[StateDef 180]
type = S
[State 180, Generic Victory Quote]
type = VictoryQuote
trigger1 = 1
value = (Random % 8)
[State 180, Victory Quotes Vs. Kazuya Mishima]
type = VictoryQuote
triggerall = numenemy
trigger1=Enemy, Name = "Kazuya Mishima"
value=28
[State 180, Victory Quotes Vs. Jin Kazama]
type=VictoryQuote
triggerall = numenemy
trigger1=Enemy, Name = "Jin Kazama"
value=29
[State 180, Victory Quotes Vs. Heihachi Mishima]
type=VictoryQuote
triggerall = numenemy
trigger1=Enemy, Name = "Heihachi Mishima"
value=30
[State 180, Victory Quote vs. Ryu]
type = VictoryQuote
triggerall = numenemy
trigger1 = (Enemy, Name = "Ryu" && !(Enemy, AuthorName = "Phantom.of.the.Server")) || (Enemy, Name = "cvsryu" && PalNo = [1,6]) || Enemy, Name = "cvsryu_normal"
trigger2 = (Enemy, Name = "Ryu" && Enemy, AuthorName = "Phantom.of.the.Server")
trigger2 = Enemy, var(1) != 2
value = 31
[State 180, Win Decider]
type = ChangeState
trigger1 = 1
value = 181 + (Random % 2)