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Azul Crescent

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Messages by Azul Crescent

    

Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax

 November 11, 2019, 07:20:47 pm View in topic context
 Posted by Azul Crescent  in Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax (Started by Websta November 11, 2019, 02:40:40 pm
 Board: Your Releases, 1.0+

I was always wondering why nobody made any DBFC stages...and now you give us this amazing present.

Absolutely wonderful job Websta!
    

Re: [ReShade] Scanline, LCD,CRT, VHS, 2D Scale, XBRZ and Ect

 November 11, 2019, 07:38:35 am View in topic context
 Posted by Azul Crescent  in [ReShade] Scanline, LCD,CRT, VHS, 2D Scale, XBRZ and Ect (Started by Snk-Combone October 27, 2019, 11:03:21 pm
 Board: M.U.G.E.N Discussion

I'm having an issue even getting the 2D Scaler to load.

Reshade just gives me a compilation error for them. Nothing I've tried has worked.

And actually, even trying to use the newest Reshade causes a major issue where theres a permanent black screen unless i toggle the effects off. But using an older version (like 3) works fine. Anyone else?
    

Re: G6_Goku new sprites modification

 November 09, 2019, 10:21:59 pm View in topic context
 Posted by Azul Crescent  in G6_Goku new sprites modification (Started by oscar123 November 09, 2019, 07:49:02 pm
 Board: Edits & Addons 1.0+

Looks pretty good, but this should go in Edits, not Releases.
    

Re: Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1

 November 08, 2019, 06:14:21 am View in topic context
 Posted by Azul Crescent  in Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1 (Started by YugaCurry October 13, 2019, 02:39:51 pm
 Board: Edits & Addons 1.0+

@Yue: if the font is truetype, it may have a .def file too, this is where the name of the font should be.

An example:

For a screenpack I made with a truetype font, I placed both .def and .ttf files into the "fonts" folder:

Prosto.def
Prosto.ttf

When you open the def file, this is what shows up:

Spoiler, click to toggle visibilty

^ see if the name here correspond to the name of the font.

Thank you!! That was it!

The file for stages/character is Victory.def, and inside it for the TTF it was named BADABB_.TTF, but it's actually BADABB__.TTF, two underscores. Idk why it was like that but, that was the problem!!

    

Re: Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1

 November 08, 2019, 05:43:02 am View in topic context
 Posted by Azul Crescent  in Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1 (Started by YugaCurry October 13, 2019, 02:39:51 pm
 Board: Edits & Addons 1.0+

Last suggestion. Check the path for the font location mentioned in the system. You may have to change that.

Hmm, the path seems correct but I moved the font folder to a new one and changed it to it, but still doesn't show up. I'm gonna try replacing it with another font file. What font controls the stage/character selection?
    

Re: Why do you hate compilations?

 November 08, 2019, 05:32:52 am View in topic context
 Posted by Azul Crescent  in Why do you hate compilations? (Started by GeorgeMP October 22, 2019, 10:02:15 pm
 Board: M.U.G.E.N Discussion

^This is my major problem with compilations.  Many of them are a mish mash of various authors' content that it becomes a jumbled mess.  It honestly grinds my gears when the compilation creator proceeds to say something like "Hey guys!  I made a Mugen game!  Check it out!"

Not to mention the bad name compilations tends to give Mugen as a whole.  Many people outside of the community often only know Mugen through poorly made compilations and skews their impression of the engine.

That brings me to another point where some people complain about Mugen as a whole because it has broken or dumb shit.  Like what the fuck, don't download it into your roster then?  Nothing's stopping them from excluding those characters, but people whose only hands on exposure to Mugen is through compilations wouldn't have learned that.

Call me an elitist, but I honestly think people should just construct one's own personal compilation from scratch, starting from the base roster of Kung Fu Man, and working their way up to a full personalized roster of characters, stages, and various motifs segments.  You learn a lot more about how to work with configuring things on your own that way.

Exactly this. So many compilations ive tried just to look for new stages etc, are really bad. Unbalanced rosters (mixture of normal and OP characters), bad stages, different sized characters etc. No effort at all.

When I try to talk to my friends about Mugen and introduce them to it, the typical response is "Oh that shitty fighting game ripoff with crappy characters?" It's really disheartening.

Alot of people can't be bothered with actually assembling their own Mugen, they'd much rather be lazy and just use a pre-made mugen, even if it's bad. Building your own from scratch is extremely fulfilling. Especially if you personalize it. I use characters with the niceset looking sprites, smoothest flowing gameplay and least amount of problems. And trust me, those are NOT easy to find. I've been changing up my roster for over 2 years since I started seriously building a proper Mugen. Because new characters, stages and screenpacks come out. Ever since I did, i've learned alot of about mugen coding. From how to modify certain things in characters and how to edit stages properties etc, even how to change up lifebars and screenpacks myself.

I don't create any real content for Mugen, the only things I can really do are portraits, but I'm really proud of my personal Mugen.

Mugen deserves a much better rep than it does, and as vgma2 said, it's bad compilations and crappy god characters that give it that bad rep. And...also some people in it's community...but that's a whole 'nother discussion.
    

Re: Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1

 November 08, 2019, 04:47:14 am View in topic context
 Posted by Azul Crescent  in Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1 (Started by YugaCurry October 13, 2019, 02:39:51 pm
 Board: Edits & Addons 1.0+

@Yue: Yea I know what's wrong. You need to download the Badaboom font for windows. You'll get it on Google. Download and install on windows and it'll show up.

I found it, and installed it. It's also included in the font's folder too. But that didn't fix it. It's still not showing up.
    

