The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Kamekaze on April 01, 2020, 07:33:14 PM
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>>DOWNLOAD HERE<< (http://network.mugenguild.com/kamekaze/)
(http://kamekaze.trinitymugen.net/screens/Fal1.png)(http://kamekaze.trinitymugen.net/screens/Fal2.png)
(http://kamekaze.trinitymugen.net/screens/Fal3.png)(http://kamekaze.trinitymugen.net/screens/Fal4.png)
So, how did we get here? Well as I said before, 10 years ago I released something that was special to me if nothing else. Something while I wished he had more that the character did have, he was the best mugen would get for a very long time. Today I share the "take 2" of my Faux Anime series, which I've dubbed "Faux-Anime Ultimate". This falcon boasts a lot more of the moves that made captain falcon who he is in the realm of combat. As long as I have time i intend to revamp all of them and release others that have yet to exist. So here's a major change log for what this system has that the other doesnt.
-juggle points no longer exist
-moves that extend combos are limited in use
-damage is redone to compensate for this
Now more changes may come later but this is just the beginning. And as you also can see, there's another falcon on the way as well. Enjoy!
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Saw your video on this yesterday, got super hyped.
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(Mugen 1.0)
- There's shadow for the charging FX of the Falcon Punch (ground version).
- The charging FX for the Falcon Punch (air) doesn't get removed if he lands without attacking.
- The transparent helper for the B, a attack (charged) has shadow. Same for the F,a attack (charged).
- You can't super jump after QCF, a (which was possible in the old version), but the AI can. :???:
The old version had the variable 2 going to 3, if you don't set it to 3 in the new one it will never super jump.
Basically in the new version the variable range is from 0 to 2, what you had in the old version was from 1 to 3.
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all fixed, redownload
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Feedback:
-He doesn't have a landing effect when he touches the ground on both air Falcon Punch and Falcon Kick.
-He doesn't have a dash sound on the startup of Raptor Acceleration and no landing effect right after he touched the ground on the last hit.
-The hitspark on his Eject Stomp is sightly misaligned.
-The normal shockwave plays after he touches the ground right after a successful hit from a charged Falcon Elbow Thrust.
-Raptor Acceleration has no guard spark if blocked.
-For some reason if Raptor Acceleration was blocked, the opponent gets pushed forward or Captain Falcon gets pulled back if the opponent is close to the side of the stage (The opponent can still move normally if they don't sit still, but Captain Falcon will constantly get pulled if he doesn't).
That's all for now.
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Feedback:
-He doesn't have a landing effect when he touches the ground on both air Falcon Punch and Falcon Kick.
-He doesn't have a dash sound on the startup of Raptor Acceleration and no landing effect right after he touched the ground on the last hit.
-The hitspark on his Eject Stomp is sightly misaligned.
-The normal shockwave plays after he touches the ground right after a successful hit from a charged Falcon Elbow Thrust.
-Raptor Acceleration has no guard spark if blocked.
-For some reason if Raptor Acceleration was blocked, the opponent gets pushed forward or Captain Falcon gets pulled back if the opponent is close to the side of the stage (The opponent can still move normally if they don't sit still, but Captain Falcon will constantly get pulled if he doesn't).
That's all for now.
-Hes never had one and was not meant to.
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-fixed
-fixed
-fixed
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-Hes never had one and was not meant to.
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Oops, I actually meant the sound effect for the landing and the Raptor Acceleration, not an effect for landing itself as there was never one to begin with. I just realized that just now when I read my own feedback, but since Raptor Acceleration is not supposed to have a sound, I'm guessing it's not meant too either.
Since it's a custom style, it's hard to know for certain what aesthetics are you going for unless I ask personally. Same goes with Nep Heart when I asked him about his Generation 2 style why there's a landing effect for both the jump and the land.
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Whoa, this is solid, plays smooth. This plays better than Smash
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This is a fantastic overhaul to what was already a great Captain Falcon! Thedge's new sprites add a lot more life to him, and make him feel like the Cap he was truly meant to be. I'm looking forward to what you do with Blood Falcon too, the idea of you making two Falcons is giving me major Trusdale brothers vibes.
I'm flattered that you're still using the small portrait I put together for him after all this time too. ^^
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Well technically blood falcon started off as an inside joke but then, like most things with me, I took it seriously one day lol.
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Fair enough
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This Captain Falcon is better than expected, thanks for releasing, you should get paid for this
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This Captain Falcon is better than expected, thanks for releasing, you should get paid for this
Thanks, but I could never lol
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I love this Char and it's finally a good falcon out there. Sadly i only add 6 Button Chars to my Roster and this Falcon sadly only has 5. But it's still amazing. Thanks for the good work, mate.
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Not sure why you felt obliged to say that.
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I love this Char and it's finally a good falcon out there. Sadly i only add 6 Button Chars to my Roster and this Falcon sadly only has 5. But it's still amazing. Thanks for the good work, mate.
4 actually, that's an odd requirement but whatever floats your boat. In the future if you find that I dont meet that requirement, just keep it pushing without posting my man
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Not sure why you felt obliged to say that.
Postcount +1
But yeah, like Kame and Plasmoid said, that adds nothing really, and didn't warrant posting.
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Already thoroughly enjoyed the original. Can't wait to try this.
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Why do I keep getting gifs of this Falcon in my head..!! This looks so damn crisp I keep imagining him being a part of my project Falcon Punching everyone I got so far. Seriously, I don't know how you managed to pull this one because this Falcon is sick and incredible.
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it looks very good!
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You know what man I've got to try this guy out because I remember back in the day when you were working on him, I never got the chance to work on him so now I can see the hype! Thanks for the update.