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Ikemen GO (Read 1222130 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#281  February 18, 2019, 06:04:54 pm
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My condolences. Te acompaño en el sentimiento.
Re: Ikemen GO Plus
#282  February 20, 2019, 01:08:36 am
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Condolences, very tough thing, be with your family.

And switching back to topic, does anyone feel the IKEMEN faqs need to be updated? I feel they are quite outdated, with many conflicting things. I keep reading how IKEMEN GO is the latest, how Ikemen Plus was abandoned, but now there are so much forks etc, things that have happened that not much has been commented on. MP3 support wasnt in GO from what I heard, but its in Ikemen Plus 0.3 (contrary to what some old comments said). I've read there was no such thing as that among other things, because for me Ikemen Plus 0.3 seems more updated than the GO variant. Am I going crazy? It seems its the oposite, GO is outdated and Ikemen Plus is the better updated option, even though both are now deprecated. Why does GO seem less compatible then Plus 0.3? I thought the regular Plus was deprecated? Anyway, 0.3 is the one I stuck to because everything worked.
Last Edit: February 20, 2019, 01:11:38 am by junkerde
Re: Ikemen GO Plus
#283  February 20, 2019, 01:24:09 am
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Long story short, Ikemen Go was built to be more like mugen(not using lua etc) easier to setup and use. If you use Ikemen plus, you will have to learn some basic lua stuff or just experiment. Ikemen GO, uses the default mugen style of coding. It was discontinued before it caught up. Everything was just on the “roadmap” plans for future features that were never implemented. As they were never implemented and may never be, no need to use it. Ikemen plus is the most stable. What exactly are you trying to do? You can still do everything you want to do and just port over to any, it’s not like you are stuck with one. The few guys that are were on Go updates, they want to use mugen 1.1 stuff, if you don’t intend to use 1.1 stuff what is the issue?
Re: Ikemen GO Plus
#284  February 20, 2019, 02:52:48 am
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Really honestly its just basic stuff like getting localcoord to work right etc, the way its supposed to display, but that was while I was still on GO and GO Plus. Ikemen Plus does these things quite fine.  I switched back to Ikemen Plus because I noticed it just had more things and more stable. and yeah I found I literally had to not do much for it to work with Ikemen Plus. I think for me right now Ikemen Plus is doing everything I want it to, just thought it was quite confusing when I saw posts about how Ikemen plus was deprecated and 0.4 would not be released because the "new" thing is Ikemen GO, which I tried and had less compatiblity. Still initially it was all confusing, and like I said I ended up on Ikemen Plus again after comparing, its clear that Ikemen Plus is more stable and developed. I'm pretty happy with it.
Re: Ikemen GO Plus
#285  February 20, 2019, 04:25:37 am
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And sorry one more thing, How did you get multiple lifebars for more than 2 characters on each side? EDIT: I figured it out, it was way more simple than I thought. The more I dig in the crazier cool it gets, this is really powerful.
Last Edit: February 20, 2019, 04:46:15 am by junkerde
Re: Ikemen GO Plus
#286  February 21, 2019, 05:54:42 pm
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Guys,good news here gacels work has been merged to OSDN!!
Re: Ikemen GO Plus
#287  February 21, 2019, 06:23:13 pm
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is it on suehiro's osdn or where should I be looking? From what I see Gacel and Suehiro have been doing some recent work, gacel implemented all the stuff he posted here and suehiro last fixed a bunch of stuff and even added mp3 support. It'd be nice for a merge of both
Re: Ikemen GO Plus
#288  February 21, 2019, 06:36:16 pm
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is it on suehiro's osdn or where should I be looking? From what I see Gacel and Suehiro have been doing some recent work, gacel implemented all the stuff he posted here and suehiro last fixed a bunch of stuff and even added mp3 support. It'd be nice for a merge of both

Already it is.
Re: Ikemen GO Plus
#289  February 21, 2019, 07:02:20 pm
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nevermind, just saw it. thats sweet.
Re: Ikemen GO Plus
#290  February 21, 2019, 07:07:12 pm
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No seeing it, can I get a link to the info? ... I need coffee.

