YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
G-knux19 is Offline
Contact G-knux19:

G-knux19

Contributor

Messages by G-knux19

    

Re: Gknux19's W.I.PS

 April 20, 2020, 04:49:47 am View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

    

Re: Character of the YEAR 2019

 February 01, 2020, 08:40:11 pm View in topic context
 Posted by G-knux19  in  Character of the YEAR 2019 (Started by Jmorphman February 01, 2020, 06:24:44 am
 Board: Contributions of the Month

18
    

Re: Unknown Soldier released by Gladiacloud, Mazemerald, Kenshiro99 and Motorroach!

 February 01, 2020, 04:03:57 pm View in topic context
 Posted by G-knux19  in Unknown Soldier released by Gladiacloud, Mazemerald, Kenshiro99 and Motorroach! (Started by Gladiacloud February 01, 2020, 08:53:18 am
 Board: Your Releases, 1.0+

Awesome job on unknown, he plays really well and the sprite work is professionally done Thank you for this. :)
    

Re: Gknux19's W.I.PS

 January 21, 2020, 02:55:28 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

long time no see guys, here with an update for Sonic. All his shields are done just working on supers for them. So far I only completed one of them.
https://streamable.com/jp5y3
    

Re: Merry Christmas!

 December 26, 2019, 02:53:59 am View in topic context
 Posted by G-knux19  in Merry Christmas! (Started by DNZRX768 December 25, 2019, 05:24:41 am
 Board: All That's Left

Merry Christmas!
    

Re: MvC Origins (or MvC1 HD) Screenpack - *First Update*

 November 16, 2019, 05:03:43 pm View in topic context
 Posted by G-knux19  in MvC Origins [or MvC1 HD] Screenpack - "1.5th" Update (Started by NDSilva October 11, 2019, 10:56:26 pm
 Board: Your Releases, 1.0+

Thanks for the comments, guys! :)

@OldGamer: An HD intro is in the plans for sure. But before that, I just wanna take a look on the other sections of the screenpack and do some more updates first.



So yeah, this build got a major update! :kugoi:

The lifebars were remade from the ground-up, now using MvC1 style but with some custom elements and adaptations here and there. Check out the cool "rounds wins" counter using the same font as the score system from the original game, for example. :8):

I also made use of the MUGEN 1.1 features to adapt the original MvC stages (+ some custom) to the widescreen format. Let me know if that was a good idea, and I shall consider doing the same thing to other stages... hmmn? :wink3:


Download link remains the same - check 1st post.

That's awesome! I think I founded my new favorite screen pack Thank you for this :) . also, making the stages appear in widescreen without changing the localcoord in characters is a great idea.
    

Re: What do you use...?

 October 28, 2019, 10:04:53 pm View in topic context
 Posted by G-knux19  in What do you use...? (Started by Koopa901 October 28, 2019, 06:19:52 pm
 Board: All That's Left

a ps3 controller with a Bluetooth adapter
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 04:50:45 am View in topic context
 Posted by G-knux19  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.


same goes for one of jill's hyper


I have the solution, can you list what characters posted do this and specifically what attacks? thanks!

I had this problem before using a target state code will fix this.

goes under hitdef for da launcher

Code:
ID = 13

[State 0, TargetState]
type = TargetState
triggerall = NumTarget;()
trigger1 = movehit = 1
value = 6100
ID = 13
persistent = 1

for jill's super with the tyrant just replace p2stateno with a TargetState code.
    

Re: MvC2 NIGHTCRAWLER -- Legacy Age of Heroes Release #01

 October 02, 2019, 06:17:51 pm View in topic context
 Posted by G-knux19  in MvC2 NIGHTCRAWLER -- Legacy Age of Heroes Release #01 (Started by 087-B October 02, 2019, 05:30:17 am
 Board: Your Releases, 1.0+

    

Re: Gknux19's W.I.PS

 October 02, 2019, 06:00:27 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

    

Re: Gknux19's W.I.PS

 October 02, 2019, 05:35:46 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

    

Re: Gknux19's W.I.PS

 October 02, 2019, 04:28:50 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

Hey, Y'all gknux here :) I know its been a while so I've decided to post some progress Sonic.

    

Re: Gknux19's W.I.PS Arina Released

 June 20, 2019, 06:53:59 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

Really hope you do Sonic, Mario & Boa Hancock someday. And about a "Something else".
How about Slash? Or another character from a obscure SNK Title?

you mean Slash from waku 7, That's not a bad idea.
    

Re: Gknux19's W.I.PS Arina Released

 June 20, 2019, 06:47:43 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

    

Re: Gknux19's W.I.PS

 June 20, 2019, 06:11:09 pm View in topic context
 Posted by G-knux19  in Gknux19's W.I.PS  (Started by G-knux19 October 15, 2016, 09:28:35 pm
 Board: Projects

What's up guys, its been a while since I posted something on here, so I decided to put the last two characters I've been work on hold and make a poll, I'll just let you guys pick what character I should do. :)
    

Re: MUGEN Video thread

 June 09, 2019, 01:28:03 am View in topic context
 Posted by G-knux19  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 June 08, 2019, 08:51:03 pm View in topic context
 Posted by G-knux19  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Finally got around to code some attacks for him.
    

Re: M.U.G.E.N Screenshots V3

 May 28, 2019, 04:19:10 pm View in topic context
 Posted by G-knux19  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



gotta go fast.   ;D
    

Tag code disable super armor for player 3 & 4

 May 12, 2019, 05:33:02 pm View in topic context
 Posted by G-knux19  in Tag code disable super armor for player 3 & 4 (Started by G-knux19 May 12, 2019, 05:33:02 pm
 Board: M.U.G.E.N Development Help

It works fine in simul if Broly(for example) is the leader. So yeah I've been having this problem for a while now. 
The tag I'm using is an edited from R.o.q.u.e and AeroGP tag code from MGBenz's Felicia MvC2.

Anyone ever had this problem before?

Thanks in Advance guys :)
    

Re: VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK!

 April 21, 2019, 07:54:26 pm View in topic context
 Posted by G-knux19  in VS. STYLE DEBUTS PROUDLY PRESENTS: THE INCREDIBLE HULK! (Started by ShinZankuro April 21, 2019, 07:41:21 am
 Board: Your Releases, 1.0+

Nice Job Shin  :)  he feels really solid to play I like him a lot. Also, on Gamma Crush when Hulk is going up when hits the opponent, they do not stay on the ground long enough for Hulk to hit them. I think Hulk should put the opponent in a custom state like in MSH or MVC1. The opponent could tap buttons to get out of it when they're on the ground.