Kamui_Kanjai said, June 23, 2022, 12:33:51 AMHere a Glitch in Ikemen Gohttps://streamable.com/5pfuk2Must be a width issue. I'll see about changing it in an update some day.
outside of missing a few sound bites I feel its nice edit.I suggest giving him the "Knee press nightmare" sound bite at the beginning its way cooler then the grunts.I see you took half of pots level 1 and turned it into a level 3, PotS has a cool soundbite when the char is being spun in the air, I also suggest adding that as well. Oh yeah, the vels on the EX Scissor kicks are a bit mad, they are almost instant and have good range, I would maybe nerf them a tad bit, maybe the range.Just preference, but I find that grab level 3 hyper lame as hell, id rather have the ultra mega super saiyan psycho crusher, I can see you kept it for the Mega Dictator or whatever he's called.EX psycho crusher being 3 hits also weirds me out for some reason, was it like that in USF4 or something ?Other than that, I like the edit, I dig the AI changes.Good stuff man.
GreatFunk said, June 26, 2022, 06:37:07 AMRagingRowen said, June 26, 2022, 01:33:53 AMBipsonlol, that typo.It's supposed to be a Maximillian reference, but I understand that you may not get it.PeXXeR said, June 26, 2022, 03:53:12 AMoutside of missing a few sound bites I feel its nice edit.I suggest giving him the "Knee press nightmare" sound bite at the beginning its way cooler then the grunts.I see you took half of pots level 1 and turned it into a level 3, PotS has a cool soundbite when the char is being spun in the air, I also suggest adding that as well. Oh yeah, the vels on the EX Scissor kicks are a bit mad, they are almost instant and have good range, I would maybe nerf them a tad bit, maybe the range.Just preference, but I find that grab level 3 hyper lame as hell, id rather have the ultra mega super saiyan psycho crusher, I can see you kept it for the Mega Dictator or whatever he's called.EX psycho crusher being 3 hits also weirds me out for some reason, was it like that in USF4 or something ?Other than that, I like the edit, I dig the AI changes.Good stuff man.In terms of voices, I was trying to keep it accurate to CvS2 and avoid using voices from other games for consistency sake.I feel as if only Final having Final Psycho Crusher was fitting since it's a notorious boss move, and it would make both modes more unique by having different Level 3s each.I wanted to make EX Psycho 3 hits to respect the 3-hits-on-guard thing normal Psycho does.Thanks for the feedback either way. I'll drop an update later today if possible.
Since I gave a long post of feedback for PotS's characters, thought I come back to Guy and M.Bison to see if any issues shares with yours and noticed a few things that were missed previously:Guy:-The hitsparks on his special intro with Cody/Haggar are layered behind the barrels and use guard sounds (When Cody or Haggar does theirs, I realized they are layered in front and use strong punch hit sounds).-The sliding dust on his run stop animation is the not same position as Hayagake's one.-Seoi Nage is still missing the strong kick swing sound when the opponent is thrown.-Hayagake is missing the running dust effect when he starts running.-His crouching HK is missing the running dust effect when he skids (Since I saw it on the M.Bison edit).-The hitspark and guard spark of standing MK is still misaligned when it hits the opponent slightly farther away.M.Bison:-There is no jump sound effect when he leaps from Head Press when it connects.-Level 1 Knee Press Nightmare doesn't have running dust on the last hit like the crouching HK (Although PotS didn't have that dust, though you could for the sake of consistency since either you or Froz have it).-There is no landing effect when he touches the ground after the end of Nightmare Booster.
ZolidSone said, June 27, 2022, 03:50:04 AMSince I gave a long post of feedback for PotS's characters, thought I come back to Guy and M.Bison to see if any issues shares with yours and noticed a few things that were missed previously:Guy:-The hitsparks on his special intro with Cody/Haggar are layered behind the barrels and use guard sounds (When Cody or Haggar does theirs, I realized they are layered in front and use strong punch hit sounds).-The sliding dust on his run stop animation is the not same position as Hayagake's one.-Seoi Nage is still missing the strong kick swing sound when the opponent is thrown.-Hayagake is missing the running dust effect when he starts running.-His crouching HK is missing the running dust effect when he skids (Since I saw it on the M.Bison edit).-The hitspark and guard spark of standing MK is still misaligned when it hits the opponent slightly farther away.M.Bison:-There is no jump sound effect when he leaps from Head Press when it connects.-Level 1 Knee Press Nightmare doesn't have running dust on the last hit like the crouching HK (Although PotS didn't have that dust, though you could for the sake of consistency since either you or Froz have it).-There is no landing effect when he touches the ground after the end of Nightmare Booster.OK. I've just fixed Bison's issues, but I'm gonna sleep on Guy for now until I feel like updating him.