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Niitris

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Messages by Niitris

    

Re: SF IV / III SAKURA

 May 04, 2020, 04:20:56 pm View in topic context
 Posted by Niitris  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

thanks Ned! totally agree with you, animations is pretty hard at the moment, keyframes, and timing is hard to fit the style for me, and positions sometimes is hard to create to, moving bone by bone, this Angel is just study, i improve it a bit, but sure i don't go to finish any move, i will finish Sakura and update it slowly on next days, updating moves and frames as i can, i receive permission from Varo Hades to use her Sakura and make a sprite swap and some changes, so, she will be playable in pots

I really enjoy seeing your progress.

I mess around with 3D as well, there's so much potential with models in Mugen that hasn't been explored yet. And I'd like to make characters much in the same way you're doing, although I prefer making my own models. XIV's artstyle is pretty weak, Neo-geo Angel is definitely better.

You're definitely getting better. It can be tough to get animation right because there's so much that goes into making natural, handcrafted movements. Just keep at it, practice makes perfect. :)
    

Re: CvS Ryo (Arrange) by Niitris, Akuma updated

 May 04, 2020, 04:16:33 am View in topic context
 Posted by Niitris  in CvS Ryo (Arrange) by Niitris, Akuma updated (Started by Niitris May 01, 2020, 04:50:46 am
 Board: Your Releases, 1.0+

I like F,B,F better too. It's more unique, but it's harder to hit confirm from it. Move doesn't come out if you start with DF, so it's hard to cancel crouch MP or HP into Zanretsuken. HCB makes it a bit easier to do.

Yeah it's definitely weird that Punch Dance is done with Kick, but I didnt want overlap with Fireball. :P

2. The Overcharge is a bit lackluster compared to Akuma's. I'd suggest making it ground bounce (or whatever it's called), allowing for a juggle afterwards.
I messed with a ground bounce property but it looked silly to me. I know people will think a single hit move would underwhelming. But I didn't want to make juggle combos that feel out of character. Balancing character/game integrity with fun can be tricky. Almost any other KoF character (Robert definitely) would feel natural with a wall bounce/ground bounce/launcher. :(

I tried to emphasize the power behind the move but there's only so much that can be done there. Maybe adding some kind of shake effect could add more "pop."

Quote
Level 1: Short Command (e.g. QCF/HCB) then 2p/k. Level 2: Long Command (e.g. QCFx2/QCF,HCB) then p/k. Level 3: Long Command then 2p/2k.
Thought about doing that, definitely considering doing it that way.

Hopefully I can put out an update that adds AI in a couple days, if not sooner.
    

Re: CvS Ryo (Arrange) by Niitris, Akuma updated

 May 01, 2020, 03:08:26 pm View in topic context
 Posted by Niitris  in CvS Ryo (Arrange) by Niitris, Akuma updated (Started by Niitris May 01, 2020, 04:50:46 am
 Board: Your Releases, 1.0+

I'm having trouble performing some of Ryo's that use DP and HC commands in particular, which I have a feeling may involve it having misplaced command priority. Also, the final hitsound from Ryuuko Ranbu still plays even if said last hit whiffs, although I personally think this move should force P2 into a standing custom state so that all hits connect when comboing off a juggle.

Not much else wrong with this character asides from the criticism above, pretty solid overall.
- Yeah it was command priority stuff, fixed (I hope).
- I forgot to apply the custom state to snap P2 in place, fixed.
- Final HitSound plays in source even if it doesn't hit. Weird stuff happens when the charge hit is parried, he does the rest of the move anyway.

Havent mess around to much with both so far but both characters big portrait have a white bg.
- Fixed

Characters updated
    

CvS Ryo (Arrange) by Niitris, Akuma updated

 May 01, 2020, 04:50:46 am View in topic context
 Posted by Niitris  in CvS Ryo (Arrange) by Niitris, Akuma updated (Started by Niitris May 01, 2020, 04:50:46 am
 Board: Your Releases, 1.0+

After occasional on and off motivation, Ryo is finally finished.

Done with the same gameplay as Akuma (who's been massively updated) but far more refined.

Feel welcome to post your thoughts and feedback.

