The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, older Mugen => Found Releases => Topic started by: ,mem on November 16, 2018, 03:43:04 pm
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(https://i.imgur.com/xE98Biz.png)
(https://i.imgur.com/yI4t6vQ.png)
https://1drv.ms/f/s!Ak2SAGQuRbVGgQiG_WYxDFTqiJ54
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Hello, i am blankly rabbit boody. I change the download link.
https://1drv.ms/f/s!Ak2SAGQuRbVGgQiG_WYxDFTqiJ54
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Thanks for letting me know. Neat character by the way.
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She got updated yesterday 12/9/2018.
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She got updated again 1/15/2019.
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updated 1/18/2019
https://www.nicovideo.jp/watch/sm34491047
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She got another update 1/30/2019
https://twitter.com/BRB_Unity_MUGEN/status/1090813925312978944
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She got updated a few days ago along with releasing Hibiki Kai.
https://twitter.com/BRB_Unity_MUGEN/status/1102161235141844993
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cool :)
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Does the author by any chance still lurk this thread because there is some feedback I would like to give even if the character is fairly decent already?
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I don't know if they're still around myself but you can still try posting it in case they ever do show up again I guess.
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Alright, I'll give it a shot then.
(https://i.ibb.co/R05NV8c/debug.png)
- Intro produces debug flood most likely due to a missing numenemy redirect.
- Shooting (both x and y versions) feels unusually safe on block to the point they're a whopping +10 to +14 frames at point blank range.
- Rocket Torpedo (both x and y versions) randomly whiff at point blank range.
- I feel like doing guard damage on normals should be reserved for something like when she's in Hyper Mode Kai. Her blockstrings do a ton of damage as they are now since I can easily push pass 300 damage on them if I have enough meter to invest. On that subject, Normal Salvo and Full Salvo also do too much guard damage, could tone that down a little too.
- All supers are too safe on block, making them too difficult to punish even if throwing them out recklessly.
- Bursts shouldn't really do damage, they're merely meant to reset combatants into neutral in pretty much every game that features bursting that I've played so far. Also, an icon that indicates whenever you have burst on-board would be a useful feature so that players know that they have used it up or not when the heat of battle gets to their memory.