Hello there.
It's been a while since I updated my SvC Omega Zero so this time I bring you a somewhat definitive update.
Changelog:
Spoiler, click to toggle visibilty
- White aura has been removed due to jank which can produce
- Small Portrait has been edited to match the SvC Style
- SvC FX has been added to the character
- LvL1 Omega Sabre Combo is now fast and can be blocked
- Some custom sprites have been tweaked a little
- Omega Recovery (Giga Attack) has new FX
- Input buffer has been improved
Screenshots:
Spoiler, click to toggle visibilty
(https://i.imgur.com/Kj4LN1t.png)
(https://i.imgur.com/O5xcqz8.png)
(https://i.imgur.com/A0H9fci.png)
(https://i.imgur.com/7P40AAa.png)
(https://i.imgur.com/WRE2uJH.png)
Download:
https://synck667.000webhostapp.com/
Feedback is always appreciated.
Have fun.
Okay so...how exactly do you reactivate the aura? I'm very unfamiliar with MUGEN coding so I don't know what I'm looking for here and what to turn on or off lol...
It's in ozero.def.
Scroll to bottom in notepad and then scroll up a little and you'll see this code:
; Aura Shadow
[State -3, Helper]
type = null ;<= change this to helper
triggerall = Alive
triggerall = NumHelper(9999) = 0
triggerall = RoundState > 0
triggerall = RoundState < 3
trigger1 = StateNo != 190
trigger1 = StateNo != 191
helpertype = normal
name = "Aura Shadow"
pausemovetime = 100000000
supermovetime = 100000000
id = 9999
pos = 0,0
postype = p1
stateno = 9999
keyctrl = 0
ownpal = 1
so basically change null to helper.
You're very entitled aren't you ?
Synck can do whatever he wants with the char its HIS creation that HE spent time on making and it was HIM that shared it with YOU !
Also how this affect you by any means ? the aura is still in the original release ? IF YOU LIKE THAT AURA SO MUCH USE MARIO'S VERSION !
Stop throwing hissy fits or add it back in yourself if you care that much.
Ok? Ask me this, where did I ever said that? I asked why was it changed, not demanded to be changed back. I was talking about the update itself, not the entire character as a whole as it's still great aside from that only issue. I never said the character sucks, you made that claim yourself and worded it to say that I did.
Either way, it doesn't matter now as Synck confirmed the code wasn't removed. I'll do that once you stop trying to scramble my words around.
This is a ridiculous demand to be grasping pearls about. Learn perspective and respect. you are the disgrace to be talking to people like that.
Where I didn't even insult anyone? I was talking about the update regarding that issue only, not the author, editor or the other improvements/bug fixes. You're making a claim I never said.
It's in ozero.def.
Scroll to bottom in notepad and then scroll up a little and you'll see this code:
; Aura Shadow
[State -3, Helper]
type = null ;<= change this to helper
triggerall = Alive
triggerall = NumHelper(9999) = 0
triggerall = RoundState > 0
triggerall = RoundState < 3
trigger1 = StateNo != 190
trigger1 = StateNo != 191
helpertype = normal
name = "Aura Shadow"
pausemovetime = 100000000
supermovetime = 100000000
id = 9999
pos = 0,0
postype = p1
stateno = 9999
keyctrl = 0
ownpal = 1
so basically change null to helper.
I tried that myself, but the aura still not appearing. The code is there, but changing it to helper doesn't do anything. Is there anything else that needs to be changed?
I'll try to ignore Solidzone's childish Demands and focus on testing this char.
And I'll try to ignore your false accusations and stick on topic.