Omega Red edit for Mugen 1.0 (Read 3686 times)

Started by Swanky, September 23, 2021, 01:36:30 PM
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Omega Red edit for Mugen 1.0
#1  September 23, 2021, 01:36:30 PM
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Omega Red
by Zvitor

additional code by MystikBlaze
additional sprites by Winane
Win Quotes by Cyanide
edits by Swanky

Download Omega Red

I've been on the lookout for a good Omega Red for quite some time now. While there are actually good versions by both Cyanide and ZVitor, none fully satisfied that certain itch for me, so I took ZVitor's version and updated it. As a whole, Omega Red was pretty feature complete already.
I only touched up the files in order to make him more coherent in a regular MVC setting. This update is for Mugen 1.0.

Version 1.0 intial release
- added a Hyper Combo Finish screen. Sprites by Winane
- added Hyper Combo Finish sounds
- added Push Block (sprites from a breakers sprite pack).
- added counter. 1 bar, B, DB, D, K
- a few slight damage calibrations to sHP and QCF+K moves
- sHK start up is faster
- is able to combo into specials and hypers, although not into hypers from specials
- QCF PP is slightly faster on startup
- QCF PP and QCB PP have 24 and 10 invul frames on startup.
- P2 launched vel is slightly higher so air combos are easier to follow
- deactivated his poison pool super, activated life drain aura hyper
- some tweaks to the AI with codes by MystikBlaze and additional edits, changed activation method to 1.0
- changed portrait to something without holes and changed his win portrait
- Quotes by Cyanide

To Do:
- de-jank his AI some more
- might need to check his launcher hittimes

All of this together makes him more coherent in a regular MVC ish fighting setting. He's no combo monster
but he can consistently deal damage and zone enemies out with this high range and his Life Drain Aura.
The AI makes slightly better use of his attacks now.

Move Set
Spoiler, click to toggle visibilty

Known Issues:
- Carbonadium Coil cannot hit boss type or Super Armor type enemies. The amount of helper states of Carbonadium Coils
   make this an exceedingly complex thing to handle and I rather not want to break his signature move.


Last Edit: February 04, 2022, 06:35:28 PM by Swanky
Re: Omega Red edit for Mugen 1.0
#2  February 04, 2022, 06:43:22 PM
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Omega Red has been updated. His Omega Drain now actually feels like it's doing something. Life Drain damage has been tripled, life gain has been doubled. His download has moved over into the main file on moddb.