Edit - Just noticed it, see I did need coffee lol.
Last Edit: February 21, 2019, 07:24:13 pm by HUNGRY WOLF
Re: Ikemen GO Plus
#291  February 21, 2019, 10:47:47 pm
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Has anyone been able to compile this one? Since it uses new extensions like BEEP for mp3, so you cant compile it like the abandonded ikemen go plus right?
Re: Ikemen GO Plus
#292  February 21, 2019, 11:30:02 pm
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Is anyone else experiencing audio cut-off/injection delay in regards to character sounds? I think it's an issue with sounds playing on the same channel.

I know you are watching, so I'll also show this.. Just imagine this with your setup etc Name display was always the only thing.
Spoiler, click to toggle visibilty

Old video, but I've been messing with this for years, name display was always the only setback.


but, name display for 3+ players already works for ikemen plus

Re: Ikemen GO Plus
#293  February 22, 2019, 10:27:22 am
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Has anyone been able to compile this one? Since it uses new extensions like BEEP for mp3, so you cant compile it like the abandonded ikemen go plus right?

You have to download the new build from osdn then tap get, you will download all the files from repo then paste inside the ikemen folder the script folder from gacel latest build.  place all the necessary mugen files for ikemen (chars, stages) gacel has a zip file with necessary mugen files a couple pages back at this thread. After you place all those files inside the ikemen folder press windows build icon and an ikemen exe will be created. Mp3 sound works and tested cvs2 screenpack for winmugen that also works.
Re: Ikemen GO Plus
#294  February 22, 2019, 05:55:38 pm
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  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Has anyone been able to compile this one? Since it uses new extensions like BEEP for mp3, so you cant compile it like the abandonded ikemen go plus right?

You have to download the new build from osdn then tap get, you will download all the files from repo then paste inside the ikemen folder the script folder from gacel latest build.  place all the necessary mugen files for ikemen (chars, stages) gacel has a zip file with necessary mugen files a couple pages back at this thread. After you place all those files inside the ikemen folder press windows build icon and an ikemen exe will be created. Mp3 sound works and tested cvs2 screenpack for winmugen that also works.

It would be pretty awesome if you shared that compiled folder with all those files, I'm sure everyone and I would be very great full of your contribution.
Re: Ikemen GO Plus
#295  February 22, 2019, 06:10:25 pm
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ok i will try.
Re: Ikemen GO Plus
#296  February 22, 2019, 06:27:06 pm
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Just built it and its way more stable and developed than my previous GO build I had, very nice!!! And so far retains all the fun features of Ikemen Plus, still testing it out but it does fix SFF angle rotations. There's a bug where projectiles dont pause in superpause, but helpers (that act as projectiles) will pause fine, but this has always been the case since the development of ikemen. Other than that its running very well
Last Edit: February 22, 2019, 06:31:47 pm by junkerde
Re: Ikemen GO Plus
#297  February 22, 2019, 06:31:03 pm
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Has anyone been able to compile this one? Since it uses new extensions like BEEP for mp3, so you cant compile it like the abandonded ikemen go plus right?

You have to download the new build from osdn then tap get, you will download all the files from repo then paste inside the ikemen folder the script folder from gacel latest build.  place all the necessary mugen files for ikemen (chars, stages) gacel has a zip file with necessary mugen files a couple pages back at this thread. After you place all those files inside the ikemen folder press windows build icon and an ikemen exe will be created. Mp3 sound works and tested cvs2 screenpack for winmugen that also works.

It would be pretty awesome if you shared that compiled folder with all those files, I'm sure everyone and I would be very great full of your contribution.

