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Capcom Fighting Jam 2 (Read 168044 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#221  January 13, 2013, 03:20:03 am
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It will probably be for everyone. Just need to add it whenever my break is over

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#222  January 13, 2013, 03:24:42 am
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I figured as much.
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Re: Capcom Fighting Jam 2
#223  January 13, 2013, 11:46:10 pm
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My side project has 2 moves left, cancels, and AI left to do. Im probably going to cancel it though. It was my first attempt at applying the LA system to a kof character(LA-SNK: run, backstep, power charge, dodge, roll, just defense, short/long jump, multi level supers, a level 3, ex moves, safe fall, and some other game elements. Its an snk leaning cvs hybrid). Then I'll be doing Sakura's AI probably

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#224  January 14, 2013, 06:31:26 am
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Was the side project Karin? :P
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#225  January 15, 2013, 01:46:46 am
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Terry. I randomly felt like making an snk character.
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Side stuff:
-Chun-Li was way outdated. I fixed like 12 system bugs.
-I switched to a single special landing state to save space
-I may switch to single cmd entries for normal and ex versions of moves
-Sakura got an AI update. She's still buggy though
-Ive got 4 characters switched to the new system fully. After Sakura, it will be an update for S.Akuma. Then its on to Morrigan or Cody. Maybe

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#226  January 15, 2013, 01:49:37 am
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Terry for CFJ2! :mmhmm:
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#227  January 15, 2013, 05:38:14 am
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It wasnt for CFJ2. It was an unrelated side project involving the old LA system being updated(expanding it outside of a custom Street Fighter hybrid). Possibly for something in the future.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#228  January 15, 2013, 05:40:46 am
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He should be in CFJ2! >:(
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#229  January 15, 2013, 01:31:06 pm
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Nah. Im not really a guest character fan anymore. A certain cart racer ruined that for me.
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Also, I wasted an hour on these Haggar sounds. I saved them in the wrong format I guess. They only play for a split second in both of my FFs. Using FFC's mono convert made the old sounds sound worse. Ugh.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#230  January 16, 2013, 12:43:26 am
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I'm not going to ask who the cart racer is.

Also, sucks about the Haggar sounds. Hope they get better.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#231  January 19, 2013, 01:11:40 pm
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Ralph and Danica wasted slots that characters from the first racer should have had(Billy, Zobio/Zobiko, etc).
-My break got extended. For some reason my computer has decided to hate me. I cant run mame anymore. Fba-rr is super slow as well. Sorry for the delay

     Posted: February 16, 2013, 08:14:20 pm
I think I'll be adding guard crush

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#232  February 27, 2013, 09:27:11 pm
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Ingrid is going to be an exception to the hyper command thing. For the sake of not confusing people, the lv3 only moves(no matter the input, the move is a level 3) are going to be called hypers(at least when I refer to them).
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Smaller fixes:
-Parry and throws dont gain power back during cc.
-There were a few small character specific changes too.
-Air throws cant be used close to the ground anymore. No more dash grabbing

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#233  February 28, 2013, 02:21:44 am
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-Ingrid is going to be an exception to the hyper command thing.
-Air throws cant be used close to the ground anymore. No more dash grabbing
-Why's that?
-Aww, I so liked that feature despite never playing chars with air grabs.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#234  February 28, 2013, 09:20:19 am
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The input determines where her helper is placed on the level 3. She probably wont be the only exception.
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Its a little unfair. Esp for the hop types. I watched Guile grab Karin out of her dash like three times and was like... Yeah, Im removing that now

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#235  February 28, 2013, 08:48:09 pm
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I mäy as well adjust the ctrlset for wake up. Ive had a couple complaints(Ive considered it before) about not being able to do anything if the opponent rapid fires lights when you get up.
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I may have to readd a tick or 2 to the getup invincibility just to overkill it.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#236  March 01, 2013, 01:26:06 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#237  March 02, 2013, 11:59:41 pm
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Did I forget to send the Alpha to anyone btw? I may be updating it soon anyway, but if people find more stuff, it will save some time now.

I managed to get a little done in the last few days

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#238  April 08, 2013, 06:32:01 pm
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Stuff:
-Custom combo is power based now. It loses 1 tick of total time, but gets some perks. Now if you take a hit while your power is above 1500, you get to keep 1500 power. If you get hit below that, you get nothing(er... Technically you get whatever the givepower was for the move that hit you, but whatever).
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Im also considering readding another DS character. Id like for it to be Demitri, but its doubtful(MB). I might do a poll
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Throw damage is now scaled in custom combo mode. I forgot this before

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#239  April 08, 2013, 08:45:54 pm
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Could always try and find someone to help with the MB if you really wanted Demitri in. Dunno who though, but worth a shot no?

Might be hard to add another that doesn't use some kind of custom animation thing though. Hmm...
Re: Capcom Fighting Jam 2
#240  April 12, 2013, 03:17:36 am
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My messages arent sending for some reason.
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Leading candidates are Hsien-ko(if I keep tag, she'll have some useful tag options), Bulleta(already coded by Koop. Just need to convert.), Demitri(MB problem), and other(poll).
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Having characters with entirely new sprites hurts that. Haggar, Batsu, etc.
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Side stuff:
-Guy's clsn were tweaked for his df+hk to make it miss up close(CFJ)
-Some ex moves need to be nerfed damage wise
-Morrigan's df+hp may be removed(its her mvc launcher. With a jump cancel and scaled air chain damage.)
-Etc

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!