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STREET FIGHTER III 4th Assault! Future of Fighting (Read 199623 times)

Started by Mastertkof, January 07, 2017, 12:32:10 AM
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Re: STREET FIGHTER III X
#401  March 16, 2021, 07:58:05 PM
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Ok, I suppose Relusion, is already pretty far along with his version anyway.

Also Sakura's skirt is probably better left the way it was, I doubt she needs more upskirts. (I never understood why that was so important)
Spriting is hard.
Re: STREET FIGHTER III X
#402  March 16, 2021, 08:15:55 PM
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Every day better these works.

This method looks to be a little used, but it's impressive.
Re: STREET FIGHTER III X
#403  March 16, 2021, 11:56:10 PM
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Ok, I suppose Relusion, is already pretty far along with his version anyway.

Also Sakura's skirt is probably better left the way it was, I doubt she needs more upskirts. (I never understood why that was so important)
That Spider-Woman looks amazing by the way. (Diepod)

Re: STREET FIGHTER III X
#404  March 17, 2021, 12:19:31 AM
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this is the legs...



this is some hours of work...





this is the minimum size of panties that she can wear...
I think only "older", and with some pantyhose

that's  3 days of working some hours at night to give her a good underwear, still don't know what i will use.... But want to had options for the 2d steps parts
about size of skirt,, in X this is bigger now Ned...
i just reduce the physics... and the vertical size.... but the pixels that skirt shows... is the same amount

striped panties pals based on (and some animes)















That last "fast edit" looks very good. Pretty close to an actual SF3 sprite. It's been my dream to get some SF4 and SF5 chars in 2D sprites for MUGEN. For example, there's many cool "alternate costumes" in SF4/SF5 that came as DLC, or that Lili costume mod I sent you. There's a lot of interesting potential here, keep up the great work.

the only thing i do is print the palete and post togheter with sprite on paint, there's no kind of manual edit on this sprite...
i will download sfxt and try to rip it when i bought my new pc... at now i need some persons to rip for me, i only edit on blender, but i will buy a new pc that can rip too





i fixed Sakura
Bandana - now no will desapear animore
Skirt - now will cover the underwear by 1 or 2 pixels on stands, and show more upskirt frames when she moves, aside will react to legs moves with more precision
Face no will be on shadow side...

perfect size of skirt and panties now...



and come on!




Sorry to say that, but the skirt is too short now.
It was already perfect in your previous version.
in the update it's a bit too much for Sakura. -_-

I don't see the update in buruma.
Hope it's not like she's wearing a thong or something weird for Sakura.

I know you will do good work.
Just fix the skirt back to a longer one, like before.

Guys! i don't change the amount of panties that the skirt cover up


i edited the skirt on horizontal scale to no seems like and opened umbrella....

















finished all adjusts, starting to rendering betas again

betas is the shader frames that need only pixel art over face and adjust some fails of the shader by hand

first beta (normal stand)



close high kick beta



Udon older Sakura test (sure reproved, but need too test paletes now)








is the same size of skirt along all project, i just edit physics to react better to the legs




the reference for Sakura is this














comparing skirt sizes of old and new edit
same vertical size (the amount of pixels of underwears that it coverup on standing animations)
(edit: i try the bigest old version of skirt with the new physics and like it, thanks guys, it let her more fluid, but about that size... no will affect undies like i said, this before is only horizontaly bigger)
Last Edit: March 17, 2021, 02:24:48 PM by Mastertkof
Re: STREET FIGHTER III X
#405  March 17, 2021, 02:41:12 AM
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Re: STREET FIGHTER III X
#406  March 17, 2021, 01:33:10 PM
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Ok, if you keep same length it's OK to me.
About physics, no problem either. It's normal that cletes react to moves.
If it doesnt' reach some crazy effect like blow completely the skirt on some low light kick.

It's just like the boobs bounce in some characters.
-without, it lacks of life.
-too much bounce it looks stupid.

Your actual version is pretty cool. Please keep her this way.

IMO the official SF4 artworks you posted are not a good reference for her model.
Even if they are incredible pieces of art.
In the artwork, she have strange proportions, waird haircut, and very skimpy outfit.

