The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: RagingRowen on May 13, 2019, 08:36:14 pm

Title: Rowen's WIPs
Post by: RagingRowen on May 13, 2019, 08:36:14 pm


Postponed:
(https://i.imgur.com/XCVh8FM.png)
Orochi

Specials:
Harae
Ho no Susori
Ukei
Utsushi Iwai
Tadasu

Level 1/2 Supers:
Marokare
Ukei (KOFAS Variant)

Level 3 Super:
Oomiwa




Cancelled:

Heihachi Mishima
Spoiler, click to toggle visibilty
Files were lost in a PC screwup, and I have to guts no start over.

Kage
Spoiler, click to toggle visibilty
Cancelled due to lack of interest and motivation to consistently convert him to CvS standards. Plus, Lessard updated the sprites again which essentially make these ones thaw out.

Plans:
- Whatever I get motivated into doing. I can't make promises these days, IAH.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: Akito on May 14, 2019, 02:06:36 pm
I'm absurdely interested in this. Continue your efforts, I liked very much man.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: BurningSoul on May 14, 2019, 03:38:26 pm
Maybe Ashura Senku can be replaced with Violent Ken's dash thingy? just a suggestion
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: oraora? on May 14, 2019, 05:03:42 pm

(https://i.imgur.com/2Dx7z80.png)

his level 3 super portrait looks pretty cool, like a touch up of kage  ;D
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: AVPboy on May 14, 2019, 08:37:35 pm
This shall make everyone's fan fiction like expectations so Happy, i am looking foward to this, Thanks man.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: vyn on May 14, 2019, 10:08:28 pm
Why not put a bit of M.Bison in there somewhere. Violent ken is Ken + Psycho power after all.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: RagingRowen on May 14, 2019, 10:13:01 pm
Well I do plan to give him the Aura from Froz's Final Bison in certain areas similar to Akuma's Flaming Aura.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: Mr.Karate JKA on May 14, 2019, 10:52:46 pm
Maybe its a good idea give him a tatsumaki like SF EX series
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: RagingRowen on May 14, 2019, 11:07:17 pm
Update:

I will be taking some snippets from Evil Ryu's Appearance in SVC:MotM as a Final Boss, where he bursts out of the Capsule, where I assume is the Shadowloo base.
Seeing this, he will have the Joudan Sokutou Geri as his F + LK, like in that game, where you can combo into it from some normals.
Along with this, his Hadouken LVL3 will be the Ryukoku Hadouken (Without the Metsu charge first)

I have also changed a few Win Quotes, with some being edited or original.

victory1 = "No one can stop me with this combination of powers!"
victory2 = "This Psycho Power will take me to new heights... The power to destroy anything!"
victory3 = "Run, weaklings! Lest you perish before my fist!"
victory4 = "My true potential has been unleashed!"
victory5 = "BLOOD... IT'S CALLING FOR ME...!"
victory6 = "My fist is soaked with blood... The blood of death!"

; Vs Akuma
victory7 = "Master Bison was right, your power is nothing when it's on its own!"

; Vs Gouken
victory10 = "My time with you is over! Bison has taught me the ways of destruction!"

Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: ,mem on May 14, 2019, 11:12:44 pm
Will he have anything from Kage or SFIV/USFIV Omega Mode Evil Ryu?
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: RagingRowen on May 14, 2019, 11:21:28 pm
Will he have anything from Kage or SFIV/USFIV Omega Mode Evil Ryu?

I'm not sure what will come from Kage, since I don't have the Fight Money for him where I'd get exact references.
Though he may get an Air Senkuu like what his VT1 allowed.
I do have USFIV though, so I can check what I could get from it.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: ,mem on May 14, 2019, 11:25:40 pm

Here's a video of Kage's moveset if it helps.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: RagingRowen on May 17, 2019, 07:34:10 pm
Update:
I've been lousy, so here's some Joudan Sokutou Geri footage with some combos.
Based off of it's MOTM appearance where it's F + LK. It can be comboed from Medium and Heavy Punches like in that game.
https://streamable.com/59lpe
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: MCX on May 18, 2019, 02:56:51 am
Will he have the Metsu Goshoryu from SFIV?
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: AVPboy on May 20, 2019, 01:46:01 am
This will be absurdly great.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: RagingRowen on May 22, 2019, 03:00:15 pm
Progress is slow so here is some stuff:
His LP Hadouken is slow enough to trap opponents and lead to killer combos.
The LP and MP Shoryukens will be the generic one, but the HP and EX will be Shin Shoryuken like.
His HCF+K is just the Ryusokyaku but with more speed and range to the start-up, allowing for extra reach and easier OTGs. I feel like calling this rendition the Rasetsu-SoKyaku because it will have slight invulnerability similar to the Rasetsu Kyaku and has some speediness to it.
Title: Re: Violent Ryu (POTS/Infinite Style)
Post by: RagingRowen on June 01, 2019, 12:49:51 am
Ye olde Update:
During on-and-off development, I thought of something evil, 2 Hadoukens during the EX version, same with the Shakunetsu Hadouken and the Airborne Hadouken, so he's gonna be a zoning beast y'know. Here's a vid showing it off, cover in fear: https://streamable.com/83g7w

Also update to the Test/Beta version for download in the first post.
Or here if you can't reach the scroll wheel. https://mega.nz/#!TuBgRAhb!Uor6qjpNekV9_KTefvf4gS_hxydKrh02daDf93J-l5w
A good few lil' changes have been made since the first download, like the Shoryuken thingamabobs I mentioned, a new big Portrait, and 2 new edited voice samples for use in the future which are currently used in the Metsu Hadouken.
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on December 04, 2019, 07:22:53 pm
Kage's in the works now.

Those still interested in Violent Ryu can still download him in the first post though if they wanna take a crack at him.
Title: Re: Kage (POTS/Infinite Style)
Post by: DauntlessMonk7 on December 04, 2019, 07:52:54 pm
Kage's in the works now.

Those still interested in Violent Ryu can still download him in the first post though if they wanna take a crack at him.

Ah, ok. What do you think Kage will be like? in terms of sprites, moveset, system, etc?

EDIT: Wait, i see those in the first post. Sorry Rowen, i guess i missed the info the first time i saw the post. Thank you Manby, for pointing it out to me.
Title: Re: Kage (POTS/Infinite Style)
Post by: ,mem on December 04, 2019, 07:54:47 pm
He updated the first post with what he looks like.
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on December 06, 2019, 08:55:21 pm
Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.
Title: Re: Kage (POTS/Infinite Style)
Post by: DauntlessMonk7 on December 06, 2019, 09:48:06 pm
Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on December 06, 2019, 11:21:42 pm
Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.

Nah there wasn't sprites in the sff.
Lessard's retired aswell so I can't ask.

I might just limited to to Forward Dashing for now for the run and worry about the rest later.
Title: Re: Kage (POTS/Infinite Style)
Post by: DauntlessMonk7 on December 06, 2019, 11:44:11 pm
All right, then. Sounds good for right now. In the meantime, i should probably test that update of Captain America.
Title: Re: Kage (POTS/Infinite Style)
Post by: Prime SC on December 07, 2019, 12:22:20 am
cant wait love these sprites
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on December 28, 2019, 04:06:43 am
Slowly coming back to this guy.
Shoryukens complete, along with a tease of his Hadouken.
https://streamable.com/dwipn
May deal with the gethits and System mechanics first before having the nerve to do his Specials and Supers.
I may do some hitbox tweaks in addition.
Title: Re: Kage (POTS/Infinite Style)
Post by: Prime SC on December 28, 2019, 05:42:14 am
i like
Title: Re: Kage (POTS/Infinite Style)
Post by: XANDERAC on January 08, 2020, 01:27:07 am
I was curious but I know that Vyn did his own version with some edited sprites for Evil Ryu to make him look/play more like Kage, as long as it's ok with him couldn't you use the sprites he did to set up a better base .sff until you have all the needed sprites to swap in. As long as the character will play the same that way you can just build a separate .sff as the sprites become available. Either way I'm really looking forward to what you come up with on this Rowen progress looks good so far!
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on January 08, 2020, 08:27:12 am
I was curious but I know that Vyn did his own version with some edited sprites for Evil Ryu to make him look/play more like Kage, as long as it's ok with him couldn't you use the sprites he did to set up a better base .sff until you have all the needed sprites to swap in. As long as the character will play the same that way you can just build a separate .sff as the sprites become available. Either way I'm really looking forward to what you come up with on this Rowen progress looks good so far!

Well just using Evil Ryu's sprites would make the character look samey in my eyes. Using different sprites helps distinct it.
Title: Re: Kage (POTS/Infinite Style)
Post by: XANDERAC on January 11, 2020, 12:03:31 am
I understand but I meant more like as a general base so, you can eventually replace the Evil Ryu looking sprites eventually but at least have the base done, and then just eventually swap out the .sff files as needed, but I get ya.
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on January 21, 2020, 01:45:36 am
More baby steps.
Ashura Senkuu done, starting his Hadoukens (Still need to edit the properties from what I was doing for Violent Ryu).
I admit the Backwards Senkuu's pretty badass (Yeah that has separate sprites).
https://streamable.com/7gr8u
Title: Re: Kage (POTS/Infinite Style)
Post by: BrendaMarzipan on January 21, 2020, 02:05:31 am
I feel like his standing animation needs polishment. I mean, i get that you're basing this char off his SFV sprites/animations, but when you're porting a 3D character to 2D i think you need to change a few things, 2D animation needs to go an extra mile to look truly convincing, while in 3D it's more natural because you don't need to draw a third dimension, the "profundity".
Title: Re: Kage (POTS/Infinite Style)
Post by: RagingRowen on January 21, 2020, 11:37:17 am
I can handle basic sprite edits like headband or mouth movements, but full animations like that aren't my thing.
I still have some small experience. I've made a couple of Small Ports for Infinite and Falcon Rapper (If that counts). I also did some edits to some custom Yamazaki sprites for Knuckles, more to give him better CvS-ish details.

