This character took way longer than Kirakira due to the assist system taking up more than half the devtime. I had wanted to work on Kuma next because he felt like the perfect excuse to make an Assist system, since he can calls allies for joint attacks in the original game and I've always wanted to try making an assist system for awhile now. After looking at some other MUGEN characters as references (mainly MvsC2_Thanos by Iwakick), it came out pretty good. But I wasn't prepared for how long it took.
Making a menu system for all the assists was way harder than I first thought. I had to restart completely at one time because I realized the menu graphics I was initially using was way too messy to be practical, and had to make new ones. It's still not quite perfect, as stages with custom zooms will make the assist selector cursor smaller sized. I haven't found the time to fix it yet, but it's a purely visual bug.
I was originally planning to have 9-10 selectable assists on release, but after taking 3-4 months making six assists and not finding more time to work on MUGEN, I decided to put the assists on hold and work on releasing Kuma himself instead. I would like to add more to the assist system in future updates, such as more assist characters, and secondary moves for each assist. Likely will update Kuma between actual character releases.
I had difficulty with all the UI elements as well. In the end I just opted to conform to the screenpack I was using, but most likely the feet of the characters will be covered on most stages depending on the zoom and lifebar graphics one is using. I may look into adding adjustable UI elements for the Config.txt file in the future, if time allows it.
On an unrelated note, some of you might be disappointed I wasn't working on one of the female cast this time. I'll be returning to them soon, don't you worry about that