The Mugen Fighters Guild

I.K.E.M.E.N. Central => IKEMEN Releases => Topic started by: GaziraAgain on January 31, 2021, 11:47:42 am

Title: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on January 31, 2021, 11:47:42 am
Hi to everyone. I'm working with a new version of BBBC screenpack but using all the new things that Ikemen Go have. I'm working with the 0.96 version and for now I can do lot's of things and changes. I wanna show us all the news that I can implemend since now and at the end I wanna ask some questions that I have. Let's go:

(https://i.imgur.com/ajIdN0E.png)

First changes in the menu screen using the submenu options that Ikemen Go have. I need to work more in the Options screen:

Spoiler, click to toggle visibilty

I remade the game select animation with the rest of the games. I think now it's more feel it with the rest of the select screen:

(https://i.imgur.com/0zYB8Og.png)
(https://i.imgur.com/644v9Rp.png)

Spoiler, click to toggle visibilty

Working hard to convert the versus screen to ikemen. I add all the effects that the original have this time, make the perspective of the center with after effects, and add the animated portraits!!!

(https://i.imgur.com/4QUQYbC.png)

Spoiler, click to toggle visibilty

In the winner screen I can add portrait in the first part of the animation:

Spoiler, click to toggle visibilty

New Game Over screen animation:

Spoiler, click to toggle visibilty

New Here Comes New Challenger animation:

Spoiler, click to toggle visibilty

And finally the Rank screen and the pause menu:

Spoiler, click to toggle visibilty

Ok, this is all that I have since now, I start to work with the versus portraits but before I do more I wanna ask some troubles that I have and I don't know if it's my fault or this version can't do it.

1- The most important thing that I wanna implemend it's multiple portraits in the same screen. In the system file I use p1.face.anim and p2.face.anim for select, versus and winner portraits, but it's possible to use more actions for add more portraits? I work to have all the letters to create names for this screens:
(https://i.imgur.com/lGkoHTH.png)
(https://i.imgur.com/exzPgLW.png)
(https://i.imgur.com/gtvELfd.png)

With this I can add different emblems for each character for the versus screen too:
(https://i.imgur.com/cKzVcAz.png)

And with different system files I can do a versus mode of the screenpack too!

2- I see a option to cut the portrait using coords p1.window = 0,0, 640,720 and for p2 too. This is very usefull, but I have a problem with the first portraits

and it's because I need two more points to can cut the portrait in a diagonal way, it's possible?
(https://i.imgur.com/9G4TzVr.png)

3- My last question it' s with the winner screen and related with the fonts. In the animation there are 2 parts and I need to show the fonts in the second part. There are some way to make the fonts wait since I want? And then I need that this fonts appear for a determinated time. Something like font.waittime and font.displaytime. Possible?

Well I hope you like it all the progresses of the screenpack and I hope you can help me a little in this the questions, thank you very much and see you soon!
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: Mushypepito123 on January 31, 2021, 12:09:54 pm
jeez, you got my vote. i'm actually on the verge on making a crossover story but i lack motivation!
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: Slayer. on January 31, 2021, 03:20:24 pm
I wondered when you would start working with IKEMEN GO, I was a little curious.
On the question of what is possible: Unlike MUGEN, IKEGO has no limits if you know Lua and Golang. So the actual limit is imposed by the users themselves. That said:
1 - No, by default each team member has only one portrait.
2 - The window parameter works in the same way as MUGEN. I may be mistaken, but I suppose something like that would some sort of 3D tool, and I don't think the devs would add, after all if it is to use custom portraits it is only fair that they are manually adjusted for this purpose. Even in official games it is like that.
3 - Not by default.

Check the motif.lua file (external/script) for the list of available parameters.
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on January 31, 2021, 10:59:51 pm
Thank you very much for the responses Rorouni. I wait new updates to include this things, especially various portraits in the same screen because with this I can work with  a single and versus modes. About the second question in the original Blazblue the portraits are full and the box made the cut with diagonal. I try to do using layerno = 1 in the desired images but it's imposible because the perspectives are in constant scale and the heigh is variable all time. Well I continue working with the versus portraits. I redo it adjusting the height of everyone individually. I'm waiting too the bgdef for fight to convert Blazblue lifebars to Ikemen Go. See you soon with more advances.
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on May 16, 2021, 01:11:53 pm
Hello to everyone, I have a great update with the Versus and Winner animations of the Continuum Shift game. This time I include more effects in the second explosion that I not include in the CT one. More updates of the screenpack soon. I hope you like it!

(https://i.imgur.com/dgITJQo.png)

Versus Screen Animation:

Spoiler, click to toggle visibilty

(https://i.imgur.com/gRW7EPG.png)

Winner Screen Animation:

Spoiler, click to toggle visibilty
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: carlosspeed on May 26, 2021, 06:11:36 pm
Superb! This reminds me of the old arcade machines of Taito Type X and Nescalive.
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on May 30, 2021, 07:22:28 pm
Superb! This reminds me of the old arcade machines of Taito Type X and Nescalive.

Thank you very much! I have the versus mode! Not via menu, using 2 different system archives you can choose one or two player modes. Here some captures of the animations, I hope you like it!

