now counter throws at Level Max.
- "6-Root Cleansing": Now deals 650 damage during Level Max.
Last Edit: June 22, 2017, 04:44:02 am by Ricepigeon
Re: Kanako Yasaka updated (06/22/17), Youmu Konpaku updated (06/21/17)
#222  June 23, 2017, 04:40:32 am
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Kanako updated

Quote
=====================================
06/22/17 - Version 2017.06.22
=====================================

- Removed unused sound files.
- Fixed animation timing with anim 5100.
- Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).
Re: Alice, Marisa, & Sakuya updated (06/23/17), Kanako updated (06/22/17)
#223  June 24, 2017, 05:25:46 am
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Alice, Marisa, & Sakuya updated.

Alice:
Quote
=====================================
06/23/17 - Version 2017.06.23
=====================================

- Fixed timing issues with anim 5100.
- Anim 5120 extended by 2f.

Marisa:
Quote
=====================================
06/23/17 - Version 2017.06.23
=====================================

- Fixed timing issues with anim 5100.
- Fixed timing issues with anim 5050.
- Fixed timing issues with anim 5120.
- Adjustments to anim 5051 & 5061.
- Added missing dust FX on tech recovery.

Sakuya:
Quote
=====================================
06/23/17 - Version 2017.06.23
=====================================

- Fixed timing issues with anim 5100.
- Adjusted bounce acceleration.
- Animation 5050 made more fluid.
- Standup animation from knockdown reduced by 1f.
- 5z: Damage per hit decreased (47->46).
- 5z: Proration per hit increased (0.80->0.87).
- 5z: Hit velocities slightly increased.
- 5z: Pausetime slightly decreased.
- j5y: pausetime increased by 1f.
- j5z: pausetime increased by 1f.
- Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN).
- Crossup Magic: Power gain on startup increased (30->45).
- Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4).
- Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).
Re: Alice, Marisa, & Sakuya updated (06/23/17), Kanako updated (06/22/17)
#224  June 25, 2017, 09:07:34 am
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Bug Report:
Chen's Soaring Bishamonten, doesn't seem to work on some of the bigger characters. like the Hulk.
Re: Eirin & Remilia updated (06/25/17), Alice, Marisa, & Sakuya updated (06/23/17)
#225  June 25, 2017, 11:53:37 pm
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Eirin & Remilia updated.

Eirin:
Quote
=====================================
06/25/17 - Version 2017.06.25
=====================================

- Fixed minor hurtboxes on several animations.
- Minor adjustments to ground teching.
- Minor adjustments to ground bounce behavior.
- Throw: Recovery on whiff decreased by 1f.
- Burst Shot [Air versions]: Startup decreased by 2f.
- Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15).
- Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20).
- Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5).
- Elixir: Power gains increased (20/50/25 -> 20/60/30).

Remilia:
Quote
=====================================
06/25/17 - Version 2017.06.25
=====================================

- Fixed major bug where juggle flags were not being applied properly.
- Fixed animation timings in anims 5050 & 5100.
- j6z: Proration increased (75%->80).
- Chain Gang [Z Version]: Proration increased (65%->75%).
Re: Komachi Onozuka updated (06/26/17), Eirin & Remilia updated (06/25/17)
#226  June 27, 2017, 05:17:13 am
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Komachi updated

Quote
=====================================
06/26/17 - Version 2017.06.26
=====================================

- Fixed issue with tails on wisp moves.
- Fixed issues with wallbounce.
- Fixed timings on certain movement & hit animations.
- Slight adjustments to hurtboxes on aerial attacks.
- 5x: Pausetime reduced.
- 5z: Proration reduced (0.90->0.85).
- 2x: Pausetime reduced.
- j5x: Fixed bug that allowed hitting opponents out of a reset.
- j5y, j5z, and j2z: Fixed bug that prevented combo from j5x.
- j5z: Startup reduced by 2f.
- j2z: Startup reduced by 2f.
- Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30).
- Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20).
- Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation.
- Lonely Bound Spirits: Damage increased (75->85).
- Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5).
- Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8).
- Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12).
- The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30).
- The Endless Way: Recovery time increased by 2f.
- Soul Detonate: Can now be cancelled into from Special attacks.
- "Flow of the River": P2 power gain per hit increased (20->43).
- "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20).
- "Irresolute Bound Spirit": P2 power gain per hit increased (10->60).
- "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN.
- "Scythe of Final Judgement": P2 power gain on hit increased (500->600).
- "Scythe of Final Judgement": Chip damage decreased (100->86).
- "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN.
- "Short Life Expectancy": P2 power gain on hit increased (500->600).
Re: Cirno updated (07/27/17)
#227  July 28, 2017, 02:49:06 am
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Cirno updated

Quote
=====================================
07/27/17 - Version 2017.07.27
=====================================

