Avengers: United Battle Force (Read 264622 times)

Started by O Ilusionista, May 14, 2013, 05:02:48 PM
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Re: Avengers: United Battle Force
#261  January 25, 2021, 01:46:59 PM
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Such a cool character.  ;)
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:

Well, That's strange
Re: Avengers: United Battle Force
#262  January 25, 2021, 06:15:09 PM
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Yep. I'm hyped.
Bobby is one of my fav X-Men, all I need left is Storm and I got my fave mutants.
He looks insane, so incredibly fun and cool. Amazing job Ilu, and Psykai for the gameplay

Re: Avengers: United Battle Force
#263  March 16, 2021, 12:57:53 PM
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Thanks buddy!

And here is a full stage gameplay with Iceman, played and recorded by my friend and a damn good player Psykai

Passive Iceman skills:
- Full immunity to freezing attacks (cannot be frozen, does not take damage)
- Absolute Zero - recharges part of the power when hit by freezing attacks
- Ice Pick - High resistance (75%) to cutting attacks
- Ice armor - 25% increased resistance to all types of attacks, except flaming.
- Knockdown resistance - Resistant to the first attack that knocks a character down (some attacks still drop him on the first hit)
- Pyrophobia - 45% more damage when receiving fire attacks.

⚠️ ⚠️ Also, showing a very important change on the game: ⚠️⚠️
Now your power meter does not recover on its own over time, which directly affects the difficulty of the game.

Ways to recover your power:
- When hitting an enemy with any normal hit * - all
- When hit by enemies * - all
- Power items (blue or yellow crystal) - all
- When hit by certain types of attacks (only a few, such as Iron Man against electrical attacks)
- When using the CHARGE command (hold jump + special, just a few)
* the amount of power recharged varies from character to character.
Re: Avengers: United Battle Force
#264  March 28, 2021, 04:50:17 PM
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Preview of the new Vision mode - White Vision - to hitch a ride on the series hype :) Gameplay recorded by Psykai again.

This mode has a new special - Down Up + attack - that passes through enemies to hit them in the back. During the half of the movement (when it becomes transparent), it is intangible - it cannot be hit but it also cannot hit anything, becoming tangible in the second half of the movement.

Vision also gained a unique passive ability: it is the only character in the game that recharges power over time, as the game used to be.

I took the opportunity to balance some other things.