(https://i.imgur.com/kjelsKY.png)
(https://i.imgur.com/YM9eQfE.png)
(https://i.imgur.com/k780Tdu.png)
(https://i.imgur.com/jWvaUCh.png)

Spoiler, click to toggle visibilty

More advances soon!
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: carlosspeed on May 30, 2021, 08:27:16 pm
LET'S GOOO! Hype city!
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on July 18, 2021, 07:33:03 pm
More updates! Finally I animate all the perspectives of the select screen with after effects. The size of the archive now it's 120mb but loads fast and looks really nice. I start to add the stage portraits and I add all the effects to the Calamity Trigger versus screen. Here you can see all the updates that I made, I hope you like it!
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: Bluekuma on July 19, 2021, 10:14:53 am
This looks insane, good shit
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on July 20, 2021, 11:24:54 pm
This looks insane, good shit

Thank you very much! I try to add all new animations to the single mode select screen. I show you when it's finished. See you soon.
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: P-Chan on July 21, 2021, 11:42:18 pm
Hi to everyone. I'm working with a new version of BBBC screenpack but using all the new things that Ikemen Go have. I'm working with the 0.96 version and for now I can do lot's of things and changes. I wanna show us all the news that I can implemend since now and at the end I wanna ask some questions that I have. Let's go:

(https://i.imgur.com/ajIdN0E.png)

First changes in the menu screen using the submenu options that Ikemen Go have. I need to work more in the Options screen:

Spoiler, click to toggle visibilty

I remade the game select animation with the rest of the games. I think now it's more feel it with the rest of the select screen:

(https://i.imgur.com/0zYB8Og.png)
(https://i.imgur.com/644v9Rp.png)

Spoiler, click to toggle visibilty

Working hard to convert the versus screen to ikemen. I add all the effects that the original have this time, make the perspective of the center with after effects, and add the animated portraits!!!

(https://i.imgur.com/4QUQYbC.png)

Spoiler, click to toggle visibilty

In the winner screen I can add portrait in the first part of the animation:

Spoiler, click to toggle visibilty

New Game Over screen animation:

Spoiler, click to toggle visibilty

New Here Comes New Challenger animation:

Spoiler, click to toggle visibilty

And finally the Rank screen and the pause menu:

Spoiler, click to toggle visibilty

Ok, this is all that I have since now, I start to work with the versus portraits but before I do more I wanna ask some troubles that I have and I don't know if it's my fault or this version can't do it.

1- The most important thing that I wanna implemend it's multiple portraits in the same screen. In the system file I use p1.face.anim and p2.face.anim for select, versus and winner portraits, but it's possible to use more actions for add more portraits? I work to have all the letters to create names for this screens:
(https://i.imgur.com/lGkoHTH.png)
(https://i.imgur.com/exzPgLW.png)
(https://i.imgur.com/gtvELfd.png)

With this I can add different emblems for each character for the versus screen too:
(https://i.imgur.com/cKzVcAz.png)

And with different system files I can do a versus mode of the screenpack too!

2- I see a option to cut the portrait using coords p1.window = 0,0, 640,720 and for p2 too. This is very usefull, but I have a problem with the first portraits

and it's because I need two more points to can cut the portrait in a diagonal way, it's possible?
(https://i.imgur.com/9G4TzVr.png)

3- My last question it' s with the winner screen and related with the fonts. In the animation there are 2 parts and I need to show the fonts in the second part. There are some way to make the fonts wait since I want? And then I need that this fonts appear for a determinated time. Something like font.waittime and font.displaytime. Possible?

Well I hope you like it all the progresses of the screenpack and I hope you can help me a little in this the questions, thank you very much and see you soon!

Seems good. Ikemen is a great engine.
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: Fauxcry on August 03, 2021, 02:45:57 am
So the last time I had a mugen with that blazblue start screen I changed the music and this was it
https://youtu.be/fOXW8DDSH9Q?list=PL86E8E3F409C4E7B8 (https://youtu.be/fOXW8DDSH9Q?list=PL86E8E3F409C4E7B8)
let me know if you think it was a good idea this is just a constructive criticism post
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: Inactive user on August 03, 2021, 03:37:16 am
ikemen showing all its power... perfect conversion.
Title: Re: Blazblue Battle Coliseum Go Edition (WIP)
Post by: GaziraAgain on August 03, 2021, 09:02:38 pm
So the last time I had a mugen with that blazblue start screen I changed the music and this was it
https://youtu.be/fOXW8DDSH9Q?list=PL86E8E3F409C4E7B8 (https://youtu.be/fOXW8DDSH9Q?list=PL86E8E3F409C4E7B8)
let me know if you think it was a good idea this is just a constructive criticism post

Yes, I like it! It is a very consistent melody with the screen in question.

ikemen showing all its power... perfect conversion.

Thank you very much. But I'm waiting for the possibility to add simultaneous portraits in the same screen to can do more closed to the source.

And now I wanna show you the 1 player mode select screen with the new animations on it. The game selector it's different from the mugen version. It's great to can play at 1 and 2 player version in the ikemen Go version too, the only problem is that you need to choose between this 2 modes before launch the screenpack renaming the system.def archive. Here the video, I hope you like it.