- Adjusted yaccel on groundbounce.
- Revisions on several hit animations.
- 5y: Power gains decreased (0/26x3/13x3 -> 0/20x3/10x3).
- 2y: Power gains decreased (0/27x3/13x3 -> 0/20x3/10x3).
- 2y: Projectile hitbox size decreased.
- Icicle Shot: Power gain on startup decreased (30->15).
- Icicle Shot: Projectile hitbox size decreased.
- Icicle Shot: Projectiles now disappear if Cirno is hit.
- Icicle Sword: Power gain on startup decreased (60->45).
- Icicle Sword: Spinning hits no longer give or gain Power on hit or block.
- Frozen Technique: Power gains adjusted (30/40/20->15/60/30).
- Ice Fairy Sculpture: Power gains adjusted (30/40/20->15/40/20).
- Ice Charge: Power gains on initial hit adjusted (40/80/40->30/80/40).
- Ice Charge (Followup): Power gains adjusted (0/20/10->15/40/20).
Re: Yuyuko updated (07/31/17), Cirno updated (07/27/17)
#228  August 01, 2017, 03:21:17 am
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Yuyuko updated

Quote
=====================================
07/31/17 - Version 2017.07.31
=====================================

- Minor correction to bounce behavior.
- Revisions on several hit & required animations.
- Fixed fall behavior on Normals.
- Corrected block restrictions on Aerial Normals.
- 5y: Hitbox range adjusted/extended. Now moves Yuyuko forward more.
- 5y: Damage increased (35->45).
- 6y: Hurtbox adjusted.
- 2x: Can now cancel into itself. Proration increased (0.9->0.92).
- 2y: Damage increased (23xN->25xN).
- 2y: Proration decreased (0.97xN->0.95xN).
- 2y: Power gains increased (0/20xN/10xN->0/25xN/12xN).
- 2y: Fixed debug on flower petals.
- 2z: Hurtbox slightly increased. Corrected layering issue on effect.
- j5x: Hurtbox slightly increased.
- j5y: Hurtbox slightly increased.
- j5z: Hurtbox slightly increased.
- j2z: Hurtbox slightly increased. Power gains increased (20xN/10xN->30xN/15xN).
- j2z: Now properly applies counterhit bonuses on 1st hit.
- Throw: Hurtbox size increased. Recovery time on whiff reduced by 2f.
- Throw: Now properly applies Throw proration.
- Light of the Undead: Removed. Replaced with Lance of the Swallowtail Crest.
- Reverse Screens: Hurtbox size increased. Hitbox size on LP & MP versions increased.
- Reverse Screens: Fixed debug on flower petals.
- Eternal Wandering: Startup Power gain decreased (30->20).
- Eternal Wandering: Now properly applies proration.
- Eternal Wandering: Proration per hit increased (92%xN->96%xN).
- Eternal Wandering: Hurtbox size slightly increased.
- Ghostly Butterfly: Startup Power gain increased (15->20).
- Ghostly Butterfly: Proration increased (0.88xN->0.95xN).
- Ghostly Butterfly: Hurtbox size slightly increased.
- Ghostly Butterfly: Fixed certain debug errors.
- "Ghastly Dream": Hurtbox size increased.
- "Ticket to the Netherworld": Hurtbox size increased.
- "Ticket to the Netherworld": Explosion now properly applies proration.
- "Death Lance": Hurtbox size increased.
- "Death Lance": Proration per hit decreased (0.97xN->0.9xN).
- "Death Lance": Fixed certain debug errors.
Re: Patchouli & Reisen updated (08/02/17), Yuyuko updated (07/31/17)
#229  August 03, 2017, 01:52:08 am
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Patchouli & Reisen updated

Patchouli:
Quote
=====================================
08/02/17 - Version 2017.08.02
=====================================

- Summer Red: Can now be used in midair.
- Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle.
- Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage.
- Autumn Blade: Hitbox size decreased.
- Dew Spear: Removed. Replaced with Emerald City.
- "Elemental Harvester": Now moves Patchouli forward on use.

Reisen:
Quote
=====================================
08/02/17 - Version 2017.08.02
=====================================

- Various adjustments to hit animations.
Last Edit: August 03, 2017, 02:37:22 am by Ricepigeon
Re: Ichirin, Mokou, & Yuyuko updated (08/05/17)
#230  August 06, 2017, 05:22:16 am
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3 characters updated

Ichirin:
Quote
=====================================
08/05/17 - Version 2017.08.05
=====================================

- Adjustments to several hit animations.
- Corrected visual error on ground tech.
- Throw: Corrected timing of throw proration.
- Raging Running Fist [Unzan inactive]: Power gains adjusted (30/10xN/5xN->20/12xN/6xN).
- Raging Running Fist [Unzan active]: Power gains adjusted (45/10xN/5xN->30/16xN/8xN).
- "Deadly Wind of Penitence": Startup reduced by 10f.
- "Deadly Wind of Penitence": Now hits OTG.