Download here

Spoiler: Gameplay (click to see content)


    

Re: Corona virus...where do you live and how have your life changed

 April 30, 2020, 08:12:09 am View in topic context
 Posted by Niitris  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 am
 Board: All That's Left

My best guess was that I must have contracted it from taking public transportation into the NYC area. No way to know for sure though.

Good to know you're feeling better. :)

I'm highly certain that's how it happened. NYC alone makes up almost 20% of all cases in America, you have to be ultra careful up there. Or any place nearby (Nassau, Long Island, Jersey City, etc).
    

Re: Dead or Alive 6 revealed

 April 02, 2020, 09:56:40 am View in topic context
 Posted by Niitris  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

The DLC nonsense was obviously Koei Tecmo. They kept pushing how far they could milk their fans and went over the edge with the hair color nonsense.

I don't know who (between Team Ninja, KT, and the western competitive community who was in their ear) was responsible for this mess, so I'll just say they all have blame to share as to why the game failed.

They want to make an e-sports game, but you can't play with friends at launch because no lobbies? Who seriously thought that was acceptable? Any chance the game might have had was finished right there.

Apparently no Tag Mode was because of the graphical improvements, mentioned months after they confirmed it wouldn't be present. I wish they would've been more transparent about that from the beginning, rather than let people speculate as to why it went missing.

You finally give basic customization features, but you pay for custom features that other games let you do for free... huh?

Not helped by weird changes (lol meter) that did nothing to fix gameplay issues that competitive players really have with the game. Or off-tone additions like blood filled, FPS styled screen effects.

Then there's Kasumi and her awful redesign, important since it's the main character. In a desperate attempt to show e-sports people that "we're more mature" or whatever, I wonder how many of those people actually bought/played the game (I'll guess a total of 5, for about a week).

Can't say I'd care much about any future games if this is the best they can do. But if they do get a chance at a new game, hopefully it'll be better planned out than this.
    

Re: Corona virus...where do you live and how have your life changed

 March 23, 2020, 04:53:06 pm View in topic context
 Posted by Niitris  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 am
 Board: All That's Left

Influenza doesn't cause mass levels of self-isolation. So yeah tens of millions would get infected by that. People vastly underestimate just how little of a number 10 or 20 thousand can be (understandably so), when stacked next to a sizable populace of people.

This is not fake news, this is not fear mongering.

No one said it was, I certainly didn't. In fact, I'll re-emphasize that it's not being taken seriously enough give the enormous strain on the economy, and the flawed healthcare industry as a whole (moreso the people who rely on their services).

But it was an observance that sparked curiosity in me, and how people will use numbers to exploit people's emotion on subject matters. I wouldn't quite know what their motive would be in doing that. Maybe I was simply being paranoid, and they're just using that as a way to tell people how serious it all is.

https://www.politico.com/news/2020/03/21/coronavirus-trading-house-senate-140260
There are stories about how congress officials were selling stocks knowing how dire things would become, but not using that information to inform the public. And of course subsequently lying about it too. There are definitely people out there trying to game others (or the system) out of it all, right down to silly supply hoarding.
    

Re: Corona virus...where do you live and how have your life changed

 March 23, 2020, 10:10:45 am View in topic context
 Posted by Niitris  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 am
 Board: All That's Left

Of course speaking from Eagleland perspective.

I live about 30 miles from D.C., in a small city. I'm personally not worried about catching it, I'd have a better chance of getting into a car accident. And fortunately my job is essential, so I'm not out of luck making money. Not as fortunate, I'm the only one working in my family.

Obviously, it's a bad situation all around. Everything's in shutdown, cities are getting hit real bad, and it's legitimately unsafe for the elderly to go outside. The economy being strangled to death is putting it generously. Small business is as good as screwed, and city small shops would need a miracle to survive, given the vicious combo of lost revenue and absurdly high expenses over there.

