Hello there.
I have a helper projectile which is ignoring the the juggle count and I need help to understand what is going on.
The character header has the proper juggle count set
airjuggle = 15
And the helper has the juggle set too
[statedef 2250]
type = A
movetype = A
physics = N
ctrl = 0
poweradd = 20
anim = 2210
sprpriority = 50
juggle = 10
[State 7001, 2]
type = HitDef
trigger1 = !time
attr = A, SP
damage = 0, 0
animtype = light
air.animtype = back
hitflag = MAF
guardflag = MA
fall = 1
air.fall = 1
pausetime = 0,11
guard.pausetime = 0,11
sparkno = s8111
sparkxy = 15,0
hitsound = s12,2
guard.sparkno= S25008
guardsound = s8500,0
ground.type = low
ground.slidetime = 9
ground.hittime = 9
guard.slidetime = 7
guard.hittime = 7
ground.velocity = -5,-2
airguard.velocity = -3,-2
guard.velocity = -8
airguard.velocity = -3,-2
air.type = low
air.velocity = -5,-2
air.hittime = 9
getpower = 50,50
fall.recovertime = 8
yaccel = .45
fall.yvelocity = -4
p1stateno = 2251
p2stateno = 2255
p2facing = 1
But I can keep using a normal attack and use the move (Burst Man's Bubble trap), which will put the enemy intro a custom state. I can hit the opponent again and again, even with the juggle count set. I tried with air.juggle, but no good.
Any clue?