Here's the latest sources compiled:

https://drive.google.com/file/d/17QHbGg4k-ybVuN2rflHW8mVwrwitotiH/view?usp=sharing

Its my folder but ignore those godzilla characters, you can delete em. I Readded duck hunt and that other bonus game too, but get rid of em if you want.
Re: Ikemen GO Plus
#298  February 22, 2019, 06:41:05 pm
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Re: Ikemen GO Plus
#299  February 22, 2019, 09:24:22 pm
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yep nevermind,although cant get 1.0 screenpack to work on it even tho hungry wolf seems to pull it off a little bit
Re: Ikemen GO Plus
#300  February 22, 2019, 09:26:12 pm
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oto: NewContext can be called only once
goroutine 1 [running, locked to thread]:
github.com/yuin/gopher-lua.(*LState).PCall.func1(0x8fa338, 0xc00005a280, 0xc000077c00, 0x0, 0x0, 0x0)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/state.go:1634 +0x650
panic(0x821c20, 0x962a70)
   C:/Go/src/runtime/panic.go:513 +0x1c7
github.com/hajimehoshi/oto.NewContext(0xbb80, 0x2, 0x2, 0x2580, 0x0, 0x0, 0x0)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/hajimehoshi/oto/context.go:60 +0x2a8
github.com/hajimehoshi/oto.NewPlayer(0xbb80, 0x2, 0x2, 0x2580, 0x2580, 0x2580, 0x1)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/hajimehoshi/oto/context.go:89 +0x54
github.com/faiface/beep/speaker.Init(0xbb80, 0x960, 0x0, 0x0)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/faiface/beep/speaker/speaker.go:42 +0x16f
main.(*Bgm).ReadMp3(0x7c8a68)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/src/sound.go:377 +0x183
main.(*Bgm).Open(0x7c8a68, 0xc000fe4300, 0x15)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/src/sound.go:364 +0x12a
main.scriptCommonInit.func14(0xc00005a280, 0x967400)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/src/script.go:197 +0x5f
github.com/yuin/gopher-lua.callGFunction(0xc00005a280, 0x0, 0x1)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/vm.go:136 +0x47
github.com/yuin/gopher-lua.init.3.func26(0xc00005a280, 0x7c0c0202, 0xc000196000, 0x0)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/vm.go:717 +0x39b
github.com/yuin/gopher-lua.mainLoop(0xc00005a280, 0xc000196000)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/vm.go:31 +0xe1
github.com/yuin/gopher-lua.(*LState).callR(0xc00005a280, 0x0, 0xffffffffffffffff, 0x0)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/state.go:876 +0x24e
github.com/yuin/gopher-lua.(*LState).Call(0xc00005a280, 0x0, 0xffffffffffffffff)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/state.go:1613 +0x4f
github.com/yuin/gopher-lua.(*LState).PCall(0xc00005a280, 0x0, 0xffffffffffffffff, 0x0, 0x964600, 0xc0011c3f80)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/state.go:1676 +0xe1
github.com/yuin/gopher-lua.(*LState).DoFile(0xc00005a280, 0xc000060900, 0xf, 0x964920, 0xc0000c52f0)
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/go/src/github.com/yuin/gopher-lua/auxlib.go:394 +0xc9
main.main()
   C:/Users/Jim/Desktop/ikemen_go-8644bb1/src/main.go:235 +0x15c2

stack traceback:
   [G]: in function 'playBGM'
   script/main.lua:674: in function 'f_resetBG'
   .\script\select.lua:704: in function 'f_selectAdvance'
   script/main.lua:1542: in function 'f_mainMenu'
   script/main.lua:2116: in main chunk
   [G]: ?


tried new one,do I compile this in a different way?

Try Bejeeta's upload, thats weird.

Also yeah I still can't use 1.0 screenpack either, I'm not sure what they did to get it working. I used Gacel's scripts too in the previous page with the edit he made on the post as well. For me its just a black screen, or if local coord = 1280,720 on the regular screenpack it doesnt fill the screen properly.