As a matter of fact, I do:
-He could use another Constants.cns that gives him his CvS scaling.
-His special intro with Cody/Haggar and Bushin Musou Renge doesn't have a landing effect and sound when he touches the ground.
-His special intro with Cody/Haggar pushes him 3 pixels backwards at the end.
-His dodges do not have their respective sound effects (Medium kick swing sound when dodging while standing and dash sound when forward/backwards dodging).
-Seoi Nage, Tsukami Nage, Izuna Otoshi and Bushin Musou Renge are missing the medium punch swing sound when they miss the grab.
-Seoi Nage is missing the strong kick swing sound when the opponent is thrown.
-The hitspark and guard spark of standing HP, standing LK, standing MK and standing HK is misaligned when it hits the opponent slightly farther away.
-His running animation is using only one of the step sounds on each step.
-His run stop animation and crouching HK is missing the sliding dust effect when he skids.
-Tessinhou can be canceled by pressing the punch button in the middle of the superpause.
Glad you still kept this edit around and hope you give him the multicolor hitsparks like with the other edits as he still doesn't have any.
I will still do detail and aesthetic feedback for the rest.