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add004basic (Read 1508936 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#221  January 05, 2015, 12:08:37 pm
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okay never mind i figured it out it's like Loupil said you just need to find 
Code:
;;>>@Config.System_Switch>>
;; ƒVƒXƒeƒ€Ý’è
; v(07): bit flag
[state 0]
type=null
trigger1=!time
trigger1=1 || var(7):= 1073741823 ;;2147483647 ;; ;; default (enable all) (‰Šú’l‘S—LŒø)
;; uncommant to disable (ƒRƒƒ“ƒg‚ðŠO‚·‚Æ–³Œø‚É‚Å‚«‚Ü‚·)
trigger1=1 || var(7):=(var(7)^1)        ;; 1st - dizzy/stun system
; trigger1=1 || var(7):=(var(7)^2)        ;; 2nd - guard_break system
; trigger1=1 || var(7):=(var(7)^4)        ;; 3rd - show combo_counter
; trigger1=1 || var(7):=(var(7)^8)        ;; 4th - show message
trigger1=1 || var(7):=(var(7)^16)       ;; 5th - show score/cpu_level
; trigger1=1 || var(7):=(var(7)^32)       ;; 6th - show result_panel
; trigger1=1 || var(7):=(var(7)^64)       ;; 7th - play system voice
trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input
; trigger1=1 || var(7):=(var(7)^256)      ;; 9th - show lifebar
;          trigger1=1 || var(7):=(var(7)^512)      ;;10th - show powerbar
; trigger1=1 || var(7):=(var(7)^1024)     ;;11th - tag system
; trigger1=1 || var(7):=(var(7)^2048)     ;;12th - tag_asist
; trigger1=1 || var(7):=(var(7)^4096)     ;;13th - round_call
; trigger1=1 || var(7):=(var(7)^8192)     ;;14th - ko_call
; trigger1=1 || var(7):=(var(7)^16384)    ;;15th - show ground_dust effect
; trigger1=1 || var(7):=(var(7)^32768)    ;;16th - show portrait / face
persistent=0
then change it to this for all you folks who didn't know
Code:
;;>>@Config.System_Switch>>
;; ƒVƒXƒeƒ€Ý’è
; v(07): bit flag
[state 0]
type=null
trigger1=!time
trigger1=1 || var(7):= 2147483647 ;;2147483647 ;; ;; default (enable all) (‰Šú’l‘S—LŒø)
;; uncommant to disable (ƒRƒƒ“ƒg‚ðŠO‚·‚Æ–³Œø‚É‚Å‚«‚Ü‚·)
; trigger1=1 || var(7):=(var(7)^1)        ;; 1st - dizzy/stun system
; trigger1=1 || var(7):=(var(7)^2)        ;; 2nd - guard_break system
; trigger1=1 || var(7):=(var(7)^4)        ;; 3rd - show combo_counter
; trigger1=1 || var(7):=(var(7)^8)        ;; 4th - show message
; trigger1=1 || var(7):=(var(7)^16)       ;; 5th - show score/cpu_level
; trigger1=1 || var(7):=(var(7)^32)       ;; 6th - show result_panel
; trigger1=1 || var(7):=(var(7)^64)       ;; 7th - play system voice
; trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input
; trigger1=1 || var(7):=(var(7)^256)      ;; 9th - show lifebar
;          trigger1=1 || var(7):=(var(7)^512)      ;;10th - show powerbar
; trigger1=1 || var(7):=(var(7)^1024)     ;;11th - tag system
; trigger1=1 || var(7):=(var(7)^2048)     ;;12th - tag_asist
; trigger1=1 || var(7):=(var(7)^4096)     ;;13th - round_call
; trigger1=1 || var(7):=(var(7)^8192)     ;;14th - ko_call
; trigger1=1 || var(7):=(var(7)^16384)    ;;15th - show ground_dust effect
; trigger1=1 || var(7):=(var(7)^32768)    ;;16th - show portrait / face
persistent=0
Re: add004basic
#222  January 21, 2015, 11:54:59 pm
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Love this tag patch but there's one small problem with it that annoys me....on 2 on 2 tag team battles any character A.I. that knows how to guard low attacks all of the sudden becomes a sucker to low attacks. I can just keep hitting low throughout the whole match & win......I don't want it to be that easy it kills the fun of this tag patch. :(
Re: add004basic
#223  February 08, 2015, 06:43:08 pm
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Is there a way to use this sustem with any lifebar?
Re: add004basic
#224  April 25, 2015, 06:58:40 pm
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Last Edit: April 25, 2015, 07:01:44 pm by Flowrellik
Re: add004basic
#225  April 26, 2015, 01:30:58 am
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I know this is a necrobump, but I have a reason for stating this.
Tatsu has updated Add004.
https://www.youtube.com/watch?v=EZciQpoZFWY
4/24/2015 version. Includes an updated version of his signature kfma4a (the 3 Kung fu people mini-game type char that has Kfm, Kfw, and KFR).
He also posted up a small portrait pack for any of you KOF2000 fans. Enjoy!
https://onedrive.live.com/?cid=d1c297a61b1ef0fa&id=D1C297A61B1EF0FA!263&ithint=folder,zip&authkey=!AIb1fPPBsR2RsSE

