The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Tay on January 31, 2021, 03:56:15 PM

Title: MK1 Shang Tsung's Throne Room
Post by: Tay on January 31, 2021, 03:56:15 PM
another update of an old one



I really just adjusted deltas and added parallax to the floor

Link:
https://www.mediafire.com/file/afwsxjhz9aupn3w/Throneroom.zip/file
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Vegaz_Parrelli on February 03, 2021, 03:03:05 PM
That made the difference. Cool update, bro.
Title: Re: MK1 Shang Tsung's Throne Room
Post by: dakidbanks on February 03, 2021, 03:54:57 PM
Stage looks great but the characters are so small compared to Shang Tsung size. How do I make the stage make the characters appear like 1.5 taller in scale in the stage Def? Or I guess I could find the line of code of Shang Tsung’s throne and try to change its height values
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Bane84 on February 03, 2021, 04:43:34 PM
I gave the stage a test run.  Shang Tsung no longer watches the fight as it shifts left or right.
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Vegaz_Parrelli on February 03, 2021, 04:45:49 PM
Stage looks great but the characters are so small compared to Shang Tsung size. How do I make the stage make the characters appear like 1.5 taller in scale in the stage Def? Or I guess I could find the line of code of Shang Tsung’s throne and try to change its height values

That's most likely the best course of action.
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Tay on February 03, 2021, 10:27:06 PM
thanks for the compliments, you could scale down shang in the def yea

I gave the stage a test run.  Shang Tsung no longer watches the fight as it shifts left or right.

i took that out because unfortunately it breaks if you use it on HD. i could whip up a .def with it there if you’d like?
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Bane84 on February 04, 2021, 03:28:59 AM
i took that out because unfortunately it breaks if you use it on HD. i could whip up a .def with it there if you’d like?

Oh no, it's fine.  I'll stick with the legacy MK Taybear stages (my favorites). :)

It was nice how you designed all the classic Mortal Kombat stages in such a way that stage fatalities were possible with a bit of stage interaction coding (only exception was The Pit 1; had to create my own stage fatality for that one).
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Vegaz_Parrelli on February 04, 2021, 03:38:22 AM
i took that out because unfortunately it breaks if you use it on HD. i could whip up a .def with it there if you’d like?

Oh no, it's fine.  I'll stick with the legacy MK Taybear stages (my favorites). :)

It was nice how you designed all the classic Mortal Kombat stages in such a way that stage fatalities were possible with a bit of stage interaction coding (only exception was The Pit 1; had to create my own stage fatality for that one).

Is that something you code 8n each char or the stage itself?
Title: Re: MK1 Shang Tsung's Throne Room
Post by: Bane84 on February 04, 2021, 12:27:13 PM
Is that something you code 8n each char or the stage itself?

I had to code it into every character.  Most of his legacy MK2/MK3 stages have readily available stage elements (animated spikes, high Y offset for the Pit stages), so it was easier to incorporate those stage finishers.