I'd love to rip on the anti-science GOP (it's just the flu, smart) and the oversensitive Dems (let's just do nothing because closing borders is racist or something) since neither of them show any real competence on anything truly important. But I have to cut it short there, because nothing could've been done to stop this disaster. It would've found a way to penetrate the country no matter what action was taken. And the nature of the virus would've made it spread in mass anyway. Not like any other country has found a way to dodge it. Outside of Antarctica

Best case scenario is a sufficient enough slowdown within the next month to slowly re-establish normality, while waiting on the long-term vaccine. South Korea seemingly were able to get a handle on things thanks to numerous testing kits, but apparently it also utilized methods that some would call an invasion of privacy. Don't think that's realistic in most other areas, but forcing isolation within the big cities should produce a similar effect on a more gradual scale. South Korea still has some issues in Seoul.

Finally, frivolous numbers given the overall gravity of the situation, but I feel it must be said. Experts claim that up to 70% of Americans will get infected in the next 18 months. That's laughably inaccurate, and the natural skeptic in me wonders why they'd use such a crazy high number. Current number of cases in the US are at 35,000. To get to even 1%, that number would have to spike to 3 million. Even that number is lofty, much less 210 million. Even Italy, which inexplicably got hit real bad, is not a the 1% mark yet. So yeah, be careful believing what media tells you and stuff.
    

Re: Re: Auction alert

 February 03, 2020, 09:45:08 pm View in topic context
 Posted by Niitris  in Re: Auction alert (Started by Jesuszilla February 01, 2020, 02:16:02 am
 Board: All That's Left

Of course that's his response. His feelings are hurt because he got mobbed on and no one agreed with him. :(

Tough shit, that's how it goes sometimes.
    

Re: Re: Auction alert

 February 03, 2020, 09:22:07 pm View in topic context
 Posted by Niitris  in Re: Auction alert (Started by Jesuszilla February 01, 2020, 02:16:02 am
 Board: All That's Left

What a shock, people are trying to defend this nonsense. I could've never imagined that.

And as far as the REI situation I just feel like people here dont like him personally. Talkin about banning for essentially no reason. Like I said before yall are mad cuz he found a loophole. HES SELLING HIS DISCORD NOT MUGEN ITSELF
You've gotta be kidding me here.

No shit people are mad Nostradamus, how long did it take for you to see that? That's supposed to be your grand point about being right on this argument somehow? A 10-year old could come up with that; try using something called "critical thinking" if you can, it helps you not sound like a damn fool.

Duh mob mentality exists, and I don't like how it can look at times. But lol at comparing Falcon (someone who makes characters people don't like but is ultimately harmless) to grubbing leeches with zero integrity. Falcon isn't causing mass havoc by making "early access" schemes with the stuff he's releasing, among other things. Nor is he blatantly stealing other people's art without crediting.

You "claim" to not like Seiryuu, but you're trying hella much to defend him from this mob of angry nerds. Who don't like seeing the content they worked on being monetized by someone who wasn't involved. I don't see where it makes sense, maybe you should try saving that for someone who's less deserving of the mass criticism.

And lol at the loophole horseshit. It's a paywall to get mugen content, very simple to understand unless you lack in basic logic.
    

Re: Re: Auction alert

 February 03, 2020, 08:02:30 am View in topic context
 Posted by Niitris  in Re: Auction alert (Started by Jesuszilla February 01, 2020, 02:16:02 am
 Board: All That's Left

psychological arguements, morally vague, capitalist society-(what?)

You're... reading too much into it.

All I said was that, people are smart enough to figure out how much of your work was something you made. The same way how you can tell if someone copied their homework from someone else.
    

Re: Re: Auction alert

 February 03, 2020, 07:44:18 am View in topic context
 Posted by Niitris  in Re: Auction alert (Started by Jesuszilla February 01, 2020, 02:16:02 am
 Board: All That's Left

Going into this ,I was willing to give the benefit of doubt since I don't like rushing to conclusions. I'm clearly a total idiot, I must have forgot who we're talking about here.

...

I just don't get what the fuck is so hard about showing, even a mild bit of respect to the people who make all of the stuff. I'm not gonna single out Seiryuu, anyone with a working brain knows the deal with him, I don't feel the need to repeat that.

For anyone who still doesn't get it, it's pretty simple: the "full games business" that Youtube Mugeners like to push doesn't go well with the community who actually draws the art and makes the code.

