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"M.U.G.E.N Aja Salisbury" - v1.01 update by Kanfong (Read 4881 times)

Started by Kanfong, October 21, 2024, 04:34:23 am
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"M.U.G.E.N Aja Salisbury" - v1.01 update by Kanfong
#1  October 21, 2024, 04:34:23 am
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"M.U.G.E.N Aja Salisbury" - v1.01 update (I will update her for any reported bugs) by Kanfong

Hi I just updated my "MUGEN_Aja_Salisbury_v1.0" to "MUGEN_Aja_Salisbury_v1.01" -> fixed a BGPalFX state controller bug that may affect both the player and the opponent

Please go to my mega.nz shared folder to download "MUGEN_Aja_Salisbury_v1.01.zip", thank you -> https://mega.nz/folder/uRcmiLIT#-r6qByloUROIlf2kQa20NQ



Download my "M.U.G.E.N Aja Salisbury" *v1.0 outdated now:
https://mega.nz/folder/aY9lwB5J#A-B0hKu6uDzO1ziYwoEtmQ

^ watch my "M.U.G.E.N Aja Salisbury" combo videos in my mega.nz shared folder

I edited VHS&DVDReview's Yatagarasu AoC Aja Salisbury, to make her more playable.

My "M.U.G.E.N Aja Salisbury" is for M.U.G.E.N 1.0 and 1.1, and a mix of AoC and EtE, and a result of using GNSK's Yatagarasu AoC Kotaro v9.4 as the base.

My "M.U.G.E.N Aja Salisbury" has:
-> hitbox/hurtbox/frame data/meter gain (AoC)
-> High/Low Button Lock (BL) (AoC)
-> Universal Overhead (UOH) - longer hit time to a crouching opponent (AoC)
-> Universal Guard Break (UGB) - unblockable (AoC)
-> Quickrise - by pressing a punch (AoC)
-> Delayed Wakeup - by pressing a kick (AoC)
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" (AoC)
-> Counterhit States (AoC)
   -> High Jump Counter: takes 2x damage
   -> Crouching Counter: takes 1.25x damage
-> move commands (AoC + EtE)
-> EX Specials - by pressing both punches or both kicks (AoC + EtE)
-> combos (AoC + EtE)
-> simple A.I. (Aja's movement is slow and her airborne time is long, and almost all her moves are unsafe, I think she better plays defensively)
-> * Aja can't air guard her opponent's attacks, and the vice versa
-> * in the corner, Aja can jump over and change place with her opponent, and the vice versa

My "M.U.G.E.N Aja Salisbury" doesn't has:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> stun/dizzy (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)

Move list:
-> normal moves:
   -> x = LP, y = HP, a = LK, b = HK
   -> D, x in air = a launcher normal move from EtE
   -> DF, b = sliding kick
   -> x + a = throw attempt/throw
   -> x + y = UOH (opponent needs to block high)
   -> y + b = UGB (unblockable, on ground only)
   -> a > b = target combo on ground
   -> x > x = target combo in air
   -> z = High BL
   -> c = Low BL
   -> start = taunt (Aja says, "Tell me your desire.")
-> special moves:
   -> D, DF, F, x or y = Gekisensai (EX version automatically sucks the opponent in, AoC style)
   -> D, DB, B, x or y = Goezan (her good anti-air move)
   -> D, DB, B, a or b = Kokuushin (her best launcher move)
   -> D ,DF, F, a or b = Mushinsho (opponent needs to block high, all versions except EX version do juggle-able ground bounce to launched opponent, AoC style)
   -> B, DB, D ,DF, F, x or y / F, D, DF, a or b = Ryokusendan (destroys incoming projectiles, EX version launches opponent on hit) (AoC + EtE commands)
   -> * her light specials can be charged by holding down the button, coming in three different levels
   -> * "Aja can cancel her specials into one another. You can only cancel one time in a row. The move you cancel into cannot be canceled into another special. You cannot cancel a special into itself, or another version of itself. You can also greatly delay these cancels, almost until she fully recovers."
-> hyper moves:
   -> D, DF, F, D, DF, F, x or y = Gekisen Gojou Renge ("a quick flurry of attacks, though most of the hits will whiff on airborne opponents. Best used in combos that leave the opponent grounded.")
   -> D, DB, B, D, DB, B, a or b = Kongou Shingonsou ("special cancels and some juggle limits are unlimited, but repeating the same special is still disabled. Lasts 8 seconds in M.U.G.E.N, while 6/12 seconds in the source game. You deal progressively much less damage as the timer ticks down.")

My PC Yatagarasu AoC is yatagarasuAC_ver20150630

My PC Yatagarasu EtE is yatagarasuEE_ver20240203

Yatagarasu AoC system:
-> https://wiki.supercombo.gg/w/Yatagarasu:_Attack_on_Cataclysm

Aja AoC hitbox/hurtbox:
-> https://wiki.gbl.gg/w/Yatagarasu/Aja

Aja AoC frame data:
-> https://docs.google.com/spreadsheets/d/1b8KKxJ9a1X-EjqX7CfxkYGYtOfwaSsnjJR1ykroTTmk/edit?gid=326754094#gid=326754094

Aja AoC guide (Japanese):
-> https://wikiwiki.jp/yatagarasuac/%E3%82%A8%E3%82%A4%E3%82%B8%E3%83%A3

Aja EtE guide:
-> https://docs.google.com/document/d/1ixfQrlnvi5h1o09VJW_sz9tp_z4TnVhSlp_rdzyQBpQ/edit?tab=t.0

Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/

Yatagarasu EtE combos guide:
-> https://docs.google.com/document/d/1qlGBBa3kf22WIl3ny8morqQhg4RHxeU9gf_1NAtPFqE/edit?tab=t.0#heading=h.5o533hdr3t3n

Credits:
-> VHS&DVDReview, for making a M.U.G.E.N Aja Salisbury
-> Aja AoC sprites:  MugenFlyer mugenfreeforall.com https://mugenfreeforall.com/topic/37630-i-found-sprite-rips-of-yatagarasu-attack-on-cataclysm-aja-and-azure/
-> Aja EtE sprites:  Katie/KDT https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory

Download my "M.U.G.E.N Aja Salisbury":
https://mega.nz/folder/aY9lwB5J#A-B0hKu6uDzO1ziYwoEtmQ

^ watch my "M.U.G.E.N Aja Salisbury" combo videos in my mega.nz shared folder
Last Edit: November 01, 2024, 06:14:15 pm by Kanfong
Re: "M.U.G.E.N Aja Salisbury" - v1.0 by Kanfong
#2  October 21, 2024, 09:39:43 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Awesome !!
I'm glad she finally have a conversion in mugen.
She seems very complete and with custom elements! Nice touch!
I'm testing her when I'm back.
Re: "M.U.G.E.N Aja Salisbury" - v1.01 update by Kanfong
#3  November 01, 2024, 06:15:13 pm
  • *
"M.U.G.E.N Aja Salisbury" - v1.01 update (I will update her for any reported bugs) by Kanfong

Hi I just updated my "MUGEN_Aja_Salisbury_v1.0" to "MUGEN_Aja_Salisbury_v1.01" -> fixed a BGPalFX state controller bug that may affect both the player and the opponent

Please go to my mega.nz shared folder to download "MUGEN_Aja_Salisbury_v1.01.zip", thank you -> https://mega.nz/folder/uRcmiLIT#-r6qByloUROIlf2kQa20NQ