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(Dudley by a good few) Rowen's PotS Edits (Read 1692173 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Vanessa Update) Rowen's PotS/Infinite Edits
#941  December 04, 2020, 12:49:53 am
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Re: (Vanessa Update) Rowen's PotS/Infinite Edits
#942  December 04, 2020, 04:55:48 am
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Such amazing update bro!
Re: (Vanessa Update) Rowen's PotS/Infinite Edits
#943  December 13, 2020, 08:36:56 am
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A little late, but tried Mr. Karate

- HK Hien Shippukyaku should not have the same juggle properties as the EX version, as it makes it too good and the EX version kind of redundant.  It should just knock down
- Both versions of Kyokugen Kohou don't damage damper when combo-ed into
Re: (Vanessa Update) Rowen's PotS/Infinite Edits
#944  December 13, 2020, 02:06:44 pm
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- HK Hien Shippukyaku should not have the same juggle properties as the EX version, as it makes it too good and the EX version kind of redundant.  It should just knock down
- Both versions of Kyokugen Kohou don't damage damper when combo-ed into

That's how Takuma/Karate's was in source games though. I've made the EX version faster.
And that's how the Dampener works though (Only acts when cancels occur), I may look into it though. I've lessened the juggle limit for the first hit(s) before the rise, which I can then nerf the rise's hits. Balancing's a pain y'know.

Redownload.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Vanessa Update) Rowen's PotS/Infinite Edits
#945  December 13, 2020, 05:52:25 pm
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I don't remember being able to combo into any attack (except grabs and the move itself) after HK Hien Shippukyaku.  I'll have to recheck the source. 

Also, being from source, doesn't necessarily mean you follow it exactly when the fighting system is different.  But, if that's what you wish.

And that's how the Dampener works though (Only acts when cancels occur),
Doesn't mean it's limited to that.  JMorphman's Kusanagi, POTS Guy, Infinite's Shingo, to name examples, have it to where they have combos into supers without super-canceling, and the scaling still goes into effect for the super.
Re: (Vanessa Update) Rowen's PotS/Infinite Edits
#946  December 14, 2020, 09:55:44 pm
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Doesn't mean it's limited to that.  JMorphman's Kusanagi, POTS Guy, Infinite's Shingo, to name examples, have it to where they have combos into supers without super-canceling, and the scaling still goes into effect for the super.

Ok, I've added an extra Dampener for super juggles. Redownload once again.
WIP Schedule:
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(X-mas Ryu Update) Rowen's PotS/Infinite Edits
#947  December 24, 2020, 06:57:23 pm
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Ryu updated with compatibility with Jmorphman's latest Ken version, like I promised I would a while back. Complete with the epic Shin Goku Messatsu team super. If I missed anything, hit me up

I decided to retire the Coming Soon section because I kinda edit what I want to edit as this point and I don't wanna mislead. Sodom is still having things done to him though.
Enjoy your Christmas peeps, this can't login to Chrome thing has been putting me off due to inconvenience. More to come as always.
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The next Street Fighter All-Stars update
Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
#948  December 27, 2020, 12:04:45 am
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Such a superb update on Ryu my friend. :)
Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
#949  December 27, 2020, 10:06:54 pm
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do you plan on making any tweaks to Ken in the future? Just curious, since I figured if you wanted to give him something to set him apart from the original version by JMM? Maybe a different level 3? Only a thought, I only ask because I realize not many people usually use this one. And I only recall it ever being in UMVC3 used by Ryu? Anyhow I'll try out the new Ryu edit, I'm sure it's great like your other works!
Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
#950  January 24, 2021, 08:57:21 pm
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Another small Ryu update today.

Someone reported he can't do the Long Low Jump, probably because of the outdated coding.
As you may assume, this has been fixed.


I prefer to use moves from the games. If I do tackle him I may give him the Guren Senpukyaku along with the Shinryuken, but that would make SF3 Ken less special. I dunno at the moment.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
#951  January 24, 2021, 09:55:03 pm
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Another small Ryu update today.

Someone reported he can't do the Long Low Jump, probably because of the outdated coding.
As you may assume, this has been fixed.

Alright, sounds good. I'll redownload & test him.

Also, the YT video Xanderac posted got blocked by Starz Media. =/
Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
#952  January 24, 2021, 11:58:48 pm
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Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
#953  February 04, 2021, 05:07:23 am
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If I can make a suggestion, any chance you could tackle C. Viper by NDSilva? She's already fairly solid but needs a few extra tweaks to be perfect, imo. She also has the sprites for Burning Dance/Viper Full Throttle in her SFF, but they're unfortunately completely unused.
Re: Rowen's PotS/Infinite Edits
#954  April 02, 2021, 10:43:12 am
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As of now I don't have much to say except this:
https://streamable.com/uy8j5m

Using QuickFist's CS so go wild when possible.

If I can make a suggestion, any chance you could tackle C. Viper by NDSilva? She's already fairly solid but needs a few extra tweaks to be perfect, imo. She also has the sprites for Burning Dance/Viper Full Throttle in her SFF, but they're unfortunately completely unused.

Assuming you want moves with those sprites, I'm not too sure since I'm crap with throws and cinematic stuff.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Rowen's PotS/Infinite Edits
#955  April 02, 2021, 09:47:48 pm
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Re: Rowen's PotS/Infinite Edits
#956  April 03, 2021, 11:48:05 am
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I'm making a separate EX Mode for him. Normal Mode (the Original version) is to stay the same for the most part.
You'll see I also made the Kohou (HP) 2 hits. I can't really change much with a lack of sprites (KOF Hien Shippukyaku for example).
Even with these limitations, it will have a few novel changes, so stay tuned.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Rowen's PotS/Infinite Edits
#957  April 03, 2021, 01:06:11 pm
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Assuming you want moves with those sprites, I'm not too sure since I'm crap with throws and cinematic stuff.

I did, but that's fair on your part. Always work with what you feel most comfortable with, man. I'm excited at the prospect of adding an EX Ryo to my roster.

Re: Rowen's PotS/Infinite Edits
#958  April 03, 2021, 02:29:24 pm
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didn't somebody made a FF/kofxiii stance for ryo?
Re: Rowen's PotS/Infinite Edits
#959  April 03, 2021, 02:55:18 pm
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I'm making a separate EX Mode for him. Normal Mode (the Original version) is to stay the same for the most part.
You'll see I also made the Kohou (HP) 2 hits. I can't really change much with a lack of sprites (KOF Hien Shippukyaku for example).
Even with these limitations, it will have a few novel changes, so stay tuned.

Few time ago i posted here an extended cs patch for jm's ryo! I think you can make a good use of this patch

The Topic https://mugenguild.com/forum/topics/ryo-by-crazykoopa-jmorphmans-extended-cs-patch-191583.0.html

DL Link http://www.mediafire.com/file/dda43257o6ez5pl/Ryo.rar/file

Last Edit: April 03, 2021, 02:58:41 pm by Mr.Karate JKA
Re: Rowen's PotS/Infinite Edits
#960  April 03, 2021, 03:46:49 pm
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Yeah that's what I'm using. It's been mentioned.

I'm kinda shocked there's been no palettes. I'll try converting the palettes the original had, the 12 in the .def at the minimum.
WIP Schedule:
The next Street Fighter All-Stars update