
Board: Projects
gonna wait for the full release to check him out
Okay, time to reveal the movesets for Helga and Kangoo:Spoiler: Helga (click to see content)Spoiler: Kangoo (click to see content)As you can see, I got inspiration from Ultra ClayFighter for Helga and from Thunder for Kangoo, so these will be the definitive moveset for them (Claytalities will remain as secret until the release... or if I made a video for some of them)
And in other news, I got new sprites for Bad Mr. Frosty, so now I can make his Insane Combos, so expect a new update for Frosty very soon
OK, as part of my celebration of the B-kun's CF 11th Anniversary, I got you this special screenshot. it's from my fullgame, but maybe you'll notice which stuff are in the screenshot
ah, I had the original version of this screenpack. will there be any compatibility with Ikemen?
I have been thinking of doing that, to be completely honest, if this is Ikemen GO you are speaking about.
Project's not dead, my free time is just inconsistent lately.
Took some work, but his fireballs are now 1:1 with the arcade.
Red shadows! Just the kick for now, but I might add a config file with an option to toggle it for his other moves.
He will also have an option to toggle "MK3 Mode". Gives him his combo strings and run from MK Trilogy, and also changes up some of the properties on his basics to match UMK3
And of course, FATALITIES! Still tinkering with how best to implement these, so that it's easy to make other chars compatible.
Unfortunately, I've broken his AI atm, so I wasn't able to record a Cage VS Cage match. Will post a video once that's fixed. Debating whether or not there should be an option to enable MK2's infamous bullshit AI
I was thinking in that, so yeah, I can continue on them, Lockjaw Pooch is the one who's most advanced, I'm still figuring out which are the basics on High Five to get him ordered with his moves... and seeing which is the easiest way to convert Boogerman sprites, I still don't have a good method as the others...
However, the poll will keep there if you want to change opinion with your votes
I wouldn't mind seeing a more completed High Five, I remember how incomplete he felt in Sculptor's Cut on N64. Lockjaw too though he felt more complete than High Five was.
True i mean, the only complete character scrapped characters are probably lady liberty or zappa yao yao boys.
I was thinking in that, so yeah, I can continue on them, Lockjaw Pooch is the one who's most advanced, I'm still figuring out which are the basics on High Five to get him ordered with his moves... and seeing which is the easiest way to convert Boogerman sprites, I still don't have a good method as the others...
However, the poll will keep there if you want to change opinion with your votes
Yeah, I didn't include him since I don't have how to recreate him into 63 1/3 style (and also I don't like him)
After I finish Nanaman, I'll take a look to some of Joey Faust chars to be edited into my style, if I can do it, this fullgame will be one step closer to be an official WIP instead just another useless thread in this subforum
you can drag & drop everything you have in mugen(including screenpack) straight to ikemen. not much editing needed unless you want the ikemen specific menu options
Hey there buddy!
I've just made the fatal for this stage via AttachedChar, for IKEMEN.
[youtube]https://www.youtube.com/watch?v=5dWCW4XXIUA[/youtube]
https://www.mediafire.com/file/my5qa2jiw8z3uom/SkyStageAttachedChar.7z/file?fbclid=IwAR2eYYESmHv0mAByqsBA9D5DqMXP-m6FCIy753BwM1wRF2DtVjAcE2I_YP0
OK, I made a quick test and maybe I can make something of this...Spoiler, click to toggle visibilty
Also...Spoiler, click to toggle visibilty
That's right. I didn't make him Insane Combos because all sequences needed a "tongue attack" which I couldn't rip yet and Mr.C didn't do it either, and since I want accurancy, I couldn't include them without this anim, I hope to get it in a close future and so add his Insane Combos again