I'm still accepting extra sprites though.
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: RagingRowen on February 23, 2020, 01:40:03 pm
Kazuya added, check first posts for some details.

Had basically zero motivation for Kage over the past months, so I'm tackling something else for now.
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: AMultiverseAuthor on February 26, 2020, 12:46:40 am
After you're done with Kazuya, maybe I can let you have Kain Blade since I stopped working on him.
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: Emerie The G.O.A.T on February 29, 2020, 12:23:34 am
(https://i.imgur.com/8beTNc9.png)
Kazuya Mishima

Started by ReddBrink , but I decided to pick him up for my plans.

Early Footage: https://streamable.com/w88v3

:mwhoa:
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: RagingRowen on February 29, 2020, 12:45:43 am
Thanks for the support peeps,

About his Mist/Special Step. Infinite's Jin has it as F, D, DF, P.
In the Tekken series and SFxT it's F, D, DF.

I did a poll for what command you'd prefer. I myself am for the latter (First option for poll to avoid confusion) because it's easier to perform followups.

After you're done with Kazuya, maybe I can let you have Kain Blade since I stopped working on him.

I'm not interested but good on you for suggestions. Would it not hurt to release the beta publicly like Brink did?
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: RagingRowen on March 01, 2020, 01:10:09 am
F,D,DF it is.

Another poll is up, sorry if it sounds dumb but I'm just making sure.
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: RagingRowen on March 11, 2020, 12:49:44 am
First Level 1 Super, based on his SFxT Super Art. The MAX version is set to be the same thing, but with the Eye Laser from the original after the Upper connects and launches.

https://streamable.com/wflsh

Very Kung Fu Barrage-ish, but that was a good template for this super on its own.
There is a bit of combability afterwards but I couldn't get the input timing correct in the preview (I was trying to go for the Wind God Fist/Rising Uppercut which is a possible juggle).

There's also a CS Template or w/e on the first post if you're curious or wanna make ye' olde Palettes.

Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: XANDERAC on March 13, 2020, 03:57:00 am
Not sure if it would help for inspiration but maybe his Project X Zone combos could give you some more ideas. Hopefully you can do something like making the laser work as more of a standard projectile with limited ranger for normals, and full range for an EX version, instead of just being limited to a single super.
Spoiler, click to toggle visibilty
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: RagingRowen on March 16, 2020, 08:55:05 am
If you couldn't tell already, he's mainly based on his SFxT movelist. For supers, it'll include what's already shown, a MAX version of that, another Level 1/2 Super and his Level 3 is his T7 Rage Art with Super Armor for the startup like the Power Crush, including the Devil Transformation for the Laser at the end.

I also want to incorporate his Lightning (Screw) Uppercut, he does it during his EX Demon God Fist, but I want to change that so it stuns once per combo.

The "Standard Projectile" Laser would better work in an MvC environment in my eyes.
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: LESSARD on March 16, 2020, 06:51:31 pm
Got his normals done: https://streamable.com/3eap6

Edited a few sprites involving the neckband so it's a bit smoother, and one with the mouth after his C.HK.

Anyone willing to do more sprites like Runs, Dashes and Rolls, throw 'em at me.

Wait, Lessard never made sprites for any of those?

Hmm... I suppose until you get sprites for them, you could use the Asura Senku sprites for the Rolls & Dash. Not exactly the most ideal, but they are something.

Nah there wasn't sprites in the sff.
Lessard's retired aswell so I can't ask.

I might just limited to to Forward Dashing for now for the run and worry about the rest later.

I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...   
Title: Re: Rowen's WIPs (Kazuya Mishima)
Post by: RagingRowen on March 16, 2020, 06:58:45 pm
I didn`t know about this KAGE update, I have planned an upgrade and making and revamping the sff, maybe add te run, rolling and dash sprites...   

This Kage is on hold for now but nice news to hear.
Title: Re: Rowen's WIPs (Kazuya Mishima) (PotS/DW Style)
Post by: RagingRowen on May 02, 2020, 09:22:41 pm
(https://i.imgur.com/2jNEYFS.png)
Finally came back for an update:
1. Socks CS'd.
2. Here's his MAX Devil Rage, including the Beam as promised, but since Streamable takes a decade to upload the clip. Here's a screenshot for now.
(https://i.imgur.com/8k7GTya.png)
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: R@CE AKIR@ on May 03, 2020, 01:58:23 am
Nice Dude!
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: KarmaCharmeleon on May 05, 2020, 05:48:11 am
Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: Momotaro on May 05, 2020, 10:20:12 am
It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: YugaCurry on May 05, 2020, 11:24:05 am
It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!

Aren't you aware of Jin by both Byakko and Infinite?
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: Momotaro on May 05, 2020, 11:35:49 am
It could be one of the first Tekken stable/solid character!
I can't wait to know more about it!

Aren't you aware of Jin by both Byakko and Infinite?

True, you're right.
Actually, I downloaded this character few days ago for some POTS/similar themed mugen.
But have not tried him.
I gave priority to SNK and Ccapcom characters first.
And I'm pretty sure the result is good with Byakko and Infinite's work.
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: Bejeeta on May 05, 2020, 12:56:04 pm
Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: RagingRowen on May 05, 2020, 10:32:26 pm
Ok, here's a video of the aforementioned Super:
https://streamable.com/hs5voq

I also added a Plans section and a Postponed section for Kage (On hold until I have the energy to make progress on him. Too much of a tease to have him open like Kazuya).

Neat project. I hope you use SFxT as reference. The games had a bad rep because of the awful launch but the final patch is just fine.
That's my main reference, but with a few changes to incorporate stuff from elsewhere.

Great wip, have you considered adding his kof all stars finish skill as super move? I think the move would look cool.
You mean his Tekken 7 Rage Art? That will be his Level 3. I plan to incorporate Super Armor for the startup like what T7 does.
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: PRØJECT.13 on May 05, 2020, 10:47:34 pm
Super looks great. Are you going to sort of "super-impose" that Devil Kazuya sprite over him like in SFxT? I'm not sure how that would work or if it's even possible, but if it isn't then maybe you could use Rock's energy wings sprites behind Kazuya after he fires the beam?
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: RagingRowen on May 06, 2020, 12:01:39 am
There are only like 5 Devil Sprites in total including the sprites where he turns back to normal, but they'll be used in the Level 3 when he does the Beam. I believe chuchoryu (The original spriter) was gonna do a complete Devil char like with Devil Jin (Which Infinite used as part of his Jin's 2nd Level 3) but I guess that just never surfaced.

I also need suitable FX for the Dark Mist (w/e) that comes from his Demon God Fist and Devil Beam swings in SFxT.

Edit: Here's the EX Demon God Fist, took a year to upload but we got there:
https://streamable.com/eplw7x
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: _e. on May 06, 2020, 02:10:15 am
The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: R@CE AKIR@ on May 06, 2020, 08:59:52 am
I like it but I wish somebody would legit sprite the actual punches the same way he had in game. I know your working with what you have but still, it could be even better. Good progress so far tho man
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: RagingRowen on May 06, 2020, 03:22:29 pm
The shading of the pants on the c.SK looks way too dark comparing to the sprites.
It might be a palette bug or something

It's more a sprite bug. There's all these odd color placement differences between sprites, most of which were mostly fixed with the CS.
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: CozySquirtle on May 08, 2020, 05:08:35 am
(https://i.imgur.com/S7GGq8i.png)
Tekken 1 Kazuya
Title: Re: Rowen's WIPs: Kazuya Mishima (PotS/DW Style)
Post by: PRØJECT.13 on May 08, 2020, 11:07:35 pm
(https://i.imgur.com/UhjKH0E.png)
Default
(https://i.imgur.com/YGNqhL9.png)
Dark Resurrection
(https://i.imgur.com/ZWGsTJ5.png)
TTT2 Devil
(https://i.imgur.com/stqiuIa.png)
Tekken 5 Jin Kazama
(https://i.imgur.com/haK5TT0.png)
Godhand Mishima [Ehrgeiz]
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on May 10, 2020, 02:48:08 am
Beta 1 is now available in the first post, for feedback and of course your enjoyment.

Also thanks for the pals, peeps.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: KarmaCharmeleon on May 10, 2020, 03:38:54 am
- Some of sprites look misaligned when you look at the feet, mostly in the normals. I think that most of those are based on Ryu's normal so you might use him as reference.
- The hurtboxes could be simplified but are not bad. However, the hitboxes have little to no priority, especially in the light and medium basics.
- While it's pretty nice that you used frame data from SFxT, you could actually compare Kazuya's to SFxT Ryu's to CvS2 Ryu's in order to get accurate CvS2 feel. SFxT is way slower than CvS2. You could use Shoryuken table (http://wiki.shoryuken.com/Ryu_(CvS2)) for CvS2, but have in mind that the game is played at 3 star speed so you should divide most of the frame data by /1.25.
- He's missing Tekken's juggles. I'm no Kazuya player but I think you can cr.HP after Slaughter Hook and Demon God Fist after cr.HP.

Looking foward to the fixes.

