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Chars by DarkSide Joe (ONLINE AGAIN) (Read 182922 times)

Started by DarkSide Joe, December 29, 2014, 10:59:39 pm
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Re: Chars by DarkSide Joe
#41  January 10, 2015, 09:00:49 am
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  • Nothing is good enough that it cannot be improved.
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    • http://darksidejoe.blogspot.com.br/
Re: Chars by DarkSide Joe
#42  January 10, 2015, 11:27:07 am
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    • USA
    • sites.google.com/site/demonkaimugen
Re: Chars by DarkSide Joe
#43  January 10, 2015, 01:08:14 pm
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Lord Zeed? That´s nice...

Maybe you can use that for a big level 3 super/hyper?



Spoiler, click to toggle visibilty
Re: Chars by DarkSide Joe
#44  January 10, 2015, 10:56:20 pm
  • **
  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
Lord Zeed? That´s nice...

Maybe you can use that for a big level 3 super/hyper?

[youtube]http://youtu.be/3wkrBhhP-gA[/youtube]

Spoiler, click to toggle visibilty

Thanks for the sprites.
I really liked the ideas that came to my head at your sprites.

Thank U again.
Re: Chars by DarkSide Joe
#45  January 10, 2015, 11:02:26 pm
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  • Wowzers!
wow Zed is dope!
Re: Chars by DarkSide Joe
#46  January 11, 2015, 03:03:06 am
  • **
  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
Lord Zeed? That´s nice...

Maybe you can use that for a big level 3 super/hyper?

[youtube]http://youtu.be/3wkrBhhP-gA[/youtube]

Spoiler, click to toggle visibilty

it was you who ripped these sprites? How do I remove the transparent border? Has a problem when inserting images in FF.
Re: Chars by DarkSide Joe
#47  January 11, 2015, 06:11:04 am
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No, it´s from spriters-resource, ripped from a guy who calls himself Yawackhary.


After watching your vid you have to add a voice & some sound effect to his power charge.
I tested your Axel Hawk a while back and he was missing that too... and a readme.

Keep up the good work.
Re: Chars by DarkSide Joe
#48  January 11, 2015, 09:11:12 am
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
No, it´s from spriters-resource, ripped from a guy who calls himself Yawackhary.


After watching your vid you have to add a voice & some sound effect to his power charge.
I tested your Axel Hawk a while back and he was missing that too... and a readme.

Keep up the good work.

Yes, I know. Axel is beta too.
Re: Chars by DarkSide Joe
#49  January 12, 2015, 04:45:05 pm
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  • El Sanguif es mas macho!
DSJ, Thank you. The trick works!

I played very briefly with the SF chars. Some of the original moves are very cool. The combo-ability is very nice.

- I notice some inconsistency with the hitsparks.
- Some chars have attacks that whiff the opponent if too close.
- Some missing sounds (for example, Sagat meter charge).
- The throws and grabs could be animated a bit smoother.
- The thrown opponent could be centered a bit better.
- I think someone mentioned getting rid of mugen shadows/reflections and using oldschool SF2 shadows. I think this is a good idea as sometimes the chars fall a few pixels lower than their reflections.

Overall though, very good. Thanks again.

P.S. On your site I voted for Andy. Hope to see more of your conversions.
Re: Chars by DarkSide Joe
#50  January 12, 2015, 06:34:51 pm
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
DSJ, Thank you. The trick works!

I played very briefly with the SF chars. Some of the original moves are very cool. The combo-ability is very nice.

- I notice some inconsistency with the hitsparks.
- Some chars have attacks that whiff the opponent if too close.
- Some missing sounds (for example, Sagat meter charge).
- The throws and grabs could be animated a bit smoother.
- The thrown opponent could be centered a bit better.
- I think someone mentioned getting rid of mugen shadows/reflections and using oldschool SF2 shadows. I think this is a good idea as sometimes the chars fall a few pixels lower than their reflections.

Overall though, very good. Thanks again.

P.S. On your site I voted for Andy. Hope to see more of your conversions.

Finally someone gave me a true feedback. lol
Well, as I said, my chars are still beta. The full version intend launches along with the full game.
About the sparks, I know. I have not changed them.

But these will be good suggestions in the future.

Thanks 4 comment.
Re: Chars by DarkSide Joe
#51  January 13, 2015, 08:37:21 am
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  • The Chaos has ended. You will be remembered!
    • Germany
Some feedback on Lipsyncher...

Love how you kept her style like in the source game and added new things. Nice!

 - readme would be nice
 - Intro singing voice doesn´t stop if you stop the intro
 - IMO get rid of the triple jump (dunno, if I remeber correct she had a double jump in the source game...)
 - air jumps needs some sound
 - air dash needs some sound and maybe some effect (MvC style?)
 - win animation needs sounds
 - her level 2 ("Energy Sphere" in the source game) needs a sound
 - "Music Strike" & "High Music Strike" note projectiles doesn´t have hitsparks
 - why does "High Music Strike" (anti air version) knocks down p2 when he´s standing, unlike "Music Strike" (forward version) where p2 just get hit
 - power charge fx is misaligned, Lipsyncher should be behind the front part
Spoiler, click to toggle visibilty

 - walking animation clsn doesn´t looks so good, IMO should be more like her normale stance one
Spoiler, click to toggle visibilty

Suggestion
 - why two teleports that do the exact same? Either use one to get close & the other one to get close but Lipsyncher is in the air (Dhalsim p.e.)

Really nice so far. I know, she´s still a wip.



