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add004basic (Read 1485865 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic_2140714
#101  August 26, 2014, 03:10:45 am
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A question, where can I change the botton of the tag system?

I don't like what it is, middle  punch + weak kick.
Re: add004basic_2140714
#102  August 26, 2014, 10:14:25 pm
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A question, where can I change the botton of the tag system?

I don't like what it is, middle  punch + weak kick.

in the mm2 folder you will find the common1.cns
open it go near the bottom you will see this

;// change
;// Œð‘Ö
[state 0]
   type=varset
   triggerall=!ishelper && roundstate=2 && numpartner
   triggerall=(sysfvar(4)>0) && (movetype!=h) && (gethitvar(isbound)=0)
   triggerall=(pos y>=0) && (ctrl || (stateno=[0,40]))
   trigger1=(partner,sysfvar(4)>0) && (id<partner,id) && (partner,alive)
   trigger2=(partner,stateno=[190191,190192])
   trigger2=(sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
   trigger2=(playerid(floor(sysfvar(0))),var(0)=90900)
   trigger2=(command="y"&&command="a")&&(command="holdfwd"||command="holdback")||(playerid(floor(sysfvar(0))),var(51)>0&&life<partner,life&&(random%50=0)&&random<(partner,life-life)*100)
   sysfvar(4)=0


and from there i'm trying to change it (i think this is the last trigger2)
EDIT: got it working i deleted the last trigger2's &&command="a")&&(command="holdfwd"||command="holdback")
 and i did it trigger2=(command="start")||(playerid(floor(sysfvar(0))),var(51)>0&&life<partner,life&&(random%50=0)&&random<(partner,life-life)*100)
   sysfvar(4)=0
Last Edit: August 26, 2014, 10:38:53 pm by asafp151
Re: add004basic_2140714
#103  August 26, 2014, 11:06:18 pm
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Did you get that to work?
Seems like everything is the same when I try it. Also,
Could someone help me and tell me how I can change the assist attack? I can't seem to fully understand.
Re: add004basic_2140714
#104  August 26, 2014, 11:14:54 pm
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Did you get that to work?
Seems like everything is the same when I try it. Also,
Could someone help me and tell me how I can change the assist attack? I can't seem to fully understand.

i forget this was assist i did switch characters on start i'll find it in a sec (what i said before is about character switching change)
edit: its under ;//change in common1.cns near the bottom

;// striker-call / summon
;// ƒXƒgƒ‰ƒCƒJ[ŒÄo
[state 0]
   type=varset
   triggerall=!ishelper && roundstate=2 && numpartner
   triggerall=(sysfvar(4)>0) && (movetype!=h) && (gethitvar(isbound)=0)
   triggerall=(stateno!=[190190,190199]) && (partner,stateno=190192)
   triggerall=(sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
   triggerall=(playerid(floor(sysfvar(0))),var(0)=90900)
   trigger1=(playerid(floor(sysfvar(0))),var(51)<1) && (command="y") && (command="a")
   trigger2=(playerid(floor(sysfvar(0))),var(51)>0) && (random%180=0) && (random>(partner,life-life)*100)
   sysfvar(4)=101



change trigger1 (command="y") && (command="a")
Last Edit: August 26, 2014, 11:21:35 pm by asafp151
Re: add004basic_2140714
#105  August 26, 2014, 11:21:36 pm
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Did you get that to work?
Seems like everything is the same when I try it. Also,
Could someone help me and tell me how I can change the assist attack? I can't seem to fully understand.

yes it's works for me, you just have to select mod_mm2_tag_p1 in the game team arcade,  chosing your 2 chars and the tag system is middle  punch + weak kick. for attacks. To change the character is left + middle  punch + weak kick. or right + middle  punch + weak kick.
Re: add004basic_2140714
#106  August 26, 2014, 11:24:24 pm
  • mugen is ma thing
    • Israel
    • asafp151@gmail.com
Did you get that to work?
Seems like everything is the same when I try it. Also,
Could someone help me and tell me how I can change the assist attack? I can't seem to fully understand.

yes it's works for me, you just have to select mod_mm2_tag_p1 in the game team arcade,  chosing your 2 chars and the tag system is middle  punch + weak kick. for attacks to change the character is left + middle  punch + weak kick. or right + middle  punch + weak kick.

now you can change it with common1.cns in the mm2 folder (this is where the main buttons of switching character and assist)
Re: add004basic_2140714
#107  August 26, 2014, 11:35:57 pm
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now i'm trying to edit characters assist move
Re: add004basic_2140714
#108  August 26, 2014, 11:42:28 pm
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Did you get that to work?
Seems like everything is the same when I try it. Also,
Could someone help me and tell me how I can change the assist attack? I can't seem to fully understand.

yes it's works for me, you just have to select mod_mm2_tag_p1 in the game team arcade,  chosing your 2 chars and the tag system is middle  punch + weak kick. for attacks. To change the character is left + middle  punch + weak kick. or right + middle  punch + weak kick.

