Posted by AlexSin
in SFA2 Dan Hibiki has been released!! (Started by Basara Lapis August 30, 2023, 04:28:45 am
Board: Your Releases, older Mugen
Board: Your Releases, older Mugen
From the custom combo, which should make Dan move forward during the entirety of the meter loss, to combo-ing crouching attacks and while still crouching he stands instead;
I mean, if I keep pressing down, any attack, the first attack will be a crouching attack but the next one will be a standing attack;
the comboability is light-medium-heavy, which was not a thing in SFA2;
you can't connect a single Gadouken from a crouching medium kick too (and I guess other attacks too);
any Gadouken, with proper timing, can be an infinite in the corner;
the timings on the animations feel very slow; (probably because they weren't checked with the Turbo setting in the game);
the supermoves are difficult to perform because you listed them in the wrong order in the .cmd file: difficult input should be placed higher than easier inputs;
so you can never actually input the lvl 2 or lvl 3 supers; come on, you should know that;
that doesn't just mean the [command], but also the [changestate]
[Command]
name = "koryu2"
command = ~D, DF, F, D, DF, F, b;b+c
time = 30
[...]
[Command]
name = "burai2"
command = ~D, DB, B, D, DB, B, b;b+c
time = 30
why are the wrong inputs used?
these would be impossible to do anyway, read the point above;
the last attack of the Hisshou Buraiken doesn't hit Dan;
the last attack of the Koryuurekka doesn't hit Dan;
s.MK doesn't hit twice;
Light Koryuken has a "Koryuken" guard sound
if Dan gets hit while in Custom Combo the after image will remain there;
there's probably other stuff to check: this character should stay in the oven for a bit more.
I know you said "based on SFA2" but then you say it's a real SFA2 experience, it honestly doesn't feel like it.
You should check the timings of the original game more; there are also people very passionate about these games so I'm sure they will help you with artmoney/cheatengine stuff, values, alignments and whatnot.