Small feedback on Shredder...

Love the use of classic SF2 voices you used...
Power charge and SF2 Claw yodel win animation is great!

 - Shredder needs a readme (p.e. does his "Aura Barrier" (d,db,b + kick) reflects p2 projectiles like in the source game?)
 - stance clsn needs some work
Spoiler, click to toggle visibilty

 - Is this an edit? You have stuff from an author called "Jerzy" in there, that´s not needed... (Same goes with Vega/Dictator - even got some old dos2win files in there, even 2 sff files)
Last Edit: January 13, 2015, 10:23:17 am by Staubhold
Re: Chars by DarkSide Joe
#52  January 13, 2015, 05:06:24 pm
  • **
  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
Some feedback on Lipsyncher...

Love how you kept her style like in the source game and added new things. Nice!

 - readme would be nice
 - Intro singing voice doesn´t stop if you stop the intro
 - IMO get rid of the triple jump (dunno, if I remeber correct she had a double jump in the source game...)
 - air jumps needs some sound
 - air dash needs some sound and maybe some effect (MvC style?)
 - win animation needs sounds
 - her level 2 ("Energy Sphere" in the source game) needs a sound
 - "Music Strike" & "High Music Strike" note projectiles doesn´t have hitsparks
 - why does "High Music Strike" (anti air version) knocks down p2 when he´s standing, unlike "Music Strike" (forward version) where p2 just get hit
 - power charge fx is misaligned, Lipsyncher should be behind the front part
Spoiler, click to toggle visibilty

 - walking animation clsn doesn´t looks so good, IMO should be more like her normale stance one
Spoiler, click to toggle visibilty

Suggestion
 - why two teleports that do the exact same? Either use one to get close & the other one to get close but Lipsyncher is in the air (Dhalsim p.e.)

Really nice so far. I know, she´s still a wip.



Small feedback on Shredder...

Love the use of classic SF2 voices you used...
Power charge and SF2 Claw yodel win animation is great!

 - Shredder needs a readme (p.e. does his "Aura Barrier" (d,db,b + kick) reflects p2 projectiles like in the source game?)
 - stance clsn needs some work
Spoiler, click to toggle visibilty

 - Is this an edit? You have stuff from an author called "Jerzy" in there, that´s not needed... (Same goes with Vega/Dictator - even got some old dos2win files in there, even 2 sff files)


Some chars I left the old author's files, but all I replace it with the new files with my code. So some have duplicate files.
I do not know if you know, but I had already said in a thread here in the forum I do not do the sprites.
When I have some time, I'll fix some of these things.

Thanks for the feedback.
Re: Chars by DarkSide Joe
#53  January 13, 2015, 05:13:03 pm
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
About Lipsyncher teleport:

It was purposeful to the teleport that way. The way you suggest, I would be equal to Lord Zedd and do not want to base myself totally in another character to make new moves.
Re: Chars by DarkSide Joe
#54  January 13, 2015, 06:12:31 pm
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
But before this becomes a controversy, I notice:
I do not agree with the idea that some people have to think that everything in the mugen must have someone's permission. The use of sprites should be free because they were not made by any maker Mugen. Codes can coincide, because many makers as I learned to program using references posted on forums and with that many people may have the same code without realizing it.

In fact I think all this nonsense. In addition to the gameplay of my chars are very different than any version of them that already exists on the net. Being neither competition for makers of chars with classic gameplay.

Sorry if U don't think the same, but it's my opnion.
Re: Chars by DarkSide Joe
#55  January 13, 2015, 07:37:52 pm
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  • The Chaos has ended. You will be remembered!
    • Germany
Don´t worry DarkSide Joe, was just asking.  ;)
Re: Chars by DarkSide Joe
#56  January 14, 2015, 02:20:30 am
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
Don´t worry DarkSide Joe, was just asking.  ;)

Sorry if I seemed rude, but it bothers me that when they get this issue on "copyright".

But it's all great. And thanks again for the feedback. :)
Re: Chars by DarkSide Joe
#57  January 14, 2015, 05:29:41 am
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  • El Sanguif es mas macho!
I share your opinion. Generally, copyright is BS, and especially in the world of fan art, and completely in the world of coding.

Maybe I missed something, but is there a pattern, gameplay, or features you specifically want to focus on? Even is they have new moves, it's helpful to say, The char is supposed to have this and do this.
Re: Chars by DarkSide Joe
#58  January 14, 2015, 09:11:44 am
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  • The Chaos has ended. You will be remembered!
    • Germany
It´s all good DarkSide Joe.  :)
Re: Chars by DarkSide Joe
#59  January 14, 2015, 09:23:09 pm
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
I share your opinion. Generally, copyright is BS, and especially in the world of fan art, and completely in the world of coding.

Maybe I missed something, but is there a pattern, gameplay, or features you specifically want to focus on? Even is they have new moves, it's helpful to say, The char is supposed to have this and do this.

In fact, I made the chars in order to innovate the classic gameplay that always bound them to the past.
I like the classic games, but I think to do a char in Mugen to do the SAME what has been released is the same as having done nothing.
So I gathered them rather than considered the best most current games resources.

I hope I have done correctly. lol
Re: Chars by DarkSide Joe
#60  January 16, 2015, 12:13:51 am
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  • Nothing is good enough that it cannot be improved.
    • Brazil
    • http://darksidejoe.blogspot.com.br/
And now

Andy Bogard (WIP) by DarkSide Joe Released!!!



Download: Here