What I mean is, how to change what I use to change. The buttons. I changed the common1 but it was the same.
Well, I'll play around with the common1 again.
Re: add004basic_2140714
#109  August 26, 2014, 11:51:41 pm
  • mugen is ma thing
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What I mean is, how to change what I use to change. The buttons. I changed the common1 but it was the same.
Well, I'll play around with the common1 again.
[/quote]
(the quote didn't work)

did you try the mm2 folder or the data folder
Re: add004basic_2140714
#110  August 27, 2014, 01:05:45 am
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What I mean is, how to change what I use to change. The buttons. I changed the common1 but it was the same.
Well, I'll play around with the common1 again.
Quote
(the quote didn't work)

did you try the mm2 folder or the data folder

Yep, I did. the mm2 folder, that is.
Re: add004basic_2140714
#111  August 27, 2014, 02:33:50 am
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tbh I would like to know if there is a way to change how the assist attacks instead of just projectiles. you know, shows variety like Ryu can hadoken while Ken can Shoryuken, Sagat can Tiger Crush Etc.
Re: add004basic_2140714
#112  August 27, 2014, 03:04:19 am
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tbh I would like to know if there is a way to change how the assist attacks instead of just projectiles. you know, shows variety like Ryu can hadoken while Ken can Shoryuken, Sagat can Tiger Crush Etc.

yes I would like to know that as well because all the chars just doing projectiles attacks. but sometime doing other things hehe I don't know why :S
Re: add004basic_2140714
#113  August 27, 2014, 03:07:44 pm
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Ok I have a strange question,

For the 0.01% of us using 1.1 Full HD (localcoord = 1920,1080) and with fight.def scalefx = 2 (no upscaling)
Is it possible to easily reposition the life/powerbar frames and the range.x draw space of the HP/power guages etc via the cns?
I have tested it and suprisingly the p1 side power bar positions fine and the combo announcers and hit count almost do aswell as the score counter.
The p2 side powerbar and both p1 and p2 lifebar guages range.x and lifebar frames are all incorrectly displayed though.
I am assuming it is var33 and var34 effecting this?
I am looking at the bar helper section here:

Spoiler, click to toggle visibilty
and this which references 240p - 720p (obviously not 1080p)
Spoiler, click to toggle visibilty

but that I am at a loss on how/what to modify - any direction appreciated.
Last Edit: August 27, 2014, 03:10:45 pm by PhantomD
Re: add004basic_2140714
#114  August 27, 2014, 11:05:28 pm
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My changing and calling problem is fixed, have you guys figured out how to change the assist attack yet?
Re: add004basic_2140714
#115  August 29, 2014, 08:15:17 am
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Ok I have a strange question,

For the 0.01% of us using 1.1 Full HD (localcoord = 1920,1080) and with fight.def scalefx = 2 (no upscaling)
Is it possible to easily reposition the life/powerbar frames and the range.x draw space of the HP/power guages etc via the cns?
I have tested it and suprisingly the p1 side power bar positions fine and the combo announcers and hit count almost do aswell as the score counter.
The p2 side powerbar and both p1 and p2 lifebar guages range.x and lifebar frames are all incorrectly displayed though.
I am assuming it is var33 and var34 effecting this?
I am looking at the bar helper section here:

Spoiler, click to toggle visibilty
and this which references 240p - 720p (obviously not 1080p)
Spoiler, click to toggle visibilty

but that I am at a loss on how/what to modify - any direction appreciated.

That is a lot of text.. A just skimmed through it lol What local cord is your screen pack?? I use 19020 x 1080 and it works fine for me. So that could be your issue
Re: add004basic_2140714
#116  August 29, 2014, 10:05:41 am
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That is a lot of text.. A just skimmed through it lol What local cord is your screen pack?? I use 19020 x 1080 and it works fine for me. So that could be your issue

Sorry for the long text ( i know it works fine in 1920,1080 with default fight.def scalefx = 4 )

If your fight.def localcoord = 1920,1080 and youchange the fight.def scalefx = 4 to scalefx = 2 (no upscaling)
you will see what i mean.



Last Edit: August 29, 2014, 10:10:52 am by PhantomD
Re: add004basic_2140714
#117  August 29, 2014, 10:53:11 am
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You can change the assist by overriding states 190190-190195 just paste those states on character cns file and change the red number with the statedef number of the move you want to be the assist.

OVERRIDE STATES PASTE ON CHARACTER'S CNS:
Spoiler, click to toggle visibilty
Last Edit: August 29, 2014, 07:29:35 pm by bejeeta
Re: add004basic_2140714
#118  August 29, 2014, 06:16:02 pm
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THIS Is a big help thank you :)
EDIT: Um wow I cant seem to find where to edit the code. can you tell me which file I can find to edit please?
Last Edit: August 29, 2014, 06:46:33 pm by Flowrellik
Re: add004basic_2140714
#119  August 29, 2014, 07:28:32 pm
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Click on my spoiler tag this is the code from common1.cns,  copy this code in character's cns file and change the red number from 1000 to the statedef number of the move you want for assist.
Re: add004basic_2140714
#120  August 29, 2014, 10:42:37 pm
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Thing is which do I go for exactly?
my roster is POTS Style based and I want to know which cns file to go for to add this code.