Please go on with the actual attacks. You do it well :)

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: STREET FIGHTER III X
#407  March 19, 2021, 07:07:31 AM
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Thanks guys

yesterday and today i waste something like 12 hours or more studing some things for 3d rendering, this was tedious, but learn somethings that i wanted


*Texture updated (now a plan texture with flat colors, whitout anykind of muscle, line, or detail)
*Normal Map created and instaled scripts on shader (now the muscles and lines inside char will be generated by mapping)
*3D model updated (conect levels of separated clothes to same plane line, it took hours, but is perfect to palete cut now)
*Skirt increased size on vertical axis to fix some panty pixels on standing animations
*Skirt received a full rework to get cool physics for stand like Ryu Karate Gi
*Panties received updated on bone react (in short, skin strech, clothes no, or at least, less than skin)

Old skirt (too short)
Mapping off
Old boddy had the mark of buruma, and some "stretching" on panties, thats going bigger when she spread legs to kicks
(Old version, already solved now)
Mapping on(i already reduced the strong of muscles template)
Old skirt physics
SFV censored panties option



Sakura Stand Finished
16 frames on stand.

just remember, nostalgia is a skin, and perhaps a version,

but the sakura of the project is the older sakura



i'm still developing her concept, but is a diferente version







Juri Ultra 2 Riped

(my computer will explode, i thinking on opening a cartase, or any online campaign to bought a new and powerfull pc)

blender scripts take my pentium g4065 to limit, and some times it get so busy thats turn off pc, or crash...

this blender scene aside is on low resolution, had alot of scripts and shaders running at same time,

if i put the goal to some thing to buy new pc, i can offer as bonus the wholle cast of sfiv ripped





what do you think about the leggings shading?
just for cientific study?






starting sakura with the moves that had upskirts to finishing panties and skirt shading
shadow reduced... no more like elena shadow on leg, more like Oro and Necro now...


Flower Kick

i will render with extras frames to can remove on 2d step
so this will had like 10~12 frames when i finish
 
Some tests (pretty better to shade on mapping)











Last Edit: May 06, 2021, 11:22:56 PM by Mastertkof
Re: STREET FIGHTER III X
#408  March 19, 2021, 04:28:57 PM
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Glad to see some more progress.
Not sure what to watch because so many tries and versions.

last Shin Sakura version seems overall OK, even if skirt looks a bit too long this time. (even if I know it's a way to avoid lifting it too much on idle stance)

medium size was better to me, but anyway, I like the result overall.

Talking about buruma, SFV censored (boy shorts) version is really sad, even if it's the official 2016+ version ^^;
still nice to have it as an option.
you also gave her smaller one (just like real undies, why not. I suppose it's for you stripped version stuff)
So, no SFA classic type ? (only censored or small, right ?)

anyway, the rendering and animation is pretty cool, physics looks pretty "realistic."

Yes, "grown up" Sakura is the best version.
Best body, best haircut etc.

The stance animation is pretty good, particularly fo a 16 frames animation.


Your Juri work is good as well, even if I fell less hyped because some already good sprites for her exist (even if they are not SF3 styled)

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: STREET FIGHTER III X
#409  March 25, 2021, 07:12:52 AM
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Glad to see some more progress.
Not sure what to watch because so many tries and versions.

last Shin Sakura version seems overall OK, even if skirt looks a bit too long this time. (even if I know it's a way to avoid lifting it too much on idle stance)

medium size was better to me, but anyway, I like the result overall.

Talking about buruma, SFV censored (boy shorts) version is really sad, even if it's the official 2016+ version ^^;
still nice to have it as an option.
you also gave her smaller one (just like real undies, why not. I suppose it's for you stripped version stuff)
So, no SFA classic type ? (only censored or small, right ?)

anyway, the rendering and animation is pretty cool, physics looks pretty "realistic."

Yes, "grown up" Sakura is the best version.
Best body, best haircut etc.

The stance animation is pretty good, particularly fo a 16 frames animation.


Your Juri work is good as well, even if I fell less hyped because some already good sprites for her exist (even if they are not SF3 styled)


thanks bro... i give a time to Sakura, restart to render her, but hate the skirt, i will recreate the physics on it to had a better result that seems like alpha skirt moving (less bones) will seems like a sailor moon, or any other anime girl skirt after i finish...

so... let's work on the protagonists a bit



Thaia is on WIP... at now.... almost done model... need a better shader and palete and some fixes
The girls at now... With pixel edits over the shaders done by the main pixel artist



Tiger Shot Fireball effect on fists wip









Last Edit: April 11, 2021, 07:40:09 AM by Mastertkof
Re: STREET FIGHTER III X
#410  March 25, 2021, 07:38:23 AM
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duuuuude sakura cammy and juri look really good now...when these girls get done, you will be a legend! the progress to making them fit sf3 with your technique is very cool.
a proper sf3 juri is the dream! keep it up. their colors and animation fit with these idle stance animations
Re: STREET FIGHTER III X
#411  March 25, 2021, 08:53:34 AM
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The rendering/physics is way better for sakura's skirt now.
Not a crazy upskirt in regular stance, neither a big floating one.

I think it looks good now.

Also, your Cammy looks impressive, this last Cammy looks less SF3 styles, but still nice.