EDIT: I forgot to say: run is fucked up because of dash into run.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on May 10, 2020, 03:48:42 am
- Some of sprites look misaligned when you look at the feet, mostly in the normals. I think that most of those are based on Ryu's normal so you might use him as reference.
- The hurtboxes could be simplified but are not bad. However, the hitboxes have little to no priority, especially in the light and medium basics.
- While it's pretty nice that you used frame data from SFxT, you could actually compare Kazuya's to SFxT Ryu's to CvS2 Ryu's in order to get accurate CvS2 feel. SFxT is way slower than CvS2. You could use Shoryuken table (http://wiki.shoryuken.com/Ryu_(CvS2)) for CvS2, but have in mind that the game is played at 3 star speed so you should divide most of the frame data by /1.25.
- He's missing Tekken's juggles. I'm no Kazuya player but I think you can cr.HP after Slaughter Hook and Demon God Fist after cr.HP.

Looking foward to the fixes.
I plan to get the Slaughter Hook to juggle in the next update. For some reason when it's under fall velocity (When P2 bounces back up without a custom state) it won't.
The other stuff is more probable like the sprites. I'll see about the hit/hurtbox stuff.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on July 07, 2020, 11:11:12 pm
Slow but somewhat steady progress.
I've updated the Slaughter Hook with the Ground Bounce based from DW's Rock's EX Rage Run.
The New EX move is the Sokushitsu Goda (Based from T7) replacing the re-used D,DB,B,p Moves.
Lastly the Demon God Fist sprites have been replaced by newer ones found in Chuchoryu's newer version and Zabujca Milan's version (The latter being what I imported from).

Video soon because it's taking another decade to upload.
Edit: Here ya' go: https://streamable.com/hgj5aj
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: DauntlessMonk7 on July 08, 2020, 04:03:26 am
Looking pretty good.
I'll have to test out the beta.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on July 08, 2020, 12:17:20 pm
Keen fan ain't ya?
Anyways, a second beta is set soon.

I've still gotta finish and refine his Normal/Target combos mind you.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: DauntlessMonk7 on July 08, 2020, 06:09:40 pm
Ah, alright.
I messed around with the first beta.
Seems alright. Haven't found any bugs with it yet.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: Ziltoid on August 01, 2020, 09:42:38 am
Just curious, is there any update on Kazuya?
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on August 01, 2020, 01:21:19 pm
Just tweaks, alongside some updates to his Normal Target combos along with a couple new ones (The new ones being WIP).
I'll start making real progress once my next edit is out.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on September 18, 2020, 09:30:28 pm
Changed the D, DB, B, p EX from Sokushitsu Goda to Twin Pistons (normally locked behind Devil mode, so the extra requirement makes sense) which launches. EX Spinning Demon's also an OTG now ala Tekken 7.
https://streamable.com/1xod8b
I forgot to showcase the Rampaging Demon which was also added today. Might cap it aswell soon.
Title: Re: Rowen's WIPs: Kazuya Mishima
Post by: RagingRowen on December 18, 2020, 01:25:49 am
Devil Beam Level 3 in action:
https://streamable.com/7ltkr9

He's set to have Super Armor for this move and Demon God Fist, but he'll have invincibility instead for the release. I've tried using Armor Code from Kamekaze and Buu Z2 but I pussed out. One day... one day for sure...
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: PRØJECT.13 on December 18, 2020, 03:07:43 am
- It's missing the voice clip of Kazuya yelling while he's charging the beam, though that might have been intentional.
- I think Devil Kazuya fires the beam *just* too early. Ryu falling into frame and the beam coming out happen at the same time, so it sort of gives the visual that Ryu is landing on the beam.
- I personally feel like the beam itself lacks some impact, since it only hits once here as opposed to five times like in T7.
- An admittedly nitpicky suggestion, but I think you should add some sort of lightning effect around Kazuya when he's transforming. Both to make it more accurate to T7 and also to help mask the fact that him going from Kazuya to Devil and back just sort of "happens".

Otherwise, the move looks great. It animates well, the pacing is great and the punches feel impactful.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RΣDDBRIПK on December 18, 2020, 06:58:20 pm
Well this project certainly has gotten somewhere. I'm glad you are taking the time to finish it. i haven't played with this beta yet but i will soon.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: BurningSoul on December 19, 2020, 04:46:25 pm
maybe the beam could multi hit?looks kinda weak as it is right now a little pause on the hit might make it better as well
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on December 20, 2020, 01:04:05 pm
Well thanks peeps, especially you Redd, glad ye' noticed me.

Here's what it looks like now:
https://streamable.com/qmnp45
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: Momotaro on December 20, 2020, 04:31:54 pm
Good job! Glad to see some actual progres!!
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: King Of Crossover on January 02, 2021, 09:35:57 pm
RagingRowen? Was their a Spider-Man POTS style or something
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on January 02, 2021, 09:49:11 pm
Thanks for the Kazuya support. I'll have something new soon, I just need to figure out what I could start.

RagingRowen? Was their a Spider-Man POTS style or something

Mushypepito tried to do one early in his career, but gave up quick.
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: King Of Crossover on January 02, 2021, 10:23:02 pm
Can you make a Spider-Man POTS style?
Title: Re: Rowen's WIPs: Kazuya Mishima (Beta version now available)
Post by: RagingRowen on January 02, 2021, 10:57:34 pm
Can you make a Spider-Man POTS style?

Not my plan but maybe. Would be possible but the web FX stuff would be hard to perfect.

Basically all of my current plans are maybes right now.
Title: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 10, 2021, 04:15:29 pm
I have the urge to make one of the 5 characters listed in the new Poll. More info in the first post.

I gave it 14 days since I haven't even started them yet, with the exclusion of Reiji where I started the animations and Normals.
Title: Re: Rowen's WIPs: Who's next?
Post by: oraora? on July 10, 2021, 04:42:38 pm
For Reiji, which fighting game will he be from? because there there were two whom I knew and they were from Power Instinct Series and kofex2
Title: Re: Rowen's WIPs: Who's next?
Post by: YugaCurry on July 10, 2021, 04:52:06 pm
I have the urge to make one of the 5 characters listed in the new Poll. More info in the first post.

I gave it 14 days since I haven't even started them yet, with the exclusion of Reiji where I started the animations and Normals.

This is Reiji Oyama right? From Street Fighter?
Title: Re: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 10, 2021, 04:52:32 pm
I have the urge to make one of the 5 characters listed in the new Poll. More info in the first post.

I gave it 14 days since I haven't even started them yet, with the exclusion of Reiji where I started the animations and Normals.

This is Reiji Oyama right? From Street Fighter?

Reiji from Power Instinct/Matrimelee
Title: Re: Rowen's WIPs: Who's next?
Post by: oraora? on July 10, 2021, 04:53:33 pm
I picked Andy and Reiji
Title: Re: Rowen's WIPs: Who's next?
Post by: Diek Stiekem on July 10, 2021, 05:16:27 pm
Only voted Heihachi
Title: Re: Rowen's WIPs: Who's next?
Post by: Momotaro on July 10, 2021, 06:04:27 pm
Batsu and Andy for me.

But I'm also hyped by Heichachi.

Reiji would be nice too. but I really don't like his sprites.
If I was not already full, I would try some upgrade on him.


Bastu would be very good, because I think there is a good base of character, and The recen upgrade of Dampir can be used and tweaked into the perfect Batsu.
Title: Re: Rowen's WIPs: Who's next?
Post by: PeXXeR on July 10, 2021, 06:20:05 pm
Defo Andy.
Title: Re: Rowen's WIPs: Who's next?
Post by: Yagoshi300 on July 10, 2021, 07:17:06 pm
I’ll go with Andy
Title: Re: Rowen's WIPs: Who's next?
Post by: 【MFG】gui0007 on July 10, 2021, 09:54:35 pm
Heihachi for sure. You did great with Kazuya so surely you'll rock with the badass old man.
Title: Re: Rowen's WIPs: Who's next?
Post by: PRØJECT.13 on July 10, 2021, 10:43:28 pm
Voted for Heihachi cause I've silently been hoping you make him after dropping Kazuya. You already made edits to Infinite's Jin too, I'm so down for what you could do with Heihachi.
Title: Re: Rowen's WIPs: Who's next?
Post by: SkySplitters on July 10, 2021, 11:52:12 pm
With the permission from Sean I'd deffo say any SHADES character. I love those character designs so much that I would love to see them ellaborated and done fanstuff with, since they are golden.
Title: Re: Rowen's WIPs: Who's next?
Post by: Retro Respecter on July 11, 2021, 05:21:30 am
It's nice to see a people's choice up there.
Title: Re: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 21, 2021, 07:16:11 pm
Starting Heihachi early because I'm an impatient soul.

https://streamable.com/tttxxd

LESSARD's sff is lacking a couple of things, most notably roll sprites which is why you don't see it in the preview. Several sprites also lack the added details like more arm wraps and the gi tiger. I may request these or try to add them in myself, but it is what it is for now. I'd also need an appropriate big port that keeps his appearance (Not Topless or Young) that blends well with the ports for Kazuya and Jin.

More info to come, mainly when the time is up.
Title: Re: Rowen's WIPs: Who's next?
Post by: Diek Stiekem on July 21, 2021, 08:14:27 pm
Starting Heihachi early because I'm an impatient soul.

https://streamable.com/tttxxd

LESSARD's sff is lacking a couple of things, most notably roll sprites which is why you don't see it in the preview. Several sprites also lack the added details like more arm wraps and the gi tiger. I may request these or try to add them in myself, but it is what it is for now. I'd also need an appropriate big port that keeps his appearance (Not Topless or Young) that blends well with the ports for Kazuya and Jin.

More info to come, mainly when the time is up.

