Yes, why is the helper in that state going to the state it is summoned in?
Spoiler, click to toggle visibilty
;"FINISH HIM!" - MSG
[Statedef 7010]
type = S
movetype= I
physics = S
juggle = 1
velset = 0,0
anim = 7010
ctrl = 0
;Voice of Shao Kahn(optional).
[State 7010, 1]
type = PlaySnd
trigger1 = Time = 1
value = 2200,0
;"FINISH HIM!" it will not have shadow while it will be in the screen.
[state 7010, 2]
type = AssertSpecial
trigger1 = 1
flag = noshadow
;The message will appear above of all the elements of the screen(scene, lifebars, chars...)
[State 7010, 3]
type = SprPriority
trigger1 = 1
value = 5
;Helper do "FINISH HIM!" - MSG
[state 7010, 4]
type = Helper
trigger1 = NumHelper(7000) = 1 ;It must have a Helper that makes P2 is dizzy in the screen.
trigger1 = NumHelper(7010) = 0 ;It cannot have message "FINISH HIM!" in the screen.
trigger1 = P2StateNo = 49999 ;P2 must be in this state it message to appear.
id = 7010
stateno = 7010
pos = 160, -140
postype = left
helpertype = normal
name = "FINISH HIM! - MSG"
keyctrl = 0