The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: CrimsonK0F on March 18, 2020, 04:47:43 am

Title: Super Cancel Problem
Post by: CrimsonK0F on March 18, 2020, 04:47:43 am
I edited the super cancel flash of Kyo Kusanagi made by Falcon Rapper it works but the problem is when your on the p2 side and you do the super cancel the sprite is upside down this is the code.

[State 3250, Super Cancel Flash]
Type = Explod
Trigger1 = var(21)  || var(22)
Trigger1 = ! (Time % 2) && Time <= 12
Persistent =1
Anim = 9009
Pos = 30,90
Removetime = - 2
Bindtime = - 1
Supermove = 1
Pausemovetime = 99999
Supermovetime = 99999
Sprpriority = 99999
Trans = addalpha
Alpha = 256,256
Ownpal = 1
Scale = .5,.5

Do i have to add something or change it?
Title: Re: Super Cancel Problem
Post by: NecusX on March 18, 2020, 02:29:55 pm
Make the postype P1 so that mugen won't get confused, of that doesn't work then you have to edit the sprites for the p2 side
Title: Re: Super Cancel Problem
Post by: CrimsonK0F on March 19, 2020, 11:17:12 am
Guess i have to go edit my sprites for the p2 side but thanks for the suggestion
Title: Re: Super Cancel Problem
Post by: Odb718 on March 20, 2020, 06:14:37 am
have you tried using Facing?
something like 
Scale = .5,.5*facing
Would be what you need if it's upside-down. But it being upside-down doesn't make sense.
 
Title: Re: Super Cancel Problem
Post by: CrimsonK0F on March 24, 2020, 03:21:27 pm
I know i typed it as upside down but it isn't it was flipped sorry about that
Title: Re: Super Cancel Problem
Post by: Odb718 on March 28, 2020, 07:13:02 pm
So that seemed to be the entire problem.
What's actually the problem??
If instead of vertical it's horizontal, you'd just edit the horizontal size of the scale
Scale = 0.5*facing,0.5
Title: Re: Super Cancel Problem
Post by: CrimsonK0F on March 29, 2020, 04:01:25 pm
Thanks so much that solved the problem.