Looks nice so far!
It's not ideal but you could always repurpose his small dash/hop into a placeholder for his"roll" animation.
Some characters have those as well in CvS2
Title: Re: Rowen's WIPs: Who's next?
Post by: ZeroInfinity on July 22, 2021, 01:38:30 am
Not sure how well this one fits with the style you're aiming for, but I decided to give it a shot anyway.

(https://i.imgur.com/leayxzu.png)

The artist of the image I used is benscott81 and you can find the original image here (https://www.deviantart.com/benscott81/art/boss-tribute-heihachi-268481313), so it would be a good idea to credit him.
Title: Re: Rowen's WIPs: Who's next?
Post by: XANDERAC on July 22, 2021, 02:45:42 am
(https://www.spriters-resource.com/resources/sheets/1/533.png?updated=1460953101)

I'm assuming you'll probably be using a portrait from his Namco X Capcom, or his KOF All-Star portrait maybe?
Title: Re: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 22, 2021, 09:59:40 am
Decided to franken' my port:
(https://i.imgur.com/UfcHHlh.png)
Full Image:
Spoiler, click to toggle visibilty

Looks nice so far!
It's not ideal but you could always repurpose his small dash/hop into a placeholder for his"roll" animation.
Some characters have those as well in CvS2

That what I'm beset on for now. Thanks.
Title: Re: Rowen's WIPs: Who's next?
Post by: AuMiO VXC on July 22, 2021, 04:43:20 pm
(https://www.spriters-resource.com/resources/sheets/1/533.png?updated=1460953101)

I'm assuming you'll probably be using a portrait from his Namco X Capcom, or his KOF All-Star portrait maybe?

I think taking one of these will be better, rowen. your one is looking like that head does not belong to the person.
Title: Re: Rowen's WIPs: Who's next?
Post by: EgyLynx on July 22, 2021, 04:45:24 pm
Or get wery PLAIN neck :I( ... erf, test mysellft... sorry...
Title: Re: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 22, 2021, 05:15:05 pm
I think taking one of these will be better, rowen. your one is looking like that head does not belong to the person.

I just wanted a port in the Project x Zone style that has his gi but isn't Young (TTT2).

Yeah, I do think the neck is the problem here.
Title: Re: Rowen's WIPs: Who's next?
Post by: XANDERAC on July 23, 2021, 03:35:56 am
(https://media.discordapp.net/attachments/261679618749235202/867942744163758091/HeihachiFix.png) I did a quick edit in photoshop, not sure if this helps, had to make the background solid for the effect I applied to leave the outlines on the hair ok, I can always try darkening the hair to make it a bit more greyish if you like
Title: Re: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 23, 2021, 03:53:25 pm
(https://media.discordapp.net/attachments/261679618749235202/867942744163758091/HeihachiFix.png) I did a quick edit in photoshop, not sure if this helps, had to make the background solid for the effect I applied to leave the outlines on the hair ok, I can always try darkening the hair to make it a bit more greyish if you like

Only suggestion would be an older looking face and transparency.
I appreciate the offer, but I can darken it myself in no time. Thanks for the help.
Title: Re: Rowen's WIPs: Who's next?
Post by: XANDERAC on July 24, 2021, 01:10:23 am
As I mentioned the transparency was just a thing I couldn't do as easily as the whitening effect had effect on the linework where it made it into brighter colours using the filter I tried, it only stayed black if I left it on a white background, I can try and age the face up a bit, I'll take a look at some images for reference and see what I can throw together. No problem, you're welcome! I always look forward to trying out your releases, the least I could do is try and help lol
Title: Re: Rowen's WIPs: Who's next?
Post by: RagingRowen on July 24, 2021, 01:16:44 am
Okey dokey. Here's how the port looks as of now:
(https://i.imgur.com/IyjnOwU.png)
Title: Re: Rowen's WIPs: Who's next?
Post by: XANDERAC on July 24, 2021, 03:18:31 am
pretty good work so far!

Here's my current fix
(https://media.discordapp.net/attachments/371498275997483009/868308205183320064/HeihachiFix2.png)

a friend tried to erase the background using their own art program but I don't think the white outline will be easy to remove
(https://media.discordapp.net/attachments/371498275997483009/868308828737896500/HeihachiFix2_no_BG.png)



Title: Re: Rowen's WIPs: Who's next?
Post by: Momotaro on July 24, 2021, 09:15:08 am
OK, lurking this portrait idea for some days...
Let me add my contribution.
Hope it helps.

I edited the graphics to give a better shadding (hair skin) and make Heihachi actually Old.

Also, I tried to color separate the BG, so you can make it transparent easily.

(https://media.discordapp.net/attachments/371498275997483009/868308205183320064/HeihachiFix2.png)->(https://i.imgur.com/PRkNMpS.png)
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: XANDERAC on July 24, 2021, 03:27:51 pm
 :D Looks even better Ned
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Diek Stiekem on July 24, 2021, 04:12:13 pm
Nice work Ned!
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on July 24, 2021, 04:21:04 pm
Normals started: https://streamable.com/e0tm3m

Tentative Movelist is in the first post.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Diek Stiekem on July 24, 2021, 04:32:04 pm
I love the little lightning effect on his idle stance!
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on July 24, 2021, 04:36:02 pm
I love the little lightning effect on his idle stance!

That's his Taunt (Auger). I may change it to a slight pose while the electric FX is going.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Momotaro on July 24, 2021, 04:52:45 pm
Nice normal attacks and combos from Tekken

:D Looks even better Ned

Thanks!! :)
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on July 25, 2021, 09:28:16 pm
Crouch Dash, Wind God Fist and Hell Axle completed:
https://streamable.com/940b1w

Hell Axle is notably different from the SFxT version in that it behaves like in traditional Tekken and is now a 2-Hit Rekka (D,DB,B,k twice). The EX version allows for juggles, more specifically with WGF but it's precise.

Crouch Dash needs the appropriate sprites aswell.
I'll be adding to the spritesheet request thread with this and a couple of other things to stay alert.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Diek Stiekem on July 25, 2021, 10:25:33 pm
The Hell Axle change makes sense, I like it that way.
Keep up the good work RR!
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Charles_2011 on July 26, 2021, 12:00:38 am
Hello RagingRowen.

I see you have a really good collection of chars. Any chance to make CVS2 Characters?
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on July 26, 2021, 12:37:39 am
Hello RagingRowen.

I see you have a really good collection of chars. Any chance to make CVS2 Characters?

Not interested, sorry.
The bases like Warusaki's are also difficult to work with and handle from an editing perspective, but that's probably just because of the language difference which gets scrambled in Notepad and Fighter Factory.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Charles_2011 on July 26, 2021, 12:58:57 am
I see, thank you for the answer.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: PRØJECT.13 on July 26, 2021, 04:20:37 am
God, man, I'm too damn excited for this lmao. Are you far enough where you can comfortably post a palette template yet?
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on July 26, 2021, 08:26:03 pm
Continuing the CD Moves with his Dragon Uppercut and Spinning Low Kick:

https://streamable.com/urjwcj

I changed the Crouch Dash animation with more fitting sprites but it isn't as smooth as before.
I plan to recode Spinning Low Kick (As of now it's based upon Hell Lancer in terms of states) so the jump part is more legit.

God, man, I'm too damn excited for this lmao. Are you far enough where you can comfortably post a palette template yet?

I plan to CS him at some point (The arms will be the priority), mainly after I get the appropriate sprites. I hope you don't mind waiting.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: PRØJECT.13 on July 27, 2021, 04:58:05 am
Not at all, just makes the anticipation more worth it, imo.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: PundiGandiHeYessapaMudesiNaye on July 29, 2021, 03:32:31 am
OK, lurking this portrait idea for some days...
Let me add my contribution.
Hope it helps.

I edited the graphics to give a better shadding (hair skin) and make Heihachi actually Old.

Also, I tried to color separate the BG, so you can make it transparent easily.

(https://media.discordapp.net/attachments/371498275997483009/868308205183320064/HeihachiFix2.png)->(https://i.imgur.com/PRkNMpS.png)

What about his Moustache, it's still looking like nonsensely his younger version?

Old Man Version:(http://3.bp.blogspot.com/-B2natIMp-Jk/TsDpX3gqquI/AAAAAAAAAQ4/FnubH0uWgEk/s1600/tekken_5_heihachi_mishima.jpg)

Younger Version:(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSL2t9WOuEj83ZazC3iYvTrpGOV94sXf9pt3hWpUlQwhit_K9bhKRfCuip7-md968gQ0L8&usqp=CAU)
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on August 01, 2021, 01:56:05 pm
Crouching and Air Normals and Spinning Demon:

https://streamable.com/xlimtr

Spinning Demon, in contrast to Kazuya, is now capable of 3 sweeps. The EX version is planned to have up to 4.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: Diek Stiekem on August 01, 2021, 04:35:16 pm
Looking good!
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: XANDERAC on August 01, 2021, 10:15:48 pm
Are you going to consider adding some kind of team super like I've seen with some Ken/Ryu's for simul fights? You could probably do something with your Kazuya edit or Infinite's Jin as well. Progress is looking really nice though
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on August 01, 2021, 10:25:10 pm
Are you going to consider adding some kind of team super like I've seen with some Ken/Ryu's for simul fights? You could probably do something with your Kazuya edit or Infinite's Jin as well. Progress is looking really nice though

That would be quite a stressful process and isn't on my to-do list. It sucks that other PotS creators haven't done this, because I could've used them as bases.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: PRØJECT.13 on August 01, 2021, 11:39:19 pm
On the topic of special interactions with your characters, I was kind of surprised when Kazuya didn't have anything against Jin. Will he and Heihachi have a special intro between the two or have you not decided yet?
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: XANDERAC on August 01, 2021, 11:40:37 pm
I know it's kind of a rarity, and I am not too sure how complicated the process is, I think the only ones I know of for certain that even have it are just some variations that used Pot's Ryu as a base, and JMM's Ken from what I recall, at least that's the only one that comes to mind.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on August 01, 2021, 11:47:00 pm
On the topic of special interactions with your characters, I was kind of surprised when Kazuya didn't have anything against Jin. Will he and Heihachi have a special intro between the two or have you not decided yet?