Re: Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1

 November 08, 2019, 03:44:38 am View in topic context
 Posted by Azul Crescent  in Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1 (Started by YugaCurry October 13, 2019, 02:39:51 pm
 Board: Edits & Addons 1.0+

Edit: Tried a fresh copy, no stage text is showing up anywhere. I can hear the selection but no text.

Um, shows up fine. Check if you changed/overwrote something in the fonts folder or system.def file.



Idk what's going on then, even with a fresh new copy without me modifying anything, it doesn't show up. What font file is used for the stage selection?

Even the character names aren't showing up.


    

Re: Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1

 November 07, 2019, 05:28:22 am View in topic context
 Posted by Azul Crescent  in Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1 (Started by YugaCurry October 13, 2019, 02:39:51 pm
 Board: Edits & Addons 1.0+

Absolutely beautiful. Thanks for this!

My only question is, where is the stage selection? I hear it moving but don't see anything.


Are you talking about stage image thumbnails? I haven't put in those cuz they're tedious to do. The stage names appear just fine though.

Yeah i meant the stage text. It's not showing up for me for some reason. I'll double check if I did something by accident. Thanks~

Edit: Tried a fresh copy, no stage text is showing up anywhere. I can hear the selection but no text.
    

Re: Why do you hate compilations?

 November 07, 2019, 02:21:05 am View in topic context
 Posted by Azul Crescent  in Why do you hate compilations? (Started by GeorgeMP October 22, 2019, 10:02:15 pm
 Board: M.U.G.E.N Discussion

I have my own "compilation" project that i've been working on, but I've done more than put characters and stages and shit in.

I edit all the stages, the characters sprites, modify the screenpacks myself. I don't plan on ever really publicly sharing it. As getting permission from dozens upon dozens of authors for proper publication is impossible (especially since alot of those are foreign authors from Chinese/Japanese sites).

And i've discovered some rare Chinese/Japanese created stages/characters in compilations that I've found scattered across the net on foreign sites. Foreign Mugen boards are much more open to releasing compilations, Baidu has it's own dedicated page with some really nice ones. But they're hard to download due to them being pan.baidu links.

I feel like, compilations would be more well received if people put more effort into them than just "Adding stages and characters and claiming it as THEIR game"

It's not YOUR game, it's something you put together sure, but they're other peoples works. If you edit everything to certain extents, than at best they are "edits".
    

Re: Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1

 November 07, 2019, 01:33:23 am View in topic context
 Posted by Azul Crescent  in Duracelleur's Mugen Multiverse Edit (1280 X720) Mugen 1.1 (Started by YugaCurry October 13, 2019, 02:39:51 pm
 Board: Edits & Addons 1.0+

Absolutely beautiful. Thanks for this!

My only question is, where is the stage selection? I hear it moving but don't see anything.
    

Re: Ming Night by AMICE - 1.1 and 1.0

 October 25, 2019, 11:07:58 pm View in topic context
 Posted by Azul Crescent  in Ming Night by AMICE - 1.1 and 1.0 (Started by Azul Crescent October 08, 2019, 07:18:53 am
 Board: Found Releases 1.0+

    

Re: Ming Night by AMICE - 1.1 and 1.0

 October 08, 2019, 07:45:04 pm View in topic context
 Posted by Azul Crescent  in Ming Night by AMICE - 1.1 and 1.0 (Started by Azul Crescent October 08, 2019, 07:18:53 am
 Board: Found Releases 1.0+

    

Ming Night by AMICE - 1.1 and 1.0

 October 08, 2019, 07:18:53 am View in topic context
 Posted by Azul Crescent  in Ming Night by AMICE - 1.1 and 1.0 (Started by Azul Crescent October 08, 2019, 07:18:53 am
 Board: Found Releases 1.0+

    

Re: M.U.G.E.N Screenshots V3

 October 08, 2019, 05:33:28 am View in topic context
 Posted by Azul Crescent  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Chained Super with a new Linne Edit. Will be posting this later in Found Releases.
Spoiler, click to toggle visibilty
    

Re: Roster Showcase

 September 30, 2019, 08:03:45 pm View in topic context
 Posted by Azul Crescent  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Michael Armaros' Arcueid

 August 30, 2019, 01:47:20 am View in topic context
 Posted by Azul Crescent  in Michael Armaros' Arcueid (Started by Macaulyn97 August 28, 2019, 06:43:48 pm
 Board: Requests

I have all of his characters, as they hold a special place in my heart as well. They have beautiful sprites and moves.

Here's the link to her including her patch already implemented.

Lil tidbit, his characters are made for 4:3, so her Hyper BG's are 4:3. She can be used still in 16:9 but her Bg's will be cut. Also, she doesn't work in 1.1 without some modifying, as it gives a state error.


https://www.mediafire.com/file/jnby6e9l5j1rtcl/Arcueid.rar/file
    

Re: M.U.G.E.N Screenshots V3

 August 24, 2019, 10:38:08 am View in topic context
 Posted by Azul Crescent  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 August 17, 2019, 11:00:51 pm View in topic context
 Posted by Azul Crescent  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Now I just have to create the portraits  :nuttrox:




If there's one thing i can criticize it's the name font and it's color.

It's small, and the black really doesn't show on the portraits. Maybe either make it white or bigger. Otherwise they look fantastic!
    

Re: Shana by Websta (plus Taiga update)

 August 16, 2019, 10:08:28 pm View in topic context
 Posted by Azul Crescent  in Shana by Websta (plus Taiga update) (Started by Websta August 15, 2019, 11:06:29 pm
 Board: Your Releases, 1.0+

Cool

I don't known what the gameplay style it is but it's not bad.

and i found you have HD portrait I need to dig it out haha

It's UNIB (Under Night in Birth) style with some custom elements. Same with Taiga.