his level 3 super portrait looks pretty cool, like a touch up of kage ;D
(https://i.imgur.com/2Dx7z80.png)
Will he have anything from Kage or SFIV/USFIV Omega Mode Evil Ryu?
Kage's in the works now.
Those still interested in Violent Ryu can still download him in the first post though if they wanna take a crack at him.
Got his normals done: https://streamable.com/3eap6
Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.
Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.
Got his normals done: https://streamable.com/3eap6
Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.
Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.
Wait, Lessard never made sprites for any of those?
Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.
I was curious but I know that Vyn did his own version with some edited sprites for Evil Ryu to make him look/play more like Kage, as long as it's ok with him couldn't you use the sprites he did to set up a better base .sff until you have all the needed sprites to swap in. As long as the character will play the same that way you can just build a separate .sff as the sprites become available. Either way I'm really looking forward to what you come up with on this Rowen progress looks good so far!
(https://i.imgur.com/8beTNc9.png)
Kazuya Mishima
Started by ReddBrink , but I decided to pick him up for my plans.
Early Footage: https://streamable.com/w88v3
After you're done with Kazuya, maybe I can let you have Kain Blade since I stopped working on him.
Got his normals done: https://streamable.com/3eap6
Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.
Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.
Wait, Lessard never made sprites for any of those?
Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.
Nah there wasn't sprites in the sff.
Lessard's retired aswell so I can't ask.
I might just limited to to Forward Dashing for now for the run and worry about the rest later.
I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...
It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!
It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!
Aren't you aware of Jin by both Byakko and Infinite?
Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.That's my main reference, but with a few changes to incorporate stuff from elsewhere.
Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.You mean his Tekken 7 Rage Art? That will be his Level 3. I plan to incorporate Super Armor for the startup like what T7 does.
The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something
- Some of sprites look misaligned when you look at the feet, mostly in the normals. I think that most of those are based on Ryu's normal so you might use him as reference.I plan to get the Slaughter Hook to juggle in the next update. For some reason when it's under fall velocity (When P2 bounces back up without a custom state) it won't.
- The hurtboxes could be simplified but are not bad. However, the hitboxes have little to no priority, especially in the light and medium basics.
- While it's pretty nice that you used frame data from SFxT, you could actually compare Kazuya's to SFxT Ryu's to CvS2 Ryu's in order to get accurate CvS2 feel. SFxT is way slower than CvS2. You could use Shoryuken table (http://wiki.shoryuken.com/Ryu_(CvS2)) for CvS2, but have in mind that the game is played at 3 star speed so you should divide most of the frame data by /1.25.
- He's missing Tekken's juggles. I'm no Kazuya player but I think you can cr.HP after Slaughter Hook and Demon God Fist after cr.HP.
Looking foward to the fixes.
RagingRowen? Was their a Spider-Man POTS style or something
Can you make a Spider-Man POTS style?
I have the urge to make one of the 5 characters listed in the new Poll. More info in the first post.
I gave it 14 days since I haven't even started them yet, with the exclusion of Reiji where I started the animations and Normals.
I have the urge to make one of the 5 characters listed in the new Poll. More info in the first post.
I gave it 14 days since I haven't even started them yet, with the exclusion of Reiji where I started the animations and Normals.
This is Reiji Oyama right? From Street Fighter?
Starting Heihachi early because I'm an impatient soul.
https://streamable.com/tttxxd
LESSARD's sff is lacking a couple of things, most notably roll sprites which is why you don't see it in the preview. Several sprites also lack the added details like more arm wraps and the gi tiger. I may request these or try to add them in myself, but it is what it is for now. I'd also need an appropriate big port that keeps his appearance (Not Topless or Young) that blends well with the ports for Kazuya and Jin.
More info to come, mainly when the time is up.
Looks nice so far!
It's not ideal but you could always repurpose his small dash/hop into a placeholder for his"roll" animation.
