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FF AutoCLSN mapper (Read 8813 times)

Started by BOOTofANGEL, August 15, 2009, 12:46:26 am
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FF AutoCLSN mapper
#1  August 15, 2009, 12:46:26 am
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what is so bad about this feature?
and do you use this feature for adding the clsn?

i find it a useful feature because you can change the size of the clsn (smaller = more, bigger = less)

soo what do you think about this??
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Re: FF AutoCLSN mapper
#2  August 15, 2009, 12:47:18 am
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NEVER USE THAT PIECE OF SHIT

IT RUINS MUGEN CREATIONS
Re: FF AutoCLSN mapper
#3  August 15, 2009, 12:47:56 am
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how exactly does it ruin creations?
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Re: FF AutoCLSN mapper
#4  August 15, 2009, 12:49:24 am
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I don't know how precise it is, but this kind of automated tool can't replace the human eye and human appreciation. And no matter what, people will often use it incorrectly (way too many clsns, gaps between legs and so) and imagine that it's alright. So yeah, making people think that an incorrect usage is alright, making them think there's no need to even learn how to do it manually, that cannot be good.
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Last Edit: August 15, 2009, 12:56:46 am by Byakko
Re: FF AutoCLSN mapper
#5  August 15, 2009, 12:54:30 am
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Don't use it because Cyanide said not to use it, that's all you need to know.
Re: FF AutoCLSN mapper
#6  August 15, 2009, 12:57:32 am
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CLSNs are fun :


Re: FF AutoCLSN mapper
#7  August 15, 2009, 12:59:42 am
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LMAO THAT ICHIGO
Re: FF AutoCLSN mapper
#8  August 15, 2009, 01:05:10 am
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Re: FF AutoCLSN mapper
#9  August 15, 2009, 01:05:56 am
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i find it a useful feature because you can change the size of the clsn (smaller = more, bigger = less)



In that case do it manually instead of the Auto CLSN mapper.

Hell even back when I tried making characters I didn't use the CLSN mapper. I knew better.
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Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


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If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: FF AutoCLSN mapper
#10  August 15, 2009, 01:39:44 am
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My shitty mugen stuff:
Re: FF AutoCLSN mapper
#11  August 15, 2009, 02:10:29 am
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LOOK AT MY FUCKING SSJ ICHIGO
Re: FF AutoCLSN mapper
#12  August 15, 2009, 02:50:11 am
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The clsn boxes are meant to account for a little bit of realism actually. You don't clsn a hand in a standing pose because logic suggests that it's not going to hurt, and the person probably flicked it out of the way. There is no reason a punch, at the edge of it's range will actually contact someones hand. At the same time, if someone is just that TINY bit too far away, extending the clsn beyond the fist is OK, cos said person would stretch that little bit more, or aim down a little.

That's what clsn's are meant to show. Going "my legs are apart your clsn in the middle shouldn't hit" is stupid as if it's THAT tiny a gap, in real life you'd adjust your aim a little bit. Or extend things a bit further up to hit said person in the groin.

This may all be made up, but bits and bobs are designed to show some realism and independance on the games behalf avoiding the fact that these are static images.

Also, anyone saying "lol realism" may as well remove gravity from their characters.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: FF AutoCLSN mapper
#13  August 15, 2009, 11:28:32 am
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: FF AutoCLSN mapper
#14  August 16, 2009, 04:32:55 am
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lol, realism
Re: FF AutoCLSN mapper
#15  August 17, 2009, 12:20:00 pm
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don't know shit anyhow


The clsn boxes are meant to account for a little bit of realism actually. You don't clsn a hand in a standing pose because logic suggests that it's not going to hurt, and the person probably flicked it out of the way. There is no reason a punch, at the edge of it's range will actually contact someones hand. At the same time, if someone is just that TINY bit too far away, extending the clsn beyond the fist is OK, cos said person would stretch that little bit more, or aim down a little.

That's what clsn's are meant to show. Going "my legs are apart your clsn in the middle shouldn't hit" is stupid as if it's THAT tiny a gap, in real life you'd adjust your aim a little bit. Or extend things a bit further up to hit said person in the groin.

This may all be made up, but bits and bobs are designed to show some realism and independance on the games behalf avoiding the fact that these are static images.

Also, anyone saying "lol realism" may as well remove gravity from their characters.
Wow, you've gone further than I have in analyzing CLSNs. GJ!


On that note, OW YOU HIT MY SWORD/STAFF/STICK THAT HURTS is retarded too, but sometimes, I guess if it's REALLY necessary, a bit of CLSN2 could reach in there as well to prevent that move from being too powerful.
Re: FF AutoCLSN mapper
#16  August 17, 2009, 12:22:46 pm
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OW YOU HIT MY SWORD/STAFF/STICK THAT HURTS
Hum, actually, if you're striking with a weapon and it gets bashed away in the middle of your move, usually your arm is blown off along with the weapon it's holding. So yeah, it hurts - it at least hurts your joints.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: FF AutoCLSN mapper
#17  August 17, 2009, 12:25:21 pm
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yeah... if it's getting hit with another weapon! Sword against fist, sword pretty much wins.
Re: FF AutoCLSN mapper
#18  August 18, 2009, 03:33:24 am
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I vote for 5-10 pixels beyond the furthest hand on weaponry. Helps if it's a slower move. Billys far C in KoF would be horrible if it couldn't be countered by attacks. Although a staff would be safer to punch than a sword or flaming blade or whatever.


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Re: FF AutoCLSN mapper
#19  August 18, 2009, 11:07:01 pm
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I use it. <_< Well, to an extent. I use it then build upon it, call it lazy but at the same time works just fine. You can adjust the thing to give 2-3 clsn boxes per frame anyway.
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Re: FF AutoCLSN mapper
#20  August 19, 2009, 05:12:59 am
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