This replaces the Explod Trigger.
[state 4105, Giant]
type = Helper
trigger1 = !time
id = 4105
name = "Giant"
sprpriority = 5
pos = -10,0
postype = p1
stateno = 4105
helpertype = normal
pausemovetime = 0
keyctrl = 0
ownpal = 1
This state goes under the End state of the move (or its at least where i have it.)
;Kishin Sanga Geki Helper
[Statedef 4105]
type = A
ctrl = 0
anim = 4102
velset = 0,0
movetype = A
physics = N
sprpriority = 20
[state a]
type = nothitby
trigger1 = 1
value = SCA
time = -1
[state a]
type = angledraw
trigger1 = 1
scale = 0.6,0.6
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0
[state a]
type = varadd
trigger1 = time >= 174
v = 1
value = 13
[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(1), 256
[State 200, 7]
type = destroyself
trigger1 = var(1) >= 256