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Graphic contest: Piccolo Beatdown intro (Read 282018 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#201  March 26, 2016, 02:10:58 pm
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Great stuff, but it might need something extra to cover him up when he explodes
(a BIGGER explosion perhaps!)
Re: Graphic contest: Piccolo Beatdown intro
#202  March 26, 2016, 02:48:34 pm
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You can have his eyes blink back and forth to on and off to give off the impression of malfuctioning

He doesn't have any eyes (or his eyes never shined at all, or blinked) in the source material, so adding that wouldn't make sense.

Great stuff, but it might need something extra to cover him up when he explodes
(a BIGGER explosion perhaps!)

Glad you like it. How should I go about the bigger explosion effect, tho?
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Last Edit: March 26, 2016, 02:53:31 pm by Zaitsu Hatter
Re: Graphic contest: Piccolo Beatdown intro
#203  March 26, 2016, 03:36:51 pm
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Well it's fine if maybe he becomes a black silouette for a tick and as for the explosions, I guess we can just copy and stack these to make a larger one.
Re: Graphic contest: Piccolo Beatdown intro
#204  March 26, 2016, 03:39:05 pm
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Aight then, good to know, will give the black silhouette idea a spin. :)
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Re: Graphic contest: Piccolo Beatdown intro
#205  March 26, 2016, 04:16:41 pm
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Hey don't worry about that, it's something we can easily do in code!
Re: Graphic contest: Piccolo Beatdown intro
#206  March 28, 2016, 11:58:28 pm
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Re: Graphic contest: Piccolo Beatdown intro
#207  April 07, 2016, 04:58:51 pm
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She just teleports away hey, hehe, sly lady.
Also keep them coming people, there's no limit (well except if your entries are ugly!)
Re: Graphic contest: Piccolo Beatdown intro
#208  April 09, 2016, 03:51:30 am
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It's not even the same art style as Piccolo, it would clash very, very noticeably
Re: Graphic contest: Piccolo Beatdown intro
#209  April 09, 2016, 04:18:00 am
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Good point. But Balthazar can edit the sprites if he wants to.
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Re: Graphic contest: Piccolo Beatdown intro
#210  April 09, 2016, 04:36:27 am
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who's this character?
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Re: Graphic contest: Piccolo Beatdown intro
#211  April 09, 2016, 05:07:54 am
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Lol, he can use that time to sprite a different character he wants.
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Re: Graphic contest: Piccolo Beatdown intro
#212  April 09, 2016, 02:58:27 pm
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Spriting is harder than I thought.
Re: Graphic contest: Piccolo Beatdown intro
#213  April 09, 2016, 06:04:17 pm
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I'll be blunt with you. I don't think anybody would be interested in seeing your "original" character smacking Piccolo like he's tough stuff, and run away with a thumbs up like he's the coolest thing ever. If it were to be used, I'd be much more interested in seeing it exploding to bits, though.

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Re: Graphic contest: Piccolo Beatdown intro
#214  April 09, 2016, 06:15:49 pm
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i agree. if i had a fraction of talent in animation, i would've made nemesis get blown up to tiny pieces.
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Re: Graphic contest: Piccolo Beatdown intro
#215  April 09, 2016, 06:23:58 pm
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Re: Graphic contest: Piccolo Beatdown intro
#216  April 09, 2016, 06:33:22 pm
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Hi.



So I've begun preliminary work on my second and final submission for this wonderful contest.

It's Onaga from Mortal Kombat. Like Machinedramon, he will be drawn directly on computer without drawing him on paper first.

Any advice/things I should watch out for (I'm aware of the shoulder pads, they will be redone)?

@Balthazar: this might sound like too much, but would it bother you by any chance to post a template with a bigger explosion (preferably with one arm regeneration Piccolo)?
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Re: Graphic contest: Piccolo Beatdown intro
#217  April 09, 2016, 06:39:12 pm
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Nice progress so far, although I don't recall Onaga being that huge.

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Re: Graphic contest: Piccolo Beatdown intro
#218  April 10, 2016, 01:37:46 am
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If you want your character in the intro you'll need to make all the appropriate sprites and make them in Z2 style. As is I am 99% sure Balthazar won't use this as is
Re: Graphic contest: Piccolo Beatdown intro
#219  April 10, 2016, 02:25:07 am
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Onaga is big but nowhere near that big. He's a little bigger than Goro. Him being almost two Piccolos on his knees is way too big.
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Re: Graphic contest: Piccolo Beatdown intro
#220  April 10, 2016, 02:48:09 am
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Onaga is big but nowhere near that big. He's a little bigger than Goro. Him being almost two Piccolos on his knees is way too big.

That explains a lot. I had a bit of a hard time determining how big I should make Onaga, as I couldn't find a proper height for him (I always assumed he towered over the other Kombatants in the source material), but reading what you posted, yeah, I went high up with the height.

So just as a final clarification, should I make him a bit bigger than Piccolo in this case? Thanks in advance. :)
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