Overall your work is great like everythime!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: STREET FIGHTER III X
#412  March 27, 2021, 06:00:34 AM
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duuuuude sakura cammy and juri look really good now...when these girls get done, you will be a legend! the progress to making them fit sf3 with your technique is very cool.
a proper sf3 juri is the dream! keep it up. their colors and animation fit with these idle stance animations

thanks bro.. aside this pixel edits is not work of mine, but the guys who made it is on the project, so... it will keep on


The rendering/physics is way better for sakura's skirt now.
Not a crazy upskirt in regular stance, neither a big floating one.

I think it looks good now.

Also, your Cammy looks impressive, this last Cammy looks less SF3 styles, but still nice.

Overall your work is great like everythime!

thanks bro...

Thaia shader done:

bought new gpu... now can render faster and easyest the ripped dudes (Guile, Sagat, Juri, Laura, Poison etc)

 

physics of Sakura finally working as i want




Juri 1030 frames stand (sure no will had it, but forcing at the maximum the new gpu)



Last Edit: March 29, 2021, 03:50:20 AM by Mastertkof
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#413  March 29, 2021, 03:50:38 AM
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Guile rip done!

(OH MAN!!! GUILE IS JUST F$&¨@%!NG FURIOUS TO SEE REMY!)  :mlol:



OUT OF MY PLACE!!!







Holly S¨%$&! i'm a shader  :computer:
Last Edit: March 29, 2021, 04:10:14 AM by Mastertkof
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#414  March 29, 2021, 04:01:45 AM
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have you ever tried to reduce the frames in the gifs so they can fit in more with the other characters?
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#415  March 29, 2021, 04:14:45 AM
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i do agree Guile and Juri are too...toooo fluid in their animations to fit with the sf3 characters
yeah the sf3 characters have very smooth fluid frames but with guile his animations are way to fluid even though i like his animations

his shading, colors, and animations look very nice though!
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#416  March 29, 2021, 04:19:02 AM
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have you ever tried to reduce the frames in the gifs so they can fit in more with the other characters?

oh dude! thanks for the tip! feedback is always welcome.
but reduce frames is a work of the guys of codings staff, i just create alot of sprites to the guys uses, and is better to let more, so.. this will had less frames, but is not my work to reduce, cause the guys wants more frames to can change and choice the betters


i do agree Guile and Juri are too...toooo fluid in their animations to fit with the sf3 characters
yeah the sf3 characters have very smooth fluid frames but with guile his animations are way to fluid even though i like his animations

his shading, colors, and animations look very nice though!

thanks bro... the coders will reduce it. i need to put blender to render with extra frames



"Oh man! there's no one to edit me? just this IA rendering frames?"

"i will sonic boom this computer..."







The tattoo is on the right arm. when he turns the palete change for a no tattoo arm, he is patriot, no paraoic with it





Directions finally done... still a hard work... very much clicks and organization of folders
after all, i liked to keep a day away from any digital skirt or panties,
come back to Sakura and Thaia tomorrow


texture tests:




back to girls:...

Sakura almost done

need some work on face, panties, paletes, skin and i will start animate her tonight
Last Edit: March 29, 2021, 02:49:04 PM by Mastertkof
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#417  March 29, 2021, 09:56:32 PM
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Woah! that SFV Guile looks awesome!
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#418  March 30, 2021, 04:29:31 AM
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Thanks bro


Sakura shader done.
start to render her animations






when reach 90% is going harder to finish at all, but almost done...
some more tests and finished
   
skirt with physics to colide with anything and don't go inside legs or any part of body
new palete template, new face. new eyes
Last Edit: April 06, 2021, 07:20:22 AM by Mastertkof
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#419  March 30, 2021, 07:23:10 PM
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All of that looks good.
I just hope you will not disperse your energy on so many wips at the same time... (I have this problem personnally)

Sakura flower kick seems a bit different to SFA source.
Does'nt looks like a "downard" motion. just look horizontal circle move (mostly)

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: STREET FIGHTER III 4th Assault! Future of Fighting
#420  March 31, 2021, 06:59:00 AM
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All of that looks good.
I just hope you will not disperse your energy on so many wips at the same time... (I have this problem personnally)

Sakura flower kick seems a bit different to SFA source.
Does'nt looks like a "downard" motion. just look horizontal circle move (mostly)


i'm trying to evolve her moves, sakura is my only project that evolve pixel edit
make another things in 3d will help with my own projects outside of comunity
anyway i really focus on other things sometimes, but making Thaia and Guile, Juri, i learned things that i can use on sakura, so, rip animations helps to learn how it works too



i will try to make more things to sakura now... since i'm already on the 2d step finalllllllyyyyy





logo wip
Last Edit: March 31, 2021, 08:18:11 AM by Mastertkof