Some characters have those as well in CvS2
(https://www.spriters-resource.com/resources/sheets/1/533.png?updated=1460953101)
I'm assuming you'll probably be using a portrait from his Namco X Capcom, or his KOF All-Star portrait maybe?
I think taking one of these will be better, rowen. your one is looking like that head does not belong to the person.
(https://media.discordapp.net/attachments/261679618749235202/867942744163758091/HeihachiFix.png) I did a quick edit in photoshop, not sure if this helps, had to make the background solid for the effect I applied to leave the outlines on the hair ok, I can always try darkening the hair to make it a bit more greyish if you like
I love the little lightning effect on his idle stance!
:D Looks even better Ned
Hello RagingRowen.
I see you have a really good collection of chars. Any chance to make CVS2 Characters?
God, man, I'm too damn excited for this lmao. Are you far enough where you can comfortably post a palette template yet?
OK, lurking this portrait idea for some days...
Let me add my contribution.
Hope it helps.
I edited the graphics to give a better shadding (hair skin) and make Heihachi actually Old.
Also, I tried to color separate the BG, so you can make it transparent easily.
(https://media.discordapp.net/attachments/371498275997483009/868308205183320064/HeihachiFix2.png)->(https://i.imgur.com/PRkNMpS.png)
Are you going to consider adding some kind of team super like I've seen with some Ken/Ryu's for simul fights? You could probably do something with your Kazuya edit or Infinite's Jin as well. Progress is looking really nice though
On the topic of special interactions with your characters, I was kind of surprised when Kazuya didn't have anything against Jin. Will he and Heihachi have a special intro between the two or have you not decided yet?
I will vote Reiji
Hello, Since Heihachi got Postponed for MUGEN
I'm gonna vote Reiji
The poll is up for 8 more days, man.
From the Video I can see a couple of nitpicks.
The charging effect is over his feet (maybe its cause of the stage ?)
His damage is high.
A design choice but not everything needs a MAX variant.
Make sure you keep his CVS excel combo where he can get the OP to the moon.
Some of the hit pauses on hypers look weird, dynamic moves will not have such wonky hitpauses.
Was his DP EX 2 hit in USF4 ?
Looking good so far.
Good luck.
From the Video I can see a couple of nitpicks.
The charging effect is over his feet (maybe its cause of the stage ?)
His damage is high.
A design choice but not everything needs a MAX variant.
Make sure you keep his CVS excel combo where he can get the OP to the moon.
Some of the hit pauses on hypers look weird, dynamic moves will not have such wonky hitpauses.
Was his DP EX 2 hit in USF4 ?
Looking good so far.
Good luck.
- K. I'll lower it a bit.
- I based it on his CvS2 damage, but I'll lower it if it's too absurd.
- It depends on the move. I like giving supers both Level 1s and 2s for consistency and because why not. I feel like I could buff the Shinkuu Gadoukens to 5 (LVL1) and 8 (LVL2) hits to go with the other PotS Shotos. Chouhatsu Densetsu will be Level 1 only.
- Yeah, it's possible but it isn't perfect.
- Which super in particular? Koryurekka's the weirded IMO so I can tweak it if need be.
- Yeah, it was 2 hits.
Thanks for the feedback, brother.
From what I'm seeing from the video:
-The charge particles are misaligned. I'd also suggest moving the bottom charge a bit to the right so it matches to his feet.
-Same with Hisshou Buraiken, but it's an easy fix.
-EX Dankuukyaku should either be made so it has more stun-time or moved closer so the last hit connects.
-It is source wise with the 5 hits of Shinkuu Gadouken in CvS2, but I assume the PotS' Ryu is 8 hits (and future Ryu's too), when it's originally 5 in it anyway. I feel 3 to 5 fits Dan pretty well with it, but it's ultimately up to you.
-Looking at the history of Hisshou Buraiken, sometimes some hits before the uppercut seem to at one point bring the opponent closer. I thought that'd be pretty neat to include as well. See here if you want.