He'll have a small intro when an update comes, but nothing major. Same with 'hachi.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: RagingRowen on August 05, 2021, 12:06:22 am
Kazuya Update:

10-Hit Combo is done:
https://streamable.com/5r82t8

It's the most damaging out of the Level 2s including the Lightning Screw Uppercut, but it lacks invincibility and can't juggle as well as other Supers.
I still need to add sounds and FX.

V2.0 is set to include this and a quick intro with other Mishimas among other lil' upgrades, probably alongside a Heihachi Beta.
Also for the next update, I took new hitboxes from a patch provided by extravagant, with tweaks like making them smaller.
Title: Re: Rowen's WIPs: Heihachi Mishima
Post by: lui on August 05, 2021, 11:06:05 am
I suggest lowering the hitstop a tiny bit, part of the thing that makes his 10 hit combo feel powerful is just how fast all the hits go before winding up to that last upper.
Title: Rowen's WIPs: Who's next (For now)?
Post by: RagingRowen on August 17, 2021, 01:33:32 pm
Big Bad News:

Long story short, I messed up my PC and it won't start-up and will potentially have to be reset with all of my files gone.  :embarrassed:
Heihachi is currently lost, and will always be if the files aren't restored. I, at the very least, had SFS backed up in its MEGA folder, just with the character I'd started yesterday gone, so news on that will continue as planned.
I'm posting this on a weaker back-up computer where I thankfully got into my Google account.

I'm gutted, and for now, I'll be skipping to the rest of my planned WIPs, which you can vote on now.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: Diek Stiekem on August 17, 2021, 03:20:10 pm
Damn RR, that sucks, plain and simple.
I understand you're gutted about Heihachi..

Got my fingers crossed you'll be able to recover them somehow!
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: PRØJECT.13 on August 17, 2021, 03:50:48 pm
Sucks is an understatement, I'm really sorry man. I'm hoping for the best result in the end. I picked Batsu and Reiji in the meantime.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: oraora? on August 17, 2021, 04:04:12 pm
sorry to hear about it :( maybe one day you might rework with heihachi probably after you have done a few chars that we voted next. I voted Dan and Andy
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: CBX212 on August 17, 2021, 04:23:26 pm
I will vote Reiji
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: 087-B on August 17, 2021, 04:28:56 pm
Ah shit, I'm really sorry to hear that man... here's hoping a miracle can happen.

I'm voting Dan and Reiji since I love Dan and am up for someone more unique and unexpected.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: MCX on August 17, 2021, 05:16:33 pm
Im sorry to hear that man, I hope you can restore your HD
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: KingdomWorld37 on August 17, 2021, 05:59:42 pm
Hello, Since Heihachi got Postponed for MUGEN
I'm gonna vote Reiji
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: Akito on August 17, 2021, 06:30:41 pm
Oh, Dan! I need him in my rooster.

I voted in Dan and Reiji.

Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: Misael101296 on August 17, 2021, 07:18:24 pm
I voted in Dan
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: BurningSoul on August 17, 2021, 07:29:01 pm
Voted for Shades
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: Momotaro on August 17, 2021, 08:06:38 pm
Bad news! Hope you can recover from your computer!
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: sabockee on August 17, 2021, 08:12:52 pm
My last hope for decent Heihachi in mugen is lost :skull:
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: GarfieldfanMUGEN on August 17, 2021, 09:53:49 pm
I will vote Reiji

Hello, Since Heihachi got Postponed for MUGEN
I'm gonna vote Reiji

Hang on, I got the perfect clip for these two:



Anyway, besides that, voted for Dan and Andy.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: Genosan742 on August 18, 2021, 12:45:16 am
I'm so sorry to hear that.  By the way, how old was your PC when it crashed?
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: RagingRowen on August 18, 2021, 01:24:19 am
It was only 2 or so. I mostly blame myself for the crash, but I hope I get the PC back in a usable state, even if the files are all gone.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: XANDERAC on August 18, 2021, 03:25:45 am
I am curious, as I'm not that familiar with Reiji but if you did work on him, maybe that would potentially help if you ever wanted to do that Kairi that someone made from his sprites a while back too, which might help kill some work you may have to do if that was ever something you wanted to consider down the line too.
(https://i.ytimg.com/vi/bXz4IdZJdsc/maxresdefault.jpg)
(http://i.imgur.com/8IVPQNO.png?1)

Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: RagingRowen on August 22, 2021, 12:36:37 am
Judging by the poll, Dan is next, then Reiji.
Reiji is probably the more difficult choice so that's why I'm playing safe by selecting Dan.

If Reiji does in-fact win, I don't mind since he'll come after Dan.

(https://i.imgur.com/PeBmtrs.png)

I'll be using Warusaki3/JtheSaltyy's sprites (and data) since they're at a proper size compare to PotS'. They still need cleaning, but they'll do until a CS is done.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: JuniT on August 23, 2021, 03:48:20 am
Is there any hope to see more Power Instinct chars? aokmaniac13 recently did a great post with PI5 chars that weren't mugenized yet...   :)

Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: Retro Respecter on August 23, 2021, 08:39:59 am
The poll is up for 8 more days, man.
Title: Re: Rowen's WIPs: Who's next (For now)?
Post by: RagingRowen on August 23, 2021, 08:42:51 am
The poll is up for 8 more days, man.

Yeah. It's just taking a hell of a while to end now that I realize.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on September 14, 2021, 04:10:08 pm
First post updated with Dan info and an Early Footage vid.
A beta shall be released very soon and Reiji will be my next char after this since he won the poll.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: Diek Stiekem on September 14, 2021, 04:53:31 pm
Dan looks promising, keep it up RR!
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: Momotaro on September 14, 2021, 06:34:33 pm
Yes! This Dan will be a masterpiece!
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: PeXXeR on September 14, 2021, 11:42:26 pm
From the Video I can see a couple of nitpicks.

The charging effect is over his feet (maybe its cause of the stage ?)
His damage is high.
A design choice but not everything needs a MAX variant.
Make sure you keep his CVS excel combo where he can get the OP to the moon.
Some of the hit pauses on hypers look weird, dynamic moves will not have such wonky hitpauses.
Was his DP EX 2 hit in USF4 ?

Looking good so far.

Good luck.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on September 15, 2021, 12:21:13 am
From the Video I can see a couple of nitpicks.

The charging effect is over his feet (maybe its cause of the stage ?)
His damage is high.
A design choice but not everything needs a MAX variant.
Make sure you keep his CVS excel combo where he can get the OP to the moon.
Some of the hit pauses on hypers look weird, dynamic moves will not have such wonky hitpauses.
Was his DP EX 2 hit in USF4 ?

Looking good so far.

Good luck.


- K. I'll lower it a bit.
- I based it on his CvS2 damage, but I'll lower it if it's too absurd.
- It depends on the move. I like giving supers both Level 1s and 2s for consistency and because why not. I feel like I could buff the Shinkuu Gadoukens to 5 (LVL1) and 8 (LVL2) hits to go with the other PotS Shotos. Chouhatsu Densetsu will be Level 1 only.
- Yeah, it's possible but it isn't perfect.
- Which super in particular? Koryurekka's the weirded IMO so I can tweak it if need be.
- Yeah, it was 2 hits.

Thanks for the feedback, brother.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: PeXXeR on September 15, 2021, 12:19:45 pm
From the Video I can see a couple of nitpicks.

The charging effect is over his feet (maybe its cause of the stage ?)
His damage is high.
A design choice but not everything needs a MAX variant.
Make sure you keep his CVS excel combo where he can get the OP to the moon.
Some of the hit pauses on hypers look weird, dynamic moves will not have such wonky hitpauses.
Was his DP EX 2 hit in USF4 ?

Looking good so far.

Good luck.


- K. I'll lower it a bit.
- I based it on his CvS2 damage, but I'll lower it if it's too absurd.
- It depends on the move. I like giving supers both Level 1s and 2s for consistency and because why not. I feel like I could buff the Shinkuu Gadoukens to 5 (LVL1) and 8 (LVL2) hits to go with the other PotS Shotos. Chouhatsu Densetsu will be Level 1 only.
- Yeah, it's possible but it isn't perfect.
- Which super in particular? Koryurekka's the weirded IMO so I can tweak it if need be.
- Yeah, it was 2 hits.

Thanks for the feedback, brother.

- If its based on his CVS2 damage, I would ask Jman and Karma how they go about their damage and maybe go from there.
Also I just realized im used to 120% life on my comp so maybe thats why it looks a bit much.

-MAX versions should have a difference in them outside of more damage, something to make them a bit more unique.

- In general the hitpauses look a tad bit weird to me, even on the EX dp, the delay between them i feel is a bit to much and they take a bit, I feel a dynamic move like that should be snappier, however before starting messing around with them, I suggest a beta where we can test as  rn video is not the best example, they may be fine in game.

- Cool.

its good to see you taking that next step in char making.