Mokou:
Quote
=====================================
08/05/17 - Version 2017.08.05
=====================================

- Adjustments on hit animations.
- 6z: Now causes wallbounce on counterhit.
- j2z: Now moves downward at a 45 degree angle.
- j2z: Landing recovery reduced by 3f.
- Throw: Corrected timing of throw proration.
- Resurrection Pillar: No longer hits OTG.
- Hollow Giant Woo: Power gains on hit increased (20/10->40/20).
- Ignition Candle: Power gains adjusted (15/80/40->20/80/40).
- "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.

Yuyuko:
Quote
=====================================
08/05/17 - Version 2017.08.05
=====================================

- Minor adjustments to hit animations.
- Throw: Hurtbox slightly increased.
- Lance of the Swallowtail Crest: Fixed bug with cancel conditions.
- Lance of the Swallowtail Crest: Minor adjustments to hurtboxes.
- Eternal Wandering: Minor adjustments to hurtboxes.
Re: Mokou updated (08/08/17), Ichirin & Yuyuko updated (08/05/17)
#231  August 09, 2017, 02:24:42 am
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Mokou updated

Quote
=====================================
08/08/17 - Version 2017.08.08
=====================================

- Corrected post-round bug that would delay win animations.
Re: Mokou updated (08/08/17), Ichirin & Yuyuko updated (08/05/17)
#232  August 09, 2017, 02:33:32 am
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Mokou updated

Quote
=====================================
08/08/17 - Version 2017.08.08
=====================================

- Corrected post-round bug that would delay win animations.

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Spriting is harder than I thought.
Re: Remilia & Koishi updated (08/13/17), Mokou updated (08/08/17)
#233  August 13, 2017, 06:56:17 am
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Remilia & Koishi updated

Quote
=====================================
08/13/17 - Version 2017.08.13
=====================================

- Throw: Safeguard implemented if target is somehow lost during the throw.
Re: Seven Touhou characters updated (08/13/17), Mokou updated (08/08/17)
#234  August 13, 2017, 10:34:15 pm
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Alice, Cirno, Reisen, Yukari, & Yuyuko updated

Quote
=====================================
08/13/17 - Version 2017.08.13
=====================================

- Safeguard implemented if target is somehow lost during throws.
Re: Reimu & Sanae updated (08/14/17), Seven Touhou characters updated (08/13/17)
#235  August 15, 2017, 03:53:34 am
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Reimu & Sanae updated

Reimu:
Quote
=====================================
08/14/17 - Version 2017.08.14
=====================================

- Safeguard implemented if target is somehow lost during throws.
- Dimensional Rift: Startup on all versions reduced by 3f.
- "Fantasy Seal": Fixed lag issues in IKEMEN

Sanae:
Quote
=====================================
08/14/17 - Version 2017.08.14
=====================================

- Safeguard implemented if target is somehow lost during throws.
Re: Meiling Lie Meiling & Flandre update (08/15/17), Reimu & Sanae update (08/14/17)
#236  August 16, 2017, 02:40:17 am
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More updates, now with with a double dose of China and U.N. Owen.

Meiling, Lie Meiling, & Flandre:
Quote
=====================================
08/15/17 - Version 2017.08.15
=====================================

- Safeguard implemented if target is somehow lost during throws.
Re: Lie Meiling updated (08/16/17), Hong Meiling & Flandre update (08/15/17)
#237  August 17, 2017, 03:58:39 am
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Lie Meiling updated

Quote
=====================================
08/16/17 - Version 2017.08.16
=====================================

- Four Star Sword: Power gain on startup increased (10->15).
- Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
- Black Dragon Rising: Proration per hit increased (0.85->0.9)
- Black Dragon Rising: Minor adjustments to hurtboxes.
- Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
- Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
- Ultraviolet Flip [X followup]: Now applies a static 80% proration.
- Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
- Monochromatic Hurricane: Now applies a static 85% proration per hit.
- Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
- Descending Dragon Slam: Now applies a static 85% proration.
- Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
- "Roc's Fist": Chip damage decreased (40*30->10*40).
- All Last Words now properly apply proration.
- "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
- "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
- "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
- "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.
Re: Lie Meiling updated (08/16/17), Hong Meiling & Flandre update (08/15/17)
#238  August 17, 2017, 05:33:50 pm
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Re: Lie Meiling updated (08/16/17), Hong Meiling & Flandre update (08/15/17)
#239  August 17, 2017, 05:38:24 pm
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Check the link in the first post.
Re: Sanae Kochiya updated (08/17/17), Lie Meiling updated (08/16/17)
#240  August 18, 2017, 04:12:32 am
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Sanae updated

Quote
=====================================
08/17/17 - Version 2017.08.17
=====================================

- Frog Hop: Adjusted cancel window on hit.
- Omikuji Bomb: Can no longer toss additional packets if one is already on screen.
- Cobalt Spread: Hit velocities adjusted.
- Cobalt Spread [Y version]: Now causes a knockdown.
- Wind Goddess ~ Pillar: Can now be used in midair.
- "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.