In other places, I've stated at times (in jest) that "open source was a mistake." Obviously it's a joke, but naturally some people were gonna end up taking advantage of the generosity that openly sourced work provides. All I'll say there is that... people do notice the creators who put in real work to make new content, and the creators who make "some changes" and calls it their character.
    

Re: CvS Akuma (Arrange) by Niitris

 December 28, 2019, 09:04:26 am View in topic context
 Posted by Niitris  in CvS Akuma (Arrange) by Niitris (Started by Niitris December 27, 2019, 04:34:14 am
 Board: Your Releases, 1.0+

1. I can't seem to do any Super Cancels.
Sorry about that, it was supposed to say normal attacks not specials.
Special->super would be for Level 1 only. Working on it and how to balance it with everything else.
Quote
2. No Hyakkishu/Demon Flip?
Will be in a later update.
Quote
3. Air Fireball/Zanku Hadouken comes out a lil' later than it should and I'm not comfortable with it.
Must be you, I compared it to the real game in turbo speed, it's almost exact.
Quote
4. Overcharge does little damage, but I can understand that if it's mean't for combo purposes.
Yeah, it's a combo extension move. It was pretty tough to nail combos the way I had it. I loosened up the cancel windows for normal attacks, and added a dash after the Overcharge attack. Hopefully it's easier to juggle with it.
Quote
5. Will he have any other supers like Messatsu Gorasen and Kongou Kokuretsuzan?
Hurricane kick super was something I was doing in very early stages but didn't make the final version. I definitely want to add it.
Probably won't add the other super though.
Quote
6. Any chance of giving him a CS patch of sorts?
I want to get back to color separation. However if i do, it would be pretty simple.
Interesting that you've finally released him, even if unfinished atm, but I do have a small nitpick. His fireballs are a bit too safe, even the super version of it. I get a neighborhood between -1 to +9 at pointblank range. I'll excuse the air version somewhat, however, since they're meant to be approach tools anyway (but even those might need a tone down in frame advantage).
I never tested that to see how safe it was.
Super Fireball is fine being safe (resembles ST Ryu Shinkuu Hadouken), but normal fireball has definitely been made less safe.

Updated again, thanks.
    

Re: CvS Akuma (Arrange) by Niitris

 December 27, 2019, 06:03:00 pm View in topic context
 Posted by Niitris  in CvS Akuma (Arrange) by Niitris (Started by Niitris December 27, 2019, 04:34:14 am
 Board: Your Releases, 1.0+

- When I try the teleport while he has at least 1 power stock, he does the super instead. This happens because of the order of the moves in the CMD, the teleport should be above the supers to avoid that.
Fixed
Quote
- Speaking of the teleport, this is a nitpick but I miss the classic afterimage when you do it.
Added
Quote
- For some reason I can't execute the MAX version using LP (2QCF+LP), only with MP and HP, but I can do it normally with LK
Typo in the CMD, fixed
Quote
- The air fireball has no sound when it touches the ground, it just feels weird
Added
Quote
- There is no dust when Akuma lands after the air fireball
Added

Just uploaded the update
Glad you're enjoying it, and thanks for the feedback. :)
    

CvS Akuma (Arrange) by Niitris

 December 27, 2019, 04:34:14 am View in topic context
 Posted by Niitris  in CvS Akuma (Arrange) by Niitris (Started by Niitris December 27, 2019, 04:34:14 am
 Board: Your Releases, 1.0+

Late for Christmas, but here's a gift anyway.

Still a work in progress (effects are incomplete), but far enough finished to be playable. Hoping I can make an update with the remaining effects, AI and a couple more things before the end of the year.

Has mild chain combos (light to anything), 4 different techniques to go along with supers, and Level 1 supers have Marvel-style commands for easy hit confirming. Sub-systems aren't based on anything in particular. I just wanted to experiment around with stuff. Hopefully you do too.

Have fun
https://www.mediafire.com/file/5t4xrmgei8hp28m/ns-akuma.zip/file



    

Re: CVS asuka kazama Sprites

 September 18, 2019, 03:35:29 am View in topic context
 Posted by Niitris  in CVS asuka kazama Sprites (Started by C.v.s The Abstract September 07, 2019, 01:33:46 am
 Board: Sprite Projects

Great to see that you're back at it. I'm definitely interested in coding her, it would be just what I need to get back into the grind.