Looking forward to Dan.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: Knuckles8864 on September 16, 2021, 08:13:23 am
From what I'm seeing from the video:

-The charge particles are misaligned. I'd also suggest moving the bottom charge a bit to the right so it matches to his feet.
-Same with Hisshou Buraiken, but it's an easy fix.
-EX Dankuukyaku should either be made so it has more stun-time or moved closer so the last hit connects.
-It is source wise with the 5 hits of Shinkuu Gadouken in CvS2, but I assume the PotS' Ryu is 8 hits (and future Ryu's too), when it's originally 5 in it anyway. I feel 3 to 5 fits Dan pretty well with it, but it's ultimately up to you.
-Looking at the history of Hisshou Buraiken, sometimes some hits before the uppercut seem to at one point bring the opponent closer. I thought that'd be pretty neat to include as well. See here if you want.


I'm liking the progress of Dan here. Keep it up!
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: AuMiO VXC on September 16, 2021, 08:26:32 am
No Heihachi for now?
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on September 16, 2021, 09:28:28 am
From what I'm seeing from the video:

-The charge particles are misaligned. I'd also suggest moving the bottom charge a bit to the right so it matches to his feet.
-Same with Hisshou Buraiken, but it's an easy fix.
-EX Dankuukyaku should either be made so it has more stun-time or moved closer so the last hit connects.
-It is source wise with the 5 hits of Shinkuu Gadouken in CvS2, but I assume the PotS' Ryu is 8 hits (and future Ryu's too), when it's originally 5 in it anyway. I feel 3 to 5 fits Dan pretty well with it, but it's ultimately up to you.
-Looking at the history of Hisshou Buraiken, sometimes some hits before the uppercut seem to at one point bring the opponent closer. I thought that'd be pretty neat to include as well. See here if you want.
[youtube]https://www.youtube.com/watch?v=FKpbDZLz6DY[/youtube]

I'm liking the progress of Dan here. Keep it up!

Might do the Buraiken vaccum thing, I had it planned as a buff but I wasn't sure if it was an official thing.

Hoping I hear progress from you aswell, I told you that I'm getting worried.

No Heihachi for now?

Yeah. Not for now.
The PC files were reset so I lost all traces of him.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on September 28, 2021, 11:05:23 am
Upcoming Supers for Beta 2:
Chouhatsu Densetsu, Haoh Gadouken (Alternate MAX Shinkuu Gadouken), Shissou Buraiken
https://streamable.com/g5m6kp
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: Diek Stiekem on September 28, 2021, 12:13:33 pm
Nice choice to use Haoh Gadouken as an alternate MAX Shinkuu Gadouken.
I'm looking forward to the next Beta
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on October 02, 2021, 03:58:45 pm
Premium Sign added:
https://streamable.com/nnx1m7

Don't expect an EX version though.
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: Momotaro on October 02, 2021, 05:03:38 pm
Nice! But what's up with his face when he show the autograph ?
Why the cute eyes?
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on October 02, 2021, 05:09:05 pm
Nice! But what's up with his face when he show the autograph ?
Why the cute eyes?

That's just what was on the sprites. I don't mind the eyes myself because it adds to the silliness.



Edit: Dan will be wrapped up for release soon. Here's Otoko Michi:
https://streamable.com/nzgoqp
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: Momotaro on October 04, 2021, 06:33:38 pm
OK, no problem, perhaps my memory is not so bad about his face in MVC series (not played it so much)

Otoko Michi looks good!
Title: Re: Rowen's WIPs: Dan Hibiki
Post by: RagingRowen on October 04, 2021, 07:01:13 pm
Dan's already out btw so head to the appropriate thread.
Title: Re: Rowen's WIPs
Post by: RagingRowen on October 25, 2021, 06:46:57 pm
He hasn't been started yet, but I added Reiji's movelist to the first post.

I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.
Title: Re: Rowen's WIPs
Post by: Emerie The G.O.A.T on October 25, 2021, 08:43:55 pm
Great ^_^
Title: Re: Rowen's WIPs
Post by: Momotaro on October 25, 2021, 08:50:41 pm
He hasn't been started yet, but I added Reiji's movelist to the first post.

I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.

I don't know if you can reply this question.
But, when you use some "starter" base from an existing character, do you edit the actual SFF, or export reimport the sprites in a new SFF?

I'm just trying to get some methods to perhaps speedup my start for future projects with existing base.
Title: Re: Rowen's WIPs
Post by: RagingRowen on October 25, 2021, 08:52:17 pm
He hasn't been started yet, but I added Reiji's movelist to the first post.

I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.

I don't know if you can reply this question.
But, when you use some "starter" base from an existing character, do you edit the actual SFF, or export reimport the sprites in a new SFF?

I'm just trying to get some methods to perhaps speedup my start for future projects with existing base.

Imported them into a PotS sff with the Sparks and System FX (Ken's my template).
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on October 31, 2021, 11:22:58 am
Progress Report, featuring his first 3 specials (Gekishou Hadouha, Ryu'enshou and Raikoukyaku):
https://streamable.com/5sulkd

Title: Re: Rowen's WIPs: Reiji Oyama
Post by: BurningSoul on October 31, 2021, 02:03:28 pm
Idk I dont know if my fx on old ass edit is useful but you can check that out if its
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on October 31, 2021, 02:07:16 pm
Idk I dont know if my fx on old ass edit is useful but you can check that out if its

I'm using FX provided by SkyDragonSliferEX. I could've used your FX, but it wasn't connected to the main Palette.
Title: Re: Rowen's WIPs
Post by: Momotaro on November 01, 2021, 12:00:38 pm
He hasn't been started yet, but I added Reiji's movelist to the first post.

I'm using RYO2005's sff for starters, but I'll be diving into those recent aokmaniac rips for sprites like his Rage Explosion charge animation.

I don't know if you can reply this question.
But, when you use some "starter" base from an existing character, do you edit the actual SFF, or export reimport the sprites in a new SFF?

I'm just trying to get some methods to perhaps speedup my start for future projects with existing base.

Imported them into a PotS sff with the Sparks and System FX (Ken's my template).

OK, thanks.
I think we have pretty similar method.

And good progress on Reiji.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: AuMiO VXC on November 02, 2021, 08:09:36 am

Plans:
- Orochi (PotS Style)
- Asura (Buckus/marcanv, CvS2 God Rugal's Ending) (PotS Style)
- Leona Heidern (PotS Style) (Classic Sprites)


yeehhhhh

Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Akito on November 02, 2021, 03:55:18 pm
Tetsu Yatogi ia in list too, that's a dream.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 02, 2021, 04:02:59 pm
Tetsu Yatogi ia in list too, that's a dream.

The plan for Tetsu is to have a customizable movelist, referencing Kakuge Yaro's customization.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Momotaro on November 02, 2021, 05:10:42 pm
I'm hyped about Tetsu, and by the idea of some customization gimmick...
When I'll have more time, I might try something similar with Kei Okuda. Already tried some CVS design update for her... ^^

I can see Tifa is in your list too.
what graphics base will you use?
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 02, 2021, 05:20:22 pm
I'm hyped about Tetsu, and by the idea of some customization gimmick...
When I'll have more time, I might try something similar with Kei Okuda. Already tried some CVS design update for her... ^^

I can see Tifa is in your list too.
what graphics base will you use?

YAMAKICHI's sprites are the most used but I don't wanna use them since they're too Hi-Res. There's KOF-style sprites out there, but there aren't enough frames from what I've seen.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Akito on November 02, 2021, 05:36:57 pm
That's a great idea for Tetsu, I can't wait!!
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Momotaro on November 02, 2021, 05:53:02 pm
I'm hyped about Tetsu, and by the idea of some customization gimmick...
When I'll have more time, I might try something similar with Kei Okuda. Already tried some CVS design update for her... ^^

I can see Tifa is in your list too.
what graphics base will you use?

YAMAKICHI's sprites are the most used but I don't wanna use them since they're too Hi-Res. There's KOF-style sprites out there, but there aren't enough frames from what I've seen.

So true about Yamakichi. I always felt the same about it.
Yes, you're talking about Kayui Uma's version, original style between kof and CVS sprites.

Actually I saw an interesting version based on KU's version, but with some extra sprites and animations on it.
using it with potential missing ones from KU's original Tifa would be the best deal.
I already did some palette test, and the result is pretty good to match a CVS look-a like design.
"Tanic2KXX" is the name of the editor/creator.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Akito on November 02, 2021, 07:14:49 pm
You have link for THIS TIfa?
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Momotaro on November 03, 2021, 09:38:15 am
You have link for THIS TIfa?

It's on "the" archive...
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: MCX on November 03, 2021, 03:42:23 pm
If you do Leona, I can help you, retouching the sprites
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Akito on November 03, 2021, 04:27:27 pm
If you do Leona, I can help you, retouching the sprites

Like old times!
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 03, 2021, 04:39:49 pm
If you do Leona, I can help you, retouching the sprites

I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Akito on November 03, 2021, 05:03:18 pm
If you do Leona, I can help you, retouching the sprites

I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?

In past, MCX and I maked a CVS edits. MCX maked a edit of a Elias Patrick (Matrimelee) in CVS style  and edited some sprites for him too. But we don't have more this char, unfortunately.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: MCX on November 03, 2021, 08:03:19 pm
If you do Leona, I can help you, retouching the sprites

I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?

Right now I dont have any sample, and I'm not a spriter, I will only retouch the jump pixels on the spriteset
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 03, 2021, 08:06:29 pm
If you do Leona, I can help you, retouching the sprites

I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?

