The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: NDSilva on September 14, 2017, 06:20:25 am

Title: Dr. Wily (MvC Inspired) - Update 11/03/17
Post by: NDSilva on September 14, 2017, 06:20:25 am
The Doctah is ready to take over the world!!!

(https://i.imgur.com/uMjMBvb.png)
Spoiler: more screens (click to see content)


Video preview:



Thanks to all the authors of the custom Mega Man sprites, and the people who gave me support through the forum and YouTube. A grand list can be seen in the Readme file of the character.

I hope there isn't much stuff left to tweak at this point, but overall, comments & criticism are welcome! :)


More info
Additional stuff

Update (11/03/2017)


DOWNLOAD (http://www.mediafire.com/file/mv70c2mvfvtk0gi/Dr._Wily.rar)
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: sethzel on September 14, 2017, 06:28:54 am
congratulation nice Release
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: -Ash- on September 14, 2017, 06:34:44 am
Thanks for releasing, he is fun to play with.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: AVPboy on September 14, 2017, 07:07:27 am
This is by far one of the first characters i did not knew i wanted until i saw it... I can not be more thankful.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: DJ_HANNIBALROYCE on September 14, 2017, 07:31:49 am
WOW! this is great. impressive af
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: -Ash- on September 14, 2017, 11:37:43 am
Is there a way to disable his invulnerability? Does he have a launcher?
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: MCX on September 14, 2017, 04:57:31 pm
Hell yeah
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: ROLEINMUGEN on September 14, 2017, 05:12:28 pm
Good job!!!!

THis char is awesome!! Fits perfect for Willy!
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: altoiddealer on September 14, 2017, 05:36:31 pm
Amazing!  Congratulations!!!
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: RoySquadRocks on September 14, 2017, 07:31:15 pm
This is beautiful! Nice job!
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: NDSilva on September 15, 2017, 03:15:50 am
Again, thanks for the support everyone, I'm glad to know Wily is going great! ;D


Is there a way to disable his invulnerability? Does he have a launcher?
A way to disable the invulnerability state is going to his Config file and find this part:

Code:
;----------------------------------------------------------------
; Damage Configuration
;----------------------------------------------------------------
[State 7650, damage config]
type = ParentVarSet
trigger1 = 1
var(43) = 3   ;<---------- Change this line

;----------------------------------------------------------------
; Set the number of hits before Dr. Wily gets to a temporaly invulnerability state;
; A value of 0 or below it makes him always invunerable on hit.

Change the mentioned value to a high number like 99999.
Wily's launcher is performed with close to the ground.



Alright, gonna post the adaptations for Zero and Wily's stage in the 1st post.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: 【MFG】gui0007 on September 15, 2017, 04:11:56 am
Thanks a bunch for this Silva, gotta test him and i'll do a video demonstration of this for sure. :)
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: Infinite kyo on September 15, 2017, 06:13:05 am
he looks awesome! gonna try him out later. great work
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: -Ash- on September 15, 2017, 06:35:14 am
Change the mentioned value to a high number like 99999.

I've tried doing this, but he still get invunerable after the 3rd hit.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: NDSilva on September 16, 2017, 01:05:57 am
Don't know what to say, because it's working fine for me.

Well then, replace the Config file with this one and see if that solves it: http://www.mediafire.com/file/soogajr811ja25q/Config.txt (http://www.mediafire.com/file/soogajr811ja25q/Config.txt)
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: Sheng Long on September 16, 2017, 02:32:53 am
I wouldn't mind an American Dr.Wily sound pack. Otherwise, nice release dude. :D
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: NDSilva on September 16, 2017, 02:41:13 am
You mean a english voiceset? I already took care of that:




Just open his Config file and find this part:
Code:
;----------------------------------------------------------------
; Voice Select
;----------------------------------------------------------------
[State 7650, voice select]
type = ParentVarSet
trigger1 = 1
var(40) = 0   ;<---------- Change this line

;----------------------------------------------------------------
; Set the above value to 0 to have Dr. Wily japanese lines.
; Set the above value to 1 to have Dr. Wily english lines.

Then change the value of var(40) to 1.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: Sheng Long on September 16, 2017, 02:56:12 am
Ah okay thanks for the info! :D
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: -Ash- on September 16, 2017, 11:12:16 am
Again, thanks for the support everyone, I'm glad to know Wily is going great! ;D


Is there a way to disable his invulnerability? Does he have a launcher?
A way to disable the invulnerability state is going to his Config file and find this part:

Code:
;----------------------------------------------------------------
; Damage Configuration
;----------------------------------------------------------------
[State 7650, damage config]
type = ParentVarSet
trigger1 = 1
var(43) = 3   ;<---------- Change this line

;----------------------------------------------------------------
; Set the number of hits before Dr. Wily gets to a temporaly invulnerability state;
; A value of 0 or below it makes him always invunerable on hit.

Change the mentioned value to a high number like 99999.
Wily's launcher is performed with close to the ground.