[youtube]https://www.youtube.com/watch?v=FKpbDZLz6DY[/youtube]
I'm liking the progress of Dan here. Keep it up!
No Heihachi for now?
Nice! But what's up with his face when he show the autograph ?
Why the cute eyes?
He hasn't been started yet, but I added Reiji's movelist to the first post.
I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.
He hasn't been started yet, but I added Reiji's movelist to the first post.
I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.
I don't know if you can reply this question.
But, when you use some "starter" base from an existing character, do you edit the actual SFF, or export reimport the sprites in a new SFF?
I'm just trying to get some methods to perhaps speedup my start for future projects with existing base.
Idk I dont know if my fx on old ass edit is useful but you can check that out if its
He hasn't been started yet, but I added Reiji's movelist to the first post.
I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.
I don't know if you can reply this question.
But, when you use some "starter" base from an existing character, do you edit the actual SFF, or export reimport the sprites in a new SFF?
I'm just trying to get some methods to perhaps speedup my start for future projects with existing base.
Imported them into a PotS sff with the Sparks and System FX (Ken's my template).
Plans:
- Orochi (PotS Style)
- Asura (Buckus/marcanv, CvS2 God Rugal's Ending) (PotS Style)
- Leona Heidern (PotS Style) (Classic Sprites)
Tetsu Yatogi ia in list too, that's a dream.
I'm hyped about Tetsu, and by the idea of some customization gimmick...
When I'll have more time, I might try something similar with Kei Okuda. Already tried some CVS design update for her... ^^
I can see Tifa is in your list too.
what graphics base will you use?
I'm hyped about Tetsu, and by the idea of some customization gimmick...
When I'll have more time, I might try something similar with Kei Okuda. Already tried some CVS design update for her... ^^
I can see Tifa is in your list too.
what graphics base will you use?
YAMAKICHI's sprites are the most used but I don't wanna use them since they're too Hi-Res. There's KOF-style sprites out there, but there aren't enough frames from what I've seen.
You have link for THIS TIfa?
If you do Leona, I can help you, retouching the sprites
If you do Leona, I can help you, retouching the sprites
If you do Leona, I can help you, retouching the sprites
I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?
If you do Leona, I can help you, retouching the sprites
I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?
If you do Leona, I can help you, retouching the sprites
I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?
Right now I dont have any sample, and I'm not a spriter, I will only retouch the jump pixels on the spriteset
I'm not sure exactly what would be viable feedback on my end since he's still in Alpha, but I can maybe offer some suggestions and other things I noticed to maybe pad things out a bit?
-At a very specific distance, the last hit of EX Gekishouhadouha [That's a name o-o] will miss the opponent
It might be exclusive to Reiji mirror matches though since I'm only testing with FF Training mode atm.
- Normals don't have guard sparks.
- Only light Koga Rengeki fully works. Medium and Heavy "work" in the sense that Reiji does the animation by himself without taking the opponent with him.
- Shouenbu can only be canceled from his air lights and air medium punch. Probably intentional but still wanna mention it just to be safe.
- No alt command for Raikoukyaku?
- Not sure if he's supposed to have an air throw but if he is, only the AI can do it. If not, well, the AI can air throw lol
- A suggestion, maybe instead of having EX Ryuenshou hit twice on each punch, loop the animation of him punching a second time?
Edit: One more thing I just noticed: No matter how late you do it after an EX Shouenbu, the initial punch on EX Ryuenshou only hits once.
Like I said, with him being in Alpha, I'm not sure how much of this is actually viable, but I do like what's here otherwise. Is there a CS planned for him? If not, I might just whip up a few palettes for him.