interesting...i shall take a look to see the new stuff
Re: add004basic
#226  April 26, 2015, 01:40:07 am
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Awesome, I'm taking that small portrait idea, I never considered making custom portraits that follow the character palette.

the KFM's don't seem to work properly if you add them to your own mugen though, hmm
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: add004basic
#227  April 26, 2015, 01:46:16 am
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I like this update, but i still prefer the old version.
Re: add004basic
#228  April 26, 2015, 01:52:47 am
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Alright and update would someone be kind enough to tell me whats changed from the last update, since I'm away from my laptop T_T
Re: add004basic
#229  April 26, 2015, 11:00:10 am
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Cool update. I don't really see what changed aside from the bonus characters.
Anyways i am having a little problem and i could use some help.
I made this For Kyo by Jmorphman but it is too big and whenever i try to resize it it loses all it's quality and becomes just a bunch of squares. How do i make this smaller?
Re: add004basic
#230  April 26, 2015, 05:53:43 pm
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I'm having the same issue ^, I'll let you know as soon as i figure out a solution
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: add004basic
#231  April 26, 2015, 06:28:38 pm
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Oh my... Thats a pretty sweet Kyo! Thats a high quality SVC-esque style I need for my Roster....course you are right about the size.
hmmm. Have you tried rescaling the sprite to around KOF2000 Lifebar Portrait size?
Re: add004basic
#232  April 26, 2015, 06:37:03 pm
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scaling it causes it to lose quality. especially if it's already indexed.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: add004basic
#233  April 26, 2015, 06:45:45 pm
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well,you can change the size of the ports to .25,but that would mean that all of your ports are gonna be affected by that change,it's like what taybear said,if it is already indexed,then changing the size would result in a total f*ck up of the port
Re: add004basic
#234  April 27, 2015, 07:28:06 am
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The problem is that it doesn't matter rather or not it is indexed. If you try to resize the picture it always end up looking awfull.
Re: add004basic
#235  April 27, 2015, 08:01:05 am
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UNLESS by chance you know how to edit said sprites after resizing, and even then that can be annoying.
Re: add004basic
#236  May 01, 2015, 02:57:06 am
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How do you get the CPU-Level to show instead of the score on player 2 side?
Re: add004basic
#237  May 16, 2015, 05:45:21 am
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I can't seem to get the points and cpu level to show on the lifebar only when the match ends (or when the cpu wins.) any help?
Every Fighter has the Edg3
Re: add004basic
#238  May 20, 2015, 11:15:36 am
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look at my post above you can find that in the common1.cns
Re: add004basic
#239  May 31, 2015, 12:24:09 am
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So I'm having a problem installing the lifebars. I'm well aware that I might be doing this wrong, but there's no tutorial for installing lifebars in 1.1, so I just assumed that it's done the same as always.



I replaced the files, put them in as where I thought they should go, but the lifebars themselves won't show up. As you can see, the character names do, but that's about it. I don't even get any combo fonts. Anybody know what's happening here?
Re: add004basic
#240  May 31, 2015, 02:55:19 am
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So I'm having a problem installing the lifebars. I'm well aware that I might be doing this wrong, but there's no tutorial for installing lifebars in 1.1, so I just assumed that it's done the same as always.



I replaced the files, put them in as where I thought they should go, but the lifebars themselves won't show up. As you can see, the character names do, but that's about it. I don't even get any combo fonts. Anybody know what's happening here?

Check fight.def. Make sure you have the common.cns and font in the right places.


I'm having an issue myself not sure what to edit to fix
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