Right now I dont have any sample, and I'm not a spriter, I will only retouch the jump pixels on the spriteset

Sounds like a deal, send them over.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 09, 2021, 06:27:02 pm
Not a major advance (I'm more focused on stuff like SF All-Stars), but I've finished all his main Normals (Command Normals aren't done yet):
https://streamable.com/i76fbs
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 25, 2021, 09:59:13 am
Here's an Alpha version of Reiji, while I'm at it:
https://drive.google.com/file/d/1efMC8ez8946fwGwiOi5ZrgIYnGXVzJnH/view?usp=sharing

His specials are done but I need to move onto his Supers and Command Normal stuff next.
Don't forget the feedback btw.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: PRØJECT.13 on November 25, 2021, 04:06:54 pm
I'm not sure exactly what would be viable feedback on my end since he's still in Alpha, but I can maybe offer some suggestions and other things I noticed to maybe pad things out a bit?

-At a very specific distance, the last hit of EX Gekishouhadouha [That's a name o-o] will miss the opponent
 It might be exclusive to Reiji mirror matches though since I'm only testing with FF Training mode atm.
- Normals don't have guard sparks.
- Only light Koga Rengeki fully works. Medium and Heavy "work" in the sense that Reiji does the animation by himself without taking the opponent with him.
- Shouenbu can only be canceled from his air lights and air medium punch. Probably intentional but still wanna mention it just to be safe.
- No alt command for Raikoukyaku?
- Not sure if he's supposed to have an air throw but if he is, only the AI can do it. If not, well, the AI can air throw lol
- A suggestion, maybe instead of having EX Ryuenshou hit twice on each punch, loop the animation of him punching a second time?
Edit: One more thing I just noticed: No matter how late you do it after an EX Shouenbu, the initial punch on EX Ryuenshou only hits once.

Like I said, with him being in Alpha, I'm not sure how much of this is actually viable, but I do like what's here otherwise. Is there a CS planned for him? If not, I might just whip up a few palettes for him.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on November 25, 2021, 07:50:36 pm
I'm not sure exactly what would be viable feedback on my end since he's still in Alpha, but I can maybe offer some suggestions and other things I noticed to maybe pad things out a bit?

-At a very specific distance, the last hit of EX Gekishouhadouha [That's a name o-o] will miss the opponent
 It might be exclusive to Reiji mirror matches though since I'm only testing with FF Training mode atm.
- Normals don't have guard sparks.
- Only light Koga Rengeki fully works. Medium and Heavy "work" in the sense that Reiji does the animation by himself without taking the opponent with him.
- Shouenbu can only be canceled from his air lights and air medium punch. Probably intentional but still wanna mention it just to be safe.
- No alt command for Raikoukyaku?
- Not sure if he's supposed to have an air throw but if he is, only the AI can do it. If not, well, the AI can air throw lol
- A suggestion, maybe instead of having EX Ryuenshou hit twice on each punch, loop the animation of him punching a second time?
Edit: One more thing I just noticed: No matter how late you do it after an EX Shouenbu, the initial punch on EX Ryuenshou only hits once.

Like I said, with him being in Alpha, I'm not sure how much of this is actually viable, but I do like what's here otherwise. Is there a CS planned for him? If not, I might just whip up a few palettes for him.

Fixed the Guard Spark thing, I didn't realize it wasn't in the SFF.
About the Koga Rengeki, I haven't changed the others since it's added over Ken's Geri code and I've still to change the command.
Well traditionally it's only lights, but I didn't wanna go overboard by getting heavys and other mediums into it.
He may get an Air Throw in the future, but I need to import the sprite and check the game.
I'll see about the alt Raikoukyaku command, if you're referring to Chun's alt, I think that was an SFV thing.
I've just fixed the EX Ryuenshou thing, but I may have to adjust the damage since I don't think it's normal for DPs to do full damage and hits on juggle.

I doubt that there's gonna be a CS, sadly, unless someone's eventually willing to do so.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Jtp768 on November 26, 2021, 12:10:50 am
I could CS it for you. haven't touched fighter factory in 5 years but it'll come back
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on December 02, 2021, 10:08:15 am
So kof-e-boi250 managed to get the CS out. Here it is for the palette people:
(https://i.imgur.com/LuKGwbY.png)

I had to re-add the FX since it was all messed up, though.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Momotaro on December 02, 2021, 06:10:09 pm
I tried the beta.
I like the result.

I'm still not a big fan of the way normal attacks are animated in PIM and ROTD, but the project is interesting.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Basara Lapis on December 02, 2021, 08:37:14 pm
Someone said PALETTES!?!?!? :truestory:
(https://i.imgur.com/QWG1f84.png)
Power Instinct 1 Reiji
(https://i.imgur.com/boKmzuK.png)
Power Instinct 2/Legends Reiji
(https://i.imgur.com/11iDT8q.png)
And of course... Ryu (CVS version) :mlol:

I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on December 02, 2021, 08:40:37 pm
Someone said PALETTES!?!?!? :truestory:
(https://i.imgur.com/QWG1f84.png)
Power Instinct 1 Reiji
(https://i.imgur.com/boKmzuK.png)
Power Instinct 2/Legends Reiji
(https://i.imgur.com/11iDT8q.png)
And of course... Ryu (CVS version) :mlol:

I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that

Oh hey! Decent stuff. I'll grab them when the time comes.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Jtp768 on December 02, 2021, 10:26:03 pm
[(https://imgur.com/Jwu4GJS.png)
kazuya
(https://imgur.com/Y1a5J02.png)
ken
(https://imgur.com/razHoeS.png)
kairi street fighter ex
(https://imgur.com/JTcPXXB.png)
custom
will post more later
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Momotaro on December 02, 2021, 10:50:27 pm
Someone said PALETTES!?!?!? :truestory:
(https://i.imgur.com/QWG1f84.png)
Power Instinct 1 Reiji
(https://i.imgur.com/boKmzuK.png)
Power Instinct 2/Legends Reiji
(https://i.imgur.com/11iDT8q.png)
And of course... Ryu (CVS version) :mlol:

I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that

Wait ! they are very good!
Give a different look to his PIM sprites!
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: Jtp768 on December 08, 2021, 02:04:44 am
(https://imgur.com/sBp3S9C.png)
ryo
(https://imgur.com/bNZFZrl.png)
buu
(https://imgur.com/YQegFUF.png)
custom2
ok i'm done for now
Title: (Alpha/Test 2) Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on January 03, 2022, 12:53:04 am
New Alpha version now available:
https://drive.google.com/file/d/1t_yHYHFvOBHDid55LgjBBB0tt-WoA_zz/view?usp=sharing


Additions include the afore-teased CS, an Air Throw, different EX Fireball and his first Super.
He needs all his animations done, these being the remaining System Mechanics, Taunt and Win Poses.

Here's a clip of his super:
https://streamable.com/ypcmoi
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: snowy997 on February 23, 2022, 03:53:32 pm
If you're still interested in doing Tifa, here's Tanic2KXX's version with kof-ish sprites :
https://www.mediafire.com/file/fph9zpwufqttxl6/kfx_tifa.zip/file
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: WF4123 on February 23, 2022, 04:19:48 pm
New Alpha version now available:
https://drive.google.com/file/d/1t_yHYHFvOBHDid55LgjBBB0tt-WoA_zz/view?usp=sharing


Sometimes for testing purpose only.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on February 23, 2022, 04:36:42 pm
If you're still interested in doing Tifa, here's Tanic2KXX's version with kof-ish sprites :
https://www.mediafire.com/file/fph9zpwufqttxl6/kfx_tifa.zip/file

Sadly she's too limited in terms of sprites for A. 6-Buttons B. the movelist ideas I had.

New Alpha version now available:
https://drive.google.com/file/d/1t_yHYHFvOBHDid55LgjBBB0tt-WoA_zz/view?usp=sharing


Sometimes for testing purpose only.

I forgot to mention the newer Beta's here: https://mugenguild.com/forum/topics/reiji-oyama-beta-rowens-releases-191177.0.html
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: WF4123 on February 23, 2022, 05:59:01 pm
I forgot to mention the newer Beta's here: https://mugenguild.com/forum/topics/reiji-oyama-beta-rowens-releases-191177.0.html

Ah, now that's new.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: snowy997 on March 09, 2022, 11:30:19 pm
You should put Reiji in the released section, because he's already done.

A question : If you're planning on working on Tetsu and he's going to have a customizable moveset, that customization is going to be on the config file, or before the match starts? (similiar to brown's Gene from God Hand)
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on March 10, 2022, 12:41:24 am
You should put Reiji in the released section, because he's already done.

A question : If you're planning on working on Tetsu and he's going to have a customizable moveset, that customization is going to be on the config file, or before the match starts? (similiar to brown's Gene from God Hand)

Just did so.