Someone said PALETTES!?!?!? :truestory:
(https://i.imgur.com/QWG1f84.png)
Power Instinct 1 Reiji
(https://i.imgur.com/boKmzuK.png)
Power Instinct 2/Legends Reiji
(https://i.imgur.com/11iDT8q.png)
And of course... Ryu (CVS version) :mlol:
I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that
Someone said PALETTES!?!?!? :truestory:
(https://i.imgur.com/QWG1f84.png)
Power Instinct 1 Reiji
(https://i.imgur.com/boKmzuK.png)
Power Instinct 2/Legends Reiji
(https://i.imgur.com/11iDT8q.png)
And of course... Ryu (CVS version) :mlol:
I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that
New Alpha version now available:
https://drive.google.com/file/d/1t_yHYHFvOBHDid55LgjBBB0tt-WoA_zz/view?usp=sharing
If you're still interested in doing Tifa, here's Tanic2KXX's version with kof-ish sprites :
https://www.mediafire.com/file/fph9zpwufqttxl6/kfx_tifa.zip/file
New Alpha version now available:
https://drive.google.com/file/d/1t_yHYHFvOBHDid55LgjBBB0tt-WoA_zz/view?usp=sharing
Sometimes for testing purpose only.
I forgot to mention the newer Beta's here: https://mugenguild.com/forum/topics/reiji-oyama-beta-rowens-releases-191177.0.html
You should put Reiji in the released section, because he's already done.
A question : If you're planning on working on Tetsu and he's going to have a customizable moveset, that customization is going to be on the config file, or before the match starts? (similiar to brown's Gene from God Hand)
Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)
Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)
But that's not all, I have been considering a second PI character, mainly for a bit of roster symmetry (If that's a thing that makes sense to MUGENeers) and I have 4 (or 5) choices that interest me. It's up to you guys to decide the choice of char.Tough choice, two of them are the characters I need and the other two are my favorite main :P just a question about Otane/Oume, I am pretty sure both of them will have multiple def files such as otane.def, oume.def, otaneoume.def (selecting them via palette ala hold start and select in select screen) and maybe a master mode (with two of their moveset mixed together) :-\ do you plan to have them to have in tag play much like how ahuron did to his wip belti twins: https://twitter.com/daddycool_exe/status/1462037043341496324 or maybe even having them change their mode inbetween match much like complete change ryu in mvc1?
Orochi Update: Though progress has been minimal, I have his first 2 specials to share (both still need work):
https://streamable.com/s64zu2
It looks like you made his fireball into a standard 4-hitter. I think the original properties are more interesting.
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6
Very good. I'm not an expert with Orochi and his attacks names, but:
His genocide cutter type kick took my attention.
He's using the cutting slash sound effect of Rugal, shouldn't his hitsound be a slash hitsound ?
I cannot even remember the source one.
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6
Very good. I'm not an expert with Orochi and his attacks names, but:
His genocide cutter type kick took my attention.
He's using the cutting slash sound effect of Rugal, shouldn't his hitsound be a slash hitsound ?
I cannot even remember the source one.
Haven't added the slash FX yet, don't worry.
Is that going to impact Street Fighter All-Stars project?
I regret to inform y'all that Orochi has been postponed. Interest in him as gone blank over the past few weeks and I simply couldn't get in the mood to work on him.
I'm not cancelling him by any means since I do want to complete him some day or another.
For the thirsty souls, here's an unfinished Alpha version that's open-source in-case the worst case scenario happens:
https://drive.google.com/file/d/1yOCsQ-N12FXBWR5ecpuYEnn1aPYT7iB3/view?usp=sharing
Be warned that he's still missing various things such as Intros and Winposes, Throws, Utsushi Iwai and Oomiwa.
Making a OHMSBY-Styled as usual I see?
Making a OHMSBY-Styled as usual I see?
OHMSBY's not 'as usual' for me. First time trying to make a char in this style.
Well...What does that mean for your other adaptations?
https://streamable.com/kzhajz
Well...What does that mean for your other adaptations?
https://streamable.com/kzhajz
Honest question: Any plans on Tifa Lockhart as well?
Do you plan to give him an English voice option?