Alright, gonna post the adaptations for Zero and Wily's stage in the 1st post.

I just found out that add004 was the cause, restoring fixes it, kinda sucks, but thanks anyway.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: fxfreitas on September 16, 2017, 08:21:36 pm
I loved him! Surely my September's CotM choice.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: 【MFG】gui0007 on September 17, 2017, 09:04:08 pm


What can i say, EPIC job Silva! :D
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: davismaximus on September 19, 2017, 03:13:49 am
Finally got a chance to check him out - absolutely fantastic work!  He's fun to play as and fight against, really unique play style.  Haven't run into any bugs or issues yet, but will let you know if I find anything.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: holn on September 25, 2017, 12:33:02 am
Nice to meet you .
Thank you for a nice character. And Japanese voice of this character is wonderful!
This time,I made ai patch of him.I am glad if you enjoy it .

If there is a problem,I will remove it.Please reply in that case.
https://onedrive.live.com/?id=7BB50F9EA9D9BECD%21105&cid=7BB50F9EA9D9BECD
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: NDSilva on September 25, 2017, 07:09:46 pm
Hi, I'm glad you liked Dr. Wily! I also find his japanese voice pretty good :p

An A.I patch, eh? I'm curious to see what improvements you made. Gonna test it as soon as I get a chance! :thumbsup:
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: altoiddealer on October 03, 2017, 09:43:22 pm
Heya, this is just a suggestion... I love the way the lights on the side of Wily's ship change color in your gif
(https://i.imgur.com/xr2qpyj.gif)

If you wanted to implement this, instead of redoing all your animations which would be a huge undertaking and would have choppy results when changing animations, you could instead color separate all the sprites so every 2 squares are each slightly different colors, and every 3rd square is the brighter color (you'll need 3x the color slots for the lights that you are currently using).

Then, duplicate all your existing Pals so you have 3 sets, and change the group number on the duplicate sets. Example: 1,1 - 1,10 (set 1) // 2,1 - 2,10 (set 2) // 3,1 - 3,10 (set 3).  Adjust each pal, swapping the colors for the side lights - otherwise, the pals are identical.

Finally, use "RemapPal" controllers in State -2, something like this:
Spoiler: RemapPals in State -2 (click to see content)
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: rhiggatwat on October 07, 2017, 09:47:45 am
Haven't been around here in awhile, what an awesome surprise to come back too! Thank you for sharing all of your hard work, he came out fantastic, a lot of fun.
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: Ryon on October 07, 2017, 03:41:27 pm
I didnt play it yet, but THIS is what we need in mugen!

More original creations that play and look so awesome!

I can tell from the shots he is a great character!
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: NDSilva on October 07, 2017, 06:21:36 pm
@altoiddealer:
Yo, I'm a fan of characters that make good use of the RemapPal technique :D However, with all the avaiable slots filled in Wily's current palette index, I would need to make a extensive palette revamp before attempting to apply the new effect.
Yeah, I can considerate this in a future update. But then the missing weapons mentioned in the WIP thread will need a new color treatment as well.


Thanks for the feedback everyone! Original experience in MUGEN is the way to go!

It's also great to see that no gigantic bugs were adressed to him at this point, by the way. :P
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: altoiddealer on October 08, 2017, 03:50:20 am
Pulling the FX and dust out of the player pal would be good :)  I know pal work is a pain in the butt
Title: Re: Dr. Wily (MvC Inspired) Released
Post by: _Data_Drain_ on October 19, 2017, 10:12:15 pm
Okay, I'm gonna give a bit of criticism.

I feel like Wily shouldn't be able to guard. He already has hyper armor all the time. And can't really be properly comboed. This just feels like a bit much.

Next, I feel he attacks a bit too fast. Often times when you hit him, he immediately starts attacking again after your hitbox ends. So if your move has even a BIT of end lag on hit. He will punish it. It's also extremely difficult to get out of the corner if he gets you there.

For characters who lack a super jump. He can be VERY hard to hit sometimes. And combined with the other issues I mentioned. This can make dealing with him very annoying.

And last, but probably most importantly. His attack attributes aren't set correctly. His bubble and blue splitting projectiles don't count as projectiles. So if a character is normally immune to projectiles during their move. He can still hit them out of it with those moves.

So.... Yeah, that's the issues I managed to find with him. But, I do feel he has great potential. If polished up properly, he could make an excellent boss character.
Title: Re: Dr. Wily (MvC Inspired) - Update 11/03/17
Post by: NDSilva on November 03, 2017, 06:01:57 am
@_Data_Drain_:
Spoiler: About Feedback (click to see content)


Ohh yeahh, seems like it's the best time to bring some updates to Dr. Wily! The update is small, but still quite important I think:

(https://i.imgur.com/LUinCNk.png)
(https://i.imgur.com/o9pLzK0.png)

The download link remains the same. :)
Title: Re: Dr. Wily (MvC Inspired) - Update 11/03/17
Post by: Staubhold on November 14, 2017, 07:38:57 pm
Good job NDSilva. Well done.