As for Tetsu, it'll all be in the config file. Don't expect him soon though.
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: snowy997 on March 10, 2022, 01:44:34 am
Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)
Title: Re: Rowen's WIPs: Reiji Oyama
Post by: RagingRowen on March 10, 2022, 11:54:42 am
Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)

I doubt it tbh. I'm using Dampir's sprites which don't have the Mizuchi stuff like the alternate intro.
Title: Rowen's WIPs: Orochi
Post by: RagingRowen on March 12, 2022, 12:27:24 am
Just letting you know that a start has been made:
https://streamable.com/t4x83s

But that's not all, I have been considering a second PI character, mainly for a bit of roster symmetry (If that's a thing that makes sense to MUGENeers) and I have 4 (or 5) choices that interest me. It's up to you guys to decide the choice of char.
Title: Re: Rowen's WIPs: Orochi
Post by: AuMiO VXC on March 12, 2022, 04:25:44 am
Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)

there is already a pots style mizuchi but in beta version and with original sprite
Title: Re: Rowen's WIPs: Orochi
Post by: oraora? on March 12, 2022, 03:08:26 pm
But that's not all, I have been considering a second PI character, mainly for a bit of roster symmetry (If that's a thing that makes sense to MUGENeers) and I have 4 (or 5) choices that interest me. It's up to you guys to decide the choice of char.
Tough choice, two of them are the characters I need and the other two are my favorite main  :P just a question about Otane/Oume, I am pretty sure both of them will have multiple def files such as otane.def, oume.def, otaneoume.def (selecting them via palette ala hold start and select in select screen) and maybe a master mode (with two of their moveset mixed together) :-\ do you plan to have them to have in tag play much like how ahuron did to his wip belti twins: https://twitter.com/daddycool_exe/status/1462037043341496324 or maybe even having them change their mode inbetween match much like complete change ryu in mvc1?
Title: Re: Rowen's WIPs: Orochi
Post by: RagingRowen on April 30, 2022, 06:21:11 pm
Orochi Update: Though progress has been minimal, I have his first 2 specials to share (both still need work):
https://streamable.com/s64zu2
Title: Re: Rowen's WIPs: Orochi
Post by: Momotaro on April 30, 2022, 07:37:48 pm
Orochi Update: Though progress has been minimal, I have his first 2 specials to share (both still need work):
https://streamable.com/s64zu2

Small progress, but it definitely looks great!
This Orochi will be very nice when completed.
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: PotS on May 01, 2022, 07:13:29 pm
It looks like you made his fireball into a standard 4-hitter. I think the original properties are more interesting.
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: RagingRowen on May 01, 2022, 07:24:46 pm
It looks like you made his fireball into a standard 4-hitter. I think the original properties are more interesting.

Well that was the amount of hits the original did, and I don't really have an idea of how to replicate the original's behaviour, which is why I simplified it.
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: PotS on May 01, 2022, 07:38:20 pm
It's more simple than it looks. Create a stationary helper projectile and have it create another one of itself at animelem = X. Might need some safeguard so that each helper only duplicates itself once, but that's the gist of it.
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: RagingRowen on May 07, 2022, 10:59:12 pm
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: Momotaro on May 07, 2022, 11:18:49 pm
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6

Very good. I'm not an expert with Orochi and his attacks names, but:
His genocide cutter type kick took my attention.
He's using the cutting slash sound effect of Rugal, shouldn't his hitsound be a slash hitsound ?

I cannot even remember the source one.
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: RagingRowen on May 07, 2022, 11:50:11 pm
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6

Very good. I'm not an expert with Orochi and his attacks names, but:
His genocide cutter type kick took my attention.
He's using the cutting slash sound effect of Rugal, shouldn't his hitsound be a slash hitsound ?

I cannot even remember the source one.

Haven't added the slash FX yet, don't worry.
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: RagingRowen on June 01, 2022, 07:01:50 pm
Tadasu is now in: https://streamable.com/iegq7z
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: Momotaro on June 01, 2022, 08:10:57 pm
Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6

Very good. I'm not an expert with Orochi and his attacks names, but:
His genocide cutter type kick took my attention.
He's using the cutting slash sound effect of Rugal, shouldn't his hitsound be a slash hitsound ?

I cannot even remember the source one.

Haven't added the slash FX yet, don't worry.

Oh! Great!

And nice update!
Title: Re: Rowen's WIPs: Orochi (PotS Style)
Post by: Gritsmaster on June 08, 2022, 02:03:30 am
Completely missed that you were coding one of my favorite characters :P
Looks great so far!
Title: Re: Rowen's WIPs: Nothing ATM
Post by: RagingRowen on June 22, 2022, 01:01:12 pm
I regret to inform y'all that Orochi has been postponed. Interest in him as gone blank over the past few weeks and I simply couldn't get in the mood to work on him.
I'm not cancelling him by any means since I do want to complete him some day or another.

For the thirsty souls, here's an unfinished Alpha version that's open-source in-case the worst case scenario happens:
https://drive.google.com/file/d/1yOCsQ-N12FXBWR5ecpuYEnn1aPYT7iB3/view?usp=sharing

Be warned that he's still missing various things such as Intros and Winposes, Throws, Utsushi Iwai and Oomiwa.
Title: Re: Rowen's WIPs: Nothing ATM
Post by: GreenZed on June 22, 2022, 06:01:40 pm
Is that going to impact Street Fighter All-Stars project?
Title: Re: Rowen's WIPs: Nothing ATM
Post by: RagingRowen on June 22, 2022, 06:06:07 pm
Is that going to impact Street Fighter All-Stars project?

Well my actual next (big) step is making a second, more extensive, full-game. Stay tuned for that.
In the mean time it's back to edits.
Title: Re: Rowen's WIPs: Nothing ATM
Post by: AuMiO VXC on June 23, 2022, 11:24:37 am
I regret to inform y'all that Orochi has been postponed. Interest in him as gone blank over the past few weeks and I simply couldn't get in the mood to work on him.
I'm not cancelling him by any means since I do want to complete him some day or another.

For the thirsty souls, here's an unfinished Alpha version that's open-source in-case the worst case scenario happens:
https://drive.google.com/file/d/1yOCsQ-N12FXBWR5ecpuYEnn1aPYT7iB3/view?usp=sharing

Be warned that he's still missing various things such as Intros and Winposes, Throws, Utsushi Iwai and Oomiwa.

No prob bro. Keep doing whatever you like. I just hoping orochi wont be cancelled like heihachi or kage at least.
Title: Re: Rowen's WIPs
Post by: RagingRowen on October 06, 2023, 09:14:56 pm
Well...
https://streamable.com/kzhajz
Title: Re: Rowen's WIPs
Post by: Colonel Sanders on October 06, 2023, 09:38:18 pm
Making a OHMSBY-Styled as usual I see?
Title: Re: Rowen's WIPs
Post by: RagingRowen on October 06, 2023, 09:39:05 pm
Making a OHMSBY-Styled as usual I see?

OHMSBY's not 'as usual' for me. First time trying to make a char in this style.
Title: Re: Rowen's WIPs
Post by: Colonel Sanders on October 06, 2023, 09:48:21 pm
Making a OHMSBY-Styled as usual I see?

OHMSBY's not 'as usual' for me. First time trying to make a char in this style.

And it'll be worth the wait.
(I suppose)
Title: Re: Rowen's WIPs
Post by: Macaulyn97 on October 06, 2023, 10:02:48 pm
Well...
https://streamable.com/kzhajz
What does that mean for your other adaptations?
Title: Re: Rowen's WIPs
Post by: RagingRowen on October 06, 2023, 10:19:08 pm
Well...
https://streamable.com/kzhajz
What does that mean for your other adaptations?

PotS adaptations? Don't worry, they're staying the way they are.
This is just likely gonna be a one-time thing since I feel like Cloud's the kinda guy that I think would work in an 'anime' style.
Title: Re: Rowen's WIPs
Post by: RagingRowen on October 16, 2023, 06:20:04 pm
Making progress on his normals (Need to do something for his C attacks), and also adding the first special (Blade Beam)

https://streamable.com/1qjm83
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on November 05, 2023, 06:45:56 pm
All specials coded so far, Blade Beam, Climhazzard, Braver, and Triple Slash.

https://streamable.com/xfmq0d
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: Mr. Nobody on November 08, 2023, 01:32:11 am
Honest question: Any plans on Tifa Lockhart as well?
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on November 08, 2023, 02:31:09 am
Honest question: Any plans on Tifa Lockhart as well?

The idea of making her was rolling around my head at times, but I can't make promises.
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on December 01, 2023, 10:16:41 pm
Finishing Touch (Exceed Accel) added: https://streamable.com/7596bk
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: Macaulyn97 on December 01, 2023, 10:29:37 pm
Do you plan to give him an English voice option?
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on December 01, 2023, 10:59:18 pm
Do you plan to give him an English voice option?

Perhaps, but that may come when I'm wrapping him up for release. Even then, his English Dissidia NT voice (I'm using the Japanese voices from that game) isn't exactly up to par. I could've used his english Remake voice, but I don't think rips for it exist.
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on December 13, 2023, 07:07:43 pm
Cross Slash: https://streamable.com/4jyl1x

LVL2 Finishing Touch: https://streamable.com/fq381l
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on December 18, 2023, 10:56:39 pm
Meteorain: https://streamable.com/fzx1a7

Also some screenshots for the hell of it:
(https://i.imgur.com/sXELk9d.png)
(https://i.imgur.com/ejzPo7C.png)
(https://i.imgur.com/pITj6vD.png)
Title: Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)
Post by: RagingRowen on December 21, 2023, 09:17:28 pm
Update: Made a trailer for him, available in the first post, along with a release date for a beta version.
I've pretty much completed the essentials, but I feel like more tweaks are needed before I drop a v1.0.
Title: Re: Rowen's WIPs
Post by: RagingRowen on January 15, 2024, 02:20:33 am
https://streamable.com/en3vo6
https://streamable.com/ttt111

Doing a bit of an update to Dan.
Title: Re: Rowen's WIPs
Post by: Knuckles8864 on January 16, 2024, 09:29:31 am
Ah, perfect timing to see Dan Hibiki! Seeing how the sprite in question looked a big wider, had less details in the gi top, and it looked like it was sliced on the bottom, I made an update to Sprite 4003 for you!

(https://i.imgur.com/nzpCblu.png)

Position is 54, 45, and for Anim 3402, just get rid of the position since it matched his laydown perfectly. Have fun!
Title: Re: Rowen's WIPs
Post by: RagingRowen on January 17, 2024, 12:11:43 am

Glad to see ya' helping out. Added.

I plan to have him shipped out tomorrow, btw.