I have a really good idea on how she would play, her special and super moves, how to work her strings (Whiplash and Leg Cutter stuff), and other minor details. I just need to think of how to make her fun within Mugen while still making her a defensive/evasive based character.
    

Re: LET'S TALK ABOUT LOOT BOXES/GACHA.

 May 29, 2019, 08:49:59 pm View in topic context
 Posted by Niitris  in LET'S TALK ABOUT LOOT BOXES/GACHA. (Started by MAO11 May 27, 2019, 05:02:48 pm
 Board: Gaming

There are lots of small companies that release or even rely on gacha to generate money. The thing about those companies is that they have to be fair, rational, and rely on consumer trust for their game to have a chance at staying afloat. Something Epic or EA would obviously not give a damn about.

For every game like FGO or Granblue, there's many more flops like the recent Disgaea gacha that Nippon Ichi tried and failed at due to bad servers. They're now looking at bankruptcy for their lack of success. And SNK with the many mobile games they released before they were bought out, none of which having any massive success until the Metal Slug tower game some years ago. Mobile is a very competitive market, but one of the few where small developer/publishers can find success.

I would much rather the industry self-regulate, but it's already been shown how much they can be trusted with that. So now the next step is being considered, and it's simply something everyone will have to adjust for. Some thanks can be given to the ESRB for their negligence in comparing loot boxes to CCGs. Ignoring how much more accessible the former is, and how much more interactive video games are to paper products (casinos use bright, heavy colors for a reason).
    

it all started with horse armor

 May 28, 2019, 12:05:46 pm View in topic context
 Posted by Niitris  in LET'S TALK ABOUT LOOT BOXES/GACHA. (Started by MAO11 May 27, 2019, 05:02:48 pm
 Board: Gaming

Mentioned already but DLC characters will be fine, it can only be purchased once.

I'd also like to add that this would possibly all games. Even M-rated games are 17+, still below the legal gambling age. It'd be interesting to see the overall fallout if this does go through, mobile gacha would have to be changed in order to comply with the standards. Or possibly be put to pasture, at least in the US anyway.

This is easily the biggest cancer in the history of video games, even worse then the shovelware that was being pushed before the industry crash. It's unethical, predatory, lazy, and the most disgusting example of publishers putting profit above all else. At least in the arcade model you paid to play the game with a chance to win. Here you're blowing money out the ass for... a chance to earn something?

As someone who wants as little government involvement as possible in video games (or just about anything for that matter), this is the one area I can easily make an exception for. There is no reason for loot boxes to exist inside of T-rated games.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 April 28, 2019, 10:16:31 pm View in topic context
 Posted by Niitris  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

The most micro-transaction filled broken mess of a  mk game to date... and all anyone can focus on is "my waifu's anime tiddys are gone!"

I don't read things either, I just go straight to reply and type things that I "think" are right. Everyone discussed microtransactions and know it's dumb as shit. Not sure if you missed that part (you obviously did), but that's on the previous page.

Also that would be Warner Bros since you're so smart, I doubt Netherrealm are laughing given that most of the work staff are recovering from 100 hour work week crunches.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 April 28, 2019, 05:05:56 pm View in topic context
 Posted by Niitris  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

In fairness, SCVI wasn't made with eSports in mind, so they didn't have to worry about any hurdles that come with it.

I can see where it makes sense for characters to look decent for eSports, but it's also overstated. Tekken has been eSports for over a decade; there's a show in Korea called Tekken Crash (started with 6) that is dedicated to competitive play. Not sure if it's still on TV now but it definitely was in the pre-streaming days.

I think most people will agree that Tekken doesn't suffer from indecent female design. Yet they're still able to make pleasant, stylish women that are presentable for public television or any other eSports broadcast. The Tekken devs are also very aware of how their women are depicted. They prohibited boob jiggle up until 5, and even then someone snuck it in.

So when I see that, and then look the even more reserved Mortal Kombat using realism and other such stuff as their reasoning, it just doesn't jive well with me. I guess to be nicer about it, a little more compromise doesn't sound so unreasonable to me.