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Air.juggle on helpers (Read 769 times)

Started by O Ilusionista, August 27, 2021, 03:48:07 pm
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Air.juggle on helpers
#1  August 27, 2021, 03:48:07 pm
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  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Hello there.
I have a helper projectile which is ignoring the the juggle count and I need help to understand what is going on.

The character header has the proper juggle count set
Quote
airjuggle = 15

And the helper has the juggle set too
Code:
[statedef 2250]
type = A
movetype = A
physics = N
ctrl = 0
poweradd = 20
anim = 2210
sprpriority = 50
juggle = 10

[State 7001, 2]
type = HitDef
trigger1 = !time
attr = A, SP
damage = 0, 0
animtype = light
air.animtype = back
hitflag = MAF
guardflag = MA
fall = 1
air.fall = 1
pausetime = 0,11
guard.pausetime = 0,11
sparkno = s8111
sparkxy = 15,0
hitsound = s12,2
guard.sparkno= S25008
guardsound = s8500,0
ground.type = low
ground.slidetime = 9
ground.hittime  = 9
guard.slidetime = 7
guard.hittime = 7
ground.velocity = -5,-2
airguard.velocity = -3,-2
guard.velocity = -8
airguard.velocity = -3,-2
air.type = low
air.velocity = -5,-2
air.hittime = 9
getpower = 50,50
fall.recovertime = 8
yaccel = .45
fall.yvelocity = -4
p1stateno = 2251
p2stateno = 2255
p2facing = 1

But I can keep using a normal attack and use the move (Burst Man's Bubble trap), which will put the enemy intro a custom state. I can hit the opponent again and again, even with the juggle count set. I tried with air.juggle, but no good.

Any clue?
Re: Air.juggle on helpers
#2  August 27, 2021, 04:07:36 pm
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  • WIP: Tons and tons of IKEMEN stages
Does the helper have a destroyself? Every new helper will have their points reset...
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Air.juggle on helpers
#3  August 27, 2021, 04:12:13 pm
  • ******
  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Does the helper have a destroyself? Every new helper will have their points reset...

Yes, it has (after it hits, it helds the p2 for a time and release after it, destroying itself).

Talking with some people, I saw that it would be more reliable to use a custom juggle system control.
Re: Air.juggle on helpers
#4  August 27, 2021, 05:41:11 pm
  • *****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Air.juggle on helpers
#5  August 27, 2021, 05:55:16 pm
  • ******
  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Yeah, Kame was explaining me that :)
Re: Air.juggle on helpers
#6  August 31, 2021, 11:49:44 am
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    • https://sites.google.com/site/mgmurrow/
Don’t know if you are trying to get the juggle system to work or looking for a solution but I have ran into this a lot and my solution is:
1 in the command state, don’t allow the move if another one is active(might need to add bland animation to keep it active)
2 use a variable to detect the bubble and set a time you want to be able to do the move again
3 allow the move to happen again but change the move type to “I” so I can’t hit again